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	<id>https://wiki.mamedev.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PhilBennett</id>
	<title>MAMEDEV Wiki - User contributions [en-gb]</title>
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	<updated>2026-04-28T05:23:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4215</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4215"/>
		<updated>2013-04-25T09:52:50Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP updates at: http://philwip.mameworld.info&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Big Fight/Cycle Warriors improvements&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
*Star Rider&lt;br /&gt;
*Konami M2 hardware&lt;br /&gt;
*Magic the Gathering: Armageddon&lt;br /&gt;
*Acclaim RAX sound board (Batman Forever, NBA Jam Extreme)&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*QS1000 wavetable chip&lt;br /&gt;
*Maygay MV1 hardware&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Turret Tower (pending submission)&lt;br /&gt;
*BellFruit Rasterspeed hardware (Rise of the Robots)&lt;br /&gt;
*Atari System IV hardware&lt;br /&gt;
*Microprose 3D hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact hardware&lt;br /&gt;
*BFM Cobra hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4214</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4214"/>
		<updated>2013-04-25T09:50:45Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Doing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Late-era Tatsumi hardware improvements&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
*Star Rider&lt;br /&gt;
*Konami M2 hardware&lt;br /&gt;
*Magic the Gathering: Armageddon&lt;br /&gt;
*Acclaim RAX sound board (Batman Forever, NBA Jam Extreme)&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*QS1000 wavetable chip&lt;br /&gt;
*Maygay MV1 hardware&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Turret Tower (pending submission)&lt;br /&gt;
*BellFruit Rasterspeed hardware (Rise of the Robots)&lt;br /&gt;
*Atari System IV hardware&lt;br /&gt;
*Microprose 3D hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact hardware&lt;br /&gt;
*BFM Cobra hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4213</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4213"/>
		<updated>2013-04-25T09:50:13Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
*Star Rider&lt;br /&gt;
*Konami M2 hardware&lt;br /&gt;
*Magic the Gathering: Armageddon&lt;br /&gt;
*Acclaim RAX sound board (Batman Forever, NBA Jam Extreme)&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*QS1000 wavetable chip&lt;br /&gt;
*Maygay MV1 hardware&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Turret Tower (pending submission)&lt;br /&gt;
*BellFruit Rasterspeed hardware (Rise of the Robots)&lt;br /&gt;
*Atari System IV hardware&lt;br /&gt;
*Microprose 3D hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact hardware&lt;br /&gt;
*BFM Cobra hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4212</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=4212"/>
		<updated>2013-04-25T09:49:20Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* To do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
*Star Rider&lt;br /&gt;
*Konami M2 hardware&lt;br /&gt;
*Magic the Gathering: Armageddon&lt;br /&gt;
*Acclaim RAX sound board (Batman Forever, NBA Jam Extreme)&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*QS1000 wavetable chip&lt;br /&gt;
*Maygay MV1 hardware&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Atari System IV hardware&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=3320</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=3320"/>
		<updated>2010-08-13T10:19:37Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NO_SOUND or GAME_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
Preliminary sound support only.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/3super8.c.html 3super8] ==&lt;br /&gt;
Sound rom is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/4roses.c.html 4roses] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/5clown.c.html 5clown] ==&lt;br /&gt;
Unknown writes and reads.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; indianbt &#039;&#039;&#039; - Only part of the discrete sound emulation is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astropal, ballbomb, cosmo, darthvdr, desterth, grescue, intruder, invadpt2, invrvnge, invrvngea, lrescue, lupin3, lupin3a, moonbase, moonbasea, rollingc, schasercv, sflush, shuttlei, sicv, sisv, sisv2, skylove, spcewars, spacewr3, steelwkr, vortex, yosakdon, yosakdona &#039;&#039;&#039; - Need discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
Needs discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
Sound emulation is completely lacking.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; aerfboot, aerfboo2, pspikesc &#039;&#039;&#039; - Bootlegs with slightly different sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat, doncdoon, hipai, kurufev, mayjin3, srmvs, twrshaft &#039;&#039;&#039; - The sound in these games is probably working as in the other games in the driver, but these games are not working for the time being.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/amaticmg.c.html amaticmg] ==&lt;br /&gt;
Sound hardware hook up is commented out until program ROMs are properly decrypted and CPU is identified.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aristmk5.c.html aristmk5] ==&lt;br /&gt;
Skeleton driver. Sound hardware hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexa &#039;&#039;&#039; - Keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; - Audio board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gorf, gorfpgm1, gorfpgm2, wow &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf2 &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrof.c.html astrof] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bbusters.c.html bbusters] ==&lt;br /&gt;
&#039;&#039;&#039; bbusters, bbustersu &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beaminv.c.html beaminv] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beezer.c.html beezer] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up (DAC/Custom + 6840 Timer).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond, quintono, quintoon &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigstrkb.c.html bigstrkb] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bingor.c.html bingor] ==&lt;br /&gt;
Driver is preliminary, sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishjan.c.html bishjan] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan &#039;&#039;&#039; - Sound hardware isn&#039;t understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blackt96.c.html blackt96] ==&lt;br /&gt;
Sound chips are driven by a PIC which has been dumped but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blitz.c.html blitz] ==&lt;br /&gt;
Needs discrete sounds emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockade.c.html blockade] ==&lt;br /&gt;
Needs noise generator emulation, along with proper mixing and volume control.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bloodbro.c.html bloodbro] ==&lt;br /&gt;
&#039;&#039;&#039; weststry &#039;&#039;&#039; - Bootleg with different sound hardware, which needs correct hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
Background music is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bnstars.c.html bnstars] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/boxer.c.html boxer] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
Support for the 7630&#039;s controlling the sound chip outputs (bass/treble, volume) is completely missing. The sound Z80 seems to write answers for the main Z80, but the latter doesn&#039;t seem to read them.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buster.c.html buster] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cabal.c.html cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/calchase.c.html calchase] ==&lt;br /&gt;
PC hardware. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carpolo.c.html carpolo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cave.c.html cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia, theroes &#039;&#039;&#039; - Sound cuts out occasionally.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cb2001.c.html cb2001] ==&lt;br /&gt;
Sound hardware is hooked up but game isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cheekyms.c.html cheekyms] ==&lt;br /&gt;
Sound hardware emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chihiro.c.html chihiro] ==&lt;br /&gt;
X-BOX sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinagat.c.html chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; - There are sync problems between the i8049 and the m5205 which need further looking at.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chqflag.c.html chqflag] ==&lt;br /&gt;
007232 volume &amp;amp; panning control is almost certainly wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chsuper.c.html chsuper] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair, destryer, destryea &#039;&#039;&#039; - Missing white noise.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/circus.c.html circus] ==&lt;br /&gt;
Discrete sound hardware is only partially emulated. Needs full emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clayshoo.c.html clayshoo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cmmb.c.html cmmb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
According to a side-by-side test, sound should be &amp;quot;darker&amp;quot; by some octaves. It&#039;s likely that a sound filter is needed.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmvga.c.html coinmvga] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Skeleton driver for PC hardware. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
Missing emulation of the 1412M2 protection chip, used by the sound CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/copsnrob.c.html copsnrob] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cosmic.c.html cosmic] ==&lt;br /&gt;
Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2mdt &#039;&#039;&#039; - Runs on heavily modified (sound) hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/crbaloon.c.html crbaloon] ==&lt;br /&gt;
Discrete sound hardware emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (YM2151 and ym3931 seibu custom cpu).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
Cubo CD32 sound hardware isn&#039;t 100% correctly emulated / hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cvs.c.html cvs] ==&lt;br /&gt;
Sound board most probably has discrete circuits. The 393Hz tone used for shots (superbike) and collisions (8ball) is just a guess. Some sounds seem to be missing.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; jclub2 &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jclub2o &#039;&#039;&#039; - Sound hardware (ST016) is hooked up, but game doesn&#039;t work so it can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Boss BGM might be wrong / variable.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
Sound hook up isn&#039;t 100% correct (Z80 + 2 x AY-3-8910).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr, animaljrs &#039;&#039;&#039; - Sound ROM needs redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchq1 &#039;&#039;&#039; - Some samples are played at the wrong pitch.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpr2 &#039;&#039;&#039; - OKIM6295 ROM has four banks, but the game seems to only use 0 and 1.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deshoros.c.html deshoros] ==&lt;br /&gt;
Driver doesn&#039;t work. Sound hook up can&#039;t be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/destroyr.c.html destroyr] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dgpix.c.html dgpix] ==&lt;br /&gt;
Needs KS0164 sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; - Currently using dkongjr sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; - Possibly missing speech PCB emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcfrcii, spclforc &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/docastle.c.html docastle] ==&lt;br /&gt;
&#039;&#039;&#039; asoccer, idsoccera &#039;&#039;&#039; - Different sound rom causes bad sound, is the rom bad or is it the sound system implementation instead?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; gulfstrm, gulfstrmm, pollux, polluxa, polluxa2 &#039;&#039;&#039; - Port A of both of the YM2203 is constantly read and stored in memory - function unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dorachan.c.html dorachan] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dribling.c.html dribling] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/embargo.c.html embargo] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
Needs QDSP QS1000 sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
Analog drums/cymbals are missing. The bassline is imperfect. This is just the square wave output of the 5232 at the moment. It should go through analog stages. Needs proper emulation of the 8155 on the sound board. Missing implementation of the low-pass filters on the DAC output. The purpose of the sound PROM is unclear. From the schematics, it seems it should influence the MSM5232 clock. However, even removing it from the board doesn&#039;t seem to affect the sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
Sound hardware isn&#039;t hookep up yet. Guesses are provided on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exidy.c.html exidy] ==&lt;br /&gt;
&#039;&#039;&#039; panzer, phantom, phantoma, rallys, sidetrac, spectar, spectar1, targ, targc &#039;&#039;&#039; - Need proper sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fantland.c.html fantland] ==&lt;br /&gt;
&#039;&#039;&#039; galaxygn &#039;&#039;&#039; - Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcrash.c.html fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fgoal.c.html fgoal] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/finalizr.c.html finalizr] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flower.c.html flower] ==&lt;br /&gt;
There are some hanging notes.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flyball.c.html flyball] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; magicrd2 &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg2.c.html fuukifg2] ==&lt;br /&gt;
&#039;&#039;&#039; gogomile, gogomilej &#039;&#039;&#039; - M6295 banking is incorrect (the story sequence should have speech).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; - Sounds seem to loop forever.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gal3.c.html gal3] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; battles, gallag, gatsbee &#039;&#039;&#039; - All these bootlegs use unemulated circuitry instead of Namco custom chip 54XX.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
The board has no apparent sound circuitry. That&#039;s possibly what the 3 S2636 are for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxold.c.html galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1, dkongjrm &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet and / or needs verifying with real PCBs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harem &#039;&#039;&#039; - Game doesn&#039;t work, sound can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galdrvr.c.html galdrvr] ==&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Possibily missing one sound ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion, scorpiona, scorpionb &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; - Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
PC hardware. Needs SiS 7018 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
Needs emulation of the custom 62XX explosion chip instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gcpinbal.c.html gcpinbal] ==&lt;br /&gt;
Background music is missing (controlled by MSM-6585 sound chip).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gei.c.html gei] ==&lt;br /&gt;
Sound hardware (DAC) isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ggconnie.c.html ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based. &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
Needs QDSP QS1000 sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goal92.c.html goal92] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goldstar.c.html goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; mtonic, unkch1, unkch2, unkch3, unkch4 &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; - Sound rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qbert and clones, reactor &#039;&#039;&#039; - Need Votrax SC-01 speech synthesizer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; - Different sound hardware needs proper implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gotya.c.html gotya] ==&lt;br /&gt;
Missing speech synthesis chips emulation. HD38880 is the main chip whereas HD38882 is an eprom interface. PARCOR based.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
Missing engine noise.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gridlee.c.html gridlee] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstream.c.html gstream] ==&lt;br /&gt;
Sound banking isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - DAC sound needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair, hdrivairp, strtdriv &#039;&#039;&#039; - These prototypes use different sound hardware which needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hikaru.c.html hikaru] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitme.c.html hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad, brickyrd &#039;&#039;&#039; - They currently use hitme discrete sound hardware implementation. Needs to be checked on schematics / PCBs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitpoker.c.html hitpoker] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; - Sound sfxs don&#039;t work. CPU communication issue?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
Voice emulation is missing (unemulated D7756C with internal rom).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyperspt.c.html hyperspt] ==&lt;br /&gt;
&#039;&#039;&#039; hypersptb &#039;&#039;&#039; - Bootleg with different hardware. Has ADPCM via MSM5205 instead of VLM.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs009.c.html igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs011.c.html igs011] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl, vbowlj &#039;&#039;&#039; - Sound is slow and low volume.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ilpag.c.html ilpag] ==&lt;br /&gt;
&#039;&#039;&#039; ilpag &#039;&#039;&#039; - Sound is composed by a DAC (MP7524 is an 8-bit DAC), but the MCU seems to control the sound writes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Sound is composed by an OkiM6295, controlled by the sub MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Missing laserdisc sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika, mjzoomin, urashima &#039;&#039;&#039; - Sound banking needs fixing. It&#039;s protection-related for the first version of the MCU (should be somewhere on the work ram/shared ram).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jokrwild.c.html jokrwild] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kickgoal.c.html kickgoal] ==&lt;br /&gt;
Missing PIC dumps. The kickgoal sound rom is also bad.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingdrby.c.html kingdrby] ==&lt;br /&gt;
Possibly missing discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingpin.c.html kingpin] ==&lt;br /&gt;
Sound chip (AY-3-8912) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koftball.c.html koftball] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; vsnetscr and clones &#039;&#039;&#039; - Sound rom is badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kongambl.c.html kongambl] ==&lt;br /&gt;
Skeleton driver for mostly unknown hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
PSX SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
Sound hardware isn&#039;t correctly hooked up yet. Would greatly benefit from&lt;br /&gt;
schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lastfght.c.html lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; - Sound chip is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lazercmd.c.html lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; - Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Sound hardware (Z80 + 3 AY-3-8910) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosport, prosporta &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; dynabomb, legendoh, sb2003, sb2003a &#039;&#039;&#039; - Need QDSP QS1000 sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; - Different sound hardware isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/looping.c.html looping] ==&lt;br /&gt;
DAC emulation can be improved by adding the missing signals for decay etc. (see schematics).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/luckgrln.c.html luckgrln] ==&lt;br /&gt;
Sound chip type is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; - Sound hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m10.c.html m10] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m14.c.html m14] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m52.c.html m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; kidniki and clones, horizon, spelunk2 &#039;&#039;&#039; - Missing analog drums emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m79amb.c.html m79amb] ==&lt;br /&gt;
Boom, Thud, Shot discrete sounds need more accurate emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; bbmanw, bbmanwj, bomblord, newapunk &#039;&#039;&#039; - Samples are not played.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; mysticrib &#039;&#039;&#039; - Cheaply produced Korean board, has original chips, but lacks any proper labels. Uses older revision sound program that doesn&#039;t work in MAME right now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psoldier, ssoldier &#039;&#039;&#039; - Shortly into the fight, the sound CPU enters a tight loop, continuously writing to the status port and with interrupts disabled.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; cultname, kisakaeh, kisakaen &#039;&#039;&#039; - ST016 hook up / emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicard.c.html magicard] ==&lt;br /&gt;
The sound chip is unknown (it&#039;s an ADPCM with eight channels).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magictg.c.html magictg] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
Sound isn&#039;t correctly hooked up yet (2x SN76477).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marinedt.c.html marinedt] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/maygay1b.c.html maygay1b] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/maygayv1.c.html maygayv1] ==&lt;br /&gt;
Sound hardware hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; mazerbla, mazerblaa &#039;&#039;&#039; - Sound isn&#039;t hooked up yet. Speech processor is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; - 8 track cassette dump is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; - Missing sound ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; - Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; edfbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - The game does not write to the OKI sound chip (probably the timers don&#039;t work properly).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mgolf.c.html mgolf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Sound system implementation isn&#039;t 100% accurate yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Sound hardware is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
The Sound NMI and/or Interrupts aren&#039;t likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangba, spangbl &#039;&#039;&#039; - Bootlegs with different sound hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
Sound is nowhere near perfect, mode 5 causes &amp;quot;sound cpu error&amp;quot; for whatever reason.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa &#039;&#039;&#039; - Missing MPEG music, due to patent restrictions.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
Driver is still preliminary. Sound is partially hooked up but isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpoker.c.html mpoker] ==&lt;br /&gt;
Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4.c.html mpu4] ==&lt;br /&gt;
&#039;&#039;&#039; m_oldtmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu5.c.html mpu5] ==&lt;br /&gt;
Skeleton driver. Sound system is unknown.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
Sound system isn&#039;t correctly hooked up yet (Amiga custom + Ensoniq ES5503).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
Z80 - YMF271 comms aren&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/munchmo.c.html munchmo] ==&lt;br /&gt;
There are some sustained sounds when there should be silence.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
No sound chip has been confirmed to exist on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogmbl.c.html murogmbl] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; 280zzzap, lagunar &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; - Sounds are derived from schematics but could be (and seem) wrong. Needs checking on a real PCB.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler, clowns, clowns1, desertgu, dogpatch, invad2ct, roadrunm, shuffle, spacwalk, spcenctr, tornbase &#039;&#039;&#039; - Discrete sound hardware is only partially emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; - Needs breadboarding to get noise/filter frequencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile, gunfight, m4, phantom2, seawolf &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namconb1.c.html namconb1] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcops2.c.html namcops2] ==&lt;br /&gt;
Missing SPU2 emulation (Almost literally 2 PS1 SPUs stuck together, with 2 MB of wave RAM, a 48 kHz sample rate (vs. 44.1 on PS1), and 2 stereo DMADACs). Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finallap and clones, finalap2 and clones, finalap3 and clones, fourtrax, suzuka8h and clones, suzuk8h2 and clones &#039;&#039;&#039; - Engine sound is awful.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
Namco C352 sound chip emulation isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
AICA emulation / hook up isn&#039;t 100% yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; barline &#039;&#039;&#039; - Wrong NMI enable trigger, causing wrong sample pitch (and sometimes crashes when you soft reset).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neptunp2.c.html neptunp2] ==&lt;br /&gt;
Skeleton driver. Sound hook-up is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nitedrvr.c.html nitedrvr] ==&lt;br /&gt;
Discrete motor/skid sounds are not 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; acrobatm, bioship, blkheart, blkheartj, gunnail, hachamf, macross, mustang, mustangs, sbsgomo, strahl, strahla, tdragon, tdragon1, vandyke, vandykejal, vandykejal2  &#039;&#039;&#039; - NMK004 sound CPU is just (imperfectly) simulated for now. Might be a Toshiba TLCS-90 class CPU with internal ROM in the&lt;br /&gt;
0000-1fff range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; - Sound isn&#039;t 100% correctly hooked up. There are writes to 0x08001c.w and 0x08001e.w. ! Could they be related to sound and/or interrupts ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raphero &#039;&#039;&#039; - Incorrect OKI samples banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; - Undumped PIC controls sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
Sound emulation is hooked up but driver is still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
Needs better sound emulation (mixing ?).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nyny.c.html nyny] ==&lt;br /&gt;
Function of port A on IC37 AY8910 is unknown. It looks like a DAC, but this is not supported by the writes to the port. All the writes are 0x9X, usually 0x9b or 0x9d.  Note that this is incorrectly referred to as port B on the schematics, but the pin #&#039;s confirm it is, in fact port A.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
Main -&amp;gt; sound cpu communication is completely wrong, commands don&#039;t play the intended sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/opwolf.c.html opwolf] ==&lt;br /&gt;
There are a few unmapped writes for the sound Z80 and unknown writes to the MSM5205 control addresses.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/othello.c.html othello] ==&lt;br /&gt;
Needs hook up of the upd7751c sample player (it works correctly but there&#039;s main cpu side write(latch/command) missing).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pachifev.c.html pachifev] ==&lt;br /&gt;
One of the sound ROMs might be badly dumped. Sound hardware and frequencies are mostly guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
Skeleton driver. PC hardware. ISA 16bit sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pasha2.c.html pasha2] ==&lt;br /&gt;
Needs ATMEL DREAM SAM9773 Single Chip Synthesizer/MIDI emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pcat_dyn.c.html pcat_dyn] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pcat_nit.c.html pcat_nit] ==&lt;br /&gt;
PC hardware. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pcxt.c.html pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; - Needs &amp;quot;buzzer&amp;quot; PC sound plus the UM5100 sound chip, might be connected to the prototyping card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Needs &amp;quot;buzzer&amp;quot; plus identifying if there&#039;s any kind of sound chip on it.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet (Z80 + ICS WaveFront ICS2115V Wavetable Midi Synthesizer).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/photoply.c.html photoply] ==&lt;br /&gt;
PC hardware. Unemulated sound card.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pinkiri8.c.html pinkiri8] ==&lt;br /&gt;
Sound hardware isn&#039;t 100% hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pipeline.c.html pipeline] ==&lt;br /&gt;
Sound hardware isn&#039;t hooked up yet (YM2203).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pitnrun.c.html pitnrun] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playmark.c.html playmark] ==&lt;br /&gt;
&#039;&#039;&#039; hrdtimes, hrdtimesa, wbeachvl, wbeachvl2 &#039;&#039;&#039; - Missing PIC dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Sound system isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
Sound banking needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/polepos.c.html polepos] ==&lt;br /&gt;
&#039;&#039;&#039; polepos2bi &#039;&#039;&#039; - Bootleg on different hardware. Sound hardware (Z80 + TMS5220) aren&#039;t properly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
Sound CPU (TMS5200) isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ppmast93.c.html ppmast93] ==&lt;br /&gt;
Sound system hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quakeat.c.html quakeat] ==&lt;br /&gt;
Skeleton driver (PC hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
Invader effect is missing. In general, sound needs comparing with a real PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/queen.c.html queen] ==&lt;br /&gt;
Skeleton driver (PC hardware).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Custom Imagetek 15000 chip provides sound (some kind of ADPCM).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
The main sets should use a variant of the Seibu Sound System, with an extra OKI6295. Currently no sound is hooked up in these sets.  The V33 set uses weaker sound hardware which is emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rallyx.c.html rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; - The first time you kill a soldier, the music stops. When you die the music restarts and won&#039;t stop a second time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nrallyx, nrallyxb, rallyx, rallyxa, rallyxm &#039;&#039;&#039; - Needs emulation of the explosion with discrete sound components. The schematics are available so it should be possible eventually.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Skeleton driver (imcomplete dump).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; - Sound isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye, ww3 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; panther &#039;&#039;&#039; - Sound comms don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redalert &#039;&#039;&#039; - Needs discrete sound hardware emulation.  Audio CPU NMI is generated by a 74121 multivibrator, the correct pulse length is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rgum.c.html rgum] ==&lt;br /&gt;
Skeleton driver. Sound hardware isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rollrace.c.html rollrace] ==&lt;br /&gt;
Needs discrete sound hardware emulation for sound effects.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rotaryf.c.html rotaryf] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Game doesn&#039;t work due to missing program rom, thus sound emulaton can&#039;t be tested.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
All games are marked as imperfect sound. Incorrect hook up of the Konami 054539 PCM sound chip?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbowling.c.html sbowling] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 roms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turpins &#039;&#039;&#039; - Sound CPU to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; - Sound PROM for melody generator is missing. Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrob and clones, monsterb, monsterb2, spaceod, spaceod2 &#039;&#039;&#039; - Need discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt, pignewta &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80v.c.html segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; elim2, elim4, spacfury and clones, zektor &#039;&#039;&#039; - Need discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrek, tacscan &#039;&#039;&#039; - Sega Universal Sound Board emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Needs laserdisc sound and discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; tturf &#039;&#039;&#039; - One of the sound roms isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
All SPI games suffer from incomplete Yamaha YMF271-F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejsakura, ejsakura12 &#039;&#039;&#039; - Suffer from incorrect Yamaha YMZ280B sound chip hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; - Level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjsquawk, jjsquawkb &#039;&#039;&#039; - Player&#039;s shot sound is missing (not requested to X1-010?). Many sounds are wrong since MAME 0.62.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; - Sound is imperfect.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; funcube2, funcube4 &#039;&#039;&#039; - Unemulated OKI MSM9810 chip.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sigmab52.c.html sigmab52] ==&lt;br /&gt;
Preliminary driver. Sound isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snesb.c.html snesb] ==&lt;br /&gt;
SNES sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snk6502.c.html snk6502] ==&lt;br /&gt;
&#039;&#039;&#039; sasuke, satansat and clones, vanguard and clones &#039;&#039;&#039; - Discrete sound hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantasy and clones, vanguard and clones &#039;&#039;&#039; - Speech is missing (hd38880/hd38882 emulation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat and clones &#039;&#039;&#039; - Music frequency is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snowbros.c.html snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 &#039;&#039;&#039; - It&#039;s not confirmed if the sound cpu code is missing or it&#039;s driven by the main cpu.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
Needs hook up of the SN76477s.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spiders.c.html spiders] ==&lt;br /&gt;
Missing filters emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl, rebus, roldfrog, roldfroga &#039;&#039;&#039; - Sound isn&#039;t hookep up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
NiLe chipo emulation / hook up isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssfindo.c.html ssfindo] ==&lt;br /&gt;
Audio CPU isn&#039;t emulated yet (QDSP).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
Some sounds are missing: at least two of the unused roms contain samples (unknown format, perhaps adpcm).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html sspeedr] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sstrangr.c.html sstrangr] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; - Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stactics.c.html stactics] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starcrus.c.html starcrus] ==&lt;br /&gt;
Needs discrete sound hardware emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starfire.c.html starfire] ==&lt;br /&gt;
Needs discrete sound hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starshp1.c.html starshp1] ==&lt;br /&gt;
Discrete sound hardware is emulated, but still needs proper emulation of the MC3340.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starwars.c.html starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; - Sound roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Music roms / hard disks arent&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
Sound is marked as imperfect in most games and there is no sound in some others due to incomplete SCSP emulation / hook up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batmanfr &#039;&#039;&#039; Extra ADSP-2181 chip isn&#039;t hooked up (Same used by NBA Jam Extreme (ZN game)).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/subs.c.html subs] ==&lt;br /&gt;
Discrete sound hardware emulation is incomplete (missing sonar sound).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprridr.c.html suprridr] ==&lt;br /&gt;
The board seems to contain a discrete sound portion which needs to be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
Most games in the driver lack / have incomplete sound. Needs support for custom sound HW used by the various bootlegs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; ridingf, ridingfj, ridingfu &#039;&#039;&#039; - Sound doesn&#039;t work in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringrage, ringragej, ringrageu &#039;&#039;&#039; - Sound only partially works. Probably a timing / cpu sync bug, if you go into test mode for a while then exit you&#039;ll have sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_l.c.html taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr, champwrj, champwru &#039;&#039;&#039; - Additional MSM5205 isn&#039;t 100% correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitogn.c.html taitogn] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitopjc.c.html taitopjc] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitotz.c.html taitotz] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Zoom sound DSP is currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tankbatt.c.html tankbatt] ==&lt;br /&gt;
Needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Sound isn&#039;t hooked up (probably discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tgtpanic.c.html tgtpanic] ==&lt;br /&gt;
Cabinet test PCB with no sound hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Needs converting of the SSI-263 to a sound device and laserdisc audio.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timeplt.c.html timeplt] ==&lt;br /&gt;
&#039;&#039;&#039; chkun &#039;&#039;&#039; - Needs Toshiba TC8830F sound chip emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timetrv.c.html timetrv] ==&lt;br /&gt;
Missing laserdisc audio.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmmjprd.c.html tmmjprd] ==&lt;br /&gt;
Custom Imagetek 15000 chip provides sound (some kind of ADPCM).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat, glfgreatj &#039;&#039;&#039; - Sound hook up isn&#039;t 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan1.c.html toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; fireshrk and clones, vimana and clones &#039;&#039;&#039; - No sound because of missing sound MCU dump. Chip is protected. It&#039;s a QFP80 Hitachi HD647180.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugun, batsuguna, batsugunsp, dogyuun, dogyuunk, grindstm, grindstm, kbash, vfive &#039;&#039;&#039; - No or partial sound because of missing sound MCU dump, probably NEC V25+ based.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghox, ghoxj, tekipaki, whoopee &#039;&#039;&#039; - No sound because of missing sound MCU dump. Chip is protected. It&#039;s a QFP80 Hitachi HD647180. Whopeee misses the dump too, but is currently using one from a bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toki.c.html toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujub &#039;&#039;&#039; - In this bootleg sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tokyocop.c.html tokyocop] ==&lt;br /&gt;
Skeleton driver. Sound isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Sound is hooked up according to schematics, but it sounds horrible. It&#039;s supposed that real hardware differs from schematics.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hyprolymb &#039;&#039;&#039; - Bootleg with different sound hardware, which isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/triforce.c.html triforce] ==&lt;br /&gt;
Gamecube sound system isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/truco.c.html truco] ==&lt;br /&gt;
Sound is hooked up, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trucocl.c.html trucocl] ==&lt;br /&gt;
Audio is almost there, but not perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (possibily driven by a protected PIC).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; pangpang, tumbleb2 &#039;&#039;&#039; - Sound PIC is protected and simulation isn&#039;t 100% correct. We need a dump of the PICs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb &#039;&#039;&#039; - Sound is not quite correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
Driver needs discrete sound emulation instead of samples.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turrett.c.html turrett] ==&lt;br /&gt;
Skeleton driver. Sound isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/twinkle.c.html twinkle] ==&lt;br /&gt;
Sound isn&#039;t fully hookep up yet (IDE DMA, finish comms).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - TX-1 tyre screech noises are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/uapce.c.html uapce] ==&lt;br /&gt;
The tone played by the jamma if board is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ultrsprt.c.html ultrsprt] ==&lt;br /&gt;
Sound cpu irqs generation is unknown and very prone to get broken (i.e. if 4G and 2G returns as bad in POST screen). Sound is lagged, reason is probably the same.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/upscope.c.html upscope] ==&lt;br /&gt;
Amiga sound emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vamphalf.c.html vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft, wyvernwg &#039;&#039;&#039; - Audio CPU isn&#039;t emulated yet (QDSP).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegaeo.c.html vegaeo] ==&lt;br /&gt;
Audio CPU isn&#039;t emulated yet (QDSP).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; gauntleg12 &#039;&#039;&#039; - Sound doesn&#039;t work in this clone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, nbanfl, nbashowt &#039;&#039;&#039; - Use unknown DCS boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Use DCS2 &amp;quot;Denver&amp;quot; board which isn&#039;t fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
All games are missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Driver doesn&#039;t do much yet, thus sound isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
ES8712 sound may not be quite right. Samples are currently looped, but it&#039;s unknown whether they should and how.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vp101.c.html vp101] ==&lt;br /&gt;
Skeleton driver. Audio device is AC97 with custom DMA frontend which streams 8 stereo channels.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vpoker.c.html vpoker] ==&lt;br /&gt;
Sound isn&#039;t hooked up yet (AY8910).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/warpwarp.c.html warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone, sos &#039;&#039;&#039; - Sound isn&#039;t completely emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90.c.html wc90] ==&lt;br /&gt;
Sound isn&#039;t correctly hoodep up.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90b.c.html wc90b] ==&lt;br /&gt;
MSM5205 sound isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
Sound is completely unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion, scionc, stinger, stinger2 &#039;&#039;&#039; - Discrete hardware emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
Sound system is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wolfpack.c.html wolfpack] ==&lt;br /&gt;
Missing discrete sound emulation and (undumped) audio cassette.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yunsung8.c.html yunsung8] ==&lt;br /&gt;
Sound emulation isn&#039;t fully accurate.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zac2650.c.html zac2650] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaccaria.c.html zaccaria] ==&lt;br /&gt;
Lacks analog circuitry emulation (see driver notes). Needs implementation of discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156).&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html zaxxon] ==&lt;br /&gt;
Missing discrete sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
SPU emulation isn&#039;t perfect yet.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
It uses a Konami K058141 sound chip which is currently unemulated. The driver uses the K054539 sound core.&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3319</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3319"/>
		<updated>2010-08-13T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
(Let me know if you want to tackle any of these)&lt;br /&gt;
&lt;br /&gt;
*Konami M2 hardware&lt;br /&gt;
*Magic the Gathering: Armageddon&lt;br /&gt;
*Acclaim ADSP sound board (Batman Forever, NBA Jam Extreme)&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Funky Ball&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Turret Tower&lt;br /&gt;
*QS1000 wavetable chip (Eolith games)&lt;br /&gt;
*Imagetek 15000 sound chip (Rabbit)&lt;br /&gt;
*Maygay MV1 hardware (needs upd7759/MC68681 fixes)&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3 (road layer + sprite rotation)&lt;br /&gt;
*Taito Power-JC (Operation Tiger)&lt;br /&gt;
*Taito Type Zero (Landing High Japan)&lt;br /&gt;
*Taito Air&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Atari System IV hardware&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3314</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3314"/>
		<updated>2010-07-30T08:53:30Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Doing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
Something exciting...&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Turret Tower&lt;br /&gt;
*QS1000 wavetable chip (Eolith games)&lt;br /&gt;
*Imagetek 15000 sound chip (Rabbit)&lt;br /&gt;
*Maygay MV1 hardware (needs upd7759/MC68681 fixes)&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3 (road layer + sprite rotation)&lt;br /&gt;
*Taito Power-JC (Operation Tiger)&lt;br /&gt;
*Taito Type Zero (Landing High Japan)&lt;br /&gt;
*Taito Air&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3149</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3149"/>
		<updated>2010-04-22T17:11:28Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
Nowt&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Turret Tower&lt;br /&gt;
*QS1000 wavetable chip (Eolith games)&lt;br /&gt;
*Imagetek 15000 sound chip (Rabbit)&lt;br /&gt;
*Maygay MV1 hardware (needs upd7759/MC68681 fixes)&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3 (road layer + sprite rotation)&lt;br /&gt;
*Taito Power-JC (Operation Tiger)&lt;br /&gt;
*Taito Type Zero (Landing High Japan)&lt;br /&gt;
*Taito Air&lt;br /&gt;
*Virtuality SU1000&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3010</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=3010"/>
		<updated>2010-01-17T19:23:30Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Konami M2&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*QS1000 wavetable chip (Eolith games)&lt;br /&gt;
*Imagetek 15000 sound chip (Rabbit)&lt;br /&gt;
*Maygay MV1 hardware (needs upd7759/MC68681 fixes)&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3 (road layer + sprite rotation)&lt;br /&gt;
*Taito Power-JC (Operation Tiger)&lt;br /&gt;
*Taito Type Zero (Landing High Japan)&lt;br /&gt;
*Taito Air&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=2995</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=2995"/>
		<updated>2010-01-11T11:44:51Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Konami M2&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Hyper Neo Geo 64 sound emulation&lt;br /&gt;
*Great Guns/Mazer Blazer&lt;br /&gt;
*Metal Maniax&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*QS1000 wavetable chip (Eolith games)&lt;br /&gt;
*Imagetek 15000 sound chip (Rabbit)&lt;br /&gt;
*Maygay MV1 hardware (needs upd7759/MC68681 fixes)&lt;br /&gt;
*Maygay M2 hardware&lt;br /&gt;
*Apache 3 (road layer + sprite rotation)&lt;br /&gt;
*Taito Power-JC (Operation Tiger)&lt;br /&gt;
*Taito Type Zero (Landing High Japan)&lt;br /&gt;
*Taito Air&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
*Virtuality SU3000&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*JPM &#039;Give us a Break&#039; hardware&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=2379</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=2379"/>
		<updated>2009-09-04T08:18:36Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bar Quest?&#039;&#039;&#039;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* &#039;&#039;&#039;Strike it Lucky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ten Quid Grid&#039;&#039;&#039;&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
* &#039;&#039;&#039;Wize Move?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Criss Cross&#039;&#039;&#039;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Special Effects&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;World Cup&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MPEG-1 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1980</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1980"/>
		<updated>2009-07-11T00:34:19Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Sega Model 3 (just enough to get it running as per MAME 0.102)&lt;br /&gt;
*Konami M2&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Maygay MV1 Hardware (needs upd7759/MC68681 fixes)&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
&lt;br /&gt;
*Apache 3&lt;br /&gt;
*Operation Tiger (Taito Power-JC)&lt;br /&gt;
*Landing High Japan (Taito Type Zero)&lt;br /&gt;
*Virtuality SU2000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Give us a Break and Ten-Up&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1955</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1955"/>
		<updated>2009-03-11T16:24:53Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Buggy Boy&lt;br /&gt;
*JPM System 5 + Video II Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware (in AGEMAME, needs upd7759/MC68681 fixes)&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1947</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1947"/>
		<updated>2009-01-11T21:01:31Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware (in AGEMAME, needs upd7759/MC68681 fixes)&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1909</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1909"/>
		<updated>2008-09-29T14:29:26Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*TX-1&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware (in AGEMAME, needs upd7759/MC68681 fixes)&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1901</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1901"/>
		<updated>2008-09-18T09:16:44Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*TX-1 (pending submission)&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1898</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1898"/>
		<updated>2008-09-10T12:45:11Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1897</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1897"/>
		<updated>2008-09-10T12:44:58Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_Milestones&amp;diff=1896</id>
		<title>MAME Milestones</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_Milestones&amp;diff=1896"/>
		<updated>2008-09-10T12:44:05Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intention here is not really to focus on particular drivers, but more general concepts. I&#039;m less interested that &amp;lt;b&amp;gt;Gauntlet&amp;lt;/b&amp;gt; was emulated and more interested that the slapstic was emulated. For example.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s use this format:&lt;br /&gt;
&lt;br /&gt;
* 05 Feb 1997: MAME 0.1 released (0.1)&lt;br /&gt;
&lt;br /&gt;
* 18 Feb 1997: First version of MacMAME released (0.4)&lt;br /&gt;
&lt;br /&gt;
* 23 Mar 1997: First support for multiple CPUs (0.12)&lt;br /&gt;
&lt;br /&gt;
* 26 Mar 1997: High score saving support added (0.13)&lt;br /&gt;
&lt;br /&gt;
* 20 Apr 1997: First version of X/MAME checked in (0.18)&lt;br /&gt;
&lt;br /&gt;
* 26 Apr 1997: Mirko Buffoni takes over from Nicola as MAME coordinator (0.19)&lt;br /&gt;
&lt;br /&gt;
* 02 Jun 1997: First FM synthesis-based sound chip supported -- but only through a hack to use the OPL on a SoundBlaster card under DOS (0.23)&lt;br /&gt;
&lt;br /&gt;
* 14 Jul 1997: First vector games added to MAME (0.26)&lt;br /&gt;
&lt;br /&gt;
* 18 Jul 1997: First release of MAME32 (0.26.1)&lt;br /&gt;
&lt;br /&gt;
* 10 Aug 1997: Nicola returns as MAME coordinator (0.27)&lt;br /&gt;
&lt;br /&gt;
* 10 Aug 1997: MAME switched away from the GPL license (0.27)&lt;br /&gt;
&lt;br /&gt;
* 07 Sep 1997: First 68000 game emulated (Rastan) (0.28)&lt;br /&gt;
 &lt;br /&gt;
* 25 Apr 1998: YM2151 supported added (0.30)&lt;br /&gt;
 &lt;br /&gt;
* 25 Apr 1998: Atari slapstic first emulated (0.31)&lt;br /&gt;
&lt;br /&gt;
* 25 Apr 1998: Timer system added (0.31)&lt;br /&gt;
&lt;br /&gt;
* 25 Apr 1998: Built-in ZIP file support added (0.31)&lt;br /&gt;
&lt;br /&gt;
* 03 May 1998: Public betas started; previously users would have to wait several months between releases (0.33b1)&lt;br /&gt;
&lt;br /&gt;
* 16 Aug 1998: First appearance of Neo Geo games, which have been the source of much controversy ever since (0.34b1)&lt;br /&gt;
&lt;br /&gt;
* 30 Aug 1998: First DSP core added: the TMS34010 (0.34b2)&lt;br /&gt;
&lt;br /&gt;
* 04 Oct 1998: Began using CRCs to identify ROMs (0.34b4)&lt;br /&gt;
&lt;br /&gt;
* 15 Feb 1999: Internal tilemap code added - previously many drivers done tilemaps their own way (0.35b3)&lt;br /&gt;
&lt;br /&gt;
* 08 Aug 1999: Konami 052001/053248 CPU first emulated (0.36b2)&lt;br /&gt;
&lt;br /&gt;
* 26 Feb 2000: Removed Pong and gambling game drivers (0.36rc1)&lt;br /&gt;
&lt;br /&gt;
* 06 Nov 2000: First proper 32-bit CPU added (68EC020) (0.37b9)&lt;br /&gt;
&lt;br /&gt;
* 17 Jan 2001: Initial support for discrete sound emulation (0.37b11)&lt;br /&gt;
&lt;br /&gt;
* 24 May 2001: Windows takes over from DOS as the primary development target (0.37b15)&lt;br /&gt;
&lt;br /&gt;
* 19 Aug 2001: First checkins for AdvanceMAME (0.37b16)&lt;br /&gt;
&lt;br /&gt;
* 24 Aug 2001: First release to call out MAMETesters bugs (0.54)&lt;br /&gt;
&lt;br /&gt;
* 04 Jul 2002: Added initial support for artwork external to games (0.61)&lt;br /&gt;
&lt;br /&gt;
* 15 May 2003: David Haywood takes over from Nicola as MAME coordinator (0.68)&lt;br /&gt;
&lt;br /&gt;
* 23 May 2003: First release to have intermediate &#039;u&#039; updates (0.69)&lt;br /&gt;
&lt;br /&gt;
* 12 Oct 2003: Removed the concept of TESTDRIVERS, making all drivers available in all builds (0.75)&lt;br /&gt;
&lt;br /&gt;
* 11 Nov 2003: 3dfx Voodoo emulation added (0.77)&lt;br /&gt;
&lt;br /&gt;
* 24 Oct 2004: Sega FD1094 decryption added (0.88)&lt;br /&gt;
&lt;br /&gt;
* 24 Nov 2004: New debugger added (0.89)&lt;br /&gt;
&lt;br /&gt;
* 27 Feb 2005: Major sound system reorganization around streams (0.93)&lt;br /&gt;
&lt;br /&gt;
* 07 Apr 2005: mamedev.org is born&lt;br /&gt;
&lt;br /&gt;
* 18 Apr 2005: Aaron Giles takes over from Haze as MAME coordinator&lt;br /&gt;
&lt;br /&gt;
* 03 May 2005: Changed the license to be based off of the BSD license, with commercial restrictions (0.96)&lt;br /&gt;
&lt;br /&gt;
* 14 Sep 2005: Added back support for some gambling games (0.100)&lt;br /&gt;
&lt;br /&gt;
* 03 Jun 2006: First version of SDLMAME released (0.106u1)&lt;br /&gt;
&lt;br /&gt;
* 23 Jul 2006: New video system comes online, focused on letting the video hardware do compositing (0.107)&lt;br /&gt;
&lt;br /&gt;
* 05 Feb 2007: CPS2 decryption fully implemented (0.112)&lt;br /&gt;
&lt;br /&gt;
* 20 Jun 2007: CPS3 decryption added (0.116u2)&lt;br /&gt;
&lt;br /&gt;
* 19 Aug 2008: First laserdisc game emulated (Cube Quest) (0.127)&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=User:PhilBennett&amp;diff=1881</id>
		<title>User:PhilBennett</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=User:PhilBennett&amp;diff=1881"/>
		<updated>2008-09-01T16:03:41Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Philip Bennett, Phillip Bennet, Phill Benett or simply Phil B.&lt;br /&gt;
&lt;br /&gt;
His external WIP page is:&lt;br /&gt;
http://philwip.mameworld.info&lt;br /&gt;
&lt;br /&gt;
His TODO list is:&lt;br /&gt;
http://mamedev.org/devwiki/index.php/Phil_B&#039;s_To-Do_List&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1872</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1872"/>
		<updated>2008-08-25T18:22:02Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
*Freedom Fighter&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1871</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1871"/>
		<updated>2008-08-21T19:52:09Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Freedom Fighter (perhaps)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1 Hardware&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1870</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1870"/>
		<updated>2008-08-21T19:51:48Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Not ordered by priority!)&lt;br /&gt;
&lt;br /&gt;
== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
*Maygay M2 Hardware&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Buggy Boy (cockpit)&lt;br /&gt;
*Freedom Fighter (perhaps)&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*Maygay MV1&lt;br /&gt;
*Give us a Break and Ten-Up (unplayable; won&#039;t coin up)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Jr.&lt;br /&gt;
*JPM Impact Hardware&lt;br /&gt;
*BFM Cobra Hardware&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1860</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1860"/>
		<updated>2008-07-24T15:32:42Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doing ==&lt;br /&gt;
*Cube Quest&lt;br /&gt;
*TX-1&lt;br /&gt;
*Maygay M2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*Various systems from [[SWP Hardware]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Give us a Break/Ten-Up (some issues remaining)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;br /&gt;
*Maygay MV1 (pending submission)&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1784</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1784"/>
		<updated>2008-06-07T18:29:00Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* MPU4 + Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Bar Quest?&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* Strike it Lucky?&lt;br /&gt;
* Ten Quid Grid?&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
* Wize Move?&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Special Effects&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;World Cup&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MPEG-1 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1783</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1783"/>
		<updated>2008-06-07T18:15:33Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* MPU4 + Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Bar Quest&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Special Effects&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;World Cup&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MPEG-1 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1766</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1766"/>
		<updated>2008-06-03T09:50:31Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Special Effects&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;World Cup&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MPEG-1 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1765</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1765"/>
		<updated>2008-06-03T09:50:02Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* MV1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Special Effects&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;World Cup&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000&lt;br /&gt;
Video: MPEG-1&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1763</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1763"/>
		<updated>2008-06-02T22:03:16Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Maygay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== MV1 ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
CPU: 68000&lt;br /&gt;
Video: MPEG-1&lt;br /&gt;
Medium: CD-ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1762</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1762"/>
		<updated>2008-06-02T22:02:08Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Maygay Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Caesar&#039;s Palace&#039;&#039;&#039; (video/fruit hybrid)&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay (video/fruit hybrid)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1761</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1761"/>
		<updated>2008-06-02T22:00:13Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Maygay Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not?&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossword Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue?&#039;&#039;&#039;&lt;br /&gt;
* Screenplay&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039; (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1740</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1740"/>
		<updated>2008-05-31T20:55:34Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* &amp;quot;Give us a Break&amp;quot; hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;The Treasure Trail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossword Puzzle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue&#039;&#039;&#039;&lt;br /&gt;
* Screenplay&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039; (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1728</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1728"/>
		<updated>2008-05-29T10:01:36Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* &#039;&#039;&#039;Beeline&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Brain Box 2&#039;&#039;&#039;&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* &#039;&#039;&#039;The Phraze that Pays&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Top of the Pops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquizitor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* &#039;&#039;&#039;Numbers Game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pac Quiz&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Suit Pursuit&#039;&#039;&#039;&lt;br /&gt;
* Ten Up&lt;br /&gt;
* &#039;&#039;&#039;Treasure Trail?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* &#039;&#039;&#039;Snakes and Ladders&#039;&#039;&#039;&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Believe it or Not&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossword Puzzle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Give us a Clue&#039;&#039;&#039;&lt;br /&gt;
* Screenplay&lt;br /&gt;
* &#039;&#039;&#039;The Krypton Factor&#039;&#039;&#039; (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* &#039;&#039;&#039;Big Break&#039;&#039;&#039;&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* &#039;&#039;&#039;Super Clue&#039;&#039;&#039;&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1718</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1718"/>
		<updated>2008-05-26T22:08:20Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* &amp;quot;Give us a Break&amp;quot; hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Beeline&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Numbers Game&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
* Treasure Trail?&lt;br /&gt;
&lt;br /&gt;
Supported by MAME, but with coin-up issues.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1717</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1717"/>
		<updated>2008-05-26T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Maygay Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Beeline&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Numbers Game&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
* Treasure Trail?&lt;br /&gt;
&lt;br /&gt;
Appearing in a forthcoming MAME release.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: MHS S-82716-4 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1701</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1701"/>
		<updated>2008-05-15T09:21:31Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker2.c.html ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; - The game is properly emulated. Maybe need an input mask, or a kind of sequence to get ride of the error message.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Unknown reason. Need to investigate more deeply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccda &#039;&#039;&#039; - CPU issues. This game use a slightly modified instructions set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccdb &#039;&#039;&#039; - CPU issues. This game use a slightly modified instructions set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mongolnw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vcombat.c.html vcombat] ==&lt;br /&gt;
This purely a skeleton driver.  Also missing CPU core for Intel i860 CPU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1666</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1666"/>
		<updated>2008-03-29T03:08:52Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* Done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*Various systems from [[SWP Hardware]]&lt;br /&gt;
*Cube Quest (maybe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Give us a Break/Ten-Up (some issues remaining)&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1665</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1665"/>
		<updated>2008-03-27T16:44:01Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* &amp;quot;Give us a Break&amp;quot; hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Beeline&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz?)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061, EF9369&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Numbers Game&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
* Treasure Trail?&lt;br /&gt;
&lt;br /&gt;
Appearing in a forthcoming MAME release.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: Unknown MHS IC &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1664</id>
		<title>SWP Hardware</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=SWP_Hardware&amp;diff=1664"/>
		<updated>2008-03-25T12:09:13Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Skill With Prizes&#039;. Quiz and video poker games, for example. Feel free to update this list with new hardware and games.&lt;br /&gt;
&lt;br /&gt;
= Barcrest =&lt;br /&gt;
===MPU4 + Video===&lt;br /&gt;
CPU: 6809 (1MHz), 68000-10 (10MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SCN2674&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: Video Card SAA1099, OKI?(Later MOD), Main Board: AY8913 (MOD 2 or below), YM2413 or MSM6376 (MOD4 and above)&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Trek&lt;br /&gt;
* The Crystal Maze&lt;br /&gt;
* The Mating Game&lt;br /&gt;
* Turnover&lt;br /&gt;
&lt;br /&gt;
Preliminary support in MAME, but needs serial link trickery.&lt;br /&gt;
&lt;br /&gt;
= Bell-Fruit =&lt;br /&gt;
===Adder===&lt;br /&gt;
CPU: 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Custom, as far as we can tell&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion I and II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Golden Crown&lt;br /&gt;
* Paradice&lt;br /&gt;
* Pokio&lt;br /&gt;
* Pyramid&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Slots&lt;br /&gt;
&lt;br /&gt;
===Adder 2?===&lt;br /&gt;
CPU: MC68340PV25E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: SED1354&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: YMZ280B&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion IV&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, MAME lists the 6809 card above as Adder 2 (according to info from Bellfruit contacts), so this needs checking.&amp;lt;br&amp;gt;&lt;br /&gt;
* Skill Dice&lt;br /&gt;
&lt;br /&gt;
===Cobra===&lt;br /&gt;
CPU: Z80, 6809&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: AY-8910 + uPD7759 sound card&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM or 3.5&amp;quot; disk (WD37C65 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* A Question of Sport&lt;br /&gt;
* Beeline&lt;br /&gt;
* Brain Box&lt;br /&gt;
* Brain Box 2&lt;br /&gt;
* Every Second Counts&lt;br /&gt;
* Quizvaders&lt;br /&gt;
* Treble Top&lt;br /&gt;
&lt;br /&gt;
Working in MAME with some gfx issues.&lt;br /&gt;
&lt;br /&gt;
===Cobra 2/Cyclone===&lt;br /&gt;
CPU: Z180&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
A graphics expansion board for Scorpion II&amp;lt;br&amp;gt;&lt;br /&gt;
* Quintoon&lt;br /&gt;
* Fruit Pursuit?&lt;br /&gt;
&lt;br /&gt;
===Cobra 3===&lt;br /&gt;
CPU: MC68340FE16E&amp;lt;br&amp;gt;&lt;br /&gt;
Video: STi3400DCV (MPEG-1), SCC66470CAB&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: TMS320AV110 (MPEG), YMZ280B-F&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: CD/HDD (SCSI)&amp;lt;br&amp;gt;&lt;br /&gt;
* Radio Times&lt;br /&gt;
* Telly Addicts&lt;br /&gt;
* The Phraze that Pays&lt;br /&gt;
* Top of the Pops&lt;br /&gt;
&lt;br /&gt;
===Viper===&lt;br /&gt;
CPU: Z80&amp;lt;br&amp;gt;&lt;br /&gt;
Video: Slipstream&amp;lt;br&amp;gt;&lt;br /&gt;
Audio: Slipstream DSP/DAC&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1772 controller)&amp;lt;br&amp;gt;&lt;br /&gt;
* Inquizitor&lt;br /&gt;
&lt;br /&gt;
This PCB is partnered with something else; Scorpion I perhaps?&lt;br /&gt;
&lt;br /&gt;
Audio components and 4x2KB RAMs are not installed in later PCB revisions. It&#039;s highly likely the Slipstream DSP was never used as an audio generator.&lt;br /&gt;
&lt;br /&gt;
= JPM =&lt;br /&gt;
===&amp;quot;Give us a Break&amp;quot; hardware===&lt;br /&gt;
CPU: 68000-8 (Clocked at 5MHz)&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: SN76489&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 3.5&amp;quot; disk (WD1770 Controller)&amp;lt;br&amp;gt;&lt;br /&gt;
Runs most of the code from the disk, boardsets require ROM, disk and PAL swap&amp;lt;br&amp;gt;&lt;br /&gt;
* Give us a Break&lt;br /&gt;
* Numbers Game&lt;br /&gt;
* Pac Quiz&lt;br /&gt;
* Suit Pursuit&lt;br /&gt;
* Ten Up&lt;br /&gt;
&lt;br /&gt;
Appearing in a forthcoming MAME release.&lt;br /&gt;
&lt;br /&gt;
===System 5 + Video===&lt;br /&gt;
CPU: 68000-8?&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34061&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Monopoly&lt;br /&gt;
&lt;br /&gt;
===Impact + Video===&lt;br /&gt;
CPU: 68000-8&amp;lt;br&amp;gt;&lt;br /&gt;
Video: TMS34010&amp;lt;br&amp;gt;&lt;br /&gt;
Sound: uPD7759&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Cluedo&lt;br /&gt;
* Coronation Street&lt;br /&gt;
* Hangman&lt;br /&gt;
* Scrabble&lt;br /&gt;
* Snakes and Ladders&lt;br /&gt;
* Trivial Pursuit&lt;br /&gt;
&lt;br /&gt;
Supported as of MAME 0.115u1.&lt;br /&gt;
&lt;br /&gt;
NOTE: This hardware is not to be confused with Proteus, which also ran some of these games, but was a Pentium II PC in a cab, running ports.&lt;br /&gt;
&lt;br /&gt;
= Maygay =&lt;br /&gt;
=== Maygay Video ===&lt;br /&gt;
CPU: 68000-12 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: Unknown MHS IC &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: 8032, uPD7759C &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM &amp;lt;br&amp;gt;&lt;br /&gt;
* Believe it or Not&lt;br /&gt;
* Crossword Puzzle&lt;br /&gt;
* Give us a Clue&lt;br /&gt;
* Screenplay&lt;br /&gt;
* The Krypton Factor (CD-based with MPEG decoding)&lt;br /&gt;
&lt;br /&gt;
=== M2 ===&lt;br /&gt;
CPU: MC68306FC16 &amp;lt;br&amp;gt;&lt;br /&gt;
Video: CL-GD5429 &amp;lt;br&amp;gt;&lt;br /&gt;
Sound: M6650 &amp;lt;br&amp;gt;&lt;br /&gt;
Medium: ROM&amp;lt;br&amp;gt;&lt;br /&gt;
* Aladdin&#039;s Cave&lt;br /&gt;
* Big Break&lt;br /&gt;
* London Underground&lt;br /&gt;
* Risk&lt;br /&gt;
* Super Clue&lt;br /&gt;
* The Guinness Book of Records&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1553</id>
		<title>Phil B&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phil_B%27s_To-Do_List&amp;diff=1553"/>
		<updated>2008-02-02T02:46:07Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doing ==&lt;br /&gt;
*TX-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
*Microprose 3D Hardware&lt;br /&gt;
*Turbo Sub&lt;br /&gt;
*Various systems from [[SWP Hardware]]&lt;br /&gt;
*Cube Quest (maybe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
*Lock-On&lt;br /&gt;
*Buggy Boy Junior&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1552</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1552"/>
		<updated>2008-02-02T02:41:45Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
Not sure the best way to organize this yet, but we&#039;ll try it by manufacturer first and see how that goes:&lt;br /&gt;
&lt;br /&gt;
* [[Capcom]]&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Tatsumi&amp;diff=1551</id>
		<title>Tatsumi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Tatsumi&amp;diff=1551"/>
		<updated>2008-02-02T02:41:29Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1550</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1550"/>
		<updated>2008-02-02T02:39:49Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* [http://mamedev.org/source/src/mame/drivers/lockon.c.html lockon] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galgames.c.html galgames] ==&lt;br /&gt;
&#039;&#039;&#039; galgbios &#039;&#039;&#039; - Pure skeleton driver.  M68000 game that needs everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1518</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1518"/>
		<updated>2008-01-26T01:48:25Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: /* [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
&#039;&#039;&#039; backgamn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quickjac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skattva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fashiong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c.html ampoker] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cliffhga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
&#039;&#039;&#039; ddealer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lockon.c.html lockon] ==&lt;br /&gt;
Work in progress - nearly done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bomblord &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; riskchal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gussun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; vandykeb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; tmmjprd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
&#039;&#039;&#039; tm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tm4k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049se &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049te &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbanfl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1502</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1502"/>
		<updated>2008-01-25T16:11:49Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NO_SOUND or GAME_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darthvdr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lupin3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdoa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pspikesc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ashnojoe.c.html ashnojoe] ==&lt;br /&gt;
MSM5205 is incorrectly implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrof.c.html astrof] ==&lt;br /&gt;
&#039;&#039;&#039; spfghmk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spfgmk22 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahaw1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahawk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beaminv.c.html beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; beaminv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beaminva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beezer.c.html beezer] ==&lt;br /&gt;
&#039;&#039;&#039; beezer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beezer1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigstrkb.c.html bigstrkb] ==&lt;br /&gt;
&#039;&#039;&#039; bigstrkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishjan.c.html bishjan] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockade.c.html blockade] ==&lt;br /&gt;
&#039;&#039;&#039; blasto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blockade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; comotion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hustle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minesw4p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mineswpr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bloodbro.c.html bloodbro] ==&lt;br /&gt;
&#039;&#039;&#039; weststry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bnstars.c.html bnstars] ==&lt;br /&gt;
&#039;&#039;&#039; bnstars1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/boxer.c.html boxer] ==&lt;br /&gt;
&#039;&#039;&#039; boxer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cabal.c.html cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carpolo.c.html carpolo] ==&lt;br /&gt;
&#039;&#039;&#039; carpolo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cave.c.html cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theroes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cheekyms.c.html cheekyms] ==&lt;br /&gt;
&#039;&#039;&#039; cheekyms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinagat.c.html chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinsan.c.html chinsan] ==&lt;br /&gt;
&#039;&#039;&#039; chinsan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chqflag.c.html chqflag] ==&lt;br /&gt;
&#039;&#039;&#039; chqflag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chqflagj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; speedfrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/circus.c.html circus] ==&lt;br /&gt;
&#039;&#039;&#039; crash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ripcord &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robotbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clayshoo.c.html clayshoo] ==&lt;br /&gt;
&#039;&#039;&#039; clayshoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolpool.c.html coolpool] ==&lt;br /&gt;
&#039;&#039;&#039; amerdar2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amerdart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/copsnrob.c.html copsnrob] ==&lt;br /&gt;
&#039;&#039;&#039; copsnrob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cosmic.c.html cosmic] ==&lt;br /&gt;
&#039;&#039;&#039; cosmica &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmica2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlndg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/crbaloon.c.html crbaloon] ==&lt;br /&gt;
&#039;&#039;&#039; crbalon2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crbaloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; csk227it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csk234it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cflyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/destroyr.c.html destroyr] ==&lt;br /&gt;
&#039;&#039;&#039; destroyr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dgpix.c.html dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; fmaniac3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kdynastg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xfiles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcfrcii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclforc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; gulfstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gulfstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pollux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dorachan.c.html dorachan] ==&lt;br /&gt;
&#039;&#039;&#039; dorachan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dotrikun.c.html dotrikun] ==&lt;br /&gt;
&#039;&#039;&#039; dotriku2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dotrikun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dribling.c.html dribling] ==&lt;br /&gt;
&#039;&#039;&#039; dribling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driblino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/embargo.c.html embargo] ==&lt;br /&gt;
&#039;&#039;&#039; embargo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; fort2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fort2ba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidctch2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidnctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landbrka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nhidctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlekg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; ertictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcrash.c.html fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fgoal.c.html fgoal] ==&lt;br /&gt;
&#039;&#039;&#039; fgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgoala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/finalizr.c.html finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalizr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flower.c.html flower] ==&lt;br /&gt;
&#039;&#039;&#039; flower &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flowerbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
&#039;&#039;&#039; flstory &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flstoryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ro &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victnine &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flyball.c.html flyball] ==&lt;br /&gt;
&#039;&#039;&#039; flyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkgalax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gcpinbal.c.html gcpinbal] ==&lt;br /&gt;
&#039;&#039;&#039; gcpinbal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goal92.c.html goal92] ==&lt;br /&gt;
&#039;&#039;&#039; goal92 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tylz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gridlee.c.html gridlee] ==&lt;br /&gt;
&#039;&#039;&#039; gridlee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstream.c.html gstream] ==&lt;br /&gt;
&#039;&#039;&#039; gstream &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strtdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitme.c.html hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brickyrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; gradius4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbapbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vbowlj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kickgoal.c.html kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingpin.c.html kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; kingpin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kingpinm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lastfght.c.html lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lazercmd.c.html lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; dynabomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legendoh &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sb2003 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/looping.c.html looping] ==&lt;br /&gt;
&#039;&#039;&#039; looping &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loopinga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skybump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; horizon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidniki &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kidnikiu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; lithero &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; spelunk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yanchamr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m79amb.c.html m79amb] ==&lt;br /&gt;
&#039;&#039;&#039; m79amb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; bbmanw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newapunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; psoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==&lt;br /&gt;
&#039;&#039;&#039; madalien &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; madalina &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marinedt.c.html marinedt] ==&lt;br /&gt;
&#039;&#039;&#039; marinedt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mgolf.c.html mgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mgolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/munchmo.c.html munchmo] ==&lt;br /&gt;
&#039;&#039;&#039; joyfulr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mnchmobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; 280zzzap &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; blueshrk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bowler &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; checkmat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; clowns &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; clowns1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; desertgu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dogpatch &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gmissile &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gunfight &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; invad2ct &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; lagunar &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; m4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; phantom2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; roadrunm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; seawolf &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shuffle &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; spcenctr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tornbase &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; finalapb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
The NA-2 games are using an imperfect MCU/sound simulation until the MCU BIOS can be extracted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namconb1.c.html namconb1] ==&lt;br /&gt;
&#039;&#039;&#039; gslgr94u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gslugrsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunbulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machbrkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulray &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxesj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxies &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws95 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vshoot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nitedrvr.c.html nitedrvr] ==&lt;br /&gt;
&#039;&#039;&#039; nitedrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; acrobatm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bioship &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkhearj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkheart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunnail &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; macross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustangs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raphero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbsgomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyja2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyjal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nyny.c.html nyny] ==&lt;br /&gt;
&#039;&#039;&#039; arcadia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nyny &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nynyg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/opwolf.c.html opwolf] ==&lt;br /&gt;
&#039;&#039;&#039; opwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pasha2.c.html pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbldt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov115 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2106 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; martmast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld105k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld111c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegend &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegndc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegnde &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; photoy2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzlstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raf102j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pipeline.c.html pipeline] ==&lt;br /&gt;
&#039;&#039;&#039; pipeline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pitnrun.c.html pitnrun] ==&lt;br /&gt;
&#039;&#039;&#039; pitnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitnruna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playmark.c.html playmark] ==&lt;br /&gt;
&#039;&#039;&#039; hrdtimea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hrdtimes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachvl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pmpoker.c.html pmpoker] ==&lt;br /&gt;
&#039;&#039;&#039; goldnpkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokerpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmpoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ppmast93.c.html ppmast93] ==&lt;br /&gt;
&#039;&#039;&#039; ppmast93 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; soldivid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rallyx.c.html rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redalert &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rockola.c.html rockola] ==&lt;br /&gt;
&#039;&#039;&#039; satansaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zarzon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rollrace.c.html rollrace] ==&lt;br /&gt;
&#039;&#039;&#039; fightrol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rotaryf.c.html rotaryf] ==&lt;br /&gt;
&#039;&#039;&#039; rotaryf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbowling.c.html sbowling] ==&lt;br /&gt;
&#039;&#039;&#039; sbowling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrpionb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turpins &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80v.c.html segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; startrek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tacscan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; hotroda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hotrodj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snowbros.c.html snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
&#039;&#039;&#039; roldfrga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roldfrog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sprint8.c.html sprint8] ==&lt;br /&gt;
&#039;&#039;&#039; sprint8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sprint8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssfindo.c.html ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sshangha.c.html sshangha] ==&lt;br /&gt;
&#039;&#039;&#039; sshangha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sshanghb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html sspeedr] ==&lt;br /&gt;
&#039;&#039;&#039; sspeedr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sstrangr.c.html sstrangr] ==&lt;br /&gt;
&#039;&#039;&#039; sstrangr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sstrngr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stactics.c.html stactics] ==&lt;br /&gt;
&#039;&#039;&#039; stactics &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starfire.c.html starfire] ==&lt;br /&gt;
&#039;&#039;&#039; fireone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfir2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starfire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starshp1.c.html starshp1] ==&lt;br /&gt;
&#039;&#039;&#039; starshp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starshpp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starwars.c.html starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batmanfr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; diehard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dnmtdeka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaxeduel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suikoenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfkids &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/subs.c.html subs] ==&lt;br /&gt;
&#039;&#039;&#039; subs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
&#039;&#039;&#039; rranger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprridr.c.html suprridr] ==&lt;br /&gt;
&#039;&#039;&#039; suprridr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; eswatbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passshtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; ridefgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridefgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridingf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringrage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringragj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringragu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_l.c.html taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champwrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champwru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan1.c.html toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; fireshrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; samesam2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; samesame &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimana &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimana1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimanan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dogyuun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghox &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grindsta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grindstm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekipaki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfive &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toki.c.html toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hyprolyb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/truco.c.html truco] ==&lt;br /&gt;
&#039;&#039;&#039; truco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trucocl.c.html trucocl] ==&lt;br /&gt;
&#039;&#039;&#039; trucocl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; pangpang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/uapce.c.html uapce] ==&lt;br /&gt;
&#039;&#039;&#039; blazlaz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ultrsprt.c.html ultrsprt] ==&lt;br /&gt;
&#039;&#039;&#039; fiveside &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/upscope.c.html upscope] ==&lt;br /&gt;
&#039;&#039;&#039; upscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vamphalf.c.html vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wyvernwg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegaeo.c.html vegaeo] ==&lt;br /&gt;
&#039;&#039;&#039; crazywar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; gauntl12 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brdrlinb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brdrline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brdrlins &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; car2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; digger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headon2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headons &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heiankyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; safari &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; samurai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacetrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sptrekct &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacat2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspacatc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspaceat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tranqgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/warpwarp.c.html warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90.c.html wc90] ==&lt;br /&gt;
&#039;&#039;&#039; wc90 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90b.c.html wc90b] ==&lt;br /&gt;
&#039;&#039;&#039; wc90b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wilytowr.c.html wilytowr] ==&lt;br /&gt;
&#039;&#039;&#039; atomboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fghtbskt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wilytowr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; wldarrow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wolfpack.c.html wolfpack] ==&lt;br /&gt;
&#039;&#039;&#039; wolfpack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yunsung8.c.html yunsung8] ==&lt;br /&gt;
&#039;&#039;&#039; cannball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rocktris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zac2650.c.html zac2650] ==&lt;br /&gt;
&#039;&#039;&#039; dodgem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sia2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tinv2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaccaria.c.html zaccaria] ==&lt;br /&gt;
&#039;&#039;&#039; jackrab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monymony &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html zaxxon] ==&lt;br /&gt;
&#039;&#039;&#039; ixion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; razmataz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1479</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1479"/>
		<updated>2008-01-25T01:14:12Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
===woodpeka===&lt;br /&gt;
Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
=== catapult, dealer, revenger ===&lt;br /&gt;
Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
=== supergx , hare ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
=== dingoe ===&lt;br /&gt;
Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
=== trvchlng ===&lt;br /&gt;
No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
=== conquer, skelagon, scrpiona ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
=== monsterz ===&lt;br /&gt;
Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c cop01] ==&lt;br /&gt;
=== mightguy ===&lt;br /&gt;
Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
=== youmab, youmab2 ===&lt;br /&gt;
Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
=== nightlov === &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
=== av2mj1bb ===&lt;br /&gt;
=== av2mj2rg ===&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
=== fenix === &lt;br /&gt;
Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
=== survival === &lt;br /&gt;
Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
=== finalap2 ===&lt;br /&gt;
=== finalp2j ===&lt;br /&gt;
=== bubbletr ===&lt;br /&gt;
=== finalap3 ===&lt;br /&gt;
=== finalp3j ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c namcona1] ==&lt;br /&gt;
=== xday2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
=== winrun ===&lt;br /&gt;
=== winrun91 ===&lt;br /&gt;
=== driveyes ===&lt;br /&gt;
=== aircombj ===&lt;br /&gt;
=== aircombu ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
=== ridgera2 ===&lt;br /&gt;
=== ridger2a ===&lt;br /&gt;
=== ridger2b ===&lt;br /&gt;
=== airco22b ===&lt;br /&gt;
=== cybrcomm ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
=== timecrs2 ===&lt;br /&gt;
=== gp500 ===&lt;br /&gt;
=== finfurl2 ===&lt;br /&gt;
=== finfrl2j ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisk games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c playch10] ==&lt;br /&gt;
=== pc_pinbt ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
=== smgolfb ===&lt;br /&gt;
=== vsbbaljb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
=== astropal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c meadows] ==&lt;br /&gt;
=== bowl3d ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
=== tenpindx ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
=== nflfoot ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c skychut] ==&lt;br /&gt;
=== andromed ===&lt;br /&gt;
=== greenber ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c mpatrol] ==&lt;br /&gt;
=== alpha1v ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
=== lohtb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c m90] ==&lt;br /&gt;
=== dynablsb ===&lt;br /&gt;
=== bomblord ===&lt;br /&gt;
=== riskchal ===&lt;br /&gt;
=== gussun ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
=== wpksoc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c gottlieb] ==&lt;br /&gt;
=== mach3, cobram3, usvsthem ===&lt;br /&gt;
Laserdisk games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
=== ppking ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
=== cyclshtg ===&lt;br /&gt;
Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
=== tokio, tokiou ===&lt;br /&gt;
Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c superqix] ==&lt;br /&gt;
=== sqixu ===&lt;br /&gt;
Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c taito_z] ==&lt;br /&gt;
=== racingb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
=== tigerh2 ===&lt;br /&gt;
=== slapfigh ===&lt;br /&gt;
=== slapfiga ===&lt;br /&gt;
=== alcon ===&lt;br /&gt;
=== getstar ===&lt;br /&gt;
=== getstarj ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c toaplan2] ==&lt;br /&gt;
=== fixeight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
=== defndjeu, tornado2 ===&lt;br /&gt;
Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
=== kodb ===&lt;br /&gt;
=== sf2m1 ===&lt;br /&gt;
=== sf2m2 ===&lt;br /&gt;
=== sf2m3 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c cps3] ==&lt;br /&gt;
=== redeartn ===&lt;br /&gt;
Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
=== glpracr2 ===&lt;br /&gt;
=== glprac2j ===&lt;br /&gt;
=== glprac2l ===&lt;br /&gt;
=== 1on1gov ===&lt;br /&gt;
=== beastrzb ===&lt;br /&gt;
=== primrag2 ===&lt;br /&gt;
=== nbajamex ===&lt;br /&gt;
=== jdredd ===&lt;br /&gt;
=== jdreddb ===&lt;br /&gt;
=== sfchamp ===&lt;br /&gt;
=== sfchampj ===&lt;br /&gt;
=== mgcldate ===&lt;br /&gt;
=== ftimpact ===&lt;br /&gt;
=== ftimpcta ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c namcos11] ==&lt;br /&gt;
=== souledge, ===&lt;br /&gt;
=== souledga ===&lt;br /&gt;
=== souledgb ===&lt;br /&gt;
=== souledgc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
=== soulclbr ===&lt;br /&gt;
=== soulclba ===&lt;br /&gt;
=== soulclbb ===&lt;br /&gt;
=== soulclbc ===&lt;br /&gt;
=== soulclbd ===&lt;br /&gt;
=== kaiunqz ===&lt;br /&gt;
=== mdhorse ===&lt;br /&gt;
=== tektagt ===&lt;br /&gt;
=== tektagta ===&lt;br /&gt;
=== tektagtb ===&lt;br /&gt;
=== tektagtc ===&lt;br /&gt;
=== sws2000 ===&lt;br /&gt;
=== sws2001 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
=== mrdrilr2 ===&lt;br /&gt;
=== gjspace ===&lt;br /&gt;
=== mrdrilrg ===&lt;br /&gt;
=== knpuzzle ===&lt;br /&gt;
=== startrgn ===&lt;br /&gt;
=== gamshara ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
=== kdeadeye ===&lt;br /&gt;
=== btchamp ===&lt;br /&gt;
=== tokimosh ===&lt;br /&gt;
=== tokimosp ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
=== ddrja ===&lt;br /&gt;
=== ddrjb ===&lt;br /&gt;
=== drmn ===&lt;br /&gt;
=== ddr3mk ===&lt;br /&gt;
=== ddr3mka ===&lt;br /&gt;
=== ddr3ma ===&lt;br /&gt;
=== ddr3mj ===&lt;br /&gt;
=== ddrsbm ===&lt;br /&gt;
=== ddrs2k ===&lt;br /&gt;
=== ddrs2kj ===&lt;br /&gt;
=== dsfdct ===&lt;br /&gt;
=== drmn2m ===&lt;br /&gt;
=== dncfrks ===&lt;br /&gt;
=== dmx ===&lt;br /&gt;
=== gtrfrk3m ===&lt;br /&gt;
=== gtfrk3ma ===&lt;br /&gt;
=== gtfrk3mb ===&lt;br /&gt;
=== ddr3mp ===&lt;br /&gt;
=== pcnfrk3m ===&lt;br /&gt;
=== drmn3m ===&lt;br /&gt;
=== gtrfrk4m ===&lt;br /&gt;
=== ddr4m ===&lt;br /&gt;
=== ddr4mj ===&lt;br /&gt;
=== ddr4ms ===&lt;br /&gt;
=== ddr4msj ===&lt;br /&gt;
=== ddrusa ===&lt;br /&gt;
=== ddr4mp ===&lt;br /&gt;
=== ddr4mps ===&lt;br /&gt;
=== dmx2m ===&lt;br /&gt;
=== gtrfrk5m ===&lt;br /&gt;
=== ddr5m ===&lt;br /&gt;
=== dmx2majp ===&lt;br /&gt;
=== gtrfrk6m ===&lt;br /&gt;
=== gtrfrk7m ===&lt;br /&gt;
=== ddrmax ===&lt;br /&gt;
=== ddrmax2 ===&lt;br /&gt;
=== dsem2 ===&lt;br /&gt;
=== ddrextrm ===&lt;br /&gt;
=== gtfrk11m ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
=== astrob1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisk hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisk hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
=== shtngmst ===&lt;br /&gt;
=== shtngms1 ===&lt;br /&gt;
=== shtngmsa ===&lt;br /&gt;
=== chplft ===&lt;br /&gt;
=== gardiab ===&lt;br /&gt;
=== dakkochn ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
=== endurob2 ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c segas16b] ==&lt;br /&gt;
=== aceattac, altbeaj1 ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
=== bayrtbl1 ===&lt;br /&gt;
=== bayrtbl2 ===&lt;br /&gt;
=== goldnabl ===&lt;br /&gt;
=== goldnab2 ===&lt;br /&gt;
=== passht4b ===&lt;br /&gt;
=== tturfbl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
=== astorm ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
=== pontoon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
=== toutrun1 ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
=== shangon1 ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
=== gprider ===&lt;br /&gt;
Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
=== sspirtfc ===&lt;br /&gt;
Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
=== sgmast ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
=== kokoroj2 ===&lt;br /&gt;
Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
=== f1lap ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
=== swa, wingwar, wingwara ===&lt;br /&gt;
Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c coolridr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
=== decathlt ===&lt;br /&gt;
Funky DMA/decompression protection.&lt;br /&gt;
&lt;br /&gt;
=== elandore ===&lt;br /&gt;
Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
=== ffreveng ===&lt;br /&gt;
Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
=== findlove ===&lt;br /&gt;
Controls broken.&lt;br /&gt;
&lt;br /&gt;
=== myfairld ===&lt;br /&gt;
Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
=== twcup98 ===&lt;br /&gt;
Missing tecmo logo.&lt;br /&gt;
&lt;br /&gt;
=== stress ===&lt;br /&gt;
Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
=== vfremix ===&lt;br /&gt;
Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
=== sfish2, sfish2j ===&lt;br /&gt;
CD handling broken.&lt;br /&gt;
&lt;br /&gt;
=== magzun ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
=== pclubj, pclubjv2, pclubjv4, pclubjv5 ===&lt;br /&gt;
Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c topshoot] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
=== ctislnd3 ===&lt;br /&gt;
=== cexplore ===&lt;br /&gt;
=== cgraplp2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c liberate] ==&lt;br /&gt;
=== prosoccr ===&lt;br /&gt;
=== prosport ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
=== cntsteer ===&lt;br /&gt;
=== zerotrgt ===&lt;br /&gt;
=== gekitsui ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
=== secretab ===&lt;br /&gt;
=== midresb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c tumbleb] ==&lt;br /&gt;
=== wondl96 ===&lt;br /&gt;
Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c dblewing] ==&lt;br /&gt;
Heavy duty protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
=== lockload ===&lt;br /&gt;
=== locklodu ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c deco_mlc] ==&lt;br /&gt;
=== stadhr96 ===&lt;br /&gt;
=== stadh96a ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c tecmosys] ==&lt;br /&gt;
Protection gives out code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
=== farwest ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
=== sunsetbl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
=== moobl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
=== plygonet ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
=== racinfrc ===&lt;br /&gt;
=== racinfru ===&lt;br /&gt;
=== opengolf ===&lt;br /&gt;
=== opengol2 ===&lt;br /&gt;
=== ggreats2 ===&lt;br /&gt;
=== le2j ===&lt;br /&gt;
=== fantjour ===&lt;br /&gt;
=== soccerss ===&lt;br /&gt;
=== soccersj ===&lt;br /&gt;
=== soccersa ===&lt;br /&gt;
=== vsnetscr ===&lt;br /&gt;
=== vsnetseb ===&lt;br /&gt;
=== vsnetscu ===&lt;br /&gt;
=== vsnetsca ===&lt;br /&gt;
=== vsnetscj ===&lt;br /&gt;
=== rungun2 ===&lt;br /&gt;
=== slamdnk2 ===&lt;br /&gt;
=== rushhero ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c djmain] ==&lt;br /&gt;
=== bmclubmx ===&lt;br /&gt;
=== bm7thmix ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
=== ppp ===&lt;br /&gt;
=== ppd ===&lt;br /&gt;
=== ppp11 ===&lt;br /&gt;
=== kbm ===&lt;br /&gt;
=== kbm2nd ===&lt;br /&gt;
=== kbm3rd ===&lt;br /&gt;
=== popn7 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
=== thunderh ===&lt;br /&gt;
=== slrasslt ===&lt;br /&gt;
=== gticlub ===&lt;br /&gt;
=== gticlubj ===&lt;br /&gt;
=== hangplt ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
=== sscope ===&lt;br /&gt;
=== sscopea ===&lt;br /&gt;
=== sscope2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
=== racingj ===&lt;br /&gt;
=== racingj2 ===&lt;br /&gt;
=== thrilld ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c zr107] ==&lt;br /&gt;
=== jetwave ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
=== polystar ===&lt;br /&gt;
=== totlvice ===&lt;br /&gt;
=== btltryst ===&lt;br /&gt;
=== heatof11 ===&lt;br /&gt;
=== evilngt ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
=== tank8a ===&lt;br /&gt;
=== tank8b ===&lt;br /&gt;
=== tank8c ===&lt;br /&gt;
=== tank8d ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
=== mcombat ===&lt;br /&gt;
=== mcombata ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
=== harddrv1 ===&lt;br /&gt;
=== racedrv2 ===&lt;br /&gt;
=== racedrv1 ===&lt;br /&gt;
=== racedrb1 ===&lt;br /&gt;
=== racedrg1 ===&lt;br /&gt;
=== steeltap ===&lt;br /&gt;
=== hdrivaip ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
=== motofren ===&lt;br /&gt;
=== motofrmd ===&lt;br /&gt;
=== motofrft ===&lt;br /&gt;
=== motomdft ===&lt;br /&gt;
=== spclords ===&lt;br /&gt;
=== spclordb ===&lt;br /&gt;
=== spclorda ===&lt;br /&gt;
=== spclordg ===&lt;br /&gt;
=== rrreveng ===&lt;br /&gt;
=== rrrevenp ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
=== a51site4 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
=== dmndrby ===&lt;br /&gt;
=== dmndrbya ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
=== kog ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
=== hng64 ===&lt;br /&gt;
=== roadedge ===&lt;br /&gt;
=== sams64_2 ===&lt;br /&gt;
=== fatfurwa ===&lt;br /&gt;
=== buriki ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
=== champb2a ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c equites] ==&lt;br /&gt;
=== gekisou ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
=== goldmedb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c wwfsstar] ==&lt;br /&gt;
=== wwfsstaj ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c berzerk] ==&lt;br /&gt;
=== moonwarp ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
=== mazerbla ===&lt;br /&gt;
=== mzrblzra ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c supdrapo] ==&lt;br /&gt;
=== supdrapo ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
=== cliffhgr ===&lt;br /&gt;
=== cliffhga ===&lt;br /&gt;
=== goaltogo ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
=== toratora ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c galaxia] ==&lt;br /&gt;
=== galaxia ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
=== catmousa ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c jalmah] ==&lt;br /&gt;
=== urashima ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
=== vandykeb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c jalmah] ==&lt;br /&gt;
=== daireika ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c ddealer] ==&lt;br /&gt;
=== ddealer ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
=== acommand ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c midvunit] ==&lt;br /&gt;
=== offroadc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
=== crusnexo ===&lt;br /&gt;
=== thegrid ===&lt;br /&gt;
=== thegrida ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
=== sfrushrk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
=== roadburn ===&lt;br /&gt;
=== sf2049 ===&lt;br /&gt;
=== sf2049se ===&lt;br /&gt;
=== sf2049te ===&lt;br /&gt;
=== warfa ===&lt;br /&gt;
=== nbashowt ===&lt;br /&gt;
=== nbanfl ===&lt;br /&gt;
=== cartfury ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c tmaster] ==&lt;br /&gt;
=== tm ===&lt;br /&gt;
=== tm3k ===&lt;br /&gt;
=== tm4k ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c cinemat] ==&lt;br /&gt;
=== spaceftr ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
=== zaryavos ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
=== cshooter ===&lt;br /&gt;
=== cshootre ===&lt;br /&gt;
=== airraid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c panicr] ==&lt;br /&gt;
=== panicr ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
=== raiden2 ===&lt;br /&gt;
=== raiden2a ===&lt;br /&gt;
=== raiden2b ===&lt;br /&gt;
=== raiden2c ===&lt;br /&gt;
=== raiden2d ===&lt;br /&gt;
=== raiden2e ===&lt;br /&gt;
=== raidndx ===&lt;br /&gt;
=== raidndxa ===&lt;br /&gt;
=== raidndxj ===&lt;br /&gt;
=== raidndxm ===&lt;br /&gt;
=== zeroteam ===&lt;br /&gt;
=== zeroteaa ===&lt;br /&gt;
=== zeroteab ===&lt;br /&gt;
=== zerotsel ===&lt;br /&gt;
=== nzerotea ===&lt;br /&gt;
=== r2dx_v33 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
=== legionna ===&lt;br /&gt;
=== legionnu ===&lt;br /&gt;
=== heatbrl ===&lt;br /&gt;
=== heatbrlo ===&lt;br /&gt;
=== heatbrlu ===&lt;br /&gt;
=== hetbrlu2 ===&lt;br /&gt;
=== godzilla ===&lt;br /&gt;
=== denjinmk ===&lt;br /&gt;
=== sdgndmrb ===&lt;br /&gt;
=== cupsoc ===&lt;br /&gt;
=== cupsoc2 ===&lt;br /&gt;
=== olysoc92 ===&lt;br /&gt;
=== cupsocbl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c argus] ==&lt;br /&gt;
=== bombsa ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c stepstag] ==&lt;br /&gt;
=== stepstag ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
=== f1superb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c aerofgt] ==&lt;br /&gt;
=== pallavol ===&lt;br /&gt;
=== aerfboot ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
=== f1gpb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
=== vgoalsoc ===&lt;br /&gt;
=== vgoalsca ===&lt;br /&gt;
=== twrldc94 ===&lt;br /&gt;
=== twrdc94a ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
=== rebus ===&lt;br /&gt;
=== funystrp ===&lt;br /&gt;
=== puckpepl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c wrally] ==&lt;br /&gt;
=== wrally ===&lt;br /&gt;
=== wrallya ===&lt;br /&gt;
=== wrallyb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
=== touchgo ===&lt;br /&gt;
=== touchgon ===&lt;br /&gt;
=== touchgoe ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c expro02] ==&lt;br /&gt;
=== galsnew ===&lt;br /&gt;
=== galsnewa ===&lt;br /&gt;
=== galsnewj ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
=== galpani2 ===&lt;br /&gt;
=== galpan2g ===&lt;br /&gt;
=== galpan2t ===&lt;br /&gt;
=== galpan2j ===&lt;br /&gt;
=== gp2quiz ===&lt;br /&gt;
=== gp2se ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c jchan] ==&lt;br /&gt;
=== jchan ===&lt;br /&gt;
=== jchan2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c galpani3] ==&lt;br /&gt;
=== galpani3 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c kaneko16] ==&lt;br /&gt;
=== shogwarr ===&lt;br /&gt;
=== fjbuster ===&lt;br /&gt;
=== brapboys ===&lt;br /&gt;
=== brapboyj ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
=== inttoote ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c srmp5] ==&lt;br /&gt;
=== srmp5 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
=== mayjinsn ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
=== 11beat ===&lt;br /&gt;
=== mtetrisc ===&lt;br /&gt;
=== srmvs ===&lt;br /&gt;
=== twrshaft ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c strnskil] ==&lt;br /&gt;
=== pettanp ===&lt;br /&gt;
=== banbam ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c shanghai] ==&lt;br /&gt;
=== kothello ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
=== sranger ===&lt;br /&gt;
=== srangerb ===&lt;br /&gt;
=== srangerw ===&lt;br /&gt;
=== sparkman ===&lt;br /&gt;
=== starfigh ===&lt;br /&gt;
=== brickzn ===&lt;br /&gt;
=== brickzn3 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
=== pmroulet ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c hyprduel] ==&lt;br /&gt;
=== magerror ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
=== janoh ===&lt;br /&gt;
=== mjvegas ===&lt;br /&gt;
=== cafedoll ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
=== tenkai ===&lt;br /&gt;
=== tenkai2b ===&lt;br /&gt;
=== tenkaicb ===&lt;br /&gt;
=== tenkaid ===&lt;br /&gt;
=== tenkaie ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
=== quizchq ===&lt;br /&gt;
=== quizchql ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
=== mjtensin ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
=== majrjhdx ===&lt;br /&gt;
=== hjingi ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c csk] ==&lt;br /&gt;
=== stellecu ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c iqblock] ==&lt;br /&gt;
=== cabaret ===&lt;br /&gt;
=== pokerigs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c igs_blit] ==&lt;br /&gt;
=== dbc ===&lt;br /&gt;
=== xymg ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c lordgun] ==&lt;br /&gt;
=== hfh ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c tarzan] ==&lt;br /&gt;
=== tarzan ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c igs_180] ==&lt;br /&gt;
=== iqblocka ===&lt;br /&gt;
=== iqblockf ===&lt;br /&gt;
=== tjsb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c igs_m68] ==&lt;br /&gt;
=== lhzb2 ===&lt;br /&gt;
=== lhzb2a ===&lt;br /&gt;
=== mgcs ===&lt;br /&gt;
=== slqz2 ===&lt;br /&gt;
=== sdmg2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c igs_m027] ==&lt;br /&gt;
=== bigd2 ===&lt;br /&gt;
=== sdwx ===&lt;br /&gt;
=== sddz ===&lt;br /&gt;
=== lhzb3 ===&lt;br /&gt;
=== lhzb4 ===&lt;br /&gt;
=== klxyj ===&lt;br /&gt;
=== mgfx ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c ddz] ==&lt;br /&gt;
=== ddz ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
=== drgw2 ===&lt;br /&gt;
=== drgw2j ===&lt;br /&gt;
=== drgw3 ===&lt;br /&gt;
=== drgw3k ===&lt;br /&gt;
=== kovsh ===&lt;br /&gt;
=== killbld ===&lt;br /&gt;
=== olds ===&lt;br /&gt;
=== olds100 ===&lt;br /&gt;
=== olds100a ===&lt;br /&gt;
=== kov2p ===&lt;br /&gt;
=== ddp2 ===&lt;br /&gt;
=== puzzli2 ===&lt;br /&gt;
=== theglad ===&lt;br /&gt;
=== dmnfrnt ===&lt;br /&gt;
=== dmnfrnta ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c mermaid] ==&lt;br /&gt;
=== mermaid ===&lt;br /&gt;
=== yachtmn ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
=== kinst2k ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
=== freekick ===&lt;br /&gt;
=== countrun ===&lt;br /&gt;
=== countrb2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c yumefuda] ==&lt;br /&gt;
=== yumefuda ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
=== mjikaga ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c tx1] ==&lt;br /&gt;
=== tx1 ===&lt;br /&gt;
=== tx1a ===&lt;br /&gt;
Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
=== buggyboy ===&lt;br /&gt;
ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lockon.c lockon] ==&lt;br /&gt;
Work in progress - nearly done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
=== mquake ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c cubocd32] ==&lt;br /&gt;
=== cndypuzl ===&lt;br /&gt;
=== haremchl ===&lt;br /&gt;
=== lsrquiz ===&lt;br /&gt;
=== lsrquiz2 ===&lt;br /&gt;
=== mgprem11 ===&lt;br /&gt;
=== lasstixx ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
=== inquiztr ===&lt;br /&gt;
Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
=== quintond ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c mpu4drvr] ==&lt;br /&gt;
=== timemchn ===&lt;br /&gt;
=== crmaze ===&lt;br /&gt;
=== crmazea ===&lt;br /&gt;
=== crmazeb ===&lt;br /&gt;
=== turnover ===&lt;br /&gt;
=== skiltrek ===&lt;br /&gt;
=== mating ===&lt;br /&gt;
=== matinga ===&lt;br /&gt;
=== vgpoker ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
=== backgamn ===&lt;br /&gt;
=== quickjac ===&lt;br /&gt;
=== skattv ===&lt;br /&gt;
=== skattva ===&lt;br /&gt;
=== fashiong ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c getrivia] ==&lt;br /&gt;
=== m075 ===&lt;br /&gt;
=== superbwl ===&lt;br /&gt;
=== gepoker1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
=== maddonnb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
=== mspuzzln ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
=== quaquiz2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
=== sbugger ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
=== ltcasinn ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c eolith] ==&lt;br /&gt;
=== hidctch3 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c ghosteo] ==&lt;br /&gt;
=== bballoon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c rabbit] ==&lt;br /&gt;
=== tmmjprd ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
=== malzak ===&lt;br /&gt;
=== malzak2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
=== tcl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
=== macsbios ===&lt;br /&gt;
=== mac2bios ===&lt;br /&gt;
=== kisekaem ===&lt;br /&gt;
=== kisekaeh ===&lt;br /&gt;
=== cultname ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
=== pitboss ===&lt;br /&gt;
=== casino5 ===&lt;br /&gt;
=== bigappg ===&lt;br /&gt;
=== dodge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c couple] ==&lt;br /&gt;
=== couple ===&lt;br /&gt;
=== couplep ===&lt;br /&gt;
=== couplei ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
=== pitboss2 ===&lt;br /&gt;
=== spitboss ===&lt;br /&gt;
=== pitbossm ===&lt;br /&gt;
=== megat3 ===&lt;br /&gt;
=== megat5 ===&lt;br /&gt;
=== megat6 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
=== suprgolf ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
=== pntnpuzl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c ertictac] ==&lt;br /&gt;
=== poizone ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
=== gunpey ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c wldarrow] ==&lt;br /&gt;
=== mdrawpkr ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
=== laserbas ===&lt;br /&gt;
=== laserbsa ===&lt;br /&gt;
=== futflash ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the video processor instruction PROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c ttchamp] ==&lt;br /&gt;
=== ttchamp ===&lt;br /&gt;
=== ttchampa ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
=== jolycdab ===&lt;br /&gt;
=== royalcdc ===&lt;br /&gt;
=== jokercrd ===&lt;br /&gt;
=== monglfir ===&lt;br /&gt;
=== soccernw ===&lt;br /&gt;
=== snookr10 ===&lt;br /&gt;
=== saloon ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c cherrym] ==&lt;br /&gt;
=== cmv801 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c cherrym2] ==&lt;br /&gt;
=== cm2v841 ===&lt;br /&gt;
=== cm2841a ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker.c ampoker] ==&lt;br /&gt;
=== sigma2k ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c lucky8] ==&lt;br /&gt;
=== lucky8 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
=== starspnr ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
=== fortecar ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
=== jackpool ===&lt;br /&gt;
=== suprpool ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
=== trailblz ===&lt;br /&gt;
=== supnudg2 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
=== magic102 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
=== wheelfir ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c littlerb] ==&lt;br /&gt;
=== littlerb ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
=== tattack ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
=== rbmk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c go2000] ==&lt;br /&gt;
=== go2000 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c mirax] ==&lt;br /&gt;
=== mirax ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
=== intrscti ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
=== trvmadns ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c rcorsair] ==&lt;br /&gt;
=== rcorsair ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c sangho] ==&lt;br /&gt;
=== pzlestar ===&lt;br /&gt;
=== sexyboom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c sfkick] ==&lt;br /&gt;
=== sfkick ===&lt;br /&gt;
=== spinkick ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c tetriunk] ==&lt;br /&gt;
=== tetriunk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c smstrv] ==&lt;br /&gt;
=== smstrv ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
=== skylncr ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c cowrace] ==&lt;br /&gt;
=== cowrace ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c mjsiyoub] ==&lt;br /&gt;
=== mjsiyoub ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c steaser] ==&lt;br /&gt;
=== steaser ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
=== pangofun ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
=== 2mindril ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c good] ==&lt;br /&gt;
=== good ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c filetto] ==&lt;br /&gt;
=== filetto ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c miniboy7] ==&lt;br /&gt;
=== miniboy7 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
=== 39in1 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c mirage] ==&lt;br /&gt;
=== mirage ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c gtipoker] ==&lt;br /&gt;
=== gtipoker ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
=== gamecstl ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
=== drw80pkr ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
=== paranoia ===&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1477</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1477"/>
		<updated>2008-01-25T00:45:56Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== pacman ==&lt;br /&gt;
=== woodpeka ===&lt;br /&gt;
Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== epos ==&lt;br /&gt;
=== catapult, dealer, revenger ===&lt;br /&gt;
Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== galaxian ==&lt;br /&gt;
=== supergx , harem===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
=== dingoe ===&lt;br /&gt;
Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
=== trvchlng ===&lt;br /&gt;
No question rom dump.&lt;br /&gt;
&lt;br /&gt;
== scramble ==&lt;br /&gt;
=== conquer, skelagon, scrpiona ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
=== monsterz ===&lt;br /&gt;
Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
== cop01 ==&lt;br /&gt;
=== mightguy ===&lt;br /&gt;
Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
== galivan ==&lt;br /&gt;
=== youmab, youmab2 ===&lt;br /&gt;
Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== bigfghtr ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
== nbmj8688 ==&lt;br /&gt;
=== nightlov ===&lt;br /&gt;
&lt;br /&gt;
== nbmj8991 ==&lt;br /&gt;
=== av2mj1bb ===&lt;br /&gt;
=== av2mj2rg ===&lt;br /&gt;
&lt;br /&gt;
== phoenix ==&lt;br /&gt;
=== fenix ===&lt;br /&gt;
Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
=== survival ===&lt;br /&gt;
Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
== namcos2 ==&lt;br /&gt;
=== finalap2 ===&lt;br /&gt;
=== finalp2j ===&lt;br /&gt;
=== bubbletr ===&lt;br /&gt;
=== finalap3 ===&lt;br /&gt;
=== finalp3j ===&lt;br /&gt;
&lt;br /&gt;
== namcona1 ==&lt;br /&gt;
=== xday2 ===&lt;br /&gt;
&lt;br /&gt;
== namcos21 ==&lt;br /&gt;
=== winrun ===&lt;br /&gt;
=== winrun91 ===&lt;br /&gt;
=== driveyes ===&lt;br /&gt;
=== aircombj ===&lt;br /&gt;
=== aircombu ===&lt;br /&gt;
&lt;br /&gt;
== namcos22 ==&lt;br /&gt;
=== ridgera2 ===&lt;br /&gt;
=== ridger2a ===&lt;br /&gt;
=== ridger2b ===&lt;br /&gt;
=== airco22b ===&lt;br /&gt;
=== cybrcomm ===&lt;br /&gt;
&lt;br /&gt;
== namcos23 ==&lt;br /&gt;
=== timecrs2 ===&lt;br /&gt;
=== gp500 ===&lt;br /&gt;
=== finfurl2 ===&lt;br /&gt;
=== finfrl2j ===&lt;br /&gt;
&lt;br /&gt;
== superdq ==&lt;br /&gt;
Laserdisk games.&lt;br /&gt;
&lt;br /&gt;
== playch10 ==&lt;br /&gt;
=== pc_pinbt ===&lt;br /&gt;
&lt;br /&gt;
== vsnes ==&lt;br /&gt;
=== smgolfb ===&lt;br /&gt;
=== vsbbaljb ===&lt;br /&gt;
&lt;br /&gt;
== cham24 ==&lt;br /&gt;
&lt;br /&gt;
== nss ==&lt;br /&gt;
&lt;br /&gt;
== kinstb ==&lt;br /&gt;
&lt;br /&gt;
== 8080bw ==&lt;br /&gt;
=== astropal ===&lt;br /&gt;
&lt;br /&gt;
== meadows ==&lt;br /&gt;
=== bowl3d ===&lt;br /&gt;
&lt;br /&gt;
== astrocde ==&lt;br /&gt;
=== tenpindx ===&lt;br /&gt;
&lt;br /&gt;
== mcr ==&lt;br /&gt;
=== nflfoot ===&lt;br /&gt;
&lt;br /&gt;
== skychut ==&lt;br /&gt;
=== andromed ===&lt;br /&gt;
=== greenber ===&lt;br /&gt;
&lt;br /&gt;
== mpatrol ==&lt;br /&gt;
=== alpha1v ===&lt;br /&gt;
&lt;br /&gt;
== m72 ==&lt;br /&gt;
=== lohtb ===&lt;br /&gt;
&lt;br /&gt;
== m90 ==&lt;br /&gt;
=== dynablsb ===&lt;br /&gt;
=== bomblord ===&lt;br /&gt;
=== riskchal ===&lt;br /&gt;
=== gussun ===&lt;br /&gt;
&lt;br /&gt;
== m107 ==&lt;br /&gt;
=== wpksoc ===&lt;br /&gt;
&lt;br /&gt;
== gottlieb ==&lt;br /&gt;
=== mach3, cobram3, usvsthem ===&lt;br /&gt;
Laserdisk games.&lt;br /&gt;
&lt;br /&gt;
== lgp ==&lt;br /&gt;
Laserdisk game.&lt;br /&gt;
&lt;br /&gt;
== gladiatr ==&lt;br /&gt;
=== ppking ===&lt;br /&gt;
&lt;br /&gt;
== nycaptor ==&lt;br /&gt;
=== cyclshtg ===&lt;br /&gt;
Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== bublbobl ==&lt;br /&gt;
=== tokio, tokiou ===&lt;br /&gt;
Protection MCU.&lt;br /&gt;
&lt;br /&gt;
== superqix ==&lt;br /&gt;
=== sqixu ===&lt;br /&gt;
Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== taito_z ==&lt;br /&gt;
=== racingb ===&lt;br /&gt;
&lt;br /&gt;
== taitoair ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
== mlanding ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
== taitojc ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
== taitowlf ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== slapfght ==&lt;br /&gt;
=== tigerh2 ===&lt;br /&gt;
=== slapfigh ===&lt;br /&gt;
=== slapfiga ===&lt;br /&gt;
=== alcon ===&lt;br /&gt;
=== getstar ===&lt;br /&gt;
=== getstarj ===&lt;br /&gt;
&lt;br /&gt;
== toaplan2 ==&lt;br /&gt;
=== fixeight ===&lt;br /&gt;
&lt;br /&gt;
== williams ==&lt;br /&gt;
=== defndjeu, tornado2 ===&lt;br /&gt;
Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== cps1 ==&lt;br /&gt;
=== kodb ===&lt;br /&gt;
=== sf2m1 ===&lt;br /&gt;
=== sf2m2 ===&lt;br /&gt;
=== sf2m3 ===&lt;br /&gt;
&lt;br /&gt;
== cps3 ==&lt;br /&gt;
=== redeartn ===&lt;br /&gt;
Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
== zn ==&lt;br /&gt;
=== glpracr2 ===&lt;br /&gt;
=== glprac2j ===&lt;br /&gt;
=== glprac2l ===&lt;br /&gt;
=== 1on1gov ===&lt;br /&gt;
=== beastrzb ===&lt;br /&gt;
=== primrag2 ===&lt;br /&gt;
=== nbajamex ===&lt;br /&gt;
=== jdredd ===&lt;br /&gt;
=== jdreddb ===&lt;br /&gt;
=== sfchamp ===&lt;br /&gt;
=== sfchampj ===&lt;br /&gt;
=== mgcldate ===&lt;br /&gt;
=== ftimpact ===&lt;br /&gt;
=== ftimpcta ===&lt;br /&gt;
&lt;br /&gt;
== namcos11 ==&lt;br /&gt;
=== souledge, ===&lt;br /&gt;
=== souledga ===&lt;br /&gt;
=== souledgb ===&lt;br /&gt;
=== souledgc ===&lt;br /&gt;
&lt;br /&gt;
== namcos12 ==&lt;br /&gt;
=== soulclbr ===&lt;br /&gt;
=== soulclba ===&lt;br /&gt;
=== soulclbb ===&lt;br /&gt;
=== soulclbc ===&lt;br /&gt;
=== soulclbd ===&lt;br /&gt;
=== kaiunqz ===&lt;br /&gt;
=== mdhorse ===&lt;br /&gt;
=== tektagt ===&lt;br /&gt;
=== tektagta ===&lt;br /&gt;
=== tektagtb ===&lt;br /&gt;
=== tektagtc ===&lt;br /&gt;
=== sws2000 ===&lt;br /&gt;
=== sws2001 ===&lt;br /&gt;
&lt;br /&gt;
== namcos10 ==&lt;br /&gt;
=== mrdrilr2 ===&lt;br /&gt;
=== gjspace ===&lt;br /&gt;
=== mrdrilrg ===&lt;br /&gt;
=== knpuzzle ===&lt;br /&gt;
=== startrgn ===&lt;br /&gt;
=== gamshara ===&lt;br /&gt;
&lt;br /&gt;
== konamigv ==&lt;br /&gt;
=== kdeadeye ===&lt;br /&gt;
=== btchamp ===&lt;br /&gt;
=== tokimosh ===&lt;br /&gt;
=== tokimosp ===&lt;br /&gt;
&lt;br /&gt;
== ksys573 ==&lt;br /&gt;
=== ddrja ===&lt;br /&gt;
=== ddrjb ===&lt;br /&gt;
=== drmn ===&lt;br /&gt;
=== ddr3mk ===&lt;br /&gt;
=== ddr3mka ===&lt;br /&gt;
=== ddr3ma ===&lt;br /&gt;
=== ddr3mj ===&lt;br /&gt;
=== ddrsbm ===&lt;br /&gt;
=== ddrs2k ===&lt;br /&gt;
=== ddrs2kj ===&lt;br /&gt;
=== dsfdct ===&lt;br /&gt;
=== drmn2m ===&lt;br /&gt;
=== dncfrks ===&lt;br /&gt;
=== dmx ===&lt;br /&gt;
=== gtrfrk3m ===&lt;br /&gt;
=== gtfrk3ma ===&lt;br /&gt;
=== gtfrk3mb ===&lt;br /&gt;
=== ddr3mp ===&lt;br /&gt;
=== pcnfrk3m ===&lt;br /&gt;
=== drmn3m ===&lt;br /&gt;
=== gtrfrk4m ===&lt;br /&gt;
=== ddr4m ===&lt;br /&gt;
=== ddr4mj ===&lt;br /&gt;
=== ddr4ms ===&lt;br /&gt;
=== ddr4msj ===&lt;br /&gt;
=== ddrusa ===&lt;br /&gt;
=== ddr4mp ===&lt;br /&gt;
=== ddr4mps ===&lt;br /&gt;
=== dmx2m ===&lt;br /&gt;
=== gtrfrk5m ===&lt;br /&gt;
=== ddr5m ===&lt;br /&gt;
=== dmx2majp ===&lt;br /&gt;
=== gtrfrk6m ===&lt;br /&gt;
=== gtrfrk7m ===&lt;br /&gt;
=== ddrmax ===&lt;br /&gt;
=== ddrmax2 ===&lt;br /&gt;
=== dsem2 ===&lt;br /&gt;
=== ddrextrm ===&lt;br /&gt;
=== gtfrk11m ===&lt;br /&gt;
&lt;br /&gt;
== viper ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== segag80r ==&lt;br /&gt;
=== astrob1 ===&lt;br /&gt;
&lt;br /&gt;
== segald ==&lt;br /&gt;
Laserdisk hardware.&lt;br /&gt;
&lt;br /&gt;
== gpworld ==&lt;br /&gt;
Laserdisk hardware.&lt;br /&gt;
&lt;br /&gt;
== system1 ==&lt;br /&gt;
=== shtngmst ===&lt;br /&gt;
=== shtngms1 ===&lt;br /&gt;
=== shtngmsa ===&lt;br /&gt;
=== chplft ===&lt;br /&gt;
=== gardiab ===&lt;br /&gt;
=== dakkochn ===&lt;br /&gt;
&lt;br /&gt;
== kopunch ==&lt;br /&gt;
&lt;br /&gt;
== segahang ==&lt;br /&gt;
=== endurob2 ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
== segas16b ==&lt;br /&gt;
=== aceattac, altbeaj1 ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
== system16 ==&lt;br /&gt;
=== bayrtbl1 ===&lt;br /&gt;
=== bayrtbl2 ===&lt;br /&gt;
=== goldnabl ===&lt;br /&gt;
=== goldnab2 ===&lt;br /&gt;
=== passht4b ===&lt;br /&gt;
=== tturfbl ===&lt;br /&gt;
&lt;br /&gt;
== segas18 ==&lt;br /&gt;
=== astorm ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
=== pontoon ===&lt;br /&gt;
&lt;br /&gt;
== segaorun ==&lt;br /&gt;
=== toutrun1 ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
=== shangon1 ===&lt;br /&gt;
Bad dump.&lt;br /&gt;
&lt;br /&gt;
== segaxbd ==&lt;br /&gt;
=== gprider ===&lt;br /&gt;
Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
== segas24 ==&lt;br /&gt;
=== sspirtfc ===&lt;br /&gt;
Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
=== sgmast ===&lt;br /&gt;
Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
== segas32 ==&lt;br /&gt;
=== kokoroj2 ===&lt;br /&gt;
Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
=== f1lap ===&lt;br /&gt;
&lt;br /&gt;
== model1 ==&lt;br /&gt;
=== swa, wingwar, wingwara ===&lt;br /&gt;
Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== coolridr ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== stv ==&lt;br /&gt;
=== decathlt ===&lt;br /&gt;
Funky DMA/decompression protection.&lt;br /&gt;
&lt;br /&gt;
=== elandore ===&lt;br /&gt;
Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
=== ffreveng ===&lt;br /&gt;
Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
=== findlove ===&lt;br /&gt;
Controls broken.&lt;br /&gt;
&lt;br /&gt;
=== myfairld ===&lt;br /&gt;
Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
=== twcup98 ===&lt;br /&gt;
Missing tecmo logo.&lt;br /&gt;
&lt;br /&gt;
=== stress ===&lt;br /&gt;
Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
=== vfremix ===&lt;br /&gt;
Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
=== sfish2, sfish2j ===&lt;br /&gt;
CD handling broken.&lt;br /&gt;
&lt;br /&gt;
=== magzun ===&lt;br /&gt;
&lt;br /&gt;
== model2 ==&lt;br /&gt;
&lt;br /&gt;
== model3 ==&lt;br /&gt;
&lt;br /&gt;
== segac2 ==&lt;br /&gt;
=== pclubj, pclubjv2, pclubjv4, pclubjv5 ===&lt;br /&gt;
Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== topshoot ==&lt;br /&gt;
&lt;br /&gt;
== megatech ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== naomi ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
== hshavoc ==&lt;br /&gt;
&lt;br /&gt;
== decocass ==&lt;br /&gt;
=== ctislnd3 ===&lt;br /&gt;
=== cexplore ===&lt;br /&gt;
=== cgraplp2 ===&lt;br /&gt;
&lt;br /&gt;
== progolf ==&lt;br /&gt;
&lt;br /&gt;
== liberate ==&lt;br /&gt;
=== prosoccr ===&lt;br /&gt;
=== prosport ===&lt;br /&gt;
&lt;br /&gt;
== cntsteer ==&lt;br /&gt;
=== cntsteer ===&lt;br /&gt;
=== zerotrgt ===&lt;br /&gt;
=== gekitsui ===&lt;br /&gt;
&lt;br /&gt;
== dec0 ==&lt;br /&gt;
=== secretab ===&lt;br /&gt;
=== midresb ===&lt;br /&gt;
&lt;br /&gt;
== tumbleb ==&lt;br /&gt;
=== wondl96 ===&lt;br /&gt;
Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
== dblewing ==&lt;br /&gt;
Heavy duty protection.&lt;br /&gt;
&lt;br /&gt;
== deco32 ==&lt;br /&gt;
=== lockload ===&lt;br /&gt;
=== locklodu ===&lt;br /&gt;
&lt;br /&gt;
== deco_mlc ==&lt;br /&gt;
=== stadhr96 ===&lt;br /&gt;
=== stadh96a ===&lt;br /&gt;
&lt;br /&gt;
== tecmosys ==&lt;br /&gt;
Protection gives out code.&lt;br /&gt;
&lt;br /&gt;
== ironhors ==&lt;br /&gt;
=== farwest ===&lt;br /&gt;
&lt;br /&gt;
== tmnt ==&lt;br /&gt;
=== sunsetbl ===&lt;br /&gt;
&lt;br /&gt;
== moo ==&lt;br /&gt;
=== moobl ===&lt;br /&gt;
&lt;br /&gt;
== plygonet ==&lt;br /&gt;
=== plygonet ===&lt;br /&gt;
&lt;br /&gt;
== konamigx ==&lt;br /&gt;
=== racinfrc ===&lt;br /&gt;
=== racinfru ===&lt;br /&gt;
=== opengolf ===&lt;br /&gt;
=== opengol2 ===&lt;br /&gt;
=== ggreats2 ===&lt;br /&gt;
=== le2j ===&lt;br /&gt;
=== fantjour ===&lt;br /&gt;
=== soccerss ===&lt;br /&gt;
=== soccersj ===&lt;br /&gt;
=== soccersa ===&lt;br /&gt;
=== vsnetscr ===&lt;br /&gt;
=== vsnetseb ===&lt;br /&gt;
=== vsnetscu ===&lt;br /&gt;
=== vsnetsca ===&lt;br /&gt;
=== vsnetscj ===&lt;br /&gt;
=== rungun2 ===&lt;br /&gt;
=== slamdnk2 ===&lt;br /&gt;
=== rushhero ===&lt;br /&gt;
&lt;br /&gt;
== djmain ==&lt;br /&gt;
=== bmclubmx ===&lt;br /&gt;
=== bm7thmix ===&lt;br /&gt;
&lt;br /&gt;
== firebeat ==&lt;br /&gt;
=== ppp ===&lt;br /&gt;
=== ppd ===&lt;br /&gt;
=== ppp11 ===&lt;br /&gt;
=== kbm ===&lt;br /&gt;
=== kbm2nd ===&lt;br /&gt;
=== kbm3rd ===&lt;br /&gt;
=== popn7 ===&lt;br /&gt;
&lt;br /&gt;
== gticlub ==&lt;br /&gt;
=== thunderh ===&lt;br /&gt;
=== slrasslt ===&lt;br /&gt;
=== gticlub ===&lt;br /&gt;
=== gticlubj ===&lt;br /&gt;
=== hangplt ===&lt;br /&gt;
&lt;br /&gt;
== hornet ==&lt;br /&gt;
=== sscope ===&lt;br /&gt;
=== sscopea ===&lt;br /&gt;
=== sscope2 ===&lt;br /&gt;
&lt;br /&gt;
== nwk-tr ==&lt;br /&gt;
=== racingj ===&lt;br /&gt;
=== racingj2 ===&lt;br /&gt;
=== thrilld ===&lt;br /&gt;
&lt;br /&gt;
== zr107 ==&lt;br /&gt;
=== jetwave ===&lt;br /&gt;
&lt;br /&gt;
== konamim2 ==&lt;br /&gt;
=== polystar ===&lt;br /&gt;
=== totlvice ===&lt;br /&gt;
=== btltryst ===&lt;br /&gt;
=== heatof11 ===&lt;br /&gt;
=== evilngt ===&lt;br /&gt;
&lt;br /&gt;
== tank8 ==&lt;br /&gt;
=== tank8a ===&lt;br /&gt;
=== tank8b ===&lt;br /&gt;
=== tank8c ===&lt;br /&gt;
=== tank8d ===&lt;br /&gt;
&lt;br /&gt;
== missile ==&lt;br /&gt;
=== mcombat ===&lt;br /&gt;
=== mcombata ===&lt;br /&gt;
&lt;br /&gt;
== harddriv ==&lt;br /&gt;
=== harddrv1 ===&lt;br /&gt;
=== racedrv2 ===&lt;br /&gt;
=== racedrv1 ===&lt;br /&gt;
=== racedrb1 ===&lt;br /&gt;
=== racedrg1 ===&lt;br /&gt;
=== steeltap ===&lt;br /&gt;
=== hdrivaip ===&lt;br /&gt;
&lt;br /&gt;
== atarigx2 ==&lt;br /&gt;
=== motofren ===&lt;br /&gt;
=== motofrmd ===&lt;br /&gt;
=== motofrft ===&lt;br /&gt;
=== motomdft ===&lt;br /&gt;
=== spclords ===&lt;br /&gt;
=== spclordb ===&lt;br /&gt;
=== spclorda ===&lt;br /&gt;
=== spclordg ===&lt;br /&gt;
=== rrreveng ===&lt;br /&gt;
=== rrrevenp ===&lt;br /&gt;
&lt;br /&gt;
== mediagx ==&lt;br /&gt;
=== a51site4 ===&lt;br /&gt;
&lt;br /&gt;
== dmndrby ==&lt;br /&gt;
=== dmndrby ===&lt;br /&gt;
=== dmndrbya ===&lt;br /&gt;
&lt;br /&gt;
== neodrvr ==&lt;br /&gt;
=== kog ===&lt;br /&gt;
&lt;br /&gt;
== hng64 ==&lt;br /&gt;
=== hng64 ===&lt;br /&gt;
=== roadedge ===&lt;br /&gt;
=== sams64_2 ===&lt;br /&gt;
=== fatfurwa ===&lt;br /&gt;
=== buriki ===&lt;br /&gt;
&lt;br /&gt;
== champbas ==&lt;br /&gt;
=== champb2a ===&lt;br /&gt;
&lt;br /&gt;
== equites ==&lt;br /&gt;
=== gekisou ===&lt;br /&gt;
&lt;br /&gt;
== alpha68k ==&lt;br /&gt;
=== goldmedb ===&lt;br /&gt;
&lt;br /&gt;
== wwfsstar ==&lt;br /&gt;
=== wwfsstaj ===&lt;br /&gt;
&lt;br /&gt;
== berzerk ==&lt;br /&gt;
=== moonwarp ===&lt;br /&gt;
&lt;br /&gt;
== mazerbla ==&lt;br /&gt;
=== mazerbla ===&lt;br /&gt;
=== mzrblzra ===&lt;br /&gt;
&lt;br /&gt;
== supdrapo ==&lt;br /&gt;
=== supdrapo ===&lt;br /&gt;
&lt;br /&gt;
== cliffhgr ==&lt;br /&gt;
=== cliffhgr ===&lt;br /&gt;
=== cliffhga ===&lt;br /&gt;
=== goaltogo ===&lt;br /&gt;
&lt;br /&gt;
== toratora ==&lt;br /&gt;
=== toratora ===&lt;br /&gt;
&lt;br /&gt;
== galaxia ==&lt;br /&gt;
=== galaxia ===&lt;br /&gt;
&lt;br /&gt;
== laserbat ==&lt;br /&gt;
=== catmousa ===&lt;br /&gt;
&lt;br /&gt;
== jalmah ==&lt;br /&gt;
=== urashima ===&lt;br /&gt;
&lt;br /&gt;
== nmk16 ==&lt;br /&gt;
=== vandykeb ===&lt;br /&gt;
&lt;br /&gt;
== jalmah ==&lt;br /&gt;
=== daireika ===&lt;br /&gt;
&lt;br /&gt;
== ddealer ==&lt;br /&gt;
=== ddealer ===&lt;br /&gt;
&lt;br /&gt;
== acommand ==&lt;br /&gt;
=== acommand ===&lt;br /&gt;
&lt;br /&gt;
== midvunit ==&lt;br /&gt;
=== offroadc ===&lt;br /&gt;
&lt;br /&gt;
== midzeus ==&lt;br /&gt;
=== crusnexo ===&lt;br /&gt;
=== thegrid ===&lt;br /&gt;
=== thegrida ===&lt;br /&gt;
&lt;br /&gt;
== seattle ==&lt;br /&gt;
=== sfrushrk ===&lt;br /&gt;
&lt;br /&gt;
== vegas ==&lt;br /&gt;
=== roadburn ===&lt;br /&gt;
=== sf2049 ===&lt;br /&gt;
=== sf2049se ===&lt;br /&gt;
=== sf2049te ===&lt;br /&gt;
=== warfa ===&lt;br /&gt;
=== nbashowt ===&lt;br /&gt;
=== nbanfl ===&lt;br /&gt;
=== cartfury ===&lt;br /&gt;
&lt;br /&gt;
== tmaster ==&lt;br /&gt;
=== tm ===&lt;br /&gt;
=== tm3k ===&lt;br /&gt;
=== tm4k ===&lt;br /&gt;
&lt;br /&gt;
== cinemat ==&lt;br /&gt;
=== spaceftr ===&lt;br /&gt;
&lt;br /&gt;
== thepit ==&lt;br /&gt;
=== zaryavos ===&lt;br /&gt;
&lt;br /&gt;
== cshooter ==&lt;br /&gt;
=== cshooter ===&lt;br /&gt;
=== cshootre ===&lt;br /&gt;
=== airraid ===&lt;br /&gt;
&lt;br /&gt;
== panicr ==&lt;br /&gt;
=== panicr ===&lt;br /&gt;
&lt;br /&gt;
== raiden2 ==&lt;br /&gt;
=== raiden2 ===&lt;br /&gt;
=== raiden2a ===&lt;br /&gt;
=== raiden2b ===&lt;br /&gt;
=== raiden2c ===&lt;br /&gt;
=== raiden2d ===&lt;br /&gt;
=== raiden2e ===&lt;br /&gt;
=== raidndx ===&lt;br /&gt;
=== raidndxa ===&lt;br /&gt;
=== raidndxj ===&lt;br /&gt;
=== raidndxm ===&lt;br /&gt;
=== zeroteam ===&lt;br /&gt;
=== zeroteaa ===&lt;br /&gt;
=== zeroteab ===&lt;br /&gt;
=== zerotsel ===&lt;br /&gt;
=== nzerotea ===&lt;br /&gt;
=== r2dx_v33 ===&lt;br /&gt;
&lt;br /&gt;
== legionna ==&lt;br /&gt;
=== legionna ===&lt;br /&gt;
=== legionnu ===&lt;br /&gt;
=== heatbrl ===&lt;br /&gt;
=== heatbrlo ===&lt;br /&gt;
=== heatbrlu ===&lt;br /&gt;
=== hetbrlu2 ===&lt;br /&gt;
=== godzilla ===&lt;br /&gt;
=== denjinmk ===&lt;br /&gt;
=== sdgndmrb ===&lt;br /&gt;
=== cupsoc ===&lt;br /&gt;
=== cupsoc2 ===&lt;br /&gt;
=== olysoc92 ===&lt;br /&gt;
=== cupsocbl ===&lt;br /&gt;
&lt;br /&gt;
== argus ==&lt;br /&gt;
=== bombsa ===&lt;br /&gt;
&lt;br /&gt;
== stepstag ==&lt;br /&gt;
=== stepstag ===&lt;br /&gt;
&lt;br /&gt;
== ms32 ==&lt;br /&gt;
=== f1superb ===&lt;br /&gt;
&lt;br /&gt;
== aerofgt ==&lt;br /&gt;
=== pallavol ===&lt;br /&gt;
=== aerfboot ===&lt;br /&gt;
&lt;br /&gt;
== f1gp ==&lt;br /&gt;
=== f1gpb ===&lt;br /&gt;
&lt;br /&gt;
== gstriker ==&lt;br /&gt;
=== vgoalsoc ===&lt;br /&gt;
=== vgoalsca ===&lt;br /&gt;
=== twrldc94 ===&lt;br /&gt;
=== twrdc94a ===&lt;br /&gt;
&lt;br /&gt;
== splash ==&lt;br /&gt;
=== rebus ===&lt;br /&gt;
=== funystrp ===&lt;br /&gt;
=== puckpepl ===&lt;br /&gt;
&lt;br /&gt;
== wrally ==&lt;br /&gt;
=== wrally ===&lt;br /&gt;
=== wrallya ===&lt;br /&gt;
=== wrallyb ===&lt;br /&gt;
&lt;br /&gt;
== gaelco2 ==&lt;br /&gt;
=== touchgo ===&lt;br /&gt;
=== touchgon ===&lt;br /&gt;
=== touchgoe ===&lt;br /&gt;
&lt;br /&gt;
== expro02 ==&lt;br /&gt;
=== galsnew ===&lt;br /&gt;
=== galsnewa ===&lt;br /&gt;
=== galsnewj ===&lt;br /&gt;
&lt;br /&gt;
== galpani2 ==&lt;br /&gt;
=== galpani2 ===&lt;br /&gt;
=== galpan2g ===&lt;br /&gt;
=== galpan2t ===&lt;br /&gt;
=== galpan2j ===&lt;br /&gt;
=== gp2quiz ===&lt;br /&gt;
=== gp2se ===&lt;br /&gt;
&lt;br /&gt;
== jchan ==&lt;br /&gt;
=== jchan ===&lt;br /&gt;
=== jchan2 ===&lt;br /&gt;
&lt;br /&gt;
== galpani3 ==&lt;br /&gt;
=== galpani3 ===&lt;br /&gt;
&lt;br /&gt;
== kaneko16 ==&lt;br /&gt;
=== shogwarr ===&lt;br /&gt;
=== fjbuster ===&lt;br /&gt;
=== brapboys ===&lt;br /&gt;
=== brapboyj ===&lt;br /&gt;
&lt;br /&gt;
== seta ==&lt;br /&gt;
=== inttoote ===&lt;br /&gt;
&lt;br /&gt;
== srmp5 ==&lt;br /&gt;
=== srmp5 ===&lt;br /&gt;
&lt;br /&gt;
== st0016 ==&lt;br /&gt;
=== mayjinsn ===&lt;br /&gt;
&lt;br /&gt;
== aleck64 ==&lt;br /&gt;
=== 11beat ===&lt;br /&gt;
=== mtetrisc ===&lt;br /&gt;
=== srmvs ===&lt;br /&gt;
=== twrshaft ===&lt;br /&gt;
&lt;br /&gt;
== strnskil ==&lt;br /&gt;
=== pettanp ===&lt;br /&gt;
=== banbam ===&lt;br /&gt;
&lt;br /&gt;
== shanghai ==&lt;br /&gt;
=== kothello ===&lt;br /&gt;
&lt;br /&gt;
== suna8 ==&lt;br /&gt;
=== sranger ===&lt;br /&gt;
=== srangerb ===&lt;br /&gt;
=== srangerw ===&lt;br /&gt;
=== sparkman ===&lt;br /&gt;
=== starfigh ===&lt;br /&gt;
=== brickzn ===&lt;br /&gt;
=== brickzn3 ===&lt;br /&gt;
&lt;br /&gt;
== sderby ==&lt;br /&gt;
=== pmroulet ===&lt;br /&gt;
&lt;br /&gt;
== hyprduel ==&lt;br /&gt;
=== magerror ===&lt;br /&gt;
&lt;br /&gt;
== royalmah ==&lt;br /&gt;
=== janoh ===&lt;br /&gt;
=== mjvegas ===&lt;br /&gt;
=== cafedoll ===&lt;br /&gt;
&lt;br /&gt;
== dynax ==&lt;br /&gt;
=== tenkai ===&lt;br /&gt;
=== tenkai2b ===&lt;br /&gt;
=== tenkaicb ===&lt;br /&gt;
=== tenkaid ===&lt;br /&gt;
=== tenkaie ===&lt;br /&gt;
&lt;br /&gt;
== ddenlovr ==&lt;br /&gt;
=== quizchq ===&lt;br /&gt;
=== quizchql ===&lt;br /&gt;
&lt;br /&gt;
== royalmah ==&lt;br /&gt;
=== mjtensin ===&lt;br /&gt;
&lt;br /&gt;
== dynax ==&lt;br /&gt;
=== majrjhdx ===&lt;br /&gt;
=== hjingi ===&lt;br /&gt;
&lt;br /&gt;
== csk ==&lt;br /&gt;
=== stellecu ===&lt;br /&gt;
&lt;br /&gt;
== iqblock ==&lt;br /&gt;
=== cabaret ===&lt;br /&gt;
=== pokerigs ===&lt;br /&gt;
&lt;br /&gt;
== igs_blit ==&lt;br /&gt;
=== dbc ===&lt;br /&gt;
=== xymg ===&lt;br /&gt;
&lt;br /&gt;
== lordgun ==&lt;br /&gt;
=== hfh ===&lt;br /&gt;
&lt;br /&gt;
== tarzan ==&lt;br /&gt;
=== tarzan ===&lt;br /&gt;
&lt;br /&gt;
== igs_180 ==&lt;br /&gt;
=== iqblocka ===&lt;br /&gt;
=== iqblockf ===&lt;br /&gt;
=== tjsb ===&lt;br /&gt;
&lt;br /&gt;
== igs_m68 ==&lt;br /&gt;
=== lhzb2 ===&lt;br /&gt;
=== lhzb2a ===&lt;br /&gt;
=== mgcs ===&lt;br /&gt;
=== slqz2 ===&lt;br /&gt;
=== sdmg2 ===&lt;br /&gt;
&lt;br /&gt;
== igs_m027 ==&lt;br /&gt;
=== bigd2 ===&lt;br /&gt;
=== sdwx ===&lt;br /&gt;
=== sddz ===&lt;br /&gt;
=== lhzb3 ===&lt;br /&gt;
=== lhzb4 ===&lt;br /&gt;
=== klxyj ===&lt;br /&gt;
=== mgfx ===&lt;br /&gt;
&lt;br /&gt;
== ddz ==&lt;br /&gt;
=== ddz ===&lt;br /&gt;
&lt;br /&gt;
== pgm ==&lt;br /&gt;
=== drgw2 ===&lt;br /&gt;
=== drgw2j ===&lt;br /&gt;
=== drgw3 ===&lt;br /&gt;
=== drgw3k ===&lt;br /&gt;
=== kovsh ===&lt;br /&gt;
=== killbld ===&lt;br /&gt;
=== olds ===&lt;br /&gt;
=== olds100 ===&lt;br /&gt;
=== olds100a ===&lt;br /&gt;
=== kov2p ===&lt;br /&gt;
=== ddp2 ===&lt;br /&gt;
=== puzzli2 ===&lt;br /&gt;
=== theglad ===&lt;br /&gt;
=== dmnfrnt ===&lt;br /&gt;
=== dmnfrnta ===&lt;br /&gt;
&lt;br /&gt;
== mermaid ==&lt;br /&gt;
=== mermaid ===&lt;br /&gt;
=== yachtmn ===&lt;br /&gt;
&lt;br /&gt;
== kinst ==&lt;br /&gt;
=== kinst2k ===&lt;br /&gt;
&lt;br /&gt;
== freekick ==&lt;br /&gt;
=== freekick ===&lt;br /&gt;
=== countrun ===&lt;br /&gt;
=== countrb2 ===&lt;br /&gt;
&lt;br /&gt;
== yumefuda ==&lt;br /&gt;
=== yumefuda ===&lt;br /&gt;
&lt;br /&gt;
== homedata ==&lt;br /&gt;
=== mjikaga ===&lt;br /&gt;
&lt;br /&gt;
== tx1 ==&lt;br /&gt;
=== tx1a === Work in progress - almost finished.&lt;br /&gt;
=== tx1 === As above but corrupt sprites due to undumped ROMs&lt;br /&gt;
=== buggyboy === dump is incomplete&lt;br /&gt;
&lt;br /&gt;
== lockon ==&lt;br /&gt;
Work in progress - almost finished.&lt;br /&gt;
&lt;br /&gt;
== mquake ==&lt;br /&gt;
=== mquake ===&lt;br /&gt;
&lt;br /&gt;
== cubocd32 ==&lt;br /&gt;
=== cndypuzl ===&lt;br /&gt;
=== haremchl ===&lt;br /&gt;
=== lsrquiz ===&lt;br /&gt;
=== lsrquiz2 ===&lt;br /&gt;
=== mgprem11 ===&lt;br /&gt;
=== lasstixx ===&lt;br /&gt;
&lt;br /&gt;
== alg ==&lt;br /&gt;
=== maddoga ===&lt;br /&gt;
=== wsjr ===&lt;br /&gt;
=== wsjr15 ===&lt;br /&gt;
=== maddog ===&lt;br /&gt;
=== maddog2 ===&lt;br /&gt;
=== maddog22 ===&lt;br /&gt;
=== maddog21 ===&lt;br /&gt;
=== spacepir ===&lt;br /&gt;
=== gallgall ===&lt;br /&gt;
=== crimepat ===&lt;br /&gt;
=== crime211 ===&lt;br /&gt;
=== crimep2 ===&lt;br /&gt;
=== lastbh ===&lt;br /&gt;
=== fastdraw ===&lt;br /&gt;
=== aplatoon ===&lt;br /&gt;
=== zortonbr ===&lt;br /&gt;
&lt;br /&gt;
== bfcobra ==&lt;br /&gt;
=== inquiztr === missing disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
== bfm_sc2 ==&lt;br /&gt;
=== quintond ===&lt;br /&gt;
&lt;br /&gt;
== mpu4drvr ==&lt;br /&gt;
=== timemchn ===&lt;br /&gt;
=== crmaze ===&lt;br /&gt;
=== crmazea ===&lt;br /&gt;
=== crmazeb ===&lt;br /&gt;
=== turnover ===&lt;br /&gt;
=== skiltrek ===&lt;br /&gt;
=== mating ===&lt;br /&gt;
=== matinga ===&lt;br /&gt;
=== vgpoker ===&lt;br /&gt;
&lt;br /&gt;
== adp ==&lt;br /&gt;
=== backgamn ===&lt;br /&gt;
=== quickjac ===&lt;br /&gt;
=== skattv ===&lt;br /&gt;
=== skattva ===&lt;br /&gt;
=== fashiong ===&lt;br /&gt;
&lt;br /&gt;
== dlair ==&lt;br /&gt;
Laserdisc games&lt;br /&gt;
&lt;br /&gt;
== getrivia ==&lt;br /&gt;
=== m075 ===&lt;br /&gt;
=== superbwl ===&lt;br /&gt;
=== gepoker1 ===&lt;br /&gt;
&lt;br /&gt;
== oneshot ==&lt;br /&gt;
=== maddonnb ===&lt;br /&gt;
&lt;br /&gt;
== gumbo ==&lt;br /&gt;
=== mspuzzln ===&lt;br /&gt;
&lt;br /&gt;
== statriv2 ==&lt;br /&gt;
=== quaquiz2 ===&lt;br /&gt;
&lt;br /&gt;
== sbugger ==&lt;br /&gt;
=== sbugger ===&lt;br /&gt;
&lt;br /&gt;
== ltcasino ==&lt;br /&gt;
=== ltcasinn ===&lt;br /&gt;
&lt;br /&gt;
== eolith ==&lt;br /&gt;
=== hidctch3 ===&lt;br /&gt;
&lt;br /&gt;
== ghosteo ==&lt;br /&gt;
=== bballoon ===&lt;br /&gt;
&lt;br /&gt;
== rabbit ==&lt;br /&gt;
=== tmmjprd ===&lt;br /&gt;
&lt;br /&gt;
== malzak ==&lt;br /&gt;
=== malzak ===&lt;br /&gt;
=== malzak2 ===&lt;br /&gt;
&lt;br /&gt;
== micro3d ==&lt;br /&gt;
Waiting for Phil B to finish an Am29000 core.&lt;br /&gt;
&lt;br /&gt;
== tcl ==&lt;br /&gt;
=== tcl ===&lt;br /&gt;
&lt;br /&gt;
== macs ==&lt;br /&gt;
=== macsbios ===&lt;br /&gt;
=== mac2bios ===&lt;br /&gt;
=== kisekaem ===&lt;br /&gt;
=== kisekaeh ===&lt;br /&gt;
=== cultname ===&lt;br /&gt;
&lt;br /&gt;
== merit ==&lt;br /&gt;
=== pitboss ===&lt;br /&gt;
=== casino5 ===&lt;br /&gt;
=== bigappg ===&lt;br /&gt;
=== dodge ===&lt;br /&gt;
&lt;br /&gt;
== couple ==&lt;br /&gt;
=== couple ===&lt;br /&gt;
=== couplep ===&lt;br /&gt;
=== couplei ===&lt;br /&gt;
&lt;br /&gt;
== meritm ==&lt;br /&gt;
=== pitboss2 ===&lt;br /&gt;
=== spitboss ===&lt;br /&gt;
=== pitbossm ===&lt;br /&gt;
=== megat3 ===&lt;br /&gt;
=== megat5 ===&lt;br /&gt;
=== megat6 ===&lt;br /&gt;
&lt;br /&gt;
== suprgolf ==&lt;br /&gt;
=== suprgolf ===&lt;br /&gt;
&lt;br /&gt;
== pntnpuzl ==&lt;br /&gt;
=== pntnpuzl ===&lt;br /&gt;
&lt;br /&gt;
== ertictac ==&lt;br /&gt;
=== poizone ===&lt;br /&gt;
&lt;br /&gt;
== gunpey ==&lt;br /&gt;
=== gunpey ===&lt;br /&gt;
&lt;br /&gt;
== wldarrow ==&lt;br /&gt;
=== mdrawpkr ===&lt;br /&gt;
&lt;br /&gt;
== laserbas ==&lt;br /&gt;
=== laserbas ===&lt;br /&gt;
=== laserbsa ===&lt;br /&gt;
=== futflash ===&lt;br /&gt;
&lt;br /&gt;
== turbosub ==&lt;br /&gt;
Cannot progress without a dump of the video processor instruction PROMs.&lt;br /&gt;
&lt;br /&gt;
== ttchamp ==&lt;br /&gt;
=== ttchamp ===&lt;br /&gt;
=== ttchampa ===&lt;br /&gt;
&lt;br /&gt;
== cybertnk ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
== funworld ==&lt;br /&gt;
=== jolycdab ===&lt;br /&gt;
=== royalcdc ===&lt;br /&gt;
=== jokercrd ===&lt;br /&gt;
=== monglfir ===&lt;br /&gt;
=== soccernw ===&lt;br /&gt;
=== snookr10 ===&lt;br /&gt;
=== saloon ===&lt;br /&gt;
&lt;br /&gt;
== cherrym ==&lt;br /&gt;
=== cmv801 ===&lt;br /&gt;
&lt;br /&gt;
== cherrym2 ==&lt;br /&gt;
=== cm2v841 ===&lt;br /&gt;
=== cm2841a ===&lt;br /&gt;
&lt;br /&gt;
== ampoker ==&lt;br /&gt;
=== sigma2k ===&lt;br /&gt;
&lt;br /&gt;
== lucky8 ==&lt;br /&gt;
=== lucky8 ===&lt;br /&gt;
&lt;br /&gt;
== acefruit ==&lt;br /&gt;
=== starspnr ===&lt;br /&gt;
&lt;br /&gt;
== fortecar ==&lt;br /&gt;
=== fortecar ===&lt;br /&gt;
&lt;br /&gt;
== jackpool ==&lt;br /&gt;
=== jackpool ===&lt;br /&gt;
=== suprpool ===&lt;br /&gt;
&lt;br /&gt;
== coinmstr ==&lt;br /&gt;
=== trailblz ===&lt;br /&gt;
=== supnudg2 ===&lt;br /&gt;
&lt;br /&gt;
== magic10 ==&lt;br /&gt;
=== magic102 ===&lt;br /&gt;
&lt;br /&gt;
== wheelfir ==&lt;br /&gt;
=== wheelfir ===&lt;br /&gt;
&lt;br /&gt;
== littlerb ==&lt;br /&gt;
=== littlerb ===&lt;br /&gt;
&lt;br /&gt;
== tattack ==&lt;br /&gt;
=== tattack ===&lt;br /&gt;
&lt;br /&gt;
== rbmk ==&lt;br /&gt;
=== rbmk ===&lt;br /&gt;
&lt;br /&gt;
== go2000 ==&lt;br /&gt;
=== go2000 ===&lt;br /&gt;
&lt;br /&gt;
== mirax ==&lt;br /&gt;
=== mirax ===&lt;br /&gt;
&lt;br /&gt;
== intrscti ==&lt;br /&gt;
=== intrscti ===&lt;br /&gt;
&lt;br /&gt;
== trvmadns ==&lt;br /&gt;
=== trvmadns ===&lt;br /&gt;
&lt;br /&gt;
== rcorsair ==&lt;br /&gt;
=== rcorsair ===&lt;br /&gt;
&lt;br /&gt;
== sangho ==&lt;br /&gt;
=== pzlestar ===&lt;br /&gt;
=== sexyboom ===&lt;br /&gt;
&lt;br /&gt;
== sfkick ==&lt;br /&gt;
=== sfkick ===&lt;br /&gt;
=== spinkick ===&lt;br /&gt;
&lt;br /&gt;
== tetriunk ==&lt;br /&gt;
=== tetriunk ===&lt;br /&gt;
&lt;br /&gt;
== smstrv ==&lt;br /&gt;
=== smstrv ===&lt;br /&gt;
&lt;br /&gt;
== skylncr ==&lt;br /&gt;
=== skylncr ===&lt;br /&gt;
&lt;br /&gt;
== cowrace ==&lt;br /&gt;
=== cowrace ===&lt;br /&gt;
&lt;br /&gt;
== mjsiyoub ==&lt;br /&gt;
=== mjsiyoub ===&lt;br /&gt;
&lt;br /&gt;
== steaser ==&lt;br /&gt;
=== steaser ===&lt;br /&gt;
&lt;br /&gt;
== pangofun ==&lt;br /&gt;
=== pangofun ===&lt;br /&gt;
&lt;br /&gt;
== 2mindril ==&lt;br /&gt;
=== 2mindril ===&lt;br /&gt;
&lt;br /&gt;
== good ==&lt;br /&gt;
=== good ===&lt;br /&gt;
&lt;br /&gt;
== filetto ==&lt;br /&gt;
=== filetto ===&lt;br /&gt;
&lt;br /&gt;
== miniboy7 ==&lt;br /&gt;
=== miniboy7 ===&lt;br /&gt;
&lt;br /&gt;
== 39in1 ==&lt;br /&gt;
=== 39in1 ===&lt;br /&gt;
&lt;br /&gt;
== thayers ==&lt;br /&gt;
Laserdisc game&lt;br /&gt;
&lt;br /&gt;
== istellar ==&lt;br /&gt;
Laserdisc game&lt;br /&gt;
&lt;br /&gt;
== esh ==&lt;br /&gt;
Laserdisc game&lt;br /&gt;
&lt;br /&gt;
== comebaby ==&lt;br /&gt;
=== comebaby ===&lt;br /&gt;
&lt;br /&gt;
== mirage ==&lt;br /&gt;
=== mirage ===&lt;br /&gt;
&lt;br /&gt;
== gtipoker ==&lt;br /&gt;
=== gtipoker ===&lt;br /&gt;
&lt;br /&gt;
== gamecstl ==&lt;br /&gt;
=== gamecstl ===&lt;br /&gt;
&lt;br /&gt;
== drw80pkr ==&lt;br /&gt;
=== drw80pkr ===&lt;br /&gt;
&lt;br /&gt;
== paranoia ==&lt;br /&gt;
=== paranoia ===&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Philip_Bennett&amp;diff=1441</id>
		<title>Philip Bennett</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Philip_Bennett&amp;diff=1441"/>
		<updated>2007-12-25T00:32:08Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: Redirecting to User:PhilBennett&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:PhilBennett]]&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=User:PhilBennett&amp;diff=1438</id>
		<title>User:PhilBennett</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=User:PhilBennett&amp;diff=1438"/>
		<updated>2007-12-23T20:09:42Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Philip Bennett, Phillip Bennet, Phill Benett or simply Phil B.&lt;br /&gt;
&lt;br /&gt;
His external WIP page is:&lt;br /&gt;
http://philwip.mameworld.info&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Phillip_Bennett&amp;diff=1437</id>
		<title>Phillip Bennett</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Phillip_Bennett&amp;diff=1437"/>
		<updated>2007-12-23T20:08:20Z</updated>

		<summary type="html">&lt;p&gt;PhilBennett: Redirecting to User:PhilBennett&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:PhilBennett]]&lt;/div&gt;</summary>
		<author><name>PhilBennett</name></author>
	</entry>
</feed>