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		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9482</id>
		<title>MIS</title>
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		<updated>2024-12-18T06:49:59Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/hanadojo.cpp alba/hanadojo] ==&lt;br /&gt;
Arcade game (hanafuda). Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/chakumel.cpp capcom/chakumel] ==&lt;br /&gt;
Ringtone vending machine. SH2 based. Also has unemulated GFX chip (HD64412F) and audio chip (YMZ705-F).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/es9501.cpp excellent/es9501] ==&lt;br /&gt;
Arcade games. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/falconun.cpp skeleton/falconun] ==&lt;br /&gt;
Gambler. Only the host part is dumped and may be missing some ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/nordlead.cpp skeleton/nordlead] ==&lt;br /&gt;
Virtual analog synthesizer. M68331 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/venteta.cpp skeleton/venteta] ==&lt;br /&gt;
ATMEGA103 based (undumped internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9480</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9480"/>
		<updated>2024-12-17T13:37:39Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/lastbank.cpp excellent/lastbank] ==&lt;br /&gt;
&#039;&#039;&#039; wcircus &#039;&#039;&#039; - Needs different sound latching implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cvs.cpp misc/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/moog/source.cpp moog/source] ==&lt;br /&gt;
Analogue audio circuit isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Sound pitch isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9479</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9479"/>
		<updated>2024-12-17T13:34:41Z</updated>

		<summary type="html">&lt;p&gt;Osso: /* misc/goldnpkr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9478</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9478"/>
		<updated>2024-12-17T13:34:04Z</updated>

		<summary type="html">&lt;p&gt;Osso: /* igs/goldstar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9477</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9477"/>
		<updated>2024-12-17T13:33:15Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/chakumel.cpp capcom/chakumel] ==&lt;br /&gt;
Ringtone vending machine. SH2 based. Also has unemulated GFX chip (HD64412F) and audio chip (YMZ705-F).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/es9501.cpp excellent/es9501] ==&lt;br /&gt;
Arcade games. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/falconun.cpp skeleton/falconun] ==&lt;br /&gt;
Gambler. Only the host part is dumped and may be missing some ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/nordlead.cpp skeleton/nordlead] ==&lt;br /&gt;
Virtual analog synthesizer. M68331 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/venteta.cpp skeleton/venteta] ==&lt;br /&gt;
ATMEGA103 based (undumped internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9476</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9476"/>
		<updated>2024-12-17T13:31:06Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/lastbank.cpp excellent/lastbank] ==&lt;br /&gt;
&#039;&#039;&#039; wcircus &#039;&#039;&#039; - Needs different sound latching implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cvs.cpp misc/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Sound pitch isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9475</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9475"/>
		<updated>2024-12-17T13:29:50Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9473</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9473"/>
		<updated>2024-12-10T07:36:57Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/chakumel.cpp capcom/chakumel] ==&lt;br /&gt;
Ringtone vending machine. SH2 based. Also has unemulated GFX chip (HD64412F) and audio chip (YMZ705-F).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/falconun.cpp skeleton/falconun] ==&lt;br /&gt;
Gambler. Only the host part is dumped and may be missing some ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/nordlead.cpp skeleton/nordlead] ==&lt;br /&gt;
Virtual analog synthesizer. M68331 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/venteta.cpp skeleton/venteta] ==&lt;br /&gt;
ATMEGA103 based (undumped internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9472</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9472"/>
		<updated>2024-12-10T07:36:06Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9471</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9471"/>
		<updated>2024-12-10T07:35:17Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9470</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9470"/>
		<updated>2024-12-10T07:34:02Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Game sometimes leaves gaps when the lady is undressing. Colors aren&#039;t 100% correct (video reference available).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/snowbro2.cpp toaplan/snowbro2] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Starfield isn&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9469</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9469"/>
		<updated>2024-12-06T06:46:51Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Game sometimes leaves gaps when the lady is undressing. Colors aren&#039;t 100% correct (video reference available).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/snowbro2.cpp toaplan/snowbro2] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Starfield isn&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9468</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9468"/>
		<updated>2024-12-06T06:46:49Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/chakumel.cpp capcom/chakumel] ==&lt;br /&gt;
Ringtone vending machine. SH2 based. Also has unemulated GFX chip (HD64412F) and audio chip (YMZ705-F).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/falconun.cpp skeleton/falconun] ==&lt;br /&gt;
Gambler. Only the host part is dumped and may be missing some ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/nordlead.cpp skeleton/nordlead] ==&lt;br /&gt;
Virtual analog synthesizer. M68331 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9467</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9467"/>
		<updated>2024-12-06T06:46:48Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cvs.cpp misc/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Sound pitch isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9466</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9466"/>
		<updated>2024-12-05T07:12:31Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/snowbro2.cpp toaplan/snowbro2] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Starfield isn&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9465</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9465"/>
		<updated>2024-12-03T07:47:09Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/yakyuken.cpp omori/yakyuken] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/falconun.cpp skeleton/falconun] ==&lt;br /&gt;
Gambler. Only the host part is dumped and may be missing some ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/nordlead.cpp skeleton/nordlead] ==&lt;br /&gt;
Virtual analog synthesizer. M68331 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9464</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9464"/>
		<updated>2024-12-03T07:29:16Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9463</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9463"/>
		<updated>2024-12-02T07:28:08Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/falconun.cpp skeleton/falconun] ==&lt;br /&gt;
Gambler. Only the host part is dumped and may be missing some ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/guchokipa.cpp skeleton/guchokipa] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9462</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9462"/>
		<updated>2024-12-02T07:27:01Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Gfx/colors aren&#039;t correctly emulated (ROMs redump needed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/snowbro2.cpp toaplan/snowbro2] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Starfield isn&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9461</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9461"/>
		<updated>2024-12-02T07:26:55Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cvs.cpp misc/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/galaxia.cpp zaccaria/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9460</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9460"/>
		<updated>2024-12-02T07:23:37Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9459</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9459"/>
		<updated>2024-11-29T06:54:18Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9458</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9458"/>
		<updated>2024-11-29T06:53:39Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9457</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9457"/>
		<updated>2024-11-29T06:53:36Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9456</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9456"/>
		<updated>2024-11-29T06:53:31Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Colors aren&#039;t right(there&#039;s no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Gfx/colors aren&#039;t correctly emulated (ROMs redump needed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/batsugun.cpp toaplan/batsugun] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/snowbro2.cpp toaplan/snowbro2] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9455</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9455"/>
		<updated>2024-11-29T06:43:49Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9454</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9454"/>
		<updated>2024-11-29T06:43:09Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/quasar.cpp zaccaria/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9453</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9453"/>
		<updated>2024-11-28T06:49:52Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MUP&amp;diff=9452</id>
		<title>MUP</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MUP&amp;diff=9452"/>
		<updated>2024-11-28T06:47:48Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_UNEMULATED_PROTECTION flag (but still working) by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/alpha68k.cpp alpha/alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal and clone &#039;&#039;&#039; - MCU simulation is incomplete (calculated pitcher launching speed). See driver for notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skysoldr and clone &#039;&#039;&#039; - MCU simulation is incomplete (unemulated boss time out behaviour).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/meijinsn.cpp alpha/meijinsn]==&lt;br /&gt;
Protection simulation isn&#039;t right, there is a problem on the selection screen, it&#039;s usually not possible to choose tsume shogi (3 difficulty levels).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, winbingo, zulu &#039;&#039;&#039; - ROM overlay protection is patched for now, need proper implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombe &#039;&#039;&#039; - Protection isn&#039;t emulated but they seem to mostly run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarig42.cpp atari/atarig42] ==&lt;br /&gt;
&#039;&#039;&#039; roadriot, roadrioto&#039;&#039;&#039; - ASIC65 for Road Riot not quite perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigt.cpp atari/atarigt] ==&lt;br /&gt;
&#039;&#039;&#039; primrage and clones &#039;&#039;&#039; - Are pretty close, but not quite perfect. There are some sprite offsetting issues still and I&#039;m not 100% sure the gameplay is all there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmek and clones &#039;&#039;&#039; - Are interesting. We have a prototype version that plays well, but has no matching sound ROMs so you don&#039;t get sound. Then we have a non-prototype version that doesn&#039;t play correctly, but has fine sound. In theory, it might be possible to see the decrypted data in the prototype version and understand the process, but not much work has happened here.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quiz365, quiz365t &#039;&#039;&#039; - Needs better simulation of the protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/funtech.cpp igs/funtech] ==&lt;br /&gt;
&#039;&#039;&#039; poker21 &#039;&#039;&#039; - Numerous suspect read / writes that could be protection related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; mongolnw, soccernw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; flt7_50 and clones &#039;&#039;&#039; - DS2401 protection not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb, lhzba, lhzb2, slqz2 &#039;&#039;&#039; - IGS022 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Game ID check is patched out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spkrform &#039;&#039;&#039; - Poker game enabling forced with a patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; - Fails the bonus round protection check (if enabled via DSW), see e.g. demo mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw3 and clones &#039;&#039;&#039; - DMA protection device non completely emulated (DMA mode transfering 68k code to RAM is not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dwpc&#039;&#039;&#039; - Missing proper ARM internal ROM dump, currently hacked, needs reset before working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov, kov115, kov100, kovplus, kovplusa, kovsgqyz, kovsgqyza, kovsgqyzb &#039;&#039;&#039; - Arm is simulated, rom can be extracted and emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds, olds100, olds100a &#039;&#039;&#039; - Somewhat playable, but protection simulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - unfinished m68k snippets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; - Uses protected RNG.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Protection seems to handle sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Possibly uses some kind of memory space protection device, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent car-to-car collisions direction are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; salmndr2 and clones, sexyparo and clones &#039;&#039;&#039; - ESC protection emulation incomplete (ships in attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Incomplete simulation of the protection provided by a Xilinx FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mainevt.cpp konami/mainevt] ==&lt;br /&gt;
&#039;&#039;&#039; devstors and clones &#039;&#039;&#039; - Has player-trench collision detection issues, player isn&#039;t supposed to go through them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nemesis.cpp konami/nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; gradiusb, twinbeeb &#039;&#039;&#039; - Bubble System MCU is imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; dtrvwz5, unkmerit &#039;&#039;&#039; - Missing CRT-209 dump, currently simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mayday and clones &#039;&#039;&#039; - These games have an unemulated protection chip of some sort which is hacked around in /machine/williams.cpp &amp;quot;mayday_protection_r&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
16 bytes are protected in the c*** range (see notes on top of the driver. Game seems to work fine even without protection simulation, though.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magtouch.cpp misc/magtouch] ==&lt;br /&gt;
Protection has been patched out. Needs proper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mil4000.cpp misc/mil4000] ==&lt;br /&gt;
&#039;&#039;&#039; chewheel &#039;&#039;&#039; - MCU is only partially simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; leadera &#039;&#039;&#039; - A protection check is patched out instead of emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; wivernwg and clones &#039;&#039;&#039; - They give a protection error after a certain number of plays / coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2, ncv2j &#039;&#039;&#039; - MCU emulation is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; gunbalina, ptblank3 &#039;&#039;&#039; - Decryption algorithm not found yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Patches protection, but some problems still remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Protection, possibly provided by the Z4 device at A8.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; ninjemak and clones &#039;&#039;&#039; - Likely missing MCU emulation/simulation for displaying text layer for Ninja Emaki. There is no text displayed when you enter Service Mode when there should be.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/shettle.cpp nichibutsu/shettle] ==&lt;br /&gt;
Same custom as in nichibutsu/clshroad.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Most games use an MCU which isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; alibaba, alibabab &#039;&#039;&#039; - Mistery items in Ali Baba don&#039;t work correctly because of protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol &#039;&#039;&#039; - The protection has been patched out instead of emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; dumpmtmt &#039;&#039;&#039; - i8751 MCU dump needed: the MCU clearly does more than what&#039;s simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speedatk.cpp seta/speedatk] ==&lt;br /&gt;
IOX device is only simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla and clone &#039;&#039;&#039; - They use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/goindol.cpp suna/goindol] ==&lt;br /&gt;
&#039;&#039;&#039; goindol, goindolk, goindolu &#039;&#039;&#039; - Currently protection is simulated with ROM patches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/markham.cpp sunelectronics/markham] ==&lt;br /&gt;
&#039;&#039;&#039; banbam, pettanp &#039;&#039;&#039; - Protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/msisaac.cpp taito/msisaac] ==&lt;br /&gt;
&#039;&#039;&#039; msisaac &#039;&#039;&#039; - Missing M68705 MCU dump.&lt;br /&gt;
&lt;br /&gt;
==[http://github.com/mamedev/mame/blob/master/src/mame/taito/qix.cpp taito/qix]==&lt;br /&gt;
&#039;&#039;&#039; kram3 &#039;&#039;&#039; - Incompletely understood encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/upl/ninjakd2.cpp upl/ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; robokid and clones &#039;&#039;&#039; - Random crashes probably related to protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; bagmans3 &#039;&#039;&#039; - There&#039;s extra code at 0x5f98 - 0x5fa5 that reads a value from $ed01. It&#039;s not clear what lives there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; twcup94 and clones &#039;&#039;&#039; - MCU simulation isn&#039;t complete. MCU should be dumped.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9451</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9451"/>
		<updated>2024-11-26T07:12:13Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/cassvisn.cpp epoch/cassvisn] ==&lt;br /&gt;
Console. UPD777 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/guchokipa.cpp skeleton/guchokipa] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9450</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9450"/>
		<updated>2024-11-26T07:11:44Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9449</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9449"/>
		<updated>2024-11-26T07:10:13Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/sshot.cpp modelracing/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9448</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9448"/>
		<updated>2024-11-26T06:54:43Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdarwinb &#039;&#039;&#039; - Bootleg on slightly different hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9447</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9447"/>
		<updated>2024-11-25T08:44:48Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Colors aren&#039;t right(there&#039;s no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Gfx/colors aren&#039;t correctly emulated (ROMs redump needed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl, snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9446</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9446"/>
		<updated>2024-11-25T08:43:52Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Colors aren&#039;t right(there&#039;s no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
Graphics aren&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Gfx/colors aren&#039;t correctly emulated (ROMs redump needed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight, zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl, snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9445</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9445"/>
		<updated>2024-11-22T06:55:58Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/miteshin.cpp capcom/miteshin] ==&lt;br /&gt;
Mechanical slot with LCD. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/guchokipa.cpp skeleton/guchokipa] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9444</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9444"/>
		<updated>2024-11-21T07:49:47Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/banpresto_tomy_h8s.cpp skeleton/banpresto_tomy_h8s] ==&lt;br /&gt;
Video medal games. H8S232* based. Unemulated Axell AG-2 AX51201 GFX chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/guchokipa.cpp skeleton/guchokipa] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9443</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9443"/>
		<updated>2024-11-21T07:43:56Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9442</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9442"/>
		<updated>2024-11-20T06:59:00Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9441</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9441"/>
		<updated>2024-11-19T07:06:56Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/nightmare.cpp efo/nightmare] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9440</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=9440"/>
		<updated>2024-11-18T07:15:17Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NO_SOUND or MACHINE_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
Sound is currently ugly in both games, recognizable but still nowhere near perfection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; - Uses the VIDC internal DAC for SFX, which emits bad sound right now. Music is played by the QDSP QS1000 configured to use the internal ROM, which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo, tetfight &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Codec sound isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Very preliminary driver. No sound hook up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/ace.cpp alliedleisure/ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/clayshoo.cpp alliedleisure/clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
See the equites entry.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/upscope.cpp amiga/upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstrad.cpp amstrad/amstrad] ==&lt;br /&gt;
&#039;&#039;&#039; al520ex &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
DTMF tone generator isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy1.cpp atari/atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; indytemp and clones &#039;&#039;&#039; - &amp;quot;Welcome&amp;quot; doesn&#039;t play at start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetb3482 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound Z80 not hooked up and UM3482 unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/avalnche.cpp atari/avalnche] ==&lt;br /&gt;
&#039;&#039;&#039; catchp &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/boxer.cpp atari/boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system (AY8910 instead of Pokey, discrete sounds may differ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/copsnrob.cpp atari/copsnrob] ==&lt;br /&gt;
Discrete sound hardware is partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp &#039;&#039;&#039; Serial communications between the two DS III/IV sound ADSPs need fixing (The auxillary DSP is used to process the output of the sound DSP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Very complex prototype hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mgolf.cpp atari/mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; missilea &#039;&#039;&#039; - Different sound hw (discrete?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; x80wc &#039;&#039;&#039; - Different sound hw. Sound chip had been removed from the PCB it was dumped from.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/nitedrvr.cpp atari/nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starshp1.cpp atari/starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/starwars.cpp atari/starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/subs.cpp atari/subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/wolfpack.cpp atari/wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/magnum.cpp ausnz/magnum] ==&lt;br /&gt;
Beeper implementation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/wswan.cpp bandai/wswan] ==&lt;br /&gt;
Sound chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
&#039;&#039;&#039; m4andycpdut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Fruit machine hardware. Not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/beehive/microb.cpp beehive/microb] ==&lt;br /&gt;
Beeper is hooked up, but not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Sound is simulated via samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Mostly mechanical fruit machines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
BGM seems quite off, YM2413 core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but punipic, punipic2 &#039;&#039;&#039; - Undumped PICs used as sound MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different sound system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld2, pangba, pangbb, spangbl &#039;&#039;&#039; - Sound clocks aren&#039;t correct, causing music speed to be too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2 &#039;&#039;&#039; - MSM5205 isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casloopy.cpp casio/casloopy] ==&lt;br /&gt;
Unemulated NEC CDT109 sound chip with internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Sample compression not completely understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk551.cpp casio/ctk551] ==&lt;br /&gt;
&#039;&#039;&#039; ap10, ctk601 &#039;&#039;&#039; - Missing DSP emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Skeletonish. No sound hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM. It has onboard sampling and playback capabilities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Sound doesn&#039;t play most samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/compuchess.cpp chess/compuchess] ==&lt;br /&gt;
&#039;&#039;&#039; cncchess &#039;&#039;&#039; - Sound is wrong, it should be a long dual-tone alarm sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/embargo.cpp cinematronics/embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Beeper frequency unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/comx/comx35.cpp comx/comx35] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/cvs.cpp cvs/cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Is sound partly discrete?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cybiko/cybiko.cpp cybiko/cybiko] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/astrof.cpp dataeast/astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. The sound system is imperfectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones &#039;&#039;&#039; - Oki3 bank-switching isn&#039;t verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Preliminary buzzer sound is hooked up. Needs a more exact implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
&#039;&#039;&#039; darkseal2 &#039;&#039;&#039; - One sound ROM is incorrect for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - PIC has been decapped but hook-up hasn&#039;t been completed yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb, tumblepba &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/huebler.cpp ddr/huebler] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8020.cpp ddr/mc8020] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
It isn&#039;t known if it has sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
Duty cycle for the beeper is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt52.cpp dec/vt52] ==&lt;br /&gt;
Bell sound is too clean. Needs a flyback diode circuit implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Game doesn&#039;t work due to missing banking, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program ROM, thus sound emulation can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Has additional Z80 with seemingly scrambled ROM and MSM5205, which aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/fantland.cpp edevices/fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn and clone &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/ppmast93.cpp edevices/ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
The current implementation is preliminary. Sound works but it&#039;s not perfect yet. Hardware: 1 Z80, 2 Z80CTCs, 2 AY8910 and 1 M5205.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, altair2, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/nightmare.cpp efo/nightmare] ==&lt;br /&gt;
Undumped sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/ghosteo.cpp eolith/ghosteo] ==&lt;br /&gt;
QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epoch/scv.cpp epoch/scv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/carpolo.cpp exidy/carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy.cpp exidy/exidy] ==&lt;br /&gt;
&#039;&#039;&#039; sidetrac, spectar and clones, targ and clones &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&#039;&#039;&#039; ts1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Bell is really silent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
Sound chip is completely custom, and partially implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated). PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao&#039;s stage for example (note: srom.u7 (z80 prg) is a good dump).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Skeleton driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco.cpp gaelco/gaelco] ==&lt;br /&gt;
&#039;&#039;&#039; bioplayc &#039;&#039;&#039; - PCB was missing the audio ROM, using the ones from the final version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
Preliminary driver. OKI not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, amigo2, explorer, turpins &#039;&#039;&#039; - Need different sound timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astroamb &#039;&#039;&#039; - This bootleg uses discrete sound hardware which might differ from the Galaxian one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongmc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jumpbug and clones &#039;&#039;&#039; - Missing discrete hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, preliminary sound is hooked up, but it should be compared to real hw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mandinka &#039;&#039;&#039; - Bad / missing audio CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbhoei and clone &#039;&#039;&#039; - Discrete sound hardware emulation isn&#039;t completely correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian_rockclim.cpp galaxian/galaxian_rockclim] ==&lt;br /&gt;
Misses Epson 7910C Multi-Melody IC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm, dkongjrmc &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; mimonkeyug &#039;&#039;&#039; - Needs discrete sound hardware emulation. High quality PCB scan available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; 800fath and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; marsarf &#039;&#039;&#039; - The first sound ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Sound clipping and mixing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gameplan/toratora.cpp gameplan/toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/gotya.cpp gametron/gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an EPROM interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/gameking.cpp handheld/gameking] ==&lt;br /&gt;
Preliminary sound emulation has been added using external DAC device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hmcs40.cpp handheld/hh_hmcs40] ==&lt;br /&gt;
&#039;&#039;&#039; cgalaxn &#039;&#039;&#039; - Missing discrete sound emulation (alien attacking sound effect).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_ht11xx.cpp handheld/hh_ht11xx] ==&lt;br /&gt;
Sound ROM hasn&#039;t been identified yet in the die shot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; sfxphasor &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ttfball &#039;&#039;&#039; - Missing discrete sound hardware emulation (simple volume decay).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; kst25, ktmnt2, ktopgun2 &#039;&#039;&#039; - OKI MSM6373 ROM isn&#039;t dumped, so for now they are using samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nstarfox &#039;&#039;&#039; - Missing melody chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship &#039;&#039;&#039; - Netlist needs some small tweaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshipb &#039;&#039;&#039; - SN76477 sound needs better emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elecbowl &#039;&#039;&#039; - Game isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmarvin &#039;&#039;&#039; - The volume decay is simulated, and it doesn&#039;t match with real recordings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
Implementation of AVR8 Timer 1 Output Compare Match A is sub-optimal resulting in bad sound quality when emulating the buzzer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/wildfire.cpp handheld/wildfire] ==&lt;br /&gt;
Volume decay should be more steep at the start and the pitch sounds wrong too (latter is an MCU emulation problem).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Buzzer not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hec2hrp/hec2herp.cpp hec2hrp/hec2herp] ==&lt;br /&gt;
The one-shot and A/D timing of the sn76477 need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bmjr.cpp hitachi/bmjr] ==&lt;br /&gt;
Needs identifying and improving sound DAC details.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
DAC not hooked up (part of an ASIC).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Crystal CS423X-KQ sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Digitalker isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
Sound hardware (AC97 codec) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - SN emits bad sounds. The game seems to send commands with swapped nibbles if compared with other games on similar hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl and clones &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
Alarm sound and keyclick don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation. IPM Invader (M10) and Head On (M15) PCBs are available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62.cpp irem/m62] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Analog drums emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sound hardware: an undumped MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/olibochu.cpp irem/olibochu] ==&lt;br /&gt;
Unemulated differences between HC55536 and HC55516. HC55536 clock isn&#039;t verified. Is the &amp;quot;Chu has food&amp;quot; sample ever played?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bigstrkb.cpp jaleco/bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; - The PCB has a D7756C (same mask ROM code as homerun) but the code never seems to enable it. Possibly just an unused component for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ganjaja &#039;&#039;&#039; - D7756C emulation seems incomplete (rock, scissors, paper samples aren&#039;t played).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun, nhomerun &#039;&#039;&#039; - Voice emulation is missing (unemulated D7756C with internal ROM).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware. Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iganinjub &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickoffb &#039;&#039;&#039; - Bootleg on different hardware (only 1 OKI and 1 YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; stepstag, steps3, vjdash &#039;&#039;&#039; - No music ROMs / HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all games but j6aceclb, j6big50, j6bigbuk, j6bnkrc, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Missing audio ROMs and/or incomplete hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap and clones &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Preliminary driver. Sound board has a Z80 + 2x YM2203.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 and clones &#039;&#039;&#039; - Sound CPU is an AT89C52 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yutnori &#039;&#039;&#039; - Sound (2 x OKIM6295) is driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combatscb &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg with different sound hw, not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/finalizr.cpp konami/finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizrb &#039;&#039;&#039; - It uses ENT0 CLK connected to T1 instead of internal timer, but it doesn&#039;t look like MAME can handle it with the speed it wants (eg. with set_t0_clk_cb and clock_device), so right now it&#039;s done with machine().time() when it reads T1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/firebeat.cpp konami/firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm3,  bm36th, bm37th, bm3core, bm3final &#039;&#039;&#039; - Require ST-224 emulation for optional toggleable external effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbh, kbm, kbm2nd, kbm3d &#039;&#039;&#039; - Keyboard sounds do not work: requires MU-100 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd, ppp, ppp11, ppp1mp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hyperspt.cpp konami/hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; sexyparo and clones,  vsnetscr and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. YMZ280B isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect and some games are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwar.cpp konami/mystwar] ==&lt;br /&gt;
&#039;&#039;&#039; viostormabbl &#039;&#039;&#039; - This bootleg uses an Oki instead of the Konami customs. There are minor sound glitches which may very well be due to the bootleg hw, but emulation needs comparison to be sure.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/timeplt.cpp konami/timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt.cpp konami/tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; tmntucbl &#039;&#039;&#039; - Needs MC68705R3P / Oki M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hypoly, hyprolymb, hyprolymba &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hooked up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Bootleg with different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc80.cpp luxor/abc80] ==&lt;br /&gt;
PWM sound in ABC-klubben/abc80/grafik/flagga.bac isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. Not all wave ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/lazercmd.cpp meadows/lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Beep duration is probably too slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - PCB has no sound chips. It possibly uses the H8 for DAC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
The emulation of the Custom Imagetek I5000 chip isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/jazz.cpp microsoft/jazz] ==&lt;br /&gt;
Audio board with Crystal CS4215 codec isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; crashrd &#039;&#039;&#039; - Bootleg hardware. Uses a different hook up. Preliminary sound added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; indianbt and clone &#039;&#039;&#039; - Only part of the discrete sound emulation is completed. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvngegw &#039;&#039;&#039; - One of the sound ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, attackfc, ballbomb, cane, claybust, cosmo, darthvdr, desterth, escmars, galactic, grescue, gunchamp, intruder, invadpt2 and clones, invasion and clones, invmulti and clones, lrescue, lrescuem, lupin3, lupin3a, moonbase, moonbasea, rollingc, schaserc, schasercv, sflush, shuttlei, sicv, sisv, sisv1, sisv2, sisv3, skylove, spacecom, spacmiss, spcebttl, spcewars, spacewr3, spacerng, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/m79amb.cpp midw8080/m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/mw8080bw.cpp midw8080/mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, m4, phantom2, seawolf, seawolfo &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/rotaryf.cpp midw8080/rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow, wowg &#039;&#039;&#039; - Votrax SC-01 speech synthesizer emulation isn&#039;t perfect yet. In particular, the analog part needs some work (see plosives).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
Preliminary driver. ADSP-2181 based DCS2 audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/gridlee.cpp midway/gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette has been dumped but the hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkyawdim3, mkyawdim4 &#039;&#039;&#039; - Bootlegs on different hardware. They seem not to reproduce some sound effects. Should be checked on real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
Buzzer isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/5clown.cpp misc/5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/alinvade.cpp misc/alinvade] ==&lt;br /&gt;
Sound has been hooked up but it&#039;s a guesswork. Should be verified with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Not all sound devices have been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beezer.cpp misc/beezer] ==&lt;br /&gt;
Possibly missing filters. Needs a PCB reference to check sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Sound is MCU-protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; texasrls &#039;&#039;&#039; - MCU is dumped, needs hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (possibly discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU driving sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; winner81 &#039;&#039;&#039; - Sound hardware hook-up is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
KS0164 sound chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/discoboy.cpp misc/discoboy] ==&lt;br /&gt;
ADPCM has sound volume issues, it&#039;s either too loud or too quiet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dorachan.cpp misc/dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efg8080.cpp misc/efg8080] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 6100 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Unemulated Sound Blaster Live CT4830.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Custom sound chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
PC hardware. Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; rbmk, rbspm, ssanguoj &#039;&#039;&#039; - YM2151 / YM3812 isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Skeletonish driver. Uses an OKIM6295.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet. Z80 + AY-3-8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jubilee.cpp misc/jubilee] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
OKIM6295 sound doesn&#039;t seem to work 100% correctly (i.e. coin sound only seems to work from 3rd coin on, lots of invalid sample msgs in error.log)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kas89.cpp misc/kas89] ==&lt;br /&gt;
Some events sound louder than others.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
Discrete sound emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game doesn&#039;t work so sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megadriv_sunplus_hybrid.cpp misc/megadriv_sunplus_hybrid] ==&lt;br /&gt;
The MD side of things doesn&#039;t work as it needs enhanced chipset emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/meyc8080.cpp misc/meyc8080] ==&lt;br /&gt;
DAC hook-up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/micro3d.cpp misc/micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Missing DAC?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
The music is supplied by a glob in each cartridge, which differs for each game.  This glob is assumed to be a self-contained MCU (undumped), responding to music requests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mtu130.cpp misc/mtu130] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogmbl.cpp misc/murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Sound interface isn&#039;t implemented yet&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified sound CPU / IC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pachifev.cpp misc/pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; - Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pipeline.cpp misc/pipeline] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet. It&#039;s a DAC driven by an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused ROMs contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sstrangr.cpp misc/sstrangr] ==&lt;br /&gt;
Currently using generic Invaders samples. Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs interrupt frequencies at least. Possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/thayers.cpp misc/thayers] ==&lt;br /&gt;
SSI-263 is HLE-ed and doesn&#039;t sound correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triviaquiz.cpp misc/triviaquiz] ==&lt;br /&gt;
Discrete sounds?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
Unidentified sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - QDSP QS1000 sound chip emulation isn&#039;t complete yet (missing envelopes and volume balance at least).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Main / sound CPU communications aren&#039;t correctly emulated, also missing analog filters for AY8910.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/video21.cpp misc/video21] ==&lt;br /&gt;
Beeper sounds offtune.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd3.cpp motorola/mekd3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd4.cpp motorola/mekd4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mekd5.cpp motorola/mekd5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
Possibly discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Speaker isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Namco 52xx isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/galaga.cpp namco/galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles and clone, gallag, gatsbee, nebulbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevios &#039;&#039;&#039; - Uses a 4th Z80 instead of Namco Custom MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
Some SPU problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; marvland &#039;&#039;&#039; - Probable bad dump of the C140 ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs, topracern &#039;&#039;&#039; - Bootlegs on different hardware. Possibly missing explosion sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rallyx.cpp namco/rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx and clones, rallyx and clones &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/warpwarp.cpp namco/warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pce.cpp nec/pce] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; dragonsh &#039;&#039;&#039; - Sound ROMs for this prototype do not exist.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/netronics/elf.cpp netronics/elf] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; clshroad and clones &#039;&#039;&#039; - Main and sound CPUs synching isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cop01.cpp nichibutsu/cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program ROM is the ic2 one), presumably with data / address line scrambling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/tubep.cpp nichibutsu/tubep] ==&lt;br /&gt;
Missing analog filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; mayjin3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cothello.cpp nintendo/cothello] ==&lt;br /&gt;
Beeper duration and base frequency is approximated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Coin insertion sound is not emulated. Coin beep (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
Sound chip emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/mmagic.cpp nintendo/mmagic] ==&lt;br /&gt;
Missing discrete sound hardware emulation. Will need better 76477 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing missing / imperfect sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/pokemini.cpp nintendo/pokemini] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Sound crackles.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; gunnailb &#039;&#039;&#039; - Bootleg with modified sound hardware. Emulation needs to be compared with real hw to be sure it sounds so bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon3h &#039;&#039;&#039; - Bootlegs which need a different sound hardware implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Doesn`t sound correct, probably due to the game running too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
No sound hardware hooked up yet. Beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Has a Piezo-Beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo using Bombjack sound. Sound is probably working fine, but should be checked when the game fully works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palmz22.cpp palm/palmz22] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Preliminary driver. No attempt to hook up sound yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/filetto.cpp pc/filetto] ==&lt;br /&gt;
UM5100 sample clock isn&#039;t correct, buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcipc.cpp pc/pcipc] ==&lt;br /&gt;
Virtual test driver. No sound hardware has been decided.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Needs Vibra16 emulation (currently the driver has SB16 as a stopgap).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tetriskr.cpp pc/tetriskr] ==&lt;br /&gt;
DC offset buzzer sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
OKI banking isn&#039;t understood. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/uapce.cpp pce/uapce] ==&lt;br /&gt;
The tone played by the JAMMA IF board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
The CDI sound hardware isn&#039;t 100% emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/minitel_2_rpic.cpp philips/minitel_2_rpic] ==&lt;br /&gt;
The sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. No sound hardware listed. Probably just a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; phoenixc2, griffono &#039;&#039;&#039; - These bootlegs substitute the MM6221AA melody generator with a piggyback PCB. This alternative sound hardware isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/safarir.cpp phoenix/safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; wbeachvl, wbeachvl2, wbeachvl3, wbeachvla &#039;&#039;&#039; - Incorrect OKI banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - OKI banking should be verified against real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222 and clone &#039;&#039;&#039; - Sound ROMs aren&#039;t available. It&#039;s possible they don&#039;t exist anymore, given the game is an unreleased prototype.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion5/psion5.cpp psion5/psion5] ==&lt;br /&gt;
Speaker isn&#039;t hooked up 100% correctly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Beeper isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/hitme.cpp ramtek/hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/starcrus.cpp ramtek/starcrus] ==&lt;br /&gt;
Uses HLE noise due to abusing a 2N4124 in breakdown as a noise source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/studio2.cpp rca/studio2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (SN76489A + speaker).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. PCM emulation is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Unemulated M60012-0105SP gate array generates a &amp;quot;metronome&amp;quot; signal which is the only audio output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
Skeletonish. Expander.  Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtn &#039;&#039;&#039; - These game have a ROM for sample playback, needs identifying and hooking up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
F/F part isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
Volume is often low to non-existent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/blockade.cpp sega/blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. SCSP for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Audio board isn&#039;t implemented yet (Z80 + 2x YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet. Probably has discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; airwlkrs &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motoraid &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rchase2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf2 and clones &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Sound comms are working but emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/puckpkmn.cpp sega/puckpkmn] ==&lt;br /&gt;
&#039;&#039;&#039; jzth &#039;&#039;&#039; - A sound bank isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses MIDI audio.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Disk beeper not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Driver is preliminary due to decryption possibly being not 100% correct, sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80v.cpp sega/segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; spacfurybl &#039;&#039;&#039; - TMS5110 used for speech isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Sound seems to be actually working pretty good.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; bayroute1 &#039;&#039;&#039; - Sound ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockonph &#039;&#039;&#039; - Bootleg hardware with different custom chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Unemulated laserdisc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kokoroj and clone, kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; carboule &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stactics.cpp sega/stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/turbo.cpp sega/turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
All games but brdrline and clones and tranqgun are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starrkr &#039;&#039;&#039; - Right now it uses the same netlist as parent brdrline but should be verified against schematics or real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/zaxxon.cpp sega/zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Oki banking should be verified against original or by someone who understands Japanese and thus can confirm the correct speech is played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal.cpp seibu/cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goal92.cpp seibu/goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Preliminary driver. Unemulated YMF721 sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; empcity and clones, stfight and clones &#039;&#039;&#039; - YM2203s should be clocked at 1.5MHz but this results in  the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s&#039; divider registers yet other games (e.g. Lock-On)  suggest the default values are correct. What *is* going on here?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki.cpp seibu/toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujuba &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/toki_ms.cpp seibu/toki_ms] ==&lt;br /&gt;
Sound needs various improvements: MSM playback, improve comms, ROM bank, mixing. There are some scratchy sound from time to time. It&#039;s also currently unknwon that port A/B of the two YMs are used for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2v200 and later versions &#039;&#039;&#039; - ST032 sound emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
C352 ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blockcarb, madsharkbl &#039;&#039;&#039; - Bootleg with different sound hardware. SFXs are hooked up (OKI M6295) but music is missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk and clones &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bad Oki ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunderlbl, thunderlbl2 &#039;&#039;&#039; - Bootleg with different sound hardware. Sound is hooked up but it restarts after a few seconds at the title screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. Uses a FPGA reproduction of the original sound chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Sample ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
NiLe chip emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Sound hardware hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/nyny.cpp sigma/nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/spiders.cpp sigma/spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
ISDN-Telefon. Sound hardware not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/goupil.cpp skeleton/goupil] ==&lt;br /&gt;
Sound hasn&#039;t been hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Sound is produced by the SoC, currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Probably uses a beeper?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Beeper isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Preliminary driver. No sound hardware hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Speaker not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Unidentified sound hardware (possibly beeper?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
Unknown sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
DAC isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
Speaker (?) not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/slicer/slicer.cpp slicer/slicer] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
Sound hardware hook up is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk6502.cpp snk/snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/snk68.cpp snk/snk68] ==&lt;br /&gt;
&#039;&#039;&#039; powb &#039;&#039;&#039; - Bootleg with different sound hardware. The MSM5205 isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r3k.cpp sony/news_r3k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (lots of undocumented hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
For all games but nbajamex and clone, which use a different sound system, SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; -  They appear to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip isn&#039;t emulated yet (SS9804, same as some games in subsino2.cpp).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan, new2001, qbeebing, queenbee and clones, squeenb, treamary, xiaoao - Sound chip isn&#039;t emulated yet (SS9804 or SS9904).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
Needs discrete sound hardware emulation (some preliminary work has been done).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; speakhlp &#039;&#039;&#039; - Bootleg with different hardware / program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; -  Stuck notes, due to incomplete decryption or to wrong AY hook-up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
&#039;&#039;&#039; alphatp1 &#039;&#039;&#039; - Different beeper hook up?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Possibly missing beeper.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/crbaloon.cpp taito/crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/fgoal.cpp taito/fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/flstory.cpp taito/flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gladiatr.cpp taito/gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Sound is controlled by an undumped MCU. Until it can be decapped, its functionalities are imperfectly simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Missing music. Emulation bug or incomplete prototype? PCB is available (Guru)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/missb2.cpp taito/missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ninjaw.cpp taito/ninjaw] ==&lt;br /&gt;
SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/opwolf.cpp taito/opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pitnrun.cpp taito/pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/rollrace.cpp taito/rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbowling.cpp taito/sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Complex audio setup with 2x SN76477 and possibly some discrete parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/spdheat.cpp taito/spdheat] ==&lt;br /&gt;
Sound filters aren&#039;t emulated and currently only one speaker is hooked up, but the game has more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitogn.cpp taito/taitogn] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Zoom sound DSP emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bumbsymph and clones &#039;&#039;&#039; - Bootlegs on different hardware. Oki banking is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr and clones &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/warriorb.cpp taito/warriorb] ==&lt;br /&gt;
&#039;&#039;&#039; darius2d, darius2do and sagaia &#039;&#039;&#039; - SSG Output isn&#039;t accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate. PCB is available (Guru).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/microtan.cpp tangerine/microtan] ==&lt;br /&gt;
&#039;&#039;&#039; spinveti &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp tatsumi/tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1 and clones &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/kickgoal.cpp tch/kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; - Missing PIC dump. Simulated for now.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
Sound hardware is mostly understood, but isn&#039;t perfectly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - The PCB for this prototype had no sound ROMs. Unknown if removed or not programmed yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/chinagat.cpp technos/chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90.cpp tecmo/wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/wc90b.cpp tecmo/wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
PRWNOISE and PRBEEP return wrong values, CDP1869 white noise not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Speaker doesn&#039;t produce correct sound due to bugs in the via6522 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspell.cpp ti/snspell] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/snspellc.cpp ti/snspellc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti84pob, ti84pov3 &#039;&#039;&#039; - Unemulated FonixTalk from SpeechFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti89.cpp ti/ti89] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/bingobear.cpp tiger/bingobear] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/gamecom.cpp tiger/gamecom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28.cpp tiger/k28] ==&lt;br /&gt;
&#039;&#039;&#039; k28 &#039;&#039;&#039; - Speech doesn&#039;t seem to sound correct. May be a bug in the Votrax emulation. Needs comparison with real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tiger/k28o.cpp tiger/k28o] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan1.cpp toaplan/toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; outzonec &#039;&#039;&#039; - Z80 ROMs is probably incorrect for this set, causing wrong sounds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl &#039;&#039;&#039; - Oki banking isn&#039;t hooked up correctly yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Oki banking isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/tomy_princ.cpp tomy/tomy_princ] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
Some audio registers aren&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The sound capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
ADPCM format not correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Audio capabilities of the SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Audio capabilities of the SPG29x SoCs aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_dreamlife.cpp tvgames/spg2xx_dreamlife] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
Audio capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. Unknown sound hw.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Sound hardware emulation is missing some features (i.e. envelopes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cheekyms.cpp universal/cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmic.cpp universal/cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/cosmicg.cpp universal/cosmicg] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
The emulation of the custom sound device is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/tiamc1.cpp ussr/tiamc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/looping.cpp venture/looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/suprridr.cpp venture/suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vidbrain/vidbrain.cpp vidbrain/vidbrain] ==&lt;br /&gt;
R-2R ladder DAC isn&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v50.cpp visual/v50] ==&lt;br /&gt;
Missing screen attributes (reverse sometimes works), smooth scroll, screen brightness contro.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/xds.cpp visual/xds] ==&lt;br /&gt;
Buzzer not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
Currently using the wrong Votrax model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, karatblzbl, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikes91, spikes91b &#039;&#039;&#039; - Need MSM5205 hook up and verifying of the sound latch hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Needs correct sound latch hook up and OKI M5205 hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gamemachine.cpp vtech/gamemachine] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Unindentified sound chip.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
No sound hardware hooked up or even listed in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
TC8802AF speech chip isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Audio capabilities of the SPG243 SoC are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wink/wink.cpp wink/wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
AUX port isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated Yamaha YMW258-F sound chip (possibly identical to MultiPCM?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx100.cpp yamaha/ymdx100] ==&lt;br /&gt;
Some voices (such as Pianobells) seem to not let you turn off modulation even if you set the mod wheel to its lowest point.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr60.cpp yamaha/ympsr60] ==&lt;br /&gt;
A few instruments sound odd.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymtx81z.cpp yamaha/ymtx81z] ==&lt;br /&gt;
YM2414 emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
Emulation doesn&#039;t work yet so sound can&#039;t be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/laserbat.cpp zaccaria/laserbat] ==&lt;br /&gt;
Missing analog part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Preliminary driver. Probably discrete sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zac2650.cpp zaccaria/zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/zaccaria.cpp zaccaria/zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9439</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9439"/>
		<updated>2024-11-18T07:14:30Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alba/rmhaihai.cpp alba/rmhaihai] ==&lt;br /&gt;
&#039;&#039;&#039; rmhaihiabl &#039;&#039;&#039; - Bootleg hardware has different I/O, which isn&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9438</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=9438"/>
		<updated>2024-11-18T07:08:52Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
GFX emulation isn&#039;t accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
Graphics seem to be wrong for several games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - Video timings are off, causing various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==&lt;br /&gt;
Contrast isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
&#039;&#039;&#039; agat7 &#039;&#039;&#039; - Some video effects and some hw variants aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Various small graphics glitches. More infos on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==&lt;br /&gt;
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn&#039;t be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
CRT9007 emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Probably only missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
AGA emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; gunnrose &#039;&#039;&#039; - The color PROM needs to be dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==&lt;br /&gt;
Cherry-type subgames appear to have wrong graphics alignment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==&lt;br /&gt;
Video implementation is not complete yet and some ROMs aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==&lt;br /&gt;
One of the graphics ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==&lt;br /&gt;
Cursor is missing. LCD board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==&lt;br /&gt;
Supposedly is color instead of b/w, but there isn&#039;t any color PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; ppsatan &#039;&#039;&#039; - Background scrolling of the right monitor is a bit off (2nd stage, single player only).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==&lt;br /&gt;
Colors don&#039;t seem to match available references.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - Uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
Blitter emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==&lt;br /&gt;
Scroll isn&#039;t implemented and some gfx elements don&#039;t appear on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Game marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
Auto-animation speed is erratic (way too fast).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==&lt;br /&gt;
Video emulation is incomplete, due to lack of test cases.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; gulunpa &#039;&#039;&#039; - One bad gfx ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knightsb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2re &#039;&#039;&#039; - Title screen is glitched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb2 &#039;&#039;&#039; - Bootleg with different gfx hardware. GFX mask ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Bootleg with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==&lt;br /&gt;
&#039;&#039;&#039; sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; punipic, punipic2, punipic3, slampic, wofpic &#039;&#039;&#039; - Bootlegs with different gfx hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==&lt;br /&gt;
&#039;&#039;&#039; gigaman2 &#039;&#039;&#039; - A bootleg with a different layer offset.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash, ffightbl, ffightbla &#039;&#039;&#039; - GFX glitches during the second cycle of attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl &#039;&#039;&#039; - Bootlegs on different hardware suffer from GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; - Bootleg with different video RAM banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mstworld2 &#039;&#039;&#039; - GFX garbage at title screen with clean NVRAM. Might be a BTANB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearms and clones &#039;&#039;&#039; - Starfield emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==&lt;br /&gt;
&#039;&#039;&#039; 1942iti &#039;&#039;&#039; - Peculiarities of the bootleg hw aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgame4p &#039;&#039;&#039; - There are some garbled graphics in two games (Star Tiger and Battle Checkers).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; - Some graphics problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==&lt;br /&gt;
&#039;&#039;&#039; tripool, tripoola &#039;&#039;&#039; - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. Missing GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039; edu64, pet64 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==&lt;br /&gt;
Colors aren&#039;t right(there&#039;s no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==&lt;br /&gt;
Marked as imperfect graphics with no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==&lt;br /&gt;
Priorities aren&#039;t 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==&lt;br /&gt;
ACE chip aren&#039;t fully emulated, causing some GFX bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware. Tilemap offsets need adjusting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Needs correct roz rotation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==&lt;br /&gt;
Blending effects aren&#039;t fully emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, ffantasybl, mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun and clones, tattass and clones &#039;&#039;&#039; - Tattoo Assassins &amp;amp; Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It&#039;s exact effect is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lockload and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher and clones &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cmanhat &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
Blending, raster effect features aren&#039;t fully emulated currently.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
The display controller isn&#039;t identified and the character ROM isn&#039;t dumped. Once done, then needs emulating the graphics with genuine artwork display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldxb &#039;&#039;&#039; - There are GFX glitches in background of girls after each level.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==&lt;br /&gt;
Wrong/unemulated alpha/priority functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; - Color PROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry, bcstrya &#039;&#039;&#039; - Some gfx offsets problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; - There&#039;s corruption during attract mode (tmap disable?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; - Layer offsets need checking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funkyjetb &#039;&#039;&#039; - Wrong palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; - Some sprite offsets problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==&lt;br /&gt;
&#039;&#039;&#039; jtces40 &#039;&#039;&#039; - Hi-res GFX and colours need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
Some video attributes are not fully supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig and clones &#039;&#039;&#039; - Scrolling and priorities problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + different blitter commands shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjflove &#039;&#039;&#039; - Transparency problems in title screen, staff roll and gal display (the background is not visible).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc, ultrchmp and clone&#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 and clone, seljan2 &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq and clone &#039;&#039;&#039; - Some palette issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong and clones &#039;&#039;&#039; - Marked as imperfect colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sryudens &#039;&#039;&#039; - Transparency problems (Test-&amp;gt;Option-&amp;gt;Gal, Bonus Game during Demo mode).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen, majxtal7, neruton and clone &#039;&#039;&#039; - Priority problems (more details in the driver).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==&lt;br /&gt;
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - Missing PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban &#039;&#039;&#039; - Bad banking causes GFX issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjyarou and clone, rkjanoh2 &#039;&#039;&#039; - They never seem to set the palette base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Colors need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pongboo2 &#039;&#039;&#039; - Palette handling is wrong (games don&#039;t work anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==&lt;br /&gt;
&#039;&#039;&#039; spider and clone &#039;&#039;&#039; - Blitter / clear logic may be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
Sprite communication / banking problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; - Colors aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; candy &#039;&#039;&#039; VRAM erasing doesn&#039;t work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==&lt;br /&gt;
There&#039;s a bogus &amp;quot;Hole&amp;quot; in main screen display; is the background pen really black?; video / irq timings need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==&lt;br /&gt;
Missing row scroll (column scroll?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==&lt;br /&gt;
&#039;&#039;&#039; crasha &#039;&#039;&#039; - The playfield should be cyan. The entire centre box (and contents) should be pale green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
HD46505SP row updated function isn&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==&lt;br /&gt;
Some scrolling issues (GNU nano for example).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
GFX and color decode routines need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal and clone, bonuscrd and clone &#039;&#039;&#039; - Each game needs its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clubcard &#039;&#039;&#039; - Wrong background color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwina &#039;&#039;&#039; - Different tilemap / screen parameters.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==&lt;br /&gt;
Raster effects are imperfect: bad frames when lots of new sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==&lt;br /&gt;
Graphics rendering isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==&lt;br /&gt;
Incorrect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==&lt;br /&gt;
Bootleg hardware. Emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==&lt;br /&gt;
Title screen priority bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; aracnis &#039;&#039;&#039; - Marked as imperfect graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aracnisa &#039;&#039;&#039; - Needs reference for colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bmxstunts &#039;&#039;&#039; - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaxianbl3 &#039;&#039;&#039; - Bad PROM or decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galkamika &#039;&#039;&#039; - One GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guttangt &#039;&#039;&#039; - At least one GFX ROM is bad, color PROM wasn&#039;t dumped so using the standard one, which might not be correct for this set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - One GFX ROM is bad. Some unknown writes, probably GFX related.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff &#039;&#039;&#039; - PROM is dumped but isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portera &#039;&#039;&#039; - Might actually be correct, but no video reference to check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng and clone &#039;&#039;&#039; - Marked as imperfect colors. PROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrtg &#039;&#039;&#039; - One of the GFX ROMs is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; - Probably mismatched color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrmc &#039;&#039;&#039; - Sprites leave artifacts. Also colors aren&#039;t 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; tazmaniet &#039;&#039;&#039; - PROMs are dumped but not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==&lt;br /&gt;
&#039;&#039;&#039; troopy &#039;&#039;&#039; - Bad GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Palette should be normalized to actual TFT color space.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger, sbuggera &#039;&#039;&#039; - Wrong colors: it looks like there&#039;s direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; - Sprite wrapping issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; minspace &#039;&#039;&#039; - Possibly missing a graphics overlay mask.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; skywriter &#039;&#039;&#039; - It&#039;s a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==&lt;br /&gt;
PAL emulation is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Flickers when inserting a coin.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; carb2002, carb2003 &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon and clones, nfb96sea, nfb96seb, nfb96sec &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fl7_50 and clones &#039;&#039;&#039; - Tiles decode isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkojnoli &#039;&#039;&#039; - Colors aren&#039;t perfect. There are some unused PROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky8l &#039;&#039;&#039; - Uses a strange mix of PROMs and PLDs which isn&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraddoa, luckylad, magodds and clones, star100, wcat3 &#039;&#039;&#039; - Colors aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moonlghtb, moonlghtc &#039;&#039;&#039; - Odd palette value at 0xc780, should be black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - PROMs aren&#039;t correctly decoded, so very wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; mgdh &#039;&#039;&#039; - Wrong colors in betting screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==&lt;br /&gt;
IRQ problems cause some disappearing sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; igs_ncs2 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Wrong colors on the &#039;reel&#039; layers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it&#039;s probably just odd but right after all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p &#039;&#039;&#039; - Wrong CG graphics and/or CAP ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
Colors are close to screenshots for IPM Invader. The other games have not been verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc and clone &#039;&#039;&#039; - Graphics glitches due to some unimplemented features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==&lt;br /&gt;
Colors might be not 100% accurate (needs video references);&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablstb4 &#039;&#039;&#039; - This bootleg has offset sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn, nbbatman, nbbatmanu &#039;&#039;&#039; - Raster effects don&#039;t work properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppan &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing the 3rd GFX layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; - Uses modified video hardware. It&#039;s emulation is quite complete, but still not 100%.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==&lt;br /&gt;
Starfield emulation is guessed and likely incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==&lt;br /&gt;
Driver has accurate description of the video emulation&#039;s inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; grasspin &#039;&#039;&#039; - Some minor GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==&lt;br /&gt;
See ms32.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren&#039;t used (priorities?). Screen control register hasn&#039;t been found yet (priorities, layers enabling etc.) In f1gpstar, it&#039;s unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don&#039;t follow for this reason, probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==&lt;br /&gt;
Priorities aren&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==&lt;br /&gt;
&#039;&#039;&#039; irion &#039;&#039;&#039; - Priorities aren&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==&lt;br /&gt;
Needs better emulation of gfx bank switching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==&lt;br /&gt;
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; - Game marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tshingen and clone &#039;&#039;&#039; - Unemulated mosaic effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
Video system is only partially understood. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Has an additional unemulated DSP for road GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==&lt;br /&gt;
Palette decoding isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo and clones &#039;&#039;&#039; - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==&lt;br /&gt;
&#039;&#039;&#039; fantasia and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pgalvip &#039;&#039;&#039; - Select screen seems wrong, though it might just be an unfinished version of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==&lt;br /&gt;
Video hardware isn&#039;t completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==&lt;br /&gt;
There are some priority issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; packbang and clone &#039;&#039;&#039; - Priorities between stages could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==&lt;br /&gt;
Video emulation is missing many features. Detailed list in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==&lt;br /&gt;
Colors are wrong, possibly due to wrong video RAM banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==&lt;br /&gt;
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==&lt;br /&gt;
Problems with the Konami logo: in the original the outline is drawn, then there&#039;s a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word &amp;quot;Konami&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==&lt;br /&gt;
K056832 chip emulation lacks per-tile priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==&lt;br /&gt;
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Missing features / effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; - Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because&lt;br /&gt;
it&#039;s associated to the wrong logical tilemap and the same happens in DBZ2&lt;br /&gt;
test mode. It should be a bug in K056832 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
Not all features of the Konami 3D hardware have been implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==&lt;br /&gt;
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; tmosh and clones &#039;&#039;&#039; - Picture to be printed is cut off on the left.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
All games have minor graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - Need ROZ layer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Need adding of &#039;Roz Doubling&#039; support to the Type-4 roz rendering when width &amp;gt; 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn&#039;t work here causing most of the left screen tilemaps to vanish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike and clones &#039;&#039;&#039; - Bad sprite colours (might be more protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; buttobi, ddboy and clone &#039;&#039;&#039; - Priorities not understood and wrong in places, apparently controlled by PROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
Some small gfx glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==&lt;br /&gt;
&#039;External&#039; rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; bucky and clones &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moomesa and clones &#039;&#039;&#039; - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical &amp;quot;small Z, big pri&amp;quot; sprite masking trick currently not supported by K053247_sprites_draw().&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==&lt;br /&gt;
All games are marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph and clones &#039;&#039;&#039; - Intro needs alpha blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Some features aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren&#039;t supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The &amp;quot;Continue?&amp;quot; sprites are not visible until you press start. Priorities need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==&lt;br /&gt;
The KONAMI custom GFX chips&#039; emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==&lt;br /&gt;
Player&#039;s tank currently flickers on and off during the first in-game attract-mode segment.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==&lt;br /&gt;
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - They have some problems with the zooming sprites and playfield graphics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders and clones &#039;&#039;&#039; - Marked as imperfect graphics. No further note in the driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; - Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==&lt;br /&gt;
Missing starfield emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==&lt;br /&gt;
Alpha blending issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p, xmen6pu &#039;&#039;&#039; - The way the double screen works in xmen6p is not fully understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites don&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==&lt;br /&gt;
Konami custom chips&#039; features aren&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==&lt;br /&gt;
Light/dark background and soft scroll aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==&lt;br /&gt;
Whack-a-mole type game with no screen. Needs photographic artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==&lt;br /&gt;
Needs color/brightness levels emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==&lt;br /&gt;
&#039;&#039;&#039; gypsyjug &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==&lt;br /&gt;
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; chkndraw and clones, mosdraw, pitboss and clones, riviera and clones &#039;&#039;&#039; - Games marked as imperfect graphics. No further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==&lt;br /&gt;
V9938 emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==&lt;br /&gt;
Color system (no bipolar PROMs in the system), needs a reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones &#039;&#039;&#039; - Various GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 and clone &#039;&#039;&#039; - Priorities between rounds are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==&lt;br /&gt;
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==&lt;br /&gt;
In 16x16 tile mode, the offset into tileram doesn&#039;t necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn&#039;t possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn&#039;t change between modes even if the data type does).Video has a &#039;blitter&#039; but it isn&#039;t used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there&#039;s a way to limit them to a single screen. Priorities are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tmpdoki &#039;&#039;&#039; - Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Colors need verifying on real hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidampkra &#039;&#039;&#039; - Colors need verifying on real hardware, cards&#039; graphics are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; - Missing clouds due to incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl &#039;&#039;&#039; - Missing color PROMs dumps, using the wrong ones for the time being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invadernc &#039;&#039;&#039; - Color PROM isn&#039;t correctly hooked up. It may be a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollingc &#039;&#039;&#039; - Colors don&#039;t match available references.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser, schasercv &#039;&#039;&#039; - Color PROM was hooked-up, but colors are still marked as imperfect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; - Maybe missing a color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab and clones, mk4 and clones &#039;&#039;&#039; - Zeus chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones, thegrid and clones &#039;&#039;&#039; - Zeus 2 chip emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; mysticm and clone &#039;&#039;&#039; - Palette decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==&lt;br /&gt;
The palette is totally wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; hacher &#039;&#039;&#039; - One of the sprite ROMs has stuck bits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; ctainv &#039;&#039;&#039; - The game is supposedly colour, but what it puts in RAM seems to be black and white only.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
Blitter emulation is missing some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==&lt;br /&gt;
&#039;&#039;&#039; re800v3 &#039;&#039;&#039; - Color PROM needs redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==&lt;br /&gt;
Sprite zooming and sprite shadows need improving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==&lt;br /&gt;
TC0091LVC emulation lacks some features, resulting in gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
Suffers from incomplete 8275 CRT emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quarterh and clones &#039;&#039;&#039; - Laserdisc isn&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==&lt;br /&gt;
Missing starfield and possibly missing background gradient.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; - Color PROMs dumps are bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==&lt;br /&gt;
Various gfx/color problems remaining.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==&lt;br /&gt;
Priorities aren&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==&lt;br /&gt;
All games in the driver have wrong colors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; magslot &#039;&#039;&#039; - Reels tilemaps aren&#039;t properly placed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; ngoldb &#039;&#039;&#039; - Some GFX ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super21p &#039;&#039;&#039; - Palette decoding isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj &#039;&#039;&#039; - PROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzleb &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry and clones &#039;&#039;&#039; - Some tiny gfx glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; - In attract mode, it draws a horizontal black bar on the bottom right side of the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==&lt;br /&gt;
Current color implementation is incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==&lt;br /&gt;
&#039;&#039;&#039; 99lstwarb &#039;&#039;&#039; - BG tilemap is wrong in some levels. PROMs weren&#039;t dumped for this set, so a dump is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==&lt;br /&gt;
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; spetrix &#039;&#039;&#039; - Some text is misplaced in the Tetris game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; bchance &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
Playfield graphics may be banked.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==&lt;br /&gt;
TMS34010 isn&#039;t correctly hooked up and / or has some bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Needs improvements to UPD7220A to handle scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==&lt;br /&gt;
Some unimplemented GFX features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==&lt;br /&gt;
The palette system needs to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; - Priorities for some tiles are wrong. There might be a layer order register.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==&lt;br /&gt;
Correct colors need to be derived from the color DAC (24 resistors) on PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==&lt;br /&gt;
Palette and blitter command 0x00 need verifying.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==&lt;br /&gt;
The player often disappears (when she&#039;s too slow?). Is this normal ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97, seadevil &#039;&#039;&#039; - GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, score5, sonikfig, spcliner &#039;&#039;&#039; - Palette not understood. The games don&#039;t ever seem to get to using the ramdac, even though disassemblies show the routines are there.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==&lt;br /&gt;
Some transparency problems in some stages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
Colors are wrong (possibly missing PROMs).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==&lt;br /&gt;
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==&lt;br /&gt;
Palette system isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==&lt;br /&gt;
Palette might be right but should be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==&lt;br /&gt;
Score display is kludged and looks wrong and colors may not be 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==&lt;br /&gt;
Color decode isn&#039;t correct and there some some GFX glitches when flipped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==&lt;br /&gt;
Palette is approximated from photos / videos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; ladygum &#039;&#039;&#039; - Palette generation isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==&lt;br /&gt;
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it&#039;s something else in real machine , not sprite).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Incomplete Voodoo emulation causes glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
Graphics aren&#039;t fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==&lt;br /&gt;
&#039;&#039;&#039; ax230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; - Title screen uses sprites with screen 12, has wrong colors due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
Starfield is not 100% accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
Gfx/colors aren&#039;t correctly emulated (ROMs redump needed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==&lt;br /&gt;
The starfield is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
Video emulation lacks some graphical effects (ROZ, ..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; - Severe GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones &#039;&#039;&#039; - Sprite size bit is bogus during splash screen. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap2 and clones, suzuka8h and clones &#039;&#039;&#039; - Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3, finalap3j &#039;&#039;&#039; - Use unaligned 32x32 sprites, which aren&#039;t handled correctly in video/namcos2.cpp yet. Bad road colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Graphics system emulation is lacking some features and some aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; - Enemies coming out from the ground cut &amp;quot;holes&amp;quot; from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It&#039;s almost sure it wouldn&#039;t be correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==&lt;br /&gt;
&#039;&#039;&#039; grally, polepos2bi, polepos2bs &#039;&#039;&#039; - Bootleg on different hardware. Colors aren&#039;t correctly decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==&lt;br /&gt;
Resistor values on the color prom need to be corrected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
Some weird framebuffer vertical gaps with some object, namely the green and the&lt;br /&gt;
trees (zooming?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; - Dump is probably bad and/or ROMs are mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ccbootmm &#039;&#039;&#039; - Some of the GFX ROMs&#039; dumps are corrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongpt2b2 &#039;&#039;&#039; - One color PROM seems bad, but has been verified on 4 different PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; - Transparency for the text layer is not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==&lt;br /&gt;
&#039;&#039;&#039; ohpaipee &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop &#039;&#039;&#039; - Blitter isn&#039;t fully implemented yet. Charles MacDonald wrote technical notes about it. There&#039;s also a protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls &#039;&#039;&#039; - N64 video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Colors and origin unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==&lt;br /&gt;
Screen modulation (before time out) is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifire, helifirea &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
PPU emulation needs to be brought up to par with current knowledge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing imperfect graphics and/or colors in these games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_bstar, pc_miket, pc_pinbt &#039;&#039;&#039; - GFX glitches due to mapper or PPU problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_cshwk &#039;&#039;&#039; - Severe GFX glitches on the second level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ebike &#039;&#039;&#039; - Scanline in middle of screen scrolls when it should not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_ngai2 &#039;&#039;&#039; - Level 2 BG graphics are a total mess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_radr2, pc_radrc, pc_sjetm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
Snes video emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==&lt;br /&gt;
Bullet colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; nvs_machrider and clone, vsslalom &#039;&#039;&#039; - GFX glitches due to mapper / PPU emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstennisb &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
Some GFX modes aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
Scrolling and sprite color problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; spec2k &#039;&#039;&#039; - The ships sometimes scroll off the screen if you insert a coin during the attract demo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==&lt;br /&gt;
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==&lt;br /&gt;
Colors aren&#039;t probably 100% correct yet. No reference available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Incorrect colors and some GFX inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Sprites, palette and priorities aren&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Needs implementation of the color mixer and scanline based rendering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; - Missing starfield. Background tile colors are wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodgeman &#039;&#039;&#039; - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==&lt;br /&gt;
Colors look wrong, maybe address bitswap?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==&lt;br /&gt;
Various gfx glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==&lt;br /&gt;
&#039;&#039;&#039; dogfightp &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight, zodiack &#039;&#039;&#039; - Bullet color needs to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; - Color decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; - Color PROMs should be correct but give wrong ugly colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Color PROMs might be mismatched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; painter &#039;&#039;&#039; - Sprite ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
GFX glitches, possibly due to CPU bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==&lt;br /&gt;
Preliminary driver. Pc based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Virge emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn &#039;&#039;&#039; - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phoenixi &#039;&#039;&#039; -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==&lt;br /&gt;
&#039;&#039;&#039; luckboomh &#039;&#039;&#039; - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it&#039;s barely noticable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Game adapted to this hw, might still have some GFX glitches lurking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupierb, magictch &#039;&#039;&#039; - Wrong text layer hook up, some scroll offsets are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==&lt;br /&gt;
&#039;&#039;&#039; casanova &#039;&#039;&#039; - Some GFX glitches. Are palette / tilemaps buffered?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==&lt;br /&gt;
&#039;&#039;&#039; x2222o &#039;&#039;&#039; - The available GFX ROMs aren&#039;t correct for the older prototype program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==&lt;br /&gt;
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid, yachtsmn &#039;&#039;&#039; - Some GFX effects aren&#039;t emulated correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rougien &#039;&#039;&#039; - Stars playfield colors and scrolling are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there&#039;s something wrong with the stacks moved around, they are misaligned and something is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==&lt;br /&gt;
Palette PROMs not correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpro &#039;&#039;&#039; - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next &#039;scene change&#039;. This is not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
Overlay isn&#039;t accurately emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa and clone &#039;&#039;&#039; - Ship models periodically disappear for a frame or two during attract mode and while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; - TGP coprocessor emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
&#039;&#039;&#039; model 2, model 2A, model 2B games &#039;&#039;&#039; - 3D coprocessors emulation / hook-up are incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; model 2c games &#039;&#039;&#039; - 3D coprocessor isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Video hardware emulation is lacking many features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==&lt;br /&gt;
Misses storyware layout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==&lt;br /&gt;
&#039;&#039;&#039; fantzonepr &#039;&#039;&#039; - Bad / missing GFX ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==&lt;br /&gt;
There are glitches that need to be verified against hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdown and clones &#039;&#039;&#039; - Clipping / solid layer problems? (Radar display).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; - Wrong background color on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc and clones &#039;&#039;&#039; - Some gfx offset / color problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
Some graphics effects aren&#039;t understood / implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Graphics system emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
Video emulation is lacking some features / the video system isn&#039;t completely understood. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==&lt;br /&gt;
&#039;&#039;&#039; gardiab, gardiaj &#039;&#039;&#039; - Some graphics glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039; - Missing color PROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk and clone &#039;&#039;&#039; - Star field and background gradient are missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
GFX emulation should be double checked for glitches once the games are fully playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==&lt;br /&gt;
Some sprites flicker on attract mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Sprite - sprite priorities are possibly wrong. Needs video reference.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==&lt;br /&gt;
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the &amp;quot;Viper&amp;quot; part of the logo (the red part) should be partially transparent. Same thing with the blu &amp;quot;Viper&amp;quot; logo when on the &amp;quot;push 1 or 2 players button&amp;quot; screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==&lt;br /&gt;
Some video C.R.T. registers aren&#039;t understood. Some sprites bugs at the start of a play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion and clone, stinger and clones &#039;&#039;&#039; - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==&lt;br /&gt;
Color decoding might be ímperfect. Some unknown sprite attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2 and clones &#039;&#039;&#039; - Priorities need some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Some glitches (i.e. part of the screen goes black shortly after coining in).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; blandia and clones &#039;&#039;&#039; - There is at least a missing rowscroll effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Graphics glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; - Has some wrong colored tiles in one of the attract mode images and in later tracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbar, wiggie &#039;&#039;&#039; - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It&#039;s possible the custom hardware doesn&#039;t behave *exactly* the same as the original seta hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhunt and clones, wschamp and clones &#039;&#039;&#039; - Offset tilemap sprite during demo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians and clones &#039;&#039;&#039; - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that&#039;s how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth &amp;quot;1&amp;quot;, whose meaning is uncertain, and color code 0 so there doesn&#039;t seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like &amp;quot;scrollx&amp;quot; should be delayed one frame wrt &amp;quot;xoffs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; endrichs and clones, reelquak &#039;&#039;&#039; - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; telpacfl &#039;&#039;&#039; - One of the GFX ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh and clone &#039;&#039;&#039; - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois, mayjinsn &#039;&#039;&#039; - Marked as imperfect graphics, no further note.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==&lt;br /&gt;
Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==&lt;br /&gt;
Custom seta video chip emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==&lt;br /&gt;
All games are missing CRT controller emulation (resolution+visible area+flip screen?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; - Visible area may be incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pastelis &#039;&#039;&#039; - Imperfect raster effects in ending credits and shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade and clones &#039;&#039;&#039; - There is a rogue &amp;quot;tilemap&amp;quot; sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&amp;amp;y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for &amp;quot;tilemap&amp;quot; sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax and clones &#039;&#039;&#039; - Backgrounds are offset by $10 pixels, so they&#039;re kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indy_4610, indy_4613, indy_5015 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==&lt;br /&gt;
Graphics features are only partially implemented  / working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==&lt;br /&gt;
Real character ROM needs to be dumped and video emulation isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Needs Vram and screen and LCD emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Some GFX effects still missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Colors are imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; - Wrong colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceintj &#039;&#039;&#039; - Color PROM is marked as bad dump (same PROM as spaceint).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==&lt;br /&gt;
The games use a custom video controller which isn&#039;t fully understood. (See notes on top of driver)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, queenbee and clones, squeenb, treamary &#039;&#039;&#039; - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y &amp;gt; 0x100 in the tilemap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptrain &#039;&#039;&#039; - Missing scroll in race screens.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; sranger and clones &#039;&#039;&#039; - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfigh &#039;&#039;&#039; - Missing starfield effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle / ball sprite drawing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==&lt;br /&gt;
&#039;&#039;&#039; dai3wksi, runaways, warp1, warp1t &#039;&#039;&#039; - Colors generation isn&#039;t understood. On the PCB there are no PROMs, so it&#039;s hardcoded logic somehow? It&#039;s 3bpp colors, not b&amp;amp;w + color overlay.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute, vscompmj &#039;&#039;&#039; - Palette decoding is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==&lt;br /&gt;
Zoom support isn&#039;t accurate, possibly other missing blitter features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; blocken &#039;&#039;&#039; - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; - Small GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; - The end of round animation in Shanghai is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Probably missing some text effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Video emulation (Taito F3) isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love and clone &#039;&#039;&#039; - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==&lt;br /&gt;
Long list of video emulation flaws on top of driver file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Color PROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==&lt;br /&gt;
FLIPX support in taitoic.cpp is not quite correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&amp;quot;Radar&amp;quot; is probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Video hardware isn&#039;t completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==&lt;br /&gt;
All games suffer from the many missing features of the blitter emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==&lt;br /&gt;
&#039;&#039;&#039; bygone &#039;&#039;&#039; - Title screen glitches, other glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==&lt;br /&gt;
Wrong sprite/tilemap priority. Scrollram not entirely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
Driver needs real bg/sprite priority system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==&lt;br /&gt;
Colors need to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==&lt;br /&gt;
Wrong colors (possibly missing PROMs). Video hardware isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; topland and clones &#039;&#039;&#039; - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
3D graphics system isn&#039;t fully implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Some GFX glitches remain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==&lt;br /&gt;
&#039;&#039;&#039; hitice and clones &#039;&#039;&#039; - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There&#039;s a kludge to fix it in the first case.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; - Some clipping and layer problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; plgirls2b &#039;&#039;&#039; - Scroll offset problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Various GFX glitches listed on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==&lt;br /&gt;
Video hardware needs a lot of work. Detailed list of problems in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==&lt;br /&gt;
&#039;&#039;&#039; jpoponics &#039;&#039;&#039; - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don&#039;t match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==&lt;br /&gt;
Colors aren&#039;t understood. PROM dumps are suspected bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==&lt;br /&gt;
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Video hardware emulation needs lot of work (see top of driver for detailed notes).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==&lt;br /&gt;
Colors for some sprites are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Video hardware is extremely complex. Detailed list of problems on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==&lt;br /&gt;
The VDP device isn&#039;t perfectly understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==&lt;br /&gt;
Various gfx glitches here and there, mostly related to wrong size of data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
The blitter isn&#039;t understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzrally and clones &#039;&#039;&#039; - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland and clones &#039;&#039;&#039; - Missing tile/sprite priority.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==&lt;br /&gt;
The color PROM is dumped, but colors are slightly off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga, stratof &#039;&#039;&#039; - It&#039;s unclear how lower priority sprites are affected by blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==&lt;br /&gt;
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==&lt;br /&gt;
Some graphic features (linescroll, mixing) aer not perfectly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==&lt;br /&gt;
Uhrg graphics are drawn wrong (upd7220 bugs?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; nano &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==&lt;br /&gt;
Screen update is too fast, cursor on text should blink as dark blue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Video emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; dockmanc, rtriv &#039;&#039;&#039; - One ROM is badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==&lt;br /&gt;
&#039;&#039;&#039; to9 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugunbl, snowbro2b3 &#039;&#039;&#039; - GFX offsets aren&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==&lt;br /&gt;
The GFX capabilities of the SoC aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_sinv &#039;&#039;&#039; - Various glitches. See top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==&lt;br /&gt;
GFX capabilities of the SPG2xx SoCs are partially emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Graphics hardware emulation is lacking some features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==&lt;br /&gt;
&#039;&#039;&#039; mastfury &#039;&#039;&#039; - Minor GFX problems (i.e. scroll offsets aren&#039;t 100% right yet).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==&lt;br /&gt;
Extensive list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==&lt;br /&gt;
&#039;&#039;&#039; redclash and clones &#039;&#039;&#039; - Some graphical problems (see list at the top of the driver).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==&lt;br /&gt;
The pens are borrowed from Specialist MX and probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==&lt;br /&gt;
Color PROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==&lt;br /&gt;
&#039;&#039;&#039; sbagmani &#039;&#039;&#039; - Different PROMs, need correct decoding.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==&lt;br /&gt;
Color decoding isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==&lt;br /&gt;
&#039;&#039;&#039; 3on3dunk &#039;&#039;&#039; - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==&lt;br /&gt;
&#039;&#039;&#039; kickball &#039;&#039;&#039; - Imperfect priorities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==&lt;br /&gt;
Sprite offset control hasn&#039;t been found.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Various glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Missing color PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Line attributes aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx, para2dx &#039;&#039;&#039; - Marked as imperfect graphics with no further note. Perhaps the flag wasn&#039;t removed after adding correctr gfx3 ROMs?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
Colors aren&#039;t correct(note: the flyer screenshots look faked; not a good reference). It&#039;s unknown if it should have a horizon/sky. Video timing and video offsets aren&#039;t correctly implemented.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9437</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9437"/>
		<updated>2024-11-18T06:52:29Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/docastle.cpp universal/docastle] ==&lt;br /&gt;
&#039;&#039;&#039; asoccer, idsoccera, idsoccert &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9436</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9436"/>
		<updated>2024-11-18T06:51:49Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/guchokipa.cpp skeleton/guchokipa] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9434</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9434"/>
		<updated>2024-11-14T06:52:48Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039;  - Missing XA dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/guchokipa.cpp skeleton/guchokipa] ==&lt;br /&gt;
Arcade videogame. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9433</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9433"/>
		<updated>2024-11-14T06:50:43Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec8.cpp dataeast/dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; potnpkrn &#039;&#039;&#039; - Hangs early on. Protection check?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/subhuntr.cpp mr/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Very preliminary emulation. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/busicom.cpp skeleton/busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/docastle.cpp universal/docastle] ==&lt;br /&gt;
&#039;&#039;&#039; asoccer, idsoccera, idsoccert &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9432</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9432"/>
		<updated>2024-11-11T13:19:06Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039;  - Missing XA dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gryzor_ms.cpp konami/gryzor_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/cabal_ms.cpp seibu/cabal_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/flashvga2.cpp skeleton/flashvga2] ==&lt;br /&gt;
Video slot machines. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palsystems_sh2.cpp skeleton/palsystems_sh2] ==&lt;br /&gt;
Video poker. SH2 based. Internal ROMs not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon_ms.cpp technos/ddragon_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/shadoww_ms.cpp tecmo/shadoww_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9431</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9431"/>
		<updated>2024-11-08T07:09:06Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039;  - Missing XA dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/extrema_m27sv.cpp skeleton/extrema_m27sv] ==&lt;br /&gt;
Video slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lgtz80.cpp skeleton/lgtz80] ==&lt;br /&gt;
Video slot machines. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tamagotchi_pix.cpp skeleton/tamagotchi_pix] ==&lt;br /&gt;
Handheld. Unknown architecture (SoC marked SONIX SN73231M1N-000).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vgame.cpp skeleton/vgame] ==&lt;br /&gt;
Video slot machines. Unknown architecture.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9430</id>
		<title>MIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIS&amp;diff=9430"/>
		<updated>2024-11-08T06:57:01Z</updated>

		<summary type="html">&lt;p&gt;Osso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_IS_SKELETON or MACHINE_IS_SKELETON_MECHANICAL flag.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/4000_260.cpp adds/4000_260] ==&lt;br /&gt;
Terminal. P-80C32-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/adds2020.cpp adds/adds2020] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
f&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adds/vp60.cpp adds/vp60] ==&lt;br /&gt;
Terminal. i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stella8085.cpp adp/stella8085] ==&lt;br /&gt;
Fruit machine hardware. 8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/stellafr.cpp adp/stellafr] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaivx600.cpp akai/akaivx600] ==&lt;br /&gt;
Analog synthesizer. UPD78310 + UPD78C11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
I80186 based. Wave ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alliedleisure/aleisttl.cpp alliedleisure/aleisttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/iphone2g.cpp apple/iphone2g] ==&lt;br /&gt;
ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lwriter.cpp apple/lwriter] ==&lt;br /&gt;
Printer hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/newton.cpp apple/newton] ==&lt;br /&gt;
ARM 610 / ARM 710a / StrongARM SA-110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk7.cpp aristocrat/aristmk7] ==&lt;br /&gt;
Slot machines. Celeron-M 440 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/hummer.cpp astrocorp/hummer] ==&lt;br /&gt;
Slot machines. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlands_ms.cpp atari/badlands_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/gumrally.cpp atari/gumrally] ==&lt;br /&gt;
Electromechanical redemption game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/bowltry.cpp atlus/bowltry] ==&lt;br /&gt;
H8-3008 based. TT5565 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/rallypnt.cpp atlus/rallypnt] ==&lt;br /&gt;
Medal game. H8/3337 based. Internal ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att3b2.cpp att/att3b2] ==&lt;br /&gt;
WE32100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att4425.cpp att/att4425] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att610.cpp att/att610] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/att630.cpp att/att630] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/blit.cpp att/blit] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/design_master.cpp bandai/design_master] ==&lt;br /&gt;
H8/328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu5sw.cpp barcrest/mpu5sw] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/challenge_gear.cpp benesse/challenge_gear] ==&lt;br /&gt;
Handheld. Possibly MSM66573 based (or similar).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/benesse/pockchal.cpp benesse/pockchal] ==&lt;br /&gt;
Handheld. TMP90845 based (internal ROM not dumped)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys83.cpp bfm/bfmsys83] ==&lt;br /&gt;
Fruit machine hardware. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_ad5sw.hxx bfm/bfm_ad5sw] ==&lt;br /&gt;
Video fruit machine hardware. MCF5206E + YGV619-V AVDP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc5sw.hxx bfm/bfm_sc5sw] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc6.cpp bfm/bfm_sc6] ==&lt;br /&gt;
Fruit machine hardware. MCF53014 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_swp.cpp bfm/bfm_swp] ==&lt;br /&gt;
SWP hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/anzterm.cpp burroughs/anzterm] ==&lt;br /&gt;
Bank teller terminal. M6809 based. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/burroughs/td831.cpp burroughs/td831] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/blktiger_ms.cpp capcom/blktiger_ms] ==&lt;br /&gt;
Bootleg, Z80 based hardware. Differs heavily from the original in blktiger.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/instantm.cpp capcom/instantm] ==&lt;br /&gt;
No inputs and needs mechanical parts emulation (camera, printer..).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/lastduel_ms.cpp capcom/lastduel_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/psrockman.cpp capcom/psrockman] ==&lt;br /&gt;
Hybrid pinball / medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/tvcapcom.cpp capcom/tvcapcom] ==&lt;br /&gt;
Nintendo WII derived hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/casio_rompack.cpp casio/casio_rompack] ==&lt;br /&gt;
Just a holder for the Casio ROM Pack Software List to ensure they aren&#039;t orphaned. These ROM Packs are used by various devices, but none of the devices have been dumped. Once a supported system is dumped this can be removed and the list can be hooked up to that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ht6000.cpp casio/ht6000] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sx1000.cpp casio/sx1000] ==&lt;br /&gt;
Unix workstation. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cavepc.cpp cave/cavepc] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/fstgfish.cpp cave/fstgfish] ==&lt;br /&gt;
PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chess/conic_cchess3.cpp chess/conic_cchess3] ==&lt;br /&gt;
Unemulated MSM5840 with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair2.cpp cinematronics/dlair2] ==&lt;br /&gt;
No laserdisc captures in MAME format.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa2080606.cpp cirsa/cirsa2080606] ==&lt;br /&gt;
Video slot machine. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa820xxx.cpp cirsa/cirsa820xxx] ==&lt;br /&gt;
Mechanical slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/cirsa910510.cpp cirsa/cirsa910510] ==&lt;br /&gt;
Mechanical slot machine. I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/miniguay.cpp cirsa/miniguay] ==&lt;br /&gt;
Slot machine. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/missbamby.cpp cirsa/missbamby] ==&lt;br /&gt;
Mechanical slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cirsa/neptunp2.cpp cirsa/neptunp2] ==&lt;br /&gt;
Slots (both video and mechanical). I80188 based. Most are incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit101xl.cpp citoh/cit101xl] ==&lt;br /&gt;
Video terminal. HD64B180R0P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64dtv.cpp commodore/c64dtv] ==&lt;br /&gt;
Based on an ASIC which contains the entire C64 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c900.cpp commodore/c900] ==&lt;br /&gt;
Computer. Z8001 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/ffantasy_ms.cpp dataeast/ffantasy_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decmate2.cpp dec/decmate2] ==&lt;br /&gt;
Business PCs. PDP8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/decwritr.cpp dec/decwritr] ==&lt;br /&gt;
Teletype / teleprinter. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/jensen.cpp dec/jensen] ==&lt;br /&gt;
DEC 21064 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&#039;&#039;&#039; sms1000 &#039;&#039;&#039; - Many undumped PROMs. T11 + i80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&#039;&#039;&#039; rainbow100a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt220.cpp dec/vt220] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt320.cpp dec/vt320] ==&lt;br /&gt;
i8051 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt520.cpp dec/vt520] ==&lt;br /&gt;
I80C3X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dg/aviion88k.cpp dg/aviion88k] ==&lt;br /&gt;
Personal computer. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emax.cpp emusys/emax] ==&lt;br /&gt;
Samplers. NS32008 / NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu2.cpp emusys/emu2] ==&lt;br /&gt;
Synthesizer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu3.cpp emusys/emu3] ==&lt;br /&gt;
Synthesizer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/emusys/emu68k.cpp emusys/emu68k] ==&lt;br /&gt;
MC68000-based synthesizer modules.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/alfaskop41xx.cpp ericsson/alfaskop41xx] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ericsson/e9161.cpp ericsson/e9161] ==&lt;br /&gt;
Terminal. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidyttl.cpp exidy/exidyttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco500e, falco5220s &#039;&#039;&#039; - Specifics of these newer models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplys.cpp funworld/photoplys] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoplysx.cpp funworld/photoplysx] ==&lt;br /&gt;
Touch screen game. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcof3.cpp gaelco/gaelcof3] ==&lt;br /&gt;
Kiddie rides. Undumped PIC16C56 as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelcopc.cpp gaelco/gaelcopc] ==&lt;br /&gt;
Pentium IV based. NVIDIA TI4200 GFX card.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/radikaldarts.cpp gaelco/radikaldarts] ==&lt;br /&gt;
Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gridcomp/gridcomp.cpp gridcomp/gridcomp] ==&lt;br /&gt;
&#039;&#039;&#039; grid1109, grid1121, grid1129, grid1131 &#039;&#039;&#039; - Missing BIOS dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grid1139 &#039;&#039;&#039; - Differences from base hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z29.cpp heathzenith/z29] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ultim809.cpp homebrew/ultim809] ==&lt;br /&gt;
Homebrew computer. 68B09E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/braiplus.cpp homelab/braiplus] ==&lt;br /&gt;
Talking computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2100.cpp hp/hp2100] ==&lt;br /&gt;
CPU is a 2116A, a hard-wired design.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp700.cpp hp/hp700] ==&lt;br /&gt;
Terminal. V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp7596a.cpp hp/hp7596a] ==&lt;br /&gt;
Plotter. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9845.cpp hp/hp9845] ==&lt;br /&gt;
&#039;&#039;&#039; hp9835a, hp9835b, hp9845a, hp9845s &#039;&#039;&#039; - Emulation of this systems hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/jornada.cpp hp/jornada] ==&lt;br /&gt;
PDA. SA1110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hawk.cpp husky/hawk] ==&lt;br /&gt;
Z180 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter16.cpp husky/hunter16] ==&lt;br /&gt;
Computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm3153.cpp ibm/ibm3153] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm5150.cpp ibm/ibm5150] ==&lt;br /&gt;
PC. Undocumented. It&#039;s barely known that it uses a specific &amp;quot;JDA&amp;quot; video adapter, and that it uses a specific incompatible bus slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/ibm6580.cpp ibm/ibm6580] ==&lt;br /&gt;
Word-processing workstation. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad8xx.cpp ibm/thinkpad8xx] ==&lt;br /&gt;
Laptop. PPC603 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/frenzyxprss.cpp ice/frenzyxprss] ==&lt;br /&gt;
Redemption game. PC based (Celeron).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_hhhippos.cpp ice/ice_hhhippos] ==&lt;br /&gt;
Redemption game. M68HC705C8A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_tbd.cpp ice/ice_tbd] ==&lt;br /&gt;
Slot car type race game. Z80 based,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/schexx4gen.cpp ice/schexx4gen] ==&lt;br /&gt;
Bubble jockey. Electromechanical. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; ss2001 &#039;&#039;&#039; - Different GFXs (has one more reel than other sets).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039;  - Missing XA dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m036.cpp igs/igs_m036] ==&lt;br /&gt;
The IGS036 MCU has internal undumped code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Internal CPU ROM is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Highly protected + encrypted. Probably ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_100.cpp informer/informer_207_100] ==&lt;br /&gt;
Bad dump. Terminal. HD68B09EP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/intellec8.cpp intel/intellec8] ==&lt;br /&gt;
Development machine for the 8008 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/sdk51.cpp intel/sdk51] ==&lt;br /&gt;
I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/blackjack92.cpp irem/blackjack92] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m102.cpp irem/m102] ==&lt;br /&gt;
Electromechanical medal game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m119.cpp irem/m119] ==&lt;br /&gt;
Medal games. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmmps.cpp jpm/jpmmps] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpms80.cpp jpm/jpms80] ==&lt;br /&gt;
Fruit machine hardware. TMS9995 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys7.cpp jpm/jpmsys7] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto5.cpp jpm/pluto5] ==&lt;br /&gt;
Fruit machine hardware. M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/pluto6.cpp jpm/pluto6] ==&lt;br /&gt;
Fruit machine hardware. MCF5206E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/acr20.cpp kawai/acr20] ==&lt;br /&gt;
Digital Accompaniment Center. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k1.cpp kawai/k1] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k4.cpp kawai/k4] ==&lt;br /&gt;
Synthesizer. UPD78310 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/k5.cpp kawai/k5] ==&lt;br /&gt;
Synthesizer. V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/ksp10.cpp kawai/ksp10] ==&lt;br /&gt;
Digital piano. TMP96C141 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/r100.cpp kawai/r100] ==&lt;br /&gt;
Synthesizer. M50734SP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kawai/sx240.cpp kawai/sx240] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cougar.cpp konami/cougar] ==&lt;br /&gt;
Coin pusher. SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kongs470.cpp konami/kongs470] ==&lt;br /&gt;
Japanese bingo. This is thought to be the main PCB and to be missing the satellite PCBs. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpontoon.cpp konami/kpontoon] ==&lt;br /&gt;
Arcade card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython.cpp konami/kpython] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/kpython2.cpp konami/kpython2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgds8.cpp korg/korgds8] ==&lt;br /&gt;
Synthesizer. UPD78C10 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdss1.cpp korg/korgdss1] ==&lt;br /&gt;
Synthesizer. UPD70208 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdvp1.cpp korg/korgdvp1] ==&lt;br /&gt;
Vocoder. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgdw8k.cpp korg/korgdw8k] ==&lt;br /&gt;
Synthesizer. HD63B03XP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgws.cpp korg/korgws] ==&lt;br /&gt;
Vector synthesizer. HD641016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgz3.cpp korg/korgz3] ==&lt;br /&gt;
Synthesizer. UPD70116C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/microkorg.cpp korg/microkorg] ==&lt;br /&gt;
Compact synthesizer/vocoder. HD6412320VF25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly61.cpp korg/poly61] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/poly800.cpp korg/poly800] ==&lt;br /&gt;
Synthesizer. MSM80C85ARS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/polysix.cpp korg/polysix] ==&lt;br /&gt;
Synthesizer. I804X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/iquest.cpp leapfrog/iquest] ==&lt;br /&gt;
I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leappad.cpp leapfrog/leappad] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster.cpp leapfrog/leapster] ==&lt;br /&gt;
ARCompact based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/leapfrog/leapster_explorer.cpp leapfrog/leapster_explorer] ==&lt;br /&gt;
Unidentified ARM9 based SoC. Internal ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm11.cpp learsiegler/adm11] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm23.cpp learsiegler/adm23] ==&lt;br /&gt;
Terminal. Z8682 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm31.cpp learsiegler/adm31] ==&lt;br /&gt;
Terminal. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/learsiegler/adm36.cpp learsiegler/adm36] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom120.cpp liberty/freedom120] ==&lt;br /&gt;
Serial terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/pixtermu.cpp mattel/pixtermu] ==&lt;br /&gt;
Handheld. ARM720T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayep.cpp maygay/maygayep] ==&lt;br /&gt;
Fruit machine hardware (H8-3002 + YMZ280B).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygaysw.cpp maygay/maygaysw] ==&lt;br /&gt;
SWP games. MC68306 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/mmm.cpp maygay/mmm] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadwttl.cpp meadows/meadwttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/ec7915.cpp mera/ec7915] ==&lt;br /&gt;
Terminal. КР580ВМ80А based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/konin.cpp mera/konin] ==&lt;br /&gt;
Z80 based, no info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/vdm7932x.cpp mera/vdm7932x] ==&lt;br /&gt;
Terminal. UA880D (Z80) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit3xx.cpp merit/merit3xx] ==&lt;br /&gt;
Z80 based. Shares similarities with merit.cpp and meritm.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merits.cpp merit/merits] ==&lt;br /&gt;
Darts machines. 80C032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritsdx.cpp merit/meritsdx] ==&lt;br /&gt;
Darts machines. AMD Elan SC300-33KC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/ergo201.cpp microterm/ergo201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt420.cpp microterm/mt420] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt440.cpp microterm/mt440] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/mt5510.cpp microterm/mt5510] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp microsoft/xbox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/cashline.cpp midway/cashline] ==&lt;br /&gt;
Mechanical slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midqslvr.cpp midway/midqslvr] ==&lt;br /&gt;
PC based hardware (Celeron + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midwayttl.cpp midway/midwayttl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/pinball2k.cpp midway/pinball2k] ==&lt;br /&gt;
Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/starrider.cpp midway/starrider] ==&lt;br /&gt;
Laserdisc game. MC6809E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/a1supply.cpp misc/a1supply] ==&lt;br /&gt;
I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/aces1.cpp misc/aces1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp misc/acesp] ==&lt;br /&gt;
Fruit machine hardware. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/age_candy.cpp misc/age_candy] ==&lt;br /&gt;
Crane game. Unemulated HPC46104 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amstarz80.cpp misc/amstarz80] ==&lt;br /&gt;
Card game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/antonelli_hd6305.cpp misc/antonelli_hd6305] ==&lt;br /&gt;
Keyboards. HD6305 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrafr.cpp misc/astrafr] ==&lt;br /&gt;
Fruit machine hardware. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/atronic.cpp misc/atronic] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bailey.cpp misc/bailey] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/belatra.cpp misc/belatra] ==&lt;br /&gt;
Fruit machine hardware. Possibly ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingoman.cpp misc/bingoman] ==&lt;br /&gt;
H8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blocktax.cpp misc/blocktax] ==&lt;br /&gt;
Uses an 80C51 with undumped internal flash rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bntyhunt.cpp misc/bntyhunt] ==&lt;br /&gt;
Arcade game with PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/brglitz.cpp misc/brglitz] ==&lt;br /&gt;
Coin pusher. PIC17C43 based. Dump may be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/castle.cpp misc/castle] ==&lt;br /&gt;
Mechanical Fruit Machines with DMD display. HD6301 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chameleonrx1.cpp misc/chameleonrx1] ==&lt;br /&gt;
PENTIUM 4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chicago.cpp misc/chicago] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cleartone.cpp misc/cleartone] ==&lt;br /&gt;
Mechanical fruit machine. Z80 + Digitalker based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/clowndn.cpp misc/clowndn] ==&lt;br /&gt;
Redemption game. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cointek.cpp misc/cointek] ==&lt;br /&gt;
Slot / poker game? Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/comebaby.cpp misc/comebaby] ==&lt;br /&gt;
Arcade game. Runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/compucranes.cpp misc/compucranes] ==&lt;br /&gt;
MCS51-based crane coinops.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cosmos_playc8f.cpp misc/cosmos_playc8f] ==&lt;br /&gt;
Electromechanical redemption games. M68HC705C based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cowtipping.cpp misc/cowtipping] ==&lt;br /&gt;
MC68SZ328AVH66 based. Redemption game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crazybal.cpp misc/crazybal] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cromptons.cpp misc/cromptons] ==&lt;br /&gt;
Redemption game. TS80C32X2-MCA based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cupidon.cpp misc/cupidon] ==&lt;br /&gt;
Fruit machine hardware. Possibly M68340 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cwheel.cpp misc/cwheel] ==&lt;br /&gt;
ST6228 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/daryde.cpp misc/daryde] ==&lt;br /&gt;
Darts. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted. VRENDER0 SOC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/diamondking.cpp misc/diamondking] ==&lt;br /&gt;
Video slot machine. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dmainevent.cpp misc/dmainevent] ==&lt;br /&gt;
Electromechanical. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dynamoah.cpp misc/dynamoah] ==&lt;br /&gt;
Air hockey. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf1.cpp misc/ecoinf1] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/electra.cpp misc/electra] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/extrema.cpp misc/extrema] ==&lt;br /&gt;
Fruit machine hardware. Possibly Z80 based. Some weak encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/falgas_m89.cpp misc/falgas_m89] ==&lt;br /&gt;
Kiddy ride. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freeway.cpp misc/freeway] ==&lt;br /&gt;
Poker game. 8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funeball.cpp misc/funeball] ==&lt;br /&gt;
Electromechanical. 80C562 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fungames.cpp misc/fungames] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamemasters.cpp misc/gamemasters] ==&lt;br /&gt;
Coin pusher hardware. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gfamily.cpp misc/gfamily] ==&lt;br /&gt;
Celeron based. Bootleg multi-emulator system (MAME, Nebula, FBA, ZiNc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalfr.cpp misc/globalfr] ==&lt;br /&gt;
Fruit machine hardware. M37702S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/globalvr.cpp misc/globalvr] ==&lt;br /&gt;
Skeleton hardware. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hapyfish.cpp misc/hapyfish] ==&lt;br /&gt;
Bootleg with emulators of arcade games. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hazelgr.cpp misc/hazelgr] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hobbyplay.cpp misc/hobbyplay] ==&lt;br /&gt;
Mechanical slot machines. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/houseball.cpp misc/houseball] ==&lt;br /&gt;
Electromechanical. ST62E65B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl2.cpp misc/itgambl2] ==&lt;br /&gt;
Gambling games based on H8/3337 MCU + NEC D7759GC (sound). All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgambl3.cpp misc/itgambl3] ==&lt;br /&gt;
Gambling games based on Mitsubishi (Renesas) M16C MCU family. All these games use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/itgamble.cpp misc/itgamble] ==&lt;br /&gt;
Gambling games mostly based on H8/3048 + OKI 6295 or similar. These all use MCUs with internal ROM for their programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrac.cpp misc/laz_ribrac] ==&lt;br /&gt;
Mechanical game. I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magreel.cpp misc/magreel] ==&lt;br /&gt;
Gambling game. M68000 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microdar.cpp misc/microdar] ==&lt;br /&gt;
Darts. Main CPU has internal undumped ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/minivideo.cpp misc/minivideo] ==&lt;br /&gt;
Undumped HD6473258P10 internal ROM (H8/325 series).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neomania.cpp misc/neomania] ==&lt;br /&gt;
PC with NeoGeo emulator.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
ARM920T based. 2 x QS1000 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsg6809.cpp misc/nsg6809] ==&lt;br /&gt;
6809 based mechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/odissey.cpp misc/odissey] ==&lt;br /&gt;
Slot hardware. Pentium based. No hard disk dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/opercoin.cpp misc/opercoin] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/playcenter.cpp misc/playcenter] ==&lt;br /&gt;
Touch screen game. AMD K6 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/plsonic4.cpp misc/plsonic4] ==&lt;br /&gt;
Multisystem. Allows plugging in up to 4 JAMMA PCBs. Z80 based. Currently stops after ROM/RAM test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pmc.cpp misc/pmc] ==&lt;br /&gt;
Very early arcade games. I4040 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/potgoldu.cpp misc/potgoldu] ==&lt;br /&gt;
TMS34010 based. One of the sets is possibly a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/proconn.cpp misc/proconn] ==&lt;br /&gt;
Fruit machine hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRENDER0 SOC based. Needs Compact Flash hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pse.cpp misc/pse] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rawthrillspc.cpp misc/rawthrillspc] ==&lt;br /&gt;
Arcade. Athlon 64 X2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rcorsair.cpp misc/rcorsair] ==&lt;br /&gt;
Program ROM is in a custom block and hasn&#039;t been dumped. CPU type unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rf51w14cg.cpp misc/rf51w14cg] ==&lt;br /&gt;
Slot. N80C188XL based. Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotspcpent.cpp misc/rfslotspcpent] ==&lt;br /&gt;
Slot machines. Pentium based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremmg.cpp misc/sanremmg] ==&lt;br /&gt;
Based on an unemulated M30624FG (M16C/62A family) with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/savquest.cpp misc/savquest] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/scm_500.cpp misc/scm_500] ==&lt;br /&gt;
Change machine. Everything unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy.cpp misc/sealy] ==&lt;br /&gt;
Program ROMs aren&#039;t dumped. Probably inside M30624 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sealy_fr.cpp misc/sealy_fr] ==&lt;br /&gt;
Medal game. Unemulated Frontrunner core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/silverball.cpp misc/silverball] ==&lt;br /&gt;
Touch screen game. Pentium-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skopro.cpp misc/skopro] ==&lt;br /&gt;
Pentium E2160 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; rolla &#039;&#039;&#039; - Undumped internal ROM of an unemulated Winbond W77E58P.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superb2k &#039;&#039;&#039; - CPU is inside an epoxy block, so unverified type. External CPU ROM is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smd2144c.cpp misc/smd2144c] ==&lt;br /&gt;
Arcade games. H8S based. Has undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/spdamjes.cpp misc/spdamjes] ==&lt;br /&gt;
Darts. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/startouch.cpp misc/startouch] ==&lt;br /&gt;
Pentium MMX based. Touschsceen game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stop.cpp misc/stop] ==&lt;br /&gt;
Mechanical arcade machine. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/strkzn.cpp misc/strkzn] ==&lt;br /&gt;
Redemption game using infrared light curtains. Z80 + 80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sumt8035.cpp misc/sumt8035] ==&lt;br /&gt;
Fruit machine hardware. NEC D8035LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tapatune.cpp misc/tapatune] ==&lt;br /&gt;
&#039;&#039;&#039; smartoss, srockbwl &#039;&#039;&#039; - Mechanical games, differ from the pure videogames in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/teamjocs.cpp misc/teamjocs] ==&lt;br /&gt;
Darts machine. Undumped PIC as main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tomsadvs.cpp misc/tomsadvs] ==&lt;br /&gt;
Redemption game. Winbond W87C32C-40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/truesys.cpp misc/truesys] ==&lt;br /&gt;
Gambling game. Nios II soft CPU core programmed in the FPGA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/twinbskt.cpp misc/twinbskt] ==&lt;br /&gt;
Mechanical redemption machine. ST6225 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkgolf.cpp misc/unkgolf] ==&lt;br /&gt;
Unknown golf game, possibly only sound / IO part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/usbilliards.cpp misc/usbilliards] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/v0bowl.cpp misc/v0bowl] ==&lt;br /&gt;
VRender0+ based. The flash dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc34010.cpp misc/vlc34010] ==&lt;br /&gt;
Slots with touch screen. M68000 + TMS34010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/winbingo.cpp misc/winbingo] ==&lt;br /&gt;
Gambling game. Based on an unemulated F3068F25V with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wms.cpp misc/wms] ==&lt;br /&gt;
Fruit machine hardware. X86 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/yuvomz80.cpp misc/yuvomz80] ==&lt;br /&gt;
Mechanical medal games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/trium.cpp mitsubishi/trium] ==&lt;br /&gt;
Phone. ARM-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/ampscarp.cpp motorola/ampscarp] ==&lt;br /&gt;
Unknown CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m8120.cpp motorola/m8120] ==&lt;br /&gt;
Computer. M88K based, built around the MVME187 board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/powerstack.cpp motorola/powerstack] ==&lt;br /&gt;
PowerPC 604 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/sys1121.cpp motorola/sys1121] ==&lt;br /&gt;
VME chassis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dangbar.cpp namco/dangbar] ==&lt;br /&gt;
Mechanical medal game with led screen. MC68HC11K1 based. Hits some unimplemented / stub-only features of the CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/dkmb.cpp namco/dkmb] ==&lt;br /&gt;
MPC603RRX266LC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp namco/namcops2] ==&lt;br /&gt;
Playstation 2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos1b.cpp namco/namcos1b] ==&lt;br /&gt;
Heavily modified bootleg Namco System 1 hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/quickncrash.cpp namco/quickncrash] ==&lt;br /&gt;
Mechanical medal game with led screens. KL5C80A12 + TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/rbowlorama.cpp namco/rbowlorama] ==&lt;br /&gt;
Arcade. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/shootaway2.cpp namco/shootaway2] ==&lt;br /&gt;
Arcade. C68 (M37450 core) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland4.cpp namco/sweetland4] ==&lt;br /&gt;
Mechanical candy distributing medal game. H8/3007 + Oki M9810.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/wacky_gator.cpp namco/wacky_gator] ==&lt;br /&gt;
Electromechanical game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/ns5652.cpp natsemi/ns5652] ==&lt;br /&gt;
INS8900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd88k.cpp ncd/ncd88k] ==&lt;br /&gt;
Terminal. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
PC. R4000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
PC. I486 based. Has NESA bus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/compmahj.cpp nintendo/compmahj] ==&lt;br /&gt;
LH5XXX family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gamecube.cpp nintendo/gamecube] ==&lt;br /&gt;
IBM &amp;quot;Gekko&amp;quot; based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb51.cpp nintendo/snesb51] ==&lt;br /&gt;
SNES bootlegs controlled by an MCS-51 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp nmk/nmkmedal] ==&lt;br /&gt;
Electromechanical. TMP90C041AN based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/nokia_3310.cpp nokia/nokia_3310] ==&lt;br /&gt;
Cell phones. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr002.cpp novadesitec/novadesitec_fr002] ==&lt;br /&gt;
Slot machines. MB90F533A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr004.cpp novadesitec/novadesitec_fr004] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novadesitec/novadesitec_fr009.cpp novadesitec/novadesitec_fr009] ==&lt;br /&gt;
Slot machines. H8S/2318 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/basssta.cpp novation/basssta] ==&lt;br /&gt;
Synthesizer. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/novation/drumsta.cpp novation/drumsta] ==&lt;br /&gt;
Drum machine. MN1880 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
&#039;&#039;&#039; m44 &#039;&#039;&#039; - Z8001+ Z8010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omron/luna_68k.cpp omron/luna_68k] ==&lt;br /&gt;
Computer. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/hk1000.cpp orla/hk1000] ==&lt;br /&gt;
Music keyboard. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orla/xm200.cpp orla/xm200] ==&lt;br /&gt;
PCM sound module. ST90R50 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/conliner.cpp pc/conliner] ==&lt;br /&gt;
AMD Athlon AXDA1800DLT3C based touch games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/cuttherope.cpp pc/cuttherope] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/igspc.cpp pc/igspc] ==&lt;br /&gt;
PC based hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/nforcepc.cpp pc/nforcepc] ==&lt;br /&gt;
nForce chipset emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/paokaipc.cpp pc/paokaipc] ==&lt;br /&gt;
Bowling game. x86 PC-like hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/quakeat.cpp pc/quakeat] ==&lt;br /&gt;
PC based hardware (Pentium II + VGA card).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/queen.cpp pc/queen] ==&lt;br /&gt;
PC based hardware (probably Celeron or Pentium III).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/tosh1000.cpp pc/tosh1000] ==&lt;br /&gt;
80C88 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/philipsbo.cpp philips/philipsbo] ==&lt;br /&gt;
Videosynthesizer. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/alvg.cpp pinball/alvg] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_4x4.cpp pinball/atari_4x4] ==&lt;br /&gt;
Pinball. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/atari_s1.cpp pinball/atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/barni.cpp pinball/barni] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/bingo.cpp pinball/bingo] ==&lt;br /&gt;
Bingo hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by6803.cpp pinball/by6803] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by68701.cpp pinball/by68701] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/capcom.cpp pinball/capcom] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_2.cpp pinball/de_2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/de_3.cpp pinball/de_3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_2.cpp pinball/gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3.cpp pinball/gts3] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts3a.cpp pinball/gts3a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80.cpp pinball/gts80] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80a.cpp pinball/gts80a] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts80b.cpp pinball/gts80b] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/idsa.cpp pinball/idsa] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inder.cpp pinball/inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/inderp.cpp pinball/inderp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jeutel.cpp pinball/jeutel] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/joctronic.cpp pinball/joctronic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jp.cpp pinball/jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/jvh.cpp pinball/jvh] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/kissproto.cpp pinball/kissproto] ==&lt;br /&gt;
Pinball hardware. I8035 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/lancelot.cpp pinball/lancelot] ==&lt;br /&gt;
Pinball. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/ltd.cpp pinball/ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/macp.cpp pinball/macp] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mephistp.cpp pinball/mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/micropin.cpp pinball/micropin] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/mrgame.cpp pinball/mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/newcanasta.cpp pinball/newcanasta] ==&lt;br /&gt;
Pinball. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/nsm.cpp pinball/nsm] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/peyper.cpp pinball/peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_1.cpp pinball/play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_2.cpp pinball/play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/play_3.cpp pinball/play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinballs. PPS4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/rowamet.cpp pinball/rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11a.cpp pinball/s11a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11b.cpp pinball/s11b] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s11c.cpp pinball/s11c] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/s7.cpp pinball/s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sam.cpp pinball/sam] ==&lt;br /&gt;
Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/sleic.cpp pinball/sleic] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/spinb.cpp pinball/spinb] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp100.cpp pinball/st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/st_mp200.cpp pinball/st_mp200] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/stargame.cpp pinball/stargame] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/supstarf.cpp pinball/supstarf] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/taito.cpp pinball/taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/techno.cpp pinball/techno] ==&lt;br /&gt;
Pinball game. Missing sound ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/vd.cpp pinball/vd] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/whitestar.cpp pinball/whitestar] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wms_shuffle.cpp pinball/wms_shuffle] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_95.cpp pinball/wpc_95] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_an.cpp pinball/wpc_an] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dcs.cpp pinball/wpc_dcs] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_dot.cpp pinball/wpc_dot] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip1.cpp pinball/wpc_flip1] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_flip2.cpp pinball/wpc_flip2] ==&lt;br /&gt;
Pinball hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/wpc_s.cpp pinball/wpc_s] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_1.cpp pinball/zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zac_2.cpp pinball/zac_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/zpinball.cpp pinball/zpinball] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/harriet.cpp quantel/harriet] ==&lt;br /&gt;
M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt103.cpp qume/qvt103] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt190.cpp qume/qvt190] ==&lt;br /&gt;
M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt201.cpp qume/qvt201] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ramtek/ramtek.cpp ramtek/ramtek] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rm/rm380z.cpp rm/rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z, rm480za &#039;&#039;&#039; - Only preliminary work done on this different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/alphajuno.cpp roland/alphajuno] ==&lt;br /&gt;
Synthesiser. MCS-51 family based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_se70.cpp roland/boss_se70] ==&lt;br /&gt;
Signal processor. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/boss_sx700.cpp roland/boss_sx700] ==&lt;br /&gt;
Signal processor. HD6413002F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno106.cpp roland/juno106] ==&lt;br /&gt;
Synthesizer. UPD7810 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/juno6.cpp roland/juno6] ==&lt;br /&gt;
Synthesizer. I8049 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jd800.cpp roland/roland_jd800] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jv80.cpp roland/roland_jv80] ==&lt;br /&gt;
Synthesizers. HD6435328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx3p.cpp roland/roland_jx3p] ==&lt;br /&gt;
Synthesizer. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_jx8p.cpp roland/roland_jx8p] ==&lt;br /&gt;
Synthesizer. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mc50.cpp roland/roland_mc50] ==&lt;br /&gt;
MIDI sequencers. Z80180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt80s.cpp roland/roland_mt80s] ==&lt;br /&gt;
Midi player. MB90705H based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_r8.cpp roland/roland_r8] ==&lt;br /&gt;
Drum machine. UPD78210 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_ra30.cpp roland/roland_ra30] ==&lt;br /&gt;
Realtime arranger. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s10.cpp roland/roland_s10] ==&lt;br /&gt;
Sampler. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_s50.cpp roland/roland_s50] ==&lt;br /&gt;
Samplers. 8097 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc88.cpp roland/roland_sc88] ==&lt;br /&gt;
MIDI sound generator. HD6415108 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc1.cpp roland/roland_tnsc1] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tnsc2.cpp roland/roland_tnsc2] ==&lt;br /&gt;
Just a holder for the Roland &amp;quot;Style Data ROM&amp;quot;, until some device that uses them is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr505.cpp roland/roland_tr505] ==&lt;br /&gt;
Drum machine. HD6301Y0 based. Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr606.cpp roland/roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr707.cpp roland/roland_tr707] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr808.cpp roland/roland_tr808] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_u20.cpp roland/roland_u20] ==&lt;br /&gt;
Synthesizers. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/samsung/dvd-n5xx.cpp samsung/dvd-n5xx] ==&lt;br /&gt;
Nuon enhanced DVD player. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/saturn/st17xx.cpp saturn/st17xx] ==&lt;br /&gt;
DVD players. ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/anyworks.cpp sega/anyworks] ==&lt;br /&gt;
Medal game system bios / boot code. PKM32AG-Q SoC based. Needs SD cards dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/digamart.cpp sega/digamart] ==&lt;br /&gt;
Electromechanical crane game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/eshockey.cpp sega/eshockey] ==&lt;br /&gt;
Air hockey. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/monacogp.cpp sega/monacogp] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segacoin.cpp sega/segacoin] ==&lt;br /&gt;
Z80-based coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segattl.cpp sega/segattl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Crane machine. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_sawatte.cpp sega/sega_sawatte] ==&lt;br /&gt;
Unknown CPU. Possibly MCU with internal ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/semcrossw.cpp sega/semcrossw] ==&lt;br /&gt;
Crosswalk traffic light controller. M6802 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; boatrace &#039;&#039;&#039; - Only the sound ROMs are dumped. Should be moved to an own driver when the rest is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stvdev.cpp sega/stvdev] ==&lt;br /&gt;
ST-V development box. 486 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/triforce.cpp sega/triforce] ==&lt;br /&gt;
Gamecube based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unkhockey.cpp sega/unkhockey] ==&lt;br /&gt;
Air hockey. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/unktop.cpp sega/unktop] ==&lt;br /&gt;
Sound PCB for an arcade game? HD63B03XP + UPD7759.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/winclub.cpp sega/winclub] ==&lt;br /&gt;
Medal games. SH-4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/y2.cpp sega/y2] ==&lt;br /&gt;
Encrypted. Driven by an unidentified SoC. Thought to be a Naomi / AtomisWave clone.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/bloodbro_ms.cpp seibu/bloodbro_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim100.cpp sfrj/tim100] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris3130.cpp sgi/iris3130] ==&lt;br /&gt;
M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz3500.cpp sharp/mz3500] ==&lt;br /&gt;
PC. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/wizard.cpp sharp/wizard] ==&lt;br /&gt;
Organizer. Unemulated SC62015B02 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/zaurus.cpp sharp/zaurus] ==&lt;br /&gt;
PDA. The driver has dumps for models from different series, which range from Z80 based to ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/bitel.cpp siemens/bitel] ==&lt;br /&gt;
Terminal hardware. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigma21.cpp sigma/sigma21] ==&lt;br /&gt;
2 of the program ROMs are bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab31.cpp sigma/sigmab31] ==&lt;br /&gt;
Mechanical slot. Hardware is very similar to sigmab52.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab88.cpp sigma/sigmab88] ==&lt;br /&gt;
Gambling games. Mostly unemulated HD641016 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/600cat.cpp skeleton/600cat] ==&lt;br /&gt;
Cellular Activation Tester. HD6303 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aaa.cpp skeleton/aaa] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/acd.cpp skeleton/acd] ==&lt;br /&gt;
WD9000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aceex.cpp skeleton/aceex] ==&lt;br /&gt;
Modem. CPU is a I8031 derivate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aid80f.cpp skeleton/aid80f] ==&lt;br /&gt;
Z80 development system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/airbase99.cpp skeleton/airbase99] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alcat7100.cpp skeleton/alcat7100] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alesis_qs.cpp skeleton/alesis_qs] ==&lt;br /&gt;
Musical keyboard. H8/510 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma3k.cpp skeleton/alphasma3k] ==&lt;br /&gt;
MC68EZ328PU16V based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/am1000.cpp skeleton/am1000] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex.cpp skeleton/ampex] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ampex210.cpp skeleton/ampex210] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/aquaplus_piece.cpp skeleton/aquaplus_piece] ==&lt;br /&gt;
Handheld console. S1C33209 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/argox.cpp skeleton/argox] ==&lt;br /&gt;
Printer. H83002 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bolsaint.cpp skeleton/bolsaint] ==&lt;br /&gt;
Mechanical slot machines. 80188based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boo.cpp skeleton/boo] ==&lt;br /&gt;
Video slot machine. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/boramz80.cpp skeleton/boramz80] ==&lt;br /&gt;
Poker games. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bullion2.cpp skeleton/bullion2] ==&lt;br /&gt;
Mechanical slot machine. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/c2color.cpp skeleton/c2color] ==&lt;br /&gt;
Unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/caramball.cpp skeleton/caramball] ==&lt;br /&gt;
Electromechanical air hockey. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cardinal.cpp skeleton/cardinal] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cbnt2039.cpp skeleton/cbnt2039] ==&lt;br /&gt;
Printer controller card. F8680 PC/CHIP (x86 with custom opcodes) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cd100.cpp skeleton/cd100] ==&lt;br /&gt;
Jukebox. HD64180RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdsys5.cpp skeleton/cdsys5] ==&lt;br /&gt;
Jukebox. MC68HC11D0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cit1500.cpp skeleton/cit1500] ==&lt;br /&gt;
Public pay phones. UPD78053 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cle68k.cpp skeleton/cle68k] ==&lt;br /&gt;
Video slot machines. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/clxvme186.cpp skeleton/clxvme186] ==&lt;br /&gt;
80186-based VMEbus controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cobrasd.cpp skeleton/cobrasd] ==&lt;br /&gt;
Darts. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/consola_emt.cpp skeleton/consola_emt] ==&lt;br /&gt;
Printer isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ct909e_segadvd.cpp skeleton/ct909e_segadvd] ==&lt;br /&gt;
Portable DVD player. SPARCV8 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/d400.cpp skeleton/d400] ==&lt;br /&gt;
Terminal. M6809 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/diablo1300.cpp skeleton/diablo1300] ==&lt;br /&gt;
Printer with DIABLO CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digiblast.cpp skeleton/digiblast] ==&lt;br /&gt;
Handheld. ARM9 + S3C2410 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog400.cpp skeleton/digilog400] ==&lt;br /&gt;
Protocol analyzer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digitech_gsp5.cpp skeleton/digitech_gsp5] ==&lt;br /&gt;
Guitar effects processor. HD6303RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0404.cpp skeleton/dyna_d0404] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dyna_d0703.cpp skeleton/dyna_d0703] ==&lt;br /&gt;
Video slots. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/easy_karaoke.cpp skeleton/easy_karaoke] ==&lt;br /&gt;
ARM 720 based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elcirculo.cpp skeleton/elcirculo] ==&lt;br /&gt;
Electromechanical gambling roulette. M6504 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/elzet80.cpp skeleton/elzet80] ==&lt;br /&gt;
Luggable CP/M computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/esprit.cpp skeleton/esprit] ==&lt;br /&gt;
M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurocom2.cpp skeleton/eurocom2] ==&lt;br /&gt;
Preliminary driver. M6809 based. Big TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/evolution_handheld.cpp skeleton/evolution_handheld] ==&lt;br /&gt;
Handheld. Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fs3216.cpp skeleton/fs3216] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ganbaremo.cpp skeleton/ganbaremo] ==&lt;br /&gt;
Electromechanical gambling game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gem_rp.cpp skeleton/gem_rp] ==&lt;br /&gt;
Electric piano. H83003 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gm1000.cpp skeleton/gm1000] ==&lt;br /&gt;
Sound module. M37702S1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/gnat10.cpp skeleton/gnat10] ==&lt;br /&gt;
CP/M system. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/happyvideo.cpp skeleton/happyvideo] ==&lt;br /&gt;
Kiddie ride. ARM9 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hohnadam.cpp skeleton/hohnadam] ==&lt;br /&gt;
Keyboard synthesizer. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/iez80.cpp skeleton/iez80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ikt5a.cpp skeleton/ikt5a] ==&lt;br /&gt;
Terminal. I80C51 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/is48x.cpp skeleton/is48x] ==&lt;br /&gt;
I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt1700.cpp skeleton/itt1700] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt9216.cpp skeleton/itt9216] ==&lt;br /&gt;
Terminal hardware. M68008 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/junior80.cpp skeleton/junior80] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kkcount.cpp skeleton/kkcount] ==&lt;br /&gt;
Medal game. Unemulated TMP95C265P MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kotozevio.cpp skeleton/kotozevio] ==&lt;br /&gt;
TV game. ARM based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1214.cpp skeleton/lee1214] ==&lt;br /&gt;
Terminal. I80188 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lee1220.cpp skeleton/lee1220] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lft.cpp skeleton/lft] ==&lt;br /&gt;
Computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lilith.cpp skeleton/lilith] ==&lt;br /&gt;
CPU consists of various parts including AM2901 and AM2911.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lms46.cpp skeleton/lms46] ==&lt;br /&gt;
Z80 based. No info available. Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/madmoney2.cpp skeleton/madmoney2] ==&lt;br /&gt;
Slot machines. MC68705P3S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/marsvending.cpp skeleton/marsvending] ==&lt;br /&gt;
Vending machines.I80C31 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micral.cpp skeleton/micral] ==&lt;br /&gt;
Z80 based. No schematics / manuals available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micromon.cpp skeleton/micromon] ==&lt;br /&gt;
CDP1802 based. ECG unit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mightyframe.cpp skeleton/mightyframe] ==&lt;br /&gt;
MC68020RC12B based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/milwaukee.cpp skeleton/milwaukee] ==&lt;br /&gt;
6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/minihock.cpp skeleton/minihock] ==&lt;br /&gt;
Electromechanical hockey game. M68705 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miuchiz.cpp skeleton/miuchiz] ==&lt;br /&gt;
Handhelds. ST2205U based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/modellot.cpp skeleton/modellot] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/molecular.cpp skeleton/molecular] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mtd1256.cpp skeleton/mtd1256] ==&lt;br /&gt;
Data acquisition station. MC68HC11A1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mw4pole.cpp skeleton/mw4pole] ==&lt;br /&gt;
Analog filter module. MC68HC11E1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx2178.cpp skeleton/mx2178] ==&lt;br /&gt;
Shows the status line but keystrokes are ignored.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mx3210.cpp skeleton/mx3210] ==&lt;br /&gt;
Local router. M68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ngen.cpp skeleton/ngen] ==&lt;br /&gt;
I80186 and I386 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/palestra.cpp skeleton/palestra] ==&lt;br /&gt;
Discrete hardware. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pap2.cpp skeleton/pap2] ==&lt;br /&gt;
Analog telephone adapter. MIPSX based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pcksurfer.cpp skeleton/pcksurfer] ==&lt;br /&gt;
Pocket internet terminal. ARM720T based Soc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pdt3100.cpp skeleton/pdt3100] ==&lt;br /&gt;
Handheld computer. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pegasos2.cpp skeleton/pegasos2] ==&lt;br /&gt;
PC. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/perq.cpp skeleton/perq] ==&lt;br /&gt;
CPU is discrete components including 74S181 bit-slice ALUs, and AM2910 microcode sequencer. A Z80 handles most of the I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/picno.cpp skeleton/picno] ==&lt;br /&gt;
H8/532 CPU with inbuilt ROM which hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pullttrigger.cpp skeleton/pullttrigger] ==&lt;br /&gt;
Arcade game. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmquasar.cpp skeleton/qmquasar] ==&lt;br /&gt;
Synthesizer modules. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qmsirius.cpp skeleton/qmsirius] ==&lt;br /&gt;
Keyboard. P80C552 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ramstar.cpp skeleton/ramstar] ==&lt;br /&gt;
Arcade system with pluggable game carts. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sansa_fuze.cpp skeleton/sansa_fuze] ==&lt;br /&gt;
Mp3 player. ARM7 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sh4robot.cpp skeleton/sh4robot] ==&lt;br /&gt;
SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/si5500.cpp skeleton/si5500] ==&lt;br /&gt;
Temperature controller. TMS9981 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/slsstars.cpp skeleton/slsstars] ==&lt;br /&gt;
Jukebox. MC68HC11F1 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/solbourne.cpp skeleton/solbourne] ==&lt;br /&gt;
CY7C601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sterz80.cpp skeleton/sterz80] ==&lt;br /&gt;
Mahjong. Z80 based. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/symbolics.cpp skeleton/symbolics] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/synthex.cpp skeleton/synthex] ==&lt;br /&gt;
Synthesizer. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys2900.cpp skeleton/sys2900] ==&lt;br /&gt;
Computer. Z80 based. Appears to be looping waiting for a disk.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sys9002.cpp skeleton/sys9002] ==&lt;br /&gt;
Terminal. i8085a based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/syvg.cpp skeleton/syvg] ==&lt;br /&gt;
Video slots. Z80 or Z180 based MCU. Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systel1.cpp skeleton/systel1] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex1192.cpp skeleton/telex1192] ==&lt;br /&gt;
Video terminal. DP8344 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex274.cpp skeleton/telex274] ==&lt;br /&gt;
Coaxial controller. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/telex277d.cpp skeleton/telex277d] ==&lt;br /&gt;
Coaxial terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terco.cpp skeleton/terco] ==&lt;br /&gt;
Mill control unit. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terminal.cpp skeleton/terminal] ==&lt;br /&gt;
Drivers for various terminal ROMs to be sorted out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/textelcomp.cpp skeleton/textelcomp] ==&lt;br /&gt;
GS65SC02P-2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ticz80.cpp skeleton/ticz80] ==&lt;br /&gt;
Mahjong. Z80 based. Seems &#039;inspired&#039; by dynax/dynax.cpp hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tnshc08.cpp skeleton/tnshc08] ==&lt;br /&gt;
Computer. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tr175.cpp skeleton/tr175] ==&lt;br /&gt;
M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tvdear.cpp skeleton/tvdear] ==&lt;br /&gt;
TV Word Processor. V25 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/unistar.cpp skeleton/unistar] ==&lt;br /&gt;
Terminal. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vanguardmk1.cpp skeleton/vanguardmk1] ==&lt;br /&gt;
Bomb disposal robot. MC68HC811E2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vd56sp.cpp skeleton/vd56sp] ==&lt;br /&gt;
Modem. L2800-38 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vectrix.cpp skeleton/vectrix] ==&lt;br /&gt;
i8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vp415.cpp skeleton/vp415] ==&lt;br /&gt;
LV-ROM player. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/webtouchone.cpp skeleton/webtouchone] ==&lt;br /&gt;
Web phone. Motorola XPC823ZT66A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/whtm68k.cpp skeleton/whtm68k] ==&lt;br /&gt;
Gamling game. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xbase09.cpp skeleton/xbase09] ==&lt;br /&gt;
Drum machine. PIC17C43 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp skeleton/zeebo_qualcomm_adreno130] ==&lt;br /&gt;
Console. ARM11 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zfirenze.cpp skeleton/zfirenze] ==&lt;br /&gt;
Vending machine. TMPZ84C015 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zms8085.cpp skeleton/zms8085] ==&lt;br /&gt;
Terminal. 8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zt8802.cpp skeleton/zt8802] ==&lt;br /&gt;
V40 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zvenezia.cpp skeleton/zvenezia] ==&lt;br /&gt;
Vending machine. 80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/betacam.cpp sony/betacam] ==&lt;br /&gt;
Videocassette player. V25 + H8/534 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/bvm.cpp sony/bvm] ==&lt;br /&gt;
Monitor. HD6435368 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/clie_db.cpp sony/clie_db] ==&lt;br /&gt;
PDA. Motorola Dragonball based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dpsv55.cpp sony/dpsv55] ==&lt;br /&gt;
Effect processors. MB90641A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/librie.cpp sony/librie] ==&lt;br /&gt;
E-book reader. ARM920T based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_38xx.cpp sony/news_38xx] ==&lt;br /&gt;
PC. Needs  r3000 cpu emulation, misc control registers and leds, slots/graphics, sound and centronics support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/ps2sony.cpp sony/ps2sony] ==&lt;br /&gt;
R5900 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/umatic.cpp sony/umatic] ==&lt;br /&gt;
Videocassette recorder. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/stmpc.cpp stm/stmpc] ==&lt;br /&gt;
Portable computer. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/ultra45.cpp sun/ultra45] ==&lt;br /&gt;
Workstation. Dual UltraSPARC IIIi based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunwise/anoworld.cpp sunwise/anoworld] ==&lt;br /&gt;
Tarot video game. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bingowav.cpp taito/bingowav] ==&lt;br /&gt;
TMP63803F-16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/capr1.cpp taito/capr1] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/caprcyc.cpp taito/caprcyc] ==&lt;br /&gt;
Coin pusher hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cucaracha.cpp taito/cucaracha] ==&lt;br /&gt;
Mechanical whack-a-mole with a dot-matrix LED screen. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/dinoking.cpp taito/dinoking] ==&lt;br /&gt;
Medal games. H8S-2394 based. Could be similar to invqix.cpp, with an additional video chip similar to that in gunpey.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/haplucky.cpp taito/haplucky] ==&lt;br /&gt;
Video slot machine. Z80 based. Missing some code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/heromem.cpp taito/heromem] ==&lt;br /&gt;
Coin pusher with 2 screens. Based on 3 Z80s + 2 TC0091LVC. 2 YM2610B for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/pkspirit.cpp taito/pkspirit] ==&lt;br /&gt;
Taito GFX custom chips aren&#039;t emulated yet and there are some missing features in the TMP68303 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitottl.cpp taito/taitottl] ==&lt;br /&gt;
Discrete hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/vicshoot.cpp taito/vicshoot] ==&lt;br /&gt;
Mechanical soccer based redemption game. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/hhtiger.cpp tangerine/hhtiger] ==&lt;br /&gt;
Z80 based. No documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekxp33x.cpp tektronix/tekxp33x] ==&lt;br /&gt;
Terminal. R3052E based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek43xx.cpp tektronix/tek43xx] ==&lt;br /&gt;
Graphics workstation. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/Xd88.cpp tektronix/xd88] ==&lt;br /&gt;
Graphics workstation. MC88100 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts3000.cpp televideo/ts3000] ==&lt;br /&gt;
I8088 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts802.cpp televideo/ts802] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts816.cpp televideo/ts816] ==&lt;br /&gt;
Terminal. Z80 based. ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv924.cpp televideo/tv924] ==&lt;br /&gt;
Terminal. M6502 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv965.cpp televideo/tv965] ==&lt;br /&gt;
Terminal. G65816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght_ms.cpp toaplan/slapfght_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. 2x Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/twincobr_ms.cpp toaplan/twincobr_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tomy/kisssite.cpp tomy/kisssite ==&lt;br /&gt;
Hybrid karaoke and video game system. MIPS-X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/actions_atj2279b.cpp tvgames/actions_atj2279b] ==&lt;br /&gt;
Unknown ARM type in SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl_unknown.cpp tvgames/generalplus_gpl_unknown] ==&lt;br /&gt;
Unknown CPU, doesn&#039;t seem to have unSP2.0 opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp tvgames/generalplus_gpl16250_mobigo] ==&lt;br /&gt;
GPL16250 based. Possibly undumped internal ROM / bootloader.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
ARM based, unknown core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp tvgames/gpm4530a_lexibook_jg7420] ==&lt;br /&gt;
GPM4530A (ARM) based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
Unemulated SoC based on ARM926EJ core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/monkey_king_3b.cpp tvgames/monkey_king_3b] ==&lt;br /&gt;
Unemulated presumably-custom ARM-based SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/pubint_storyreader.cpp tvgames/pubint_storyreader] ==&lt;br /&gt;
Non-video electronic book reader. Unknown CPU / MCU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x_lexibook_jg7425.cpp tvgames/spg29x_lexibook_jg7425] ==&lt;br /&gt;
Multigame console. SCORE7 based (possibly SPG290 related).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_rom.cpp tvgames/st2302u_bbl_rom] ==&lt;br /&gt;
ST22xx based. TV games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/titan_soc.cpp tvgames/titan_soc] ==&lt;br /&gt;
Unemulated Titan 1.0C (System on a Chip - ARM based processor).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/unianapc.cpp unico/unianapc] ==&lt;br /&gt;
Arcade games. Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk98.cpp ussr/mk98] ==&lt;br /&gt;
Palmtop. 80C86 clone CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v100.cpp visual/v100] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v102.cpp visual/v102] ==&lt;br /&gt;
Terminal hardware. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v550.cpp visual/v550] ==&lt;br /&gt;
Terminal. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes_ms.cpp vsystem/pspikes_ms] ==&lt;br /&gt;
Bootleg on Modular System, modified from the original. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusjr.cpp vtech/geniusjr] ==&lt;br /&gt;
Unidentified CPU (possibly derived from 68HC05?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/gkidabc.cpp vtech/gkidabc] ==&lt;br /&gt;
Unidentified main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/glcx.cpp vtech/glcx] ==&lt;br /&gt;
Unknown CPU type. At least gl6600cx uses an unemulated NSC1028 SOC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/innotv_innotabmax.cpp innotv_innotabmax]==&lt;br /&gt;
Tablet. Unknown core type / frequency, but confirmed as ARM based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/inteladv.cpp vtech/inteladv] ==&lt;br /&gt;
ST220x based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/iqunlim.cpp vtech/iqunlim] ==&lt;br /&gt;
MC68EZ328 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/kidsupstar.cpp vtech/kidsupstar] ==&lt;br /&gt;
Karaoke + games home machine. Unknown CPU core (ARM9 based?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/learnwin.cpp vtech/learnwin] ==&lt;br /&gt;
Learning computer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
&#039;&#039;&#039; gl5000, gl5005x, glpn, gmtt, gbs5505x, lexipcm &#039;&#039;&#039; - Z80 based. Only ROM definitions added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/phusion.cpp vtech/phusion] ==&lt;br /&gt;
Handheld organizer/PDA. Runs on an unknown CR16B SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/storio.cpp vtech/storio] ==&lt;br /&gt;
ARM926EJ-S based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmilepro.cpp vtech/vsmilepro] ==&lt;br /&gt;
Handheld. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DSP, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_eu3a12.cpp vtech/vtech_eu3a12] ==&lt;br /&gt;
Unknown CPU type.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech_innotab.cpp vtech/vtech_innotab] ==&lt;br /&gt;
ARM9 based. Exact model unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky37.cpp wing/lucky37] ==&lt;br /&gt;
Undumped main CPU ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy150.cpp wyse/wy150] ==&lt;br /&gt;
Terminal. I80C32 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy30p.cpp wyse/wy30p] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy50.cpp wyse/wy50] ==&lt;br /&gt;
Terminal. I8031 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy55.cpp wyse/wy55] ==&lt;br /&gt;
Terminal. I8032 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/alto1.cpp xerox/alto1] ==&lt;br /&gt;
Similar in architecture to the Alto II and the Lilith, with 74181 ALUs and unique CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/notetaker.cpp xerox/notetaker] ==&lt;br /&gt;
I8086 based. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx11.cpp yamaha/ymdx11] ==&lt;br /&gt;
Synthesizers. HD63B03YP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx7.cpp yamaha/ymdx7] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymdx9.cpp yamaha/ymdx9] ==&lt;br /&gt;
Synthesizers. HD63B03RP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympcs30.cpp yamaha/ympcs30] ==&lt;br /&gt;
Keyboard. TMPZ84C00P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymps400.cpp yamaha/ymps400] ==&lt;br /&gt;
Keyboard. I8039 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr16.cpp yamaha/ympsr16] ==&lt;br /&gt;
Keyboards. 65C02-based SoC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr2000.cpp yamaha/ympsr2000]==&lt;br /&gt;
Keyboards. SH3 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr260.cpp yamaha/ympsr260]==&lt;br /&gt;
Keyboards. GEW12 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr40.cpp yamaha/ympsr40] ==&lt;br /&gt;
Keyboards. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr540.cpp yamaha/ympsr540] ==&lt;br /&gt;
Keyboard. SH2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymrx15.cpp yamaha/ymrx15] ==&lt;br /&gt;
Drum machine. HD6303X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymsy35.cpp yamaha/ymsy35] ==&lt;br /&gt;
AWM/FM vector synthesizer. HD6435208A00P or HD6475208P based.&lt;/div&gt;</summary>
		<author><name>Osso</name></author>
	</entry>
</feed>