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	<id>https://wiki.mamedev.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robbie</id>
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	<updated>2026-04-28T05:43:03Z</updated>
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	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1914</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1914"/>
		<updated>2008-10-26T17:15:07Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Re-rewrite the gdrawpkr (ex vp906iii) driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add discrete sound to Golden Poker / Potten&#039;s Poker games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the pmpoker driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Try to discover the sound system of Magic Fly and 7 e Mezzo.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for Joker&#039;s Wild (Sigma) hardware.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device.&lt;br /&gt;
EDITED (2008/09) - Added PSG sound and lamps support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Set the proper screen size.&lt;br /&gt;
** Decoded graphics.&lt;br /&gt;
** Decoded the dual-state color circuitry.&lt;br /&gt;
** Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.&lt;br /&gt;
** Emulated 2x PPI 8255 devices.&lt;br /&gt;
** Mapped the 4x DIP switches banks.&lt;br /&gt;
** Added PORT_DIPLOCATION to all DIP switches.&lt;br /&gt;
** Added DIP switches for &#039;Bet Max&#039; and &#039;Limit&#039;.&lt;br /&gt;
** Added DIP switches for &#039;Jackpot&#039; and &#039;Pay Table&#039;.&lt;br /&gt;
** Added the Memory Reset Switch.&lt;br /&gt;
** Added the 2nd video &amp;amp; color RAM.&lt;br /&gt;
** Added a 2nd tilemap for background graphics.&lt;br /&gt;
** Simplified the graphics banks.&lt;br /&gt;
** Fixed colors for foreground graphics.&lt;br /&gt;
** Fixed visible area to show the top of background graphics.&lt;br /&gt;
** Finally fixed colors for background graphics.&lt;br /&gt;
** Added all coinage DIP switches.&lt;br /&gt;
** Mapped all remaining inputs (service and player buttons).&lt;br /&gt;
** Added pulse time limitation to coins A, B &amp;amp; C.&lt;br /&gt;
** Switched to use 4x 8255 in replace of 2x 82c255 for I/O.&lt;br /&gt;
** Created a handler to feed the z80 port0 requests.&lt;br /&gt;
** Promoted lucky74s to &#039;working&#039; state.&lt;br /&gt;
** Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.&lt;br /&gt;
** Parent/clone relationship.&lt;br /&gt;
** Added technical notes.&lt;br /&gt;
** Pre-defined CPU and SND clocks.&lt;br /&gt;
** Switched the color system to RESNET.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Re-rewrite the gdrawpkr (ex vp906iii) driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Renamed the driver to calomega.c.&lt;br /&gt;
** Extended the driver to support all the other Cal Omega systems.&lt;br /&gt;
** Switched to XTAL def.&lt;br /&gt;
** Fixed CPU &amp;amp; sound clocks based on official diagrams.&lt;br /&gt;
** Replaced the AY-8910 with AY-8912 to match the real hardware.&lt;br /&gt;
** Unified some memory maps.&lt;br /&gt;
** Splitted machine in sys903 and sys905.&lt;br /&gt;
** Fixed memory map offsets for sys905.&lt;br /&gt;
** Added support to almost 40 new games + 2 diagnostics sets.&lt;br /&gt;
** Added a list of official/unofficial games, and their states.&lt;br /&gt;
** Fixed a bug introduced when extended the color PROM region to eliminate colortable lenght.&lt;br /&gt;
** Other changes/fixes.&lt;br /&gt;
** Cleaned up the driver following the MAME Coding Conventions.&lt;br /&gt;
** Improved the input system for some games.&lt;br /&gt;
** Fixed some wrong color codes.&lt;br /&gt;
** Lots of improvements on the input system.&lt;br /&gt;
** Adjusted the CPU adressing to 14 bits for systems 903/904.&lt;br /&gt;
** Adjusted the CPU adressing to 15 bits for system 905.&lt;br /&gt;
** Rewrote all the ROM loads based on these changes.&lt;br /&gt;
** Defined CPU, UART and sound clocks.&lt;br /&gt;
** Splitted the sound interface to cover different systems.&lt;br /&gt;
** Splitted the PIAs interfaces to cover different systems.&lt;br /&gt;
** Added sound to system 905 games.&lt;br /&gt;
** Added MACHINE_START and MACHINE_RESET to initialize the devices properly.&lt;br /&gt;
** Documented the systems 903/904 UART connections.&lt;br /&gt;
** Traced and added PIAs connection diagrams for systems 903/904/905.&lt;br /&gt;
** Hooked the missing DIP Switches bank to the AY8912 for system 903.&lt;br /&gt;
** Added preliminary serial/UART support to systems 903/904.&lt;br /&gt;
** Hooked the missing DIP Switches bank to the ACIA 6850 for systems 903/904. It allow to choose the proper transfer rate for UART.&lt;br /&gt;
** Fixed graphics ROM loads for different Hotline versions.&lt;br /&gt;
** Unified MACHINE_RESET for systems 903/904/905.&lt;br /&gt;
** Created a new handler to manage the first 4 bits of system 905&#039;s PIA1 portB as input mux selector. (905 is still not working)&lt;br /&gt;
** Renamed all roms of each set according to the systems schematics and official list.&lt;br /&gt;
** Cleaned-up the sets.&lt;br /&gt;
** Cleaned-up the driver.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add discrete sound to Golden Poker / Potten&#039;s Poker games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the pmpoker driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently working on this...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Try to discover the sound system of Magic Fly and 7 e Mezzo:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
A preliminary driver was submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1910</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1910"/>
		<updated>2008-10-03T09:07:24Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Re-rewrite the gdrawpkr (ex vp906iii) driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Added discrete sound to Golden Poker / Potten&#039;s Poker games.&lt;br /&gt;
* Rewrite the pmpoker driver.&lt;br /&gt;
* Try to discover the sound system of Magic Fly and 7 e Mezzo.&lt;br /&gt;
* Write a new driver for Joker&#039;s Wild (Sigma) hardware.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device.&lt;br /&gt;
EDITED (2008/09) - Added PSG sound and lamps support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Set the proper screen size.&lt;br /&gt;
** Decoded graphics.&lt;br /&gt;
** Decoded the dual-state color circuitry.&lt;br /&gt;
** Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.&lt;br /&gt;
** Emulated 2x PPI 8255 devices.&lt;br /&gt;
** Mapped the 4x DIP switches banks.&lt;br /&gt;
** Added PORT_DIPLOCATION to all DIP switches.&lt;br /&gt;
** Added DIP switches for &#039;Bet Max&#039; and &#039;Limit&#039;.&lt;br /&gt;
** Added DIP switches for &#039;Jackpot&#039; and &#039;Pay Table&#039;.&lt;br /&gt;
** Added the Memory Reset Switch.&lt;br /&gt;
** Added the 2nd video &amp;amp; color RAM.&lt;br /&gt;
** Added a 2nd tilemap for background graphics.&lt;br /&gt;
** Simplified the graphics banks.&lt;br /&gt;
** Fixed colors for foreground graphics.&lt;br /&gt;
** Fixed visible area to show the top of background graphics.&lt;br /&gt;
** Finally fixed colors for background graphics.&lt;br /&gt;
** Added all coinage DIP switches.&lt;br /&gt;
** Mapped all remaining inputs (service and player buttons).&lt;br /&gt;
** Added pulse time limitation to coins A, B &amp;amp; C.&lt;br /&gt;
** Switched to use 4x 8255 in replace of 2x 82c255 for I/O.&lt;br /&gt;
** Created a handler to feed the z80 port0 requests.&lt;br /&gt;
** Promoted lucky74s to &#039;working&#039; state.&lt;br /&gt;
** Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.&lt;br /&gt;
** Parent/clone relationship.&lt;br /&gt;
** Added technical notes.&lt;br /&gt;
** Pre-defined CPU and SND clocks.&lt;br /&gt;
** Switched the color system to RESNET.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Re-rewrite the gdrawpkr (ex vp906iii) driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Renamed the driver to calomega.c.&lt;br /&gt;
** Extended the driver to support all the other Cal Omega systems.&lt;br /&gt;
** Switched to XTAL def.&lt;br /&gt;
** Fixed CPU &amp;amp; sound clocks based on official diagrams.&lt;br /&gt;
** Replaced the AY-8910 with AY-8912 to match the real hardware.&lt;br /&gt;
** Unified some memory maps.&lt;br /&gt;
** Splitted machine in sys903 and sys905.&lt;br /&gt;
** Fixed memory map offsets for sys905.&lt;br /&gt;
** Added support to almost 40 new games + 2 diagnostics sets.&lt;br /&gt;
** Added a list of official/unofficial games, and their states.&lt;br /&gt;
** Fixed a bug introduced when extended the color PROM region to eliminate colortable lenght.&lt;br /&gt;
** Other changes/fixes.&lt;br /&gt;
** Cleaned up the driver following the MAME Coding Conventions.&lt;br /&gt;
** Improved the input system for some games.&lt;br /&gt;
** Fixed some wrong color codes.&lt;br /&gt;
** Lots of improvements on the input system.&lt;br /&gt;
** Adjusted the CPU adressing to 14 bits for systems 903/904.&lt;br /&gt;
** Adjusted the CPU adressing to 15 bits for system 905.&lt;br /&gt;
** Rewrote all the ROM loads based on these changes.&lt;br /&gt;
** Defined CPU, UART and sound clocks.&lt;br /&gt;
** Splitted the sound interface to cover different systems.&lt;br /&gt;
** Splitted the PIAs interfaces to cover different systems.&lt;br /&gt;
** Added sound to system 905 games.&lt;br /&gt;
** Added MACHINE_START and MACHINE_RESET to initialize the devices properly.&lt;br /&gt;
** Documented the systems 903/904 UART connections.&lt;br /&gt;
** Traced and added PIAs connection diagrams for systems 903/904/905.&lt;br /&gt;
** Hooked the missing DIP Switches bank to the AY8912 for system 903.&lt;br /&gt;
** Added preliminary serial/UART support to systems 903/904.&lt;br /&gt;
** Hooked the missing DIP Switches bank to the ACIA 6850 for systems 903/904. It allow to choose the proper transfer rate for UART.&lt;br /&gt;
** Fixed graphics ROM loads for different Hotline versions.&lt;br /&gt;
** Unified MACHINE_RESET for systems 903/904/905.&lt;br /&gt;
** Created a new handler to manage the first 4 bits of system 905&#039;s PIA1 portB as input mux selector. (905 is still not working)&lt;br /&gt;
** Renamed all roms of each set according to the systems schematics and official list.&lt;br /&gt;
** Cleaned-up the sets.&lt;br /&gt;
** Cleaned-up the driver.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added discrete sound to Golden Poker / Potten&#039;s Poker games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyzing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the pmpoker driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently working on this...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try to discover the sound system of Magic Fly and 7 e Mezzo:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No more remaining writes...&lt;br /&gt;
How the hell is triggered?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1858</id>
		<title>FAQ:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1858"/>
		<updated>2008-07-20T07:09:17Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* I wanna play the Game-A-Tron gambling games but they only show a blank screen with an error message. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the main [[Frequently Asked Questions]] page.&lt;br /&gt;
==The volume in the Mortal Kombat and other recent Williams games is very low.==&lt;br /&gt;
When the game is running, hit &#039;&#039;&#039;F2&#039;&#039;&#039; to get to its own internal service menu. Hit &#039;&#039;&#039;F2&#039;&#039;&#039; again to &amp;quot;close&amp;quot; the service switch so that you won&#039;t get stuck in the menu. Now navigate to the &amp;quot;Volume adjust&amp;quot; option with arrow keys or your joystick, and adjust the volume. Then exit the menu with the appropriate selections. &lt;br /&gt;
&lt;br /&gt;
==The newest Neo Geo games lock up when loading the ROMs.==&lt;br /&gt;
Many more recent games require large amounts of memory to hold game data and the large quantity of graphics data that generally go with a modern game. It is not unusual for some of these games to require upwards of 256 MB or 512 MB of RAM to run. If the game loads very slowly or the graphics decode very slowly, and your hard drive is running the whole time it is happening, then you probably don&#039;t really have enough available RAM to run the game on your system.&lt;br /&gt;
&lt;br /&gt;
==How do I turn on blood in the Metal Slug and King of Fighters games?==&lt;br /&gt;
Hit &#039;&#039;&#039;F2&#039;&#039;&#039;, use the player 1 controls to navigate to &amp;quot;Setting up the soft dip&amp;quot;, hit the primary button (&#039;&#039;&#039;Left Control&#039;&#039;&#039;), navigate to &amp;quot;Slot 1 (game name)&amp;quot;, hit the primary button and finally navigate to the &amp;quot;Blood&amp;quot; selection and turn it on by hitting the primary button. To exit the menu, press the third button (&#039;&#039;&#039;Space&#039;&#039;&#039;) two times and select &amp;quot;Exit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Simpsons Bowling (or any other post-1986 Konami game) says a ROM is bad or BAD EEPROM etc.==&lt;br /&gt;
To re-initialize the EEPROM, hold down the test switch (&#039;&#039;&#039;F2&#039;&#039;&#039;) and tap reset (&#039;&#039;&#039;F3&#039;&#039;&#039;) once. Do not let go of &#039;&#039;&#039;F2&#039;&#039;&#039; until you see a message that says &amp;quot;Initializing EEPROM&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Die Hard Arcade says &amp;quot;operation of this cartridge is disallowed in this country&amp;quot;.==&lt;br /&gt;
The default BIOS of the Sega ST-V system is Japanese, because most of the games on that system were primarily for the Japanese market. However, Die Hard Arcade only runs with the US version of the BIOS. You can select it with the -bios parameter as follows: &lt;br /&gt;
&lt;br /&gt;
 mame diehard -bios us &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039; is uncontrollable! It brakes all the time!==&lt;br /&gt;
The problem is that the calibration wasn&#039;t done correctly. So the first thing you need to do is toss out the existing NVRAM file. This is generally going to be found in your NVRAM directory, called harddriv.nv or racedriv.nv. &lt;br /&gt;
&lt;br /&gt;
The next thing you need to do is understand how the controls are mapped in MAME. It&#039;s not very intuitive, so pay attention: &lt;br /&gt;
&lt;br /&gt;
* Steering wheel: Player 1 Paddle control, by default maps to the mouse and the left/right arrow keys &lt;br /&gt;
* Gas pedal: Pedal 1 control, by default maps to the &#039;&#039;&#039;Left Control&#039;&#039;&#039; key. Pressing the key will quickly depress the analog control; releasing the key will release it. &lt;br /&gt;
* Brake pedal: Pedal 2 control, by default maps to the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key. Operates the same way as the gas pedal. &lt;br /&gt;
* Clutch pedal: Pedal 3 control, by default maps to the &#039;&#039;&#039;Space&#039;&#039;&#039; key. Operates the same way as the gas and brake pedals. &lt;br /&gt;
* Analog Shifter: (found in the non-compact versions only) Maps to the Player 2 analog joystick X/Y axes, which are mapped by default to the keys &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;F&#039;&#039;&#039;, &#039;&#039;&#039;D&#039;&#039;&#039;, &#039;&#039;&#039;G&#039;&#039;&#039;. &lt;br /&gt;
* Digital Shifter: (found in the compact versions only) Maps to Player 1 buttons 2, 3, 4 and 5. First gear is button 2 (default: &#039;&#039;&#039;Left Alt&#039;&#039;&#039;). Second gear is button 3 (default: &#039;&#039;&#039;Space&#039;&#039;&#039;). Third gear is button 4 (default: &#039;&#039;&#039;Left Shift&#039;&#039;&#039;). Fourth gear is button 5 (default: &#039;&#039;&#039;Z&#039;&#039;&#039; key). &lt;br /&gt;
* Key: Maps to Player 1 start button (default: &#039;&#039;&#039;1&#039;&#039;&#039; key). &lt;br /&gt;
* Abort: Maps to Player 2 start button (default: &#039;&#039;&#039;2&#039;&#039;&#039; key). &lt;br /&gt;
&lt;br /&gt;
Finally, here is a step-by-step tour through the Hard Drivin&#039; calibration. Note that even if you have an analog control connected to any of the analog controls in the game, it is much easier to do calibration with the keyboard. &lt;br /&gt;
&lt;br /&gt;
# Take your hands and feet off all controls then turn key. Make absolutely sure you haven&#039;t touched any of the controls up to this point, then press the &#039;&#039;&#039;1&#039;&#039;&#039; key.&lt;br /&gt;
# Turn wheel counterclockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Left&#039;&#039;&#039; key for about 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the left arrow. It should say New min 256. &lt;br /&gt;
# Turn wheel clockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Right&#039;&#039;&#039; key for about 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the right arrow. It should say Max 3840. &lt;br /&gt;
# Put transmission in first then turn key and release. Since first gear is in the upper-left corner, press and hold the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys for 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys. &lt;br /&gt;
# Put transmission in fourth then turn key again. Since fourth gear is in the lower-right corner, press and hold the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys for 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys. &lt;br /&gt;
# Move seat full forward then turn key and release. Since the seat feedback isn&#039;t implemented in the MAME driver, just go ahead and press the &#039;&#039;&#039;1&#039;&#039;&#039; key here. &lt;br /&gt;
# Move fully back and to side then turn key again. Just press the &#039;&#039;&#039;1&#039;&#039;&#039; key here again to move on. &lt;br /&gt;
# Take your foot off the brake turn key to abort. Now this is the tricky part. When you see this screen do nothing. Wait for a couple of seconds until it displays New max 4064. Do NOT press the &#039;&#039;&#039;1&#039;&#039;&#039; key prematurely here or you will screw up the calibration! &lt;br /&gt;
# Now step on brake firmly and release. Do this by pressing and holding the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key for 3 seconds, and then letting go. If all is well, it should display Range 4064 and move on to the game. &lt;br /&gt;
&lt;br /&gt;
There, now that wasn&#039;t so hard, was it? &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039;, Metal Slug 2 and Double Dragon are choppy, but I have enough CPU power.==&lt;br /&gt;
Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original &amp;amp;mdash; even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find &amp;quot;CPU overclocking&amp;quot;. This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don&#039;t bug people if overclocking screws up a game. &lt;br /&gt;
&lt;br /&gt;
==How can I play Cruis&#039;n USA when it frameskips so badly?==&lt;br /&gt;
Short Answer: It isn&#039;t as bad as you think. Turn off autoframeskipping. Set your frameskip value to 0. &lt;br /&gt;
&lt;br /&gt;
Long Answer: Many games use bitmaps and blitters to draw their graphics, much like modern computer hardware. With these games, they talk to a blitter chip, and give it commands to draw certain graphics into memory. This memory is also accessible to the main CPU directly, so it is free to manually hand-draw pixels just by writing to graphics memory. Furthermore, the CPU can also read graphics memory, thus allowing it to, for example, read back the data that was written there by the graphics chip. Because of this tight relationship between the CPU and graphics memory, it is important that all drawing commands sent to the blitter actually get executed, regardless of whether they will be displayed on the screen this frame. &lt;br /&gt;
&lt;br /&gt;
Thus, when it comes time to draw the bitmap to the screen, all MAME has to do is copy the contents of graphics memory to the screen. Compared to other arcade hardware that uses tilemaps and sprites, this is a relatively quick and easy process. The problem comes when your computer is not fast enough to run the emulation of the game, the blitter, and the graphics. When this happens, MAME kicks in with &amp;quot;autoframeskipping&amp;quot;, where it will gradually increase the frameskip count in order to hopefully save enough time to get the game running 100%. In order to save time, MAME skips the video rendering portion of the emulation periodically. &lt;br /&gt;
&lt;br /&gt;
Now, for games which have fairly complex video rendering with tilemaps and sprites, this can save a lot of time, which is why autoframeskipping is generally a good thing. But in the case of games that use blitters and bitmaps, the only thing MAME can skip is the copying of the graphics memory to the screen. All the blitter commands still must be executed, and so increasing the frameskip value will make very little impact on the overall emulation speed. What&#039;s worse is that if your computer is too slow to run these games at frameskip 0, it is also likely too slow to run them at frameskip 11, and so the autoframeskip will shoot right to 11 and display only 1 out of every 12 frames. This is called a &amp;quot;slideshow&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The solution is to identify these kinds of games, and forget all about using autoframeskipping. In this case, you want to always run with a fixed frameskip of 0, because the amount of frameskipping doesn&#039;t matter much for performance, and a frameskip of 11 (which is what you&#039;ll get with the autoframeskipping) looks really, really bad. &lt;br /&gt;
&lt;br /&gt;
Games that are affected by this pattern: All Williams games, the Cruis&#039;n series of games, the Incredible Technologies games, Police Trainer, and several others. &lt;br /&gt;
&lt;br /&gt;
==How do I set up D&amp;amp;D - Shadow over Mystara or other games for 4 player use?==&lt;br /&gt;
Usually the default number of players for most games is two &amp;amp;mdash; even if they support more. The most common way to set them for four players is to access the dipswitches, but sometimes the setting is not there. In these cases, try using the service mode (by default &#039;&#039;&#039;F2&#039;&#039;&#039; key) and investigate the service mode options. Follow the screen instructions on how to move between the menus and save the options (usually by exiting the service mode properly). &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Terminator 2? Can I use a light gun?==&lt;br /&gt;
Terminator 2 will automatically ask you to calibrate the guns when you start the game for the first time. Simply put, use your mouse or keyboard to &amp;quot;target&amp;quot; the top left corner when the game asks so. There aren&#039;t any visual cues to help this, so you&#039;ll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To &amp;quot;target&amp;quot; the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner is 255, 255. Repeat the process for the second player. &lt;br /&gt;
&lt;br /&gt;
As for the light gun, the short answer is no. A longer answer is that Terminator 2 didn&#039;t actually have a light gun &amp;amp;mdash; it had two analog joysticks mounted as guns, and emulating them with a proper light gun is not viable. Try to use mouse control with this game. &lt;br /&gt;
&lt;br /&gt;
Revolution X can be calibrated much the same way. Follow the instructions above. &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Namco games? (Golly! Ghost, Lucky &amp;amp; Wild etc.)==&lt;br /&gt;
While holding the service coin (&#039;&#039;&#039;9&#039;&#039;&#039;) key, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;). Shoot at the targets it shows using the crosshair. The target briefly lights up red while you shoot. After you&#039;ve shot the target, press the service coin key (&#039;&#039;&#039;9&#039;&#039;&#039;) again to move onto the next one and it will also ask you to calibrate the second player&#039;s gun. Once the whole thing repeats, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;) to exit. &lt;br /&gt;
&lt;br /&gt;
==Why doesn&#039;t 720 Degrees use a spinner?==&lt;br /&gt;
The original controller for 720 Degrees was a joystick that was hardware-limited to only travel along the outermost edges in a circle. The internal mechanism for reading this control was similar to a spinner except that it had the additional benefit of knowing which direction the joystick was pointing. Because this knowledge is an important aspect of the game, the current emulation of the controller maps an analog joystick to the underlying controls instead of a spinner.&lt;br /&gt;
&lt;br /&gt;
==I am trying to play a Williams game (Joust, Defender, Bubbles, etc.) and I can&#039;t get into the game itself.==&lt;br /&gt;
The first time you run these games, they will say &amp;quot;Factory settings restored&amp;quot;. Press &#039;&#039;&#039;F2&#039;&#039;&#039; to proceed. This works for most Williams games. Otherwise, try &#039;&#039;&#039;F3&#039;&#039;&#039;, or &#039;&#039;&#039;F1&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039; together. &lt;br /&gt;
&lt;br /&gt;
==When I run Zookeeper, I get stuck on a THIS LOCATION screen.==&lt;br /&gt;
The first time you run the game, it will ask the location. You can change the name using &#039;&#039;&#039;F5&#039;&#039;&#039; / &#039;&#039;&#039;F6&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039;, then &#039;&#039;&#039;F1&#039;&#039;&#039; to proceed through the configuration screens. Or just reset (&#039;&#039;&#039;F3&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
==What&#039;s wrong with the NVRAM in Food Fight?==&lt;br /&gt;
The first time you run the game, it re-initializes the NVRAM (Non-volatile RAM) memory. To get past the initialization screen, hit the primary fire button (&#039;&#039;&#039;Left Control&#039;&#039;&#039; key, or the first joystick button). &lt;br /&gt;
&lt;br /&gt;
==When I try to play MACH 3 or Us vs. Them, I just get a &amp;quot;Disc&amp;quot; message.==&lt;br /&gt;
These are laserdisc games. In the &#039;80s, several &amp;quot;hybrid&amp;quot; video/laserdisc games appeared. Unlike Space Ace and Dragon&#039;s Lair &amp;amp;mdash; which were essentially interactive cartoons &amp;amp;mdash; these games mixed graphics and video for a more intense gaming experience. The MAME team decided to emulate the normal graphics portions of the games, and worry later about how to emulate the laserdisc video. Hence, you cannot play these games at this time in MAME. However, a lot of the laserdisc games are emulated in [http://www.daphne-emu.com/site3/index_hi.php Daphne].  You might also be interested in Scott Waye&#039;s project of emulating MACH3 by clicking [http://www.scottwaye.com/mach3/ here], please note that this is not a supported or official MAME project.&lt;br /&gt;
&lt;br /&gt;
==How do I play Water Match?==&lt;br /&gt;
The instructions are on the game&#039;s bezel. The game involves waggling the two joysticks around like an idiot. Here&#039;s what you have to do: &lt;br /&gt;
&lt;br /&gt;
For freestyle and backstroke swimming, move the two joysticks up and down in opposition to each other (when one is up, the other must be down). &lt;br /&gt;
&lt;br /&gt;
For butterfly, turn the joysticks &amp;quot;outward&amp;quot; &amp;amp;mdash; left clockwise, right counterclockwise. For breaststroke, turn them &amp;quot;inward&amp;quot; (left counterclockwise, right clockwise). &lt;br /&gt;
&lt;br /&gt;
(You need to use the start button to dive into the pool and the turn button to turn around.) &lt;br /&gt;
&lt;br /&gt;
For rowing the rowboat, move the joysticks up and down in sync (both up, both down, both up, etc.). &lt;br /&gt;
&lt;br /&gt;
For rowing the canoe, move the joysticks up and down independently: the left one if the canoe is veering to the left or the right one if the canoe is veering to the right. (One of the buttons is involved as well, but it&#039;s too hard to make out in the photo.) You have to press one of the buttons (not sure which one) to right your canoe when it capsizes. &lt;br /&gt;
&lt;br /&gt;
==How do I start a PlayChoice-10 game?==&lt;br /&gt;
The Playchoice-10 system was a multigame arcade machine. MAME emulates a Playchoice-10 with one game in it. However, the &amp;quot;channel select&amp;quot; menus and timer still are there in MAME. PC-10 games are timer-based, which means coins buy playing time, instead of a certain number of lives. Game ends when time is up, although you can reset, start and continue unlimited times, as long as you have time left). &lt;br /&gt;
&lt;br /&gt;
To start the game, do the following: &lt;br /&gt;
# Run MAME with the PC-10 game you want to play (ex. &amp;quot;MAME PC_SMB3&amp;quot; would run Super Mario Bros 3, or &amp;quot;MAME PC_RCPAM&amp;quot; would run RC Pro-AM). &lt;br /&gt;
# Insert a coin by pressing &#039;&#039;&#039;5&#039;&#039;&#039; to put some time on the timer (300 Units Per coin). &lt;br /&gt;
# Press &#039;&#039;&#039;0&#039;&#039;&#039; to select channel one. &lt;br /&gt;
# Press &#039;&#039;&#039;-&#039;&#039;&#039; to &amp;quot;Enter&amp;quot; the game. &lt;br /&gt;
# Press &#039;&#039;&#039;1&#039;&#039;&#039; to select Options. &lt;br /&gt;
# Press &#039;&#039;&#039;2&#039;&#039;&#039; to Start Game.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start any Funworld game. I got a legend telling &amp;quot;ELEKTRONIK DEFEKT&amp;quot; or just a blank screen.==&lt;br /&gt;
All Funworld games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;) again.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Jolly Card.&lt;br /&gt;
 - Big Deal.&lt;br /&gt;
 - Cuore 1.&lt;br /&gt;
 - Elephant Family.&lt;br /&gt;
 - Pool 10.&lt;br /&gt;
 - Tortuga Family.&lt;br /&gt;
 - Pot Game.&lt;br /&gt;
 - Royal Card.&lt;br /&gt;
 - Lucky Lady.&lt;br /&gt;
 - Magic Card II.&lt;br /&gt;
 - Royal Vegas Joker Card.&lt;br /&gt;
 - Jolly Joker.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m trying to run Big Deal. I did the steps to init NVRAM, and the game freezes.==&lt;br /&gt;
&lt;br /&gt;
Wait... Wait... Wait...&lt;br /&gt;
The game need about 45 seconds to start.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start Snooker 10, Apple 10 and Ten Balls. Are they working?.==&lt;br /&gt;
Same as Funworld games. All Sandii&#039; games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Snooker 10.&lt;br /&gt;
 - Apple 10.&lt;br /&gt;
 - Ten Balls.&lt;br /&gt;
&lt;br /&gt;
==I wanna play the Game-A-Tron gambling games but they only show a blank screen with an error message.==&lt;br /&gt;
All games need to initialize the NVRAM on the first boot. Just press RESET (F3) to do it.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Poker 4-1.&lt;br /&gt;
 - Pull Tabs.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1857</id>
		<title>FAQ:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1857"/>
		<updated>2008-07-20T07:07:15Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* I&amp;#039;m trying to run Big Deal. I did the steps to init NVRAM, but I got the game freezed. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the main [[Frequently Asked Questions]] page.&lt;br /&gt;
==The volume in the Mortal Kombat and other recent Williams games is very low.==&lt;br /&gt;
When the game is running, hit &#039;&#039;&#039;F2&#039;&#039;&#039; to get to its own internal service menu. Hit &#039;&#039;&#039;F2&#039;&#039;&#039; again to &amp;quot;close&amp;quot; the service switch so that you won&#039;t get stuck in the menu. Now navigate to the &amp;quot;Volume adjust&amp;quot; option with arrow keys or your joystick, and adjust the volume. Then exit the menu with the appropriate selections. &lt;br /&gt;
&lt;br /&gt;
==The newest Neo Geo games lock up when loading the ROMs.==&lt;br /&gt;
Many more recent games require large amounts of memory to hold game data and the large quantity of graphics data that generally go with a modern game. It is not unusual for some of these games to require upwards of 256 MB or 512 MB of RAM to run. If the game loads very slowly or the graphics decode very slowly, and your hard drive is running the whole time it is happening, then you probably don&#039;t really have enough available RAM to run the game on your system.&lt;br /&gt;
&lt;br /&gt;
==How do I turn on blood in the Metal Slug and King of Fighters games?==&lt;br /&gt;
Hit &#039;&#039;&#039;F2&#039;&#039;&#039;, use the player 1 controls to navigate to &amp;quot;Setting up the soft dip&amp;quot;, hit the primary button (&#039;&#039;&#039;Left Control&#039;&#039;&#039;), navigate to &amp;quot;Slot 1 (game name)&amp;quot;, hit the primary button and finally navigate to the &amp;quot;Blood&amp;quot; selection and turn it on by hitting the primary button. To exit the menu, press the third button (&#039;&#039;&#039;Space&#039;&#039;&#039;) two times and select &amp;quot;Exit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Simpsons Bowling (or any other post-1986 Konami game) says a ROM is bad or BAD EEPROM etc.==&lt;br /&gt;
To re-initialize the EEPROM, hold down the test switch (&#039;&#039;&#039;F2&#039;&#039;&#039;) and tap reset (&#039;&#039;&#039;F3&#039;&#039;&#039;) once. Do not let go of &#039;&#039;&#039;F2&#039;&#039;&#039; until you see a message that says &amp;quot;Initializing EEPROM&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Die Hard Arcade says &amp;quot;operation of this cartridge is disallowed in this country&amp;quot;.==&lt;br /&gt;
The default BIOS of the Sega ST-V system is Japanese, because most of the games on that system were primarily for the Japanese market. However, Die Hard Arcade only runs with the US version of the BIOS. You can select it with the -bios parameter as follows: &lt;br /&gt;
&lt;br /&gt;
 mame diehard -bios us &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039; is uncontrollable! It brakes all the time!==&lt;br /&gt;
The problem is that the calibration wasn&#039;t done correctly. So the first thing you need to do is toss out the existing NVRAM file. This is generally going to be found in your NVRAM directory, called harddriv.nv or racedriv.nv. &lt;br /&gt;
&lt;br /&gt;
The next thing you need to do is understand how the controls are mapped in MAME. It&#039;s not very intuitive, so pay attention: &lt;br /&gt;
&lt;br /&gt;
* Steering wheel: Player 1 Paddle control, by default maps to the mouse and the left/right arrow keys &lt;br /&gt;
* Gas pedal: Pedal 1 control, by default maps to the &#039;&#039;&#039;Left Control&#039;&#039;&#039; key. Pressing the key will quickly depress the analog control; releasing the key will release it. &lt;br /&gt;
* Brake pedal: Pedal 2 control, by default maps to the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key. Operates the same way as the gas pedal. &lt;br /&gt;
* Clutch pedal: Pedal 3 control, by default maps to the &#039;&#039;&#039;Space&#039;&#039;&#039; key. Operates the same way as the gas and brake pedals. &lt;br /&gt;
* Analog Shifter: (found in the non-compact versions only) Maps to the Player 2 analog joystick X/Y axes, which are mapped by default to the keys &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;F&#039;&#039;&#039;, &#039;&#039;&#039;D&#039;&#039;&#039;, &#039;&#039;&#039;G&#039;&#039;&#039;. &lt;br /&gt;
* Digital Shifter: (found in the compact versions only) Maps to Player 1 buttons 2, 3, 4 and 5. First gear is button 2 (default: &#039;&#039;&#039;Left Alt&#039;&#039;&#039;). Second gear is button 3 (default: &#039;&#039;&#039;Space&#039;&#039;&#039;). Third gear is button 4 (default: &#039;&#039;&#039;Left Shift&#039;&#039;&#039;). Fourth gear is button 5 (default: &#039;&#039;&#039;Z&#039;&#039;&#039; key). &lt;br /&gt;
* Key: Maps to Player 1 start button (default: &#039;&#039;&#039;1&#039;&#039;&#039; key). &lt;br /&gt;
* Abort: Maps to Player 2 start button (default: &#039;&#039;&#039;2&#039;&#039;&#039; key). &lt;br /&gt;
&lt;br /&gt;
Finally, here is a step-by-step tour through the Hard Drivin&#039; calibration. Note that even if you have an analog control connected to any of the analog controls in the game, it is much easier to do calibration with the keyboard. &lt;br /&gt;
&lt;br /&gt;
# Take your hands and feet off all controls then turn key. Make absolutely sure you haven&#039;t touched any of the controls up to this point, then press the &#039;&#039;&#039;1&#039;&#039;&#039; key.&lt;br /&gt;
# Turn wheel counterclockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Left&#039;&#039;&#039; key for about 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the left arrow. It should say New min 256. &lt;br /&gt;
# Turn wheel clockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Right&#039;&#039;&#039; key for about 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the right arrow. It should say Max 3840. &lt;br /&gt;
# Put transmission in first then turn key and release. Since first gear is in the upper-left corner, press and hold the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys for 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys. &lt;br /&gt;
# Put transmission in fourth then turn key again. Since fourth gear is in the lower-right corner, press and hold the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys for 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys. &lt;br /&gt;
# Move seat full forward then turn key and release. Since the seat feedback isn&#039;t implemented in the MAME driver, just go ahead and press the &#039;&#039;&#039;1&#039;&#039;&#039; key here. &lt;br /&gt;
# Move fully back and to side then turn key again. Just press the &#039;&#039;&#039;1&#039;&#039;&#039; key here again to move on. &lt;br /&gt;
# Take your foot off the brake turn key to abort. Now this is the tricky part. When you see this screen do nothing. Wait for a couple of seconds until it displays New max 4064. Do NOT press the &#039;&#039;&#039;1&#039;&#039;&#039; key prematurely here or you will screw up the calibration! &lt;br /&gt;
# Now step on brake firmly and release. Do this by pressing and holding the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key for 3 seconds, and then letting go. If all is well, it should display Range 4064 and move on to the game. &lt;br /&gt;
&lt;br /&gt;
There, now that wasn&#039;t so hard, was it? &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039;, Metal Slug 2 and Double Dragon are choppy, but I have enough CPU power.==&lt;br /&gt;
Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original &amp;amp;mdash; even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find &amp;quot;CPU overclocking&amp;quot;. This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don&#039;t bug people if overclocking screws up a game. &lt;br /&gt;
&lt;br /&gt;
==How can I play Cruis&#039;n USA when it frameskips so badly?==&lt;br /&gt;
Short Answer: It isn&#039;t as bad as you think. Turn off autoframeskipping. Set your frameskip value to 0. &lt;br /&gt;
&lt;br /&gt;
Long Answer: Many games use bitmaps and blitters to draw their graphics, much like modern computer hardware. With these games, they talk to a blitter chip, and give it commands to draw certain graphics into memory. This memory is also accessible to the main CPU directly, so it is free to manually hand-draw pixels just by writing to graphics memory. Furthermore, the CPU can also read graphics memory, thus allowing it to, for example, read back the data that was written there by the graphics chip. Because of this tight relationship between the CPU and graphics memory, it is important that all drawing commands sent to the blitter actually get executed, regardless of whether they will be displayed on the screen this frame. &lt;br /&gt;
&lt;br /&gt;
Thus, when it comes time to draw the bitmap to the screen, all MAME has to do is copy the contents of graphics memory to the screen. Compared to other arcade hardware that uses tilemaps and sprites, this is a relatively quick and easy process. The problem comes when your computer is not fast enough to run the emulation of the game, the blitter, and the graphics. When this happens, MAME kicks in with &amp;quot;autoframeskipping&amp;quot;, where it will gradually increase the frameskip count in order to hopefully save enough time to get the game running 100%. In order to save time, MAME skips the video rendering portion of the emulation periodically. &lt;br /&gt;
&lt;br /&gt;
Now, for games which have fairly complex video rendering with tilemaps and sprites, this can save a lot of time, which is why autoframeskipping is generally a good thing. But in the case of games that use blitters and bitmaps, the only thing MAME can skip is the copying of the graphics memory to the screen. All the blitter commands still must be executed, and so increasing the frameskip value will make very little impact on the overall emulation speed. What&#039;s worse is that if your computer is too slow to run these games at frameskip 0, it is also likely too slow to run them at frameskip 11, and so the autoframeskip will shoot right to 11 and display only 1 out of every 12 frames. This is called a &amp;quot;slideshow&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The solution is to identify these kinds of games, and forget all about using autoframeskipping. In this case, you want to always run with a fixed frameskip of 0, because the amount of frameskipping doesn&#039;t matter much for performance, and a frameskip of 11 (which is what you&#039;ll get with the autoframeskipping) looks really, really bad. &lt;br /&gt;
&lt;br /&gt;
Games that are affected by this pattern: All Williams games, the Cruis&#039;n series of games, the Incredible Technologies games, Police Trainer, and several others. &lt;br /&gt;
&lt;br /&gt;
==How do I set up D&amp;amp;D - Shadow over Mystara or other games for 4 player use?==&lt;br /&gt;
Usually the default number of players for most games is two &amp;amp;mdash; even if they support more. The most common way to set them for four players is to access the dipswitches, but sometimes the setting is not there. In these cases, try using the service mode (by default &#039;&#039;&#039;F2&#039;&#039;&#039; key) and investigate the service mode options. Follow the screen instructions on how to move between the menus and save the options (usually by exiting the service mode properly). &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Terminator 2? Can I use a light gun?==&lt;br /&gt;
Terminator 2 will automatically ask you to calibrate the guns when you start the game for the first time. Simply put, use your mouse or keyboard to &amp;quot;target&amp;quot; the top left corner when the game asks so. There aren&#039;t any visual cues to help this, so you&#039;ll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To &amp;quot;target&amp;quot; the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner is 255, 255. Repeat the process for the second player. &lt;br /&gt;
&lt;br /&gt;
As for the light gun, the short answer is no. A longer answer is that Terminator 2 didn&#039;t actually have a light gun &amp;amp;mdash; it had two analog joysticks mounted as guns, and emulating them with a proper light gun is not viable. Try to use mouse control with this game. &lt;br /&gt;
&lt;br /&gt;
Revolution X can be calibrated much the same way. Follow the instructions above. &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Namco games? (Golly! Ghost, Lucky &amp;amp; Wild etc.)==&lt;br /&gt;
While holding the service coin (&#039;&#039;&#039;9&#039;&#039;&#039;) key, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;). Shoot at the targets it shows using the crosshair. The target briefly lights up red while you shoot. After you&#039;ve shot the target, press the service coin key (&#039;&#039;&#039;9&#039;&#039;&#039;) again to move onto the next one and it will also ask you to calibrate the second player&#039;s gun. Once the whole thing repeats, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;) to exit. &lt;br /&gt;
&lt;br /&gt;
==Why doesn&#039;t 720 Degrees use a spinner?==&lt;br /&gt;
The original controller for 720 Degrees was a joystick that was hardware-limited to only travel along the outermost edges in a circle. The internal mechanism for reading this control was similar to a spinner except that it had the additional benefit of knowing which direction the joystick was pointing. Because this knowledge is an important aspect of the game, the current emulation of the controller maps an analog joystick to the underlying controls instead of a spinner.&lt;br /&gt;
&lt;br /&gt;
==I am trying to play a Williams game (Joust, Defender, Bubbles, etc.) and I can&#039;t get into the game itself.==&lt;br /&gt;
The first time you run these games, they will say &amp;quot;Factory settings restored&amp;quot;. Press &#039;&#039;&#039;F2&#039;&#039;&#039; to proceed. This works for most Williams games. Otherwise, try &#039;&#039;&#039;F3&#039;&#039;&#039;, or &#039;&#039;&#039;F1&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039; together. &lt;br /&gt;
&lt;br /&gt;
==When I run Zookeeper, I get stuck on a THIS LOCATION screen.==&lt;br /&gt;
The first time you run the game, it will ask the location. You can change the name using &#039;&#039;&#039;F5&#039;&#039;&#039; / &#039;&#039;&#039;F6&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039;, then &#039;&#039;&#039;F1&#039;&#039;&#039; to proceed through the configuration screens. Or just reset (&#039;&#039;&#039;F3&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
==What&#039;s wrong with the NVRAM in Food Fight?==&lt;br /&gt;
The first time you run the game, it re-initializes the NVRAM (Non-volatile RAM) memory. To get past the initialization screen, hit the primary fire button (&#039;&#039;&#039;Left Control&#039;&#039;&#039; key, or the first joystick button). &lt;br /&gt;
&lt;br /&gt;
==When I try to play MACH 3 or Us vs. Them, I just get a &amp;quot;Disc&amp;quot; message.==&lt;br /&gt;
These are laserdisc games. In the &#039;80s, several &amp;quot;hybrid&amp;quot; video/laserdisc games appeared. Unlike Space Ace and Dragon&#039;s Lair &amp;amp;mdash; which were essentially interactive cartoons &amp;amp;mdash; these games mixed graphics and video for a more intense gaming experience. The MAME team decided to emulate the normal graphics portions of the games, and worry later about how to emulate the laserdisc video. Hence, you cannot play these games at this time in MAME. However, a lot of the laserdisc games are emulated in [http://www.daphne-emu.com/site3/index_hi.php Daphne].  You might also be interested in Scott Waye&#039;s project of emulating MACH3 by clicking [http://www.scottwaye.com/mach3/ here], please note that this is not a supported or official MAME project.&lt;br /&gt;
&lt;br /&gt;
==How do I play Water Match?==&lt;br /&gt;
The instructions are on the game&#039;s bezel. The game involves waggling the two joysticks around like an idiot. Here&#039;s what you have to do: &lt;br /&gt;
&lt;br /&gt;
For freestyle and backstroke swimming, move the two joysticks up and down in opposition to each other (when one is up, the other must be down). &lt;br /&gt;
&lt;br /&gt;
For butterfly, turn the joysticks &amp;quot;outward&amp;quot; &amp;amp;mdash; left clockwise, right counterclockwise. For breaststroke, turn them &amp;quot;inward&amp;quot; (left counterclockwise, right clockwise). &lt;br /&gt;
&lt;br /&gt;
(You need to use the start button to dive into the pool and the turn button to turn around.) &lt;br /&gt;
&lt;br /&gt;
For rowing the rowboat, move the joysticks up and down in sync (both up, both down, both up, etc.). &lt;br /&gt;
&lt;br /&gt;
For rowing the canoe, move the joysticks up and down independently: the left one if the canoe is veering to the left or the right one if the canoe is veering to the right. (One of the buttons is involved as well, but it&#039;s too hard to make out in the photo.) You have to press one of the buttons (not sure which one) to right your canoe when it capsizes. &lt;br /&gt;
&lt;br /&gt;
==How do I start a PlayChoice-10 game?==&lt;br /&gt;
The Playchoice-10 system was a multigame arcade machine. MAME emulates a Playchoice-10 with one game in it. However, the &amp;quot;channel select&amp;quot; menus and timer still are there in MAME. PC-10 games are timer-based, which means coins buy playing time, instead of a certain number of lives. Game ends when time is up, although you can reset, start and continue unlimited times, as long as you have time left). &lt;br /&gt;
&lt;br /&gt;
To start the game, do the following: &lt;br /&gt;
# Run MAME with the PC-10 game you want to play (ex. &amp;quot;MAME PC_SMB3&amp;quot; would run Super Mario Bros 3, or &amp;quot;MAME PC_RCPAM&amp;quot; would run RC Pro-AM). &lt;br /&gt;
# Insert a coin by pressing &#039;&#039;&#039;5&#039;&#039;&#039; to put some time on the timer (300 Units Per coin). &lt;br /&gt;
# Press &#039;&#039;&#039;0&#039;&#039;&#039; to select channel one. &lt;br /&gt;
# Press &#039;&#039;&#039;-&#039;&#039;&#039; to &amp;quot;Enter&amp;quot; the game. &lt;br /&gt;
# Press &#039;&#039;&#039;1&#039;&#039;&#039; to select Options. &lt;br /&gt;
# Press &#039;&#039;&#039;2&#039;&#039;&#039; to Start Game.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start any Funworld game. I got a legend telling &amp;quot;ELEKTRONIK DEFEKT&amp;quot; or just a blank screen.==&lt;br /&gt;
All Funworld games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;) again.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Jolly Card.&lt;br /&gt;
 - Big Deal.&lt;br /&gt;
 - Cuore 1.&lt;br /&gt;
 - Elephant Family.&lt;br /&gt;
 - Pool 10.&lt;br /&gt;
 - Tortuga Family.&lt;br /&gt;
 - Pot Game.&lt;br /&gt;
 - Royal Card.&lt;br /&gt;
 - Lucky Lady.&lt;br /&gt;
 - Magic Card II.&lt;br /&gt;
 - Royal Vegas Joker Card.&lt;br /&gt;
 - Jolly Joker.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m trying to run Big Deal. I did the steps to init NVRAM, and the game freezes.==&lt;br /&gt;
&lt;br /&gt;
Wait... Wait... Wait...&lt;br /&gt;
The game need about 45 seconds to start.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start Snooker 10, Apple 10 and Ten Balls. Are they working?.==&lt;br /&gt;
Same as Funworld games. All Sandii&#039; games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Snooker 10.&lt;br /&gt;
 - Apple 10.&lt;br /&gt;
 - Ten Balls.&lt;br /&gt;
&lt;br /&gt;
==I wanna play the Game-A-Tron gambling games but they only show a blank screen with an error message.==&lt;br /&gt;
All games need to initialize the NVRAM on the first boot. Just press RESET (F3) to do it.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Card Games?.&lt;br /&gt;
 - Slots Game?.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1850</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1850"/>
		<updated>2008-07-11T20:20:53Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Re-rewrite the gdrawpkr (ex vp906iii) driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for Joker&#039;s Wild (Sigma) hardware.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Set the proper screen size.&lt;br /&gt;
** Decoded graphics.&lt;br /&gt;
** Decoded the dual-state color circuitry.&lt;br /&gt;
** Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.&lt;br /&gt;
** Emulated 2x PPI 8255 devices.&lt;br /&gt;
** Mapped the 4x DIP switches banks.&lt;br /&gt;
** Added PORT_DIPLOCATION to all DIP switches.&lt;br /&gt;
** Added DIP switches for &#039;Bet Max&#039; and &#039;Limit&#039;.&lt;br /&gt;
** Added DIP switches for &#039;Jackpot&#039; and &#039;Pay Table&#039;.&lt;br /&gt;
** Added the Memory Reset Switch.&lt;br /&gt;
** Added the 2nd video &amp;amp; color RAM.&lt;br /&gt;
** Added a 2nd tilemap for background graphics.&lt;br /&gt;
** Simplified the graphics banks.&lt;br /&gt;
** Fixed colors for foreground graphics.&lt;br /&gt;
** Fixed visible area to show the top of background graphics.&lt;br /&gt;
** Finally fixed colors for background graphics.&lt;br /&gt;
** Added all coinage DIP switches.&lt;br /&gt;
** Mapped all remaining inputs (service and player buttons).&lt;br /&gt;
** Added pulse time limitation to coins A, B &amp;amp; C.&lt;br /&gt;
** Switched to use 4x 8255 in replace of 2x 82c255 for I/O.&lt;br /&gt;
** Created a handler to feed the z80 port0 requests.&lt;br /&gt;
** Promoted lucky74s to &#039;working&#039; state.&lt;br /&gt;
** Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.&lt;br /&gt;
** Parent/clone relationship.&lt;br /&gt;
** Added technical notes.&lt;br /&gt;
** Pre-defined CPU and SND clocks.&lt;br /&gt;
** Switched the color system to RESNET.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Re-rewrite the gdrawpkr (ex vp906iii) driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Renamed the driver to calomega.c.&lt;br /&gt;
** Extended the driver to support all the other Cal Omega systems.&lt;br /&gt;
** Switched to XTAL def.&lt;br /&gt;
** Fixed CPU &amp;amp; sound clocks based on official diagrams.&lt;br /&gt;
** Replaced the AY-8910 with AY-8912 to match the real hardware.&lt;br /&gt;
** Unified some memory maps.&lt;br /&gt;
** Splitted machine in sys903 and sys905.&lt;br /&gt;
** Fixed memory map offsets for sys905.&lt;br /&gt;
** Added support to almost 40 new games + 2 diagnostics sets.&lt;br /&gt;
** Added a list of official/unofficial games, and their states.&lt;br /&gt;
** Fixed a bug introduced when extended the color PROM region to eliminate colortable lenght.&lt;br /&gt;
** Other changes/fixes.&lt;br /&gt;
** Cleaned up the driver following the MAME Coding Conventions.&lt;br /&gt;
** Improved the input system for some games.&lt;br /&gt;
** Fixed some wrong color codes.&lt;br /&gt;
** Lots of improvements on the input system.&lt;br /&gt;
** Adjusted the CPU adressing to 14 bits for systems 903/904.&lt;br /&gt;
** Adjusted the CPU adressing to 15 bits for system 905.&lt;br /&gt;
** Rewrote all the ROM loads based on these changes.&lt;br /&gt;
** Defined CPU, UART and sound clocks.&lt;br /&gt;
** Splitted the sound interface to cover different systems.&lt;br /&gt;
** Splitted the PIAs interfaces to cover different systems.&lt;br /&gt;
** Added sound to system 905 games.&lt;br /&gt;
** Added MACHINE_START and MACHINE_RESET to initialize the devices properly.&lt;br /&gt;
** Documented the systems 903/904 UART connections.&lt;br /&gt;
** Traced and added PIAs connection diagrams for systems 903/904/905.&lt;br /&gt;
** Hooked the missing DIP Switches bank to the AY8912 for system 903.&lt;br /&gt;
** Added preliminary serial/UART support to systems 903/904.&lt;br /&gt;
** Hooked the missing DIP Switches bank to the ACIA 6850 for systems 903/904. It allow to choose the proper transfer rate for UART.&lt;br /&gt;
** Fixed graphics ROM loads for different Hotline versions.&lt;br /&gt;
** Unified MACHINE_RESET for systems 903/904/905.&lt;br /&gt;
** Created a new handler to manage the first 4 bits of system 905&#039;s PIA1 portB as input mux selector. (905 is still not working)&lt;br /&gt;
** Renamed all roms of each set according to the systems schematics and official list.&lt;br /&gt;
** Cleaned-up the sets.&lt;br /&gt;
** Cleaned-up the driver.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1849</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1849"/>
		<updated>2008-07-11T20:03:34Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for Joker&#039;s Wild (Sigma) hardware.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for Lucky 74 (Wing) hardware:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Set the proper screen size.&lt;br /&gt;
** Decoded graphics.&lt;br /&gt;
** Decoded the dual-state color circuitry.&lt;br /&gt;
** Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.&lt;br /&gt;
** Emulated 2x PPI 8255 devices.&lt;br /&gt;
** Mapped the 4x DIP switches banks.&lt;br /&gt;
** Added PORT_DIPLOCATION to all DIP switches.&lt;br /&gt;
** Added DIP switches for &#039;Bet Max&#039; and &#039;Limit&#039;.&lt;br /&gt;
** Added DIP switches for &#039;Jackpot&#039; and &#039;Pay Table&#039;.&lt;br /&gt;
** Added the Memory Reset Switch.&lt;br /&gt;
** Added the 2nd video &amp;amp; color RAM.&lt;br /&gt;
** Added a 2nd tilemap for background graphics.&lt;br /&gt;
** Simplified the graphics banks.&lt;br /&gt;
** Fixed colors for foreground graphics.&lt;br /&gt;
** Fixed visible area to show the top of background graphics.&lt;br /&gt;
** Finally fixed colors for background graphics.&lt;br /&gt;
** Added all coinage DIP switches.&lt;br /&gt;
** Mapped all remaining inputs (service and player buttons).&lt;br /&gt;
** Added pulse time limitation to coins A, B &amp;amp; C.&lt;br /&gt;
** Switched to use 4x 8255 in replace of 2x 82c255 for I/O.&lt;br /&gt;
** Created a handler to feed the z80 port0 requests.&lt;br /&gt;
** Promoted lucky74s to &#039;working&#039; state.&lt;br /&gt;
** Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.&lt;br /&gt;
** Parent/clone relationship.&lt;br /&gt;
** Added technical notes.&lt;br /&gt;
** Pre-defined CPU and SND clocks.&lt;br /&gt;
** Switched the color system to RESNET.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1786</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1786"/>
		<updated>2008-06-09T05:19:51Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for Lucky 74 (Wing) hardware.&lt;br /&gt;
* Write a new driver for Joker&#039;s Wild (Sigma) hardware.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Switch the Sandii&#039; games color system to RESNET calculations:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Lucky 74 (Wing) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1725</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1725"/>
		<updated>2008-05-29T00:41:11Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for Lucky 74 (Wing) hardware.&lt;br /&gt;
* Write a new driver for Joker&#039;s Wild (Sigma) hardware.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* Switch the Sandii&#039; games color system to RESNET calculations.&lt;br /&gt;
* Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Lucky 74 (Wing) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switch the Sandii&#039; games color system to RESNET calculations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Self-explanatory...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demultiplex the lamps matrix and add lamps support for all Sandii&#039; games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Self-explanatory...&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1710</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1710"/>
		<updated>2008-05-21T03:00:03Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for Lucky 74 (Wing) hardware.&lt;br /&gt;
* Write a new driver for Joker&#039;s Wild (Sigma) hardware.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Find the algorithm to proper decrypt TAB blue PCBs:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Decryption tables were replaced with the proper algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Lucky 74 (Wing) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for Joker&#039;s Wild (Sigma) hardware:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1694</id>
		<title>FAQ:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1694"/>
		<updated>2008-05-12T17:56:34Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the main [[Frequently Asked Questions]] page.&lt;br /&gt;
==The volume in the Mortal Kombat and other recent Williams games is very low.==&lt;br /&gt;
When the game is running, hit &#039;&#039;&#039;F2&#039;&#039;&#039; to get to its own internal service menu. Hit &#039;&#039;&#039;F2&#039;&#039;&#039; again to &amp;quot;close&amp;quot; the service switch so that you won&#039;t get stuck in the menu. Now navigate to the &amp;quot;Volume adjust&amp;quot; option with arrow keys or your joystick, and adjust the volume. Then exit the menu with the appropriate selections. &lt;br /&gt;
&lt;br /&gt;
==The newest Neo Geo games lock up when loading the ROMs.==&lt;br /&gt;
Many more recent games require large amounts of memory to hold game data and the large quantity of graphics data that generally go with a modern game. It is not unusual for some of these games to require upwards of 256 MB or 512 MB of RAM to run. If the game loads very slowly or the graphics decode very slowly, and your hard drive is running the whole time it is happening, then you probably don&#039;t really have enough available RAM to run the game on your system.&lt;br /&gt;
&lt;br /&gt;
==How do I turn on blood in the Metal Slug and King of Fighters games?==&lt;br /&gt;
Hit &#039;&#039;&#039;F2&#039;&#039;&#039;, use the player 1 controls to navigate to &amp;quot;Setting up the soft dip&amp;quot;, hit the primary button (&#039;&#039;&#039;Left Control&#039;&#039;&#039;), navigate to &amp;quot;Slot 1 (game name)&amp;quot;, hit the primary button and finally navigate to the &amp;quot;Blood&amp;quot; selection and turn it on by hitting the primary button. To exit the menu, press the third button (&#039;&#039;&#039;Space&#039;&#039;&#039;) two times and select &amp;quot;Exit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Simpsons Bowling (or any other post-1986 Konami game) says a ROM is bad or BAD EEPROM etc.==&lt;br /&gt;
To re-initialize the EEPROM, hold down the test switch (&#039;&#039;&#039;F2&#039;&#039;&#039;) and tap reset (&#039;&#039;&#039;F3&#039;&#039;&#039;) once. Do not let go of &#039;&#039;&#039;F2&#039;&#039;&#039; until you see a message that says &amp;quot;Initializing EEPROM&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Die Hard Arcade says &amp;quot;operation of this cartridge is disallowed in this country&amp;quot;.==&lt;br /&gt;
The default BIOS of the Sega ST-V system is Japanese, because most of the games on that system were primarily for the Japanese market. However, Die Hard Arcade only runs with the US version of the BIOS. You can select it with the -bios parameter as follows: &lt;br /&gt;
&lt;br /&gt;
 mame diehard -bios us &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039; is uncontrollable! It brakes all the time!==&lt;br /&gt;
The problem is that the calibration wasn&#039;t done correctly. So the first thing you need to do is toss out the existing NVRAM file. This is generally going to be found in your NVRAM directory, called harddriv.nv or racedriv.nv. &lt;br /&gt;
&lt;br /&gt;
The next thing you need to do is understand how the controls are mapped in MAME. It&#039;s not very intuitive, so pay attention: &lt;br /&gt;
&lt;br /&gt;
* Steering wheel: Player 1 Paddle control, by default maps to the mouse and the left/right arrow keys &lt;br /&gt;
* Gas pedal: Pedal 1 control, by default maps to the &#039;&#039;&#039;Left Control&#039;&#039;&#039; key. Pressing the key will quickly depress the analog control; releasing the key will release it. &lt;br /&gt;
* Brake pedal: Pedal 2 control, by default maps to the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key. Operates the same way as the gas pedal. &lt;br /&gt;
* Clutch pedal: Pedal 3 control, by default maps to the &#039;&#039;&#039;Space&#039;&#039;&#039; key. Operates the same way as the gas and brake pedals. &lt;br /&gt;
* Analog Shifter: (found in the non-compact versions only) Maps to the Player 2 analog joystick X/Y axes, which are mapped by default to the keys &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;F&#039;&#039;&#039;, &#039;&#039;&#039;D&#039;&#039;&#039;, &#039;&#039;&#039;G&#039;&#039;&#039;. &lt;br /&gt;
* Digital Shifter: (found in the compact versions only) Maps to Player 1 buttons 2, 3, 4 and 5. First gear is button 2 (default: &#039;&#039;&#039;Left Alt&#039;&#039;&#039;). Second gear is button 3 (default: &#039;&#039;&#039;Space&#039;&#039;&#039;). Third gear is button 4 (default: &#039;&#039;&#039;Left Shift&#039;&#039;&#039;). Fourth gear is button 5 (default: &#039;&#039;&#039;Z&#039;&#039;&#039; key). &lt;br /&gt;
* Key: Maps to Player 1 start button (default: &#039;&#039;&#039;1&#039;&#039;&#039; key). &lt;br /&gt;
* Abort: Maps to Player 2 start button (default: &#039;&#039;&#039;2&#039;&#039;&#039; key). &lt;br /&gt;
&lt;br /&gt;
Finally, here is a step-by-step tour through the Hard Drivin&#039; calibration. Note that even if you have an analog control connected to any of the analog controls in the game, it is much easier to do calibration with the keyboard. &lt;br /&gt;
&lt;br /&gt;
# Take your hands and feet off all controls then turn key. Make absolutely sure you haven&#039;t touched any of the controls up to this point, then press the &#039;&#039;&#039;1&#039;&#039;&#039; key.&lt;br /&gt;
# Turn wheel counterclockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Left&#039;&#039;&#039; key for about 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the left arrow. It should say New min 256. &lt;br /&gt;
# Turn wheel clockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Right&#039;&#039;&#039; key for about 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the right arrow. It should say Max 3840. &lt;br /&gt;
# Put transmission in first then turn key and release. Since first gear is in the upper-left corner, press and hold the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys for 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys. &lt;br /&gt;
# Put transmission in fourth then turn key again. Since fourth gear is in the lower-right corner, press and hold the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys for 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys. &lt;br /&gt;
# Move seat full forward then turn key and release. Since the seat feedback isn&#039;t implemented in the MAME driver, just go ahead and press the &#039;&#039;&#039;1&#039;&#039;&#039; key here. &lt;br /&gt;
# Move fully back and to side then turn key again. Just press the &#039;&#039;&#039;1&#039;&#039;&#039; key here again to move on. &lt;br /&gt;
# Take your foot off the brake turn key to abort. Now this is the tricky part. When you see this screen do nothing. Wait for a couple of seconds until it displays New max 4064. Do NOT press the &#039;&#039;&#039;1&#039;&#039;&#039; key prematurely here or you will screw up the calibration! &lt;br /&gt;
# Now step on brake firmly and release. Do this by pressing and holding the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key for 3 seconds, and then letting go. If all is well, it should display Range 4064 and move on to the game. &lt;br /&gt;
&lt;br /&gt;
There, now that wasn&#039;t so hard, was it? &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039;, Metal Slug 2 and Double Dragon are choppy, but I have enough CPU power.==&lt;br /&gt;
Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original &amp;amp;mdash; even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find &amp;quot;CPU overclocking&amp;quot;. This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don&#039;t bug people if overclocking screws up a game. &lt;br /&gt;
&lt;br /&gt;
==How can I play Cruis&#039;n USA when it frameskips so badly?==&lt;br /&gt;
Short Answer: It isn&#039;t as bad as you think. Turn off autoframeskipping. Set your frameskip value to 0. &lt;br /&gt;
&lt;br /&gt;
Long Answer: Many games use bitmaps and blitters to draw their graphics, much like modern computer hardware. With these games, they talk to a blitter chip, and give it commands to draw certain graphics into memory. This memory is also accessible to the main CPU directly, so it is free to manually hand-draw pixels just by writing to graphics memory. Furthermore, the CPU can also read graphics memory, thus allowing it to, for example, read back the data that was written there by the graphics chip. Because of this tight relationship between the CPU and graphics memory, it is important that all drawing commands sent to the blitter actually get executed, regardless of whether they will be displayed on the screen this frame. &lt;br /&gt;
&lt;br /&gt;
Thus, when it comes time to draw the bitmap to the screen, all MAME has to do is copy the contents of graphics memory to the screen. Compared to other arcade hardware that uses tilemaps and sprites, this is a relatively quick and easy process. The problem comes when your computer is not fast enough to run the emulation of the game, the blitter, and the graphics. When this happens, MAME kicks in with &amp;quot;autoframeskipping&amp;quot;, where it will gradually increase the frameskip count in order to hopefully save enough time to get the game running 100%. In order to save time, MAME skips the video rendering portion of the emulation periodically. &lt;br /&gt;
&lt;br /&gt;
Now, for games which have fairly complex video rendering with tilemaps and sprites, this can save a lot of time, which is why autoframeskipping is generally a good thing. But in the case of games that use blitters and bitmaps, the only thing MAME can skip is the copying of the graphics memory to the screen. All the blitter commands still must be executed, and so increasing the frameskip value will make very little impact on the overall emulation speed. What&#039;s worse is that if your computer is too slow to run these games at frameskip 0, it is also likely too slow to run them at frameskip 11, and so the autoframeskip will shoot right to 11 and display only 1 out of every 12 frames. This is called a &amp;quot;slideshow&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The solution is to identify these kinds of games, and forget all about using autoframeskipping. In this case, you want to always run with a fixed frameskip of 0, because the amount of frameskipping doesn&#039;t matter much for performance, and a frameskip of 11 (which is what you&#039;ll get with the autoframeskipping) looks really, really bad. &lt;br /&gt;
&lt;br /&gt;
Games that are affected by this pattern: All Williams games, the Cruis&#039;n series of games, the Incredible Technologies games, Police Trainer, and several others. &lt;br /&gt;
&lt;br /&gt;
==How do I set up D&amp;amp;D - Shadow over Mystara or other games for 4 player use?==&lt;br /&gt;
Usually the default number of players for most games is two &amp;amp;mdash; even if they support more. The most common way to set them for four players is to access the dipswitches, but sometimes the setting is not there. In these cases, try using the service mode (by default &#039;&#039;&#039;F2&#039;&#039;&#039; key) and investigate the service mode options. Follow the screen instructions on how to move between the menus and save the options (usually by exiting the service mode properly). &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Terminator 2? Can I use a light gun?==&lt;br /&gt;
Terminator 2 will automatically ask you to calibrate the guns when you start the game for the first time. Simply put, use your mouse or keyboard to &amp;quot;target&amp;quot; the top left corner when the game asks so. There aren&#039;t any visual cues to help this, so you&#039;ll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To &amp;quot;target&amp;quot; the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner is 255, 255. Repeat the process for the second player. &lt;br /&gt;
&lt;br /&gt;
As for the light gun, the short answer is no. A longer answer is that Terminator 2 didn&#039;t actually have a light gun &amp;amp;mdash; it had two analog joysticks mounted as guns, and emulating them with a proper light gun is not viable. Try to use mouse control with this game. &lt;br /&gt;
&lt;br /&gt;
Revolution X can be calibrated much the same way. Follow the instructions above. &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Namco games? (Golly! Ghost, Lucky &amp;amp; Wild etc.)==&lt;br /&gt;
While holding the service coin (&#039;&#039;&#039;9&#039;&#039;&#039;) key, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;). Shoot at the targets it shows using the crosshair. The target briefly lights up red while you shoot. After you&#039;ve shot the target, press the service coin key (&#039;&#039;&#039;9&#039;&#039;&#039;) again to move onto the next one and it will also ask you to calibrate the second player&#039;s gun. Once the whole thing repeats, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;) to exit. &lt;br /&gt;
&lt;br /&gt;
==Why doesn&#039;t 720 Degrees use a spinner?==&lt;br /&gt;
The original controller for 720 Degrees was a joystick that was hardware-limited to only travel along the outermost edges in a circle. The internal mechanism for reading this control was similar to a spinner except that it had the additional benefit of knowing which direction the joystick was pointing. Because this knowledge is an important aspect of the game, the current emulation of the controller maps an analog joystick to the underlying controls instead of a spinner.&lt;br /&gt;
&lt;br /&gt;
==I am trying to play a Williams game (Joust, Defender, Bubbles, etc.) and I can&#039;t get into the game itself.==&lt;br /&gt;
The first time you run these games, they will say &amp;quot;Factory settings restored&amp;quot;. Press &#039;&#039;&#039;F2&#039;&#039;&#039; to proceed. This works for most Williams games. Otherwise, try &#039;&#039;&#039;F3&#039;&#039;&#039;, or &#039;&#039;&#039;F1&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039; together. &lt;br /&gt;
&lt;br /&gt;
==When I run Zookeeper, I get stuck on a THIS LOCATION screen.==&lt;br /&gt;
The first time you run the game, it will ask the location. You can change the name using &#039;&#039;&#039;F5&#039;&#039;&#039; / &#039;&#039;&#039;F6&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039;, then &#039;&#039;&#039;F1&#039;&#039;&#039; to proceed through the configuration screens. Or just reset (&#039;&#039;&#039;F3&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
==What&#039;s wrong with the NVRAM in Food Fight?==&lt;br /&gt;
The first time you run the game, it re-initializes the NVRAM (Non-volatile RAM) memory. To get past the initialization screen, hit the primary fire button (&#039;&#039;&#039;Left Control&#039;&#039;&#039; key, or the first joystick button). &lt;br /&gt;
&lt;br /&gt;
==When I try to play MACH 3 or Us vs. Them, I just get a &amp;quot;Disc&amp;quot; message.==&lt;br /&gt;
These are laserdisc games. In the &#039;80s, several &amp;quot;hybrid&amp;quot; video/laserdisc games appeared. Unlike Space Ace and Dragon&#039;s Lair &amp;amp;mdash; which were essentially interactive cartoons &amp;amp;mdash; these games mixed graphics and video for a more intense gaming experience. The MAME team decided to emulate the normal graphics portions of the games, and worry later about how to emulate the laserdisc video. Hence, you cannot play these games at this time in MAME. However, a lot of the laserdisc games are emulated in [http://www.daphne-emu.com/site3/index_hi.php Daphne].  You might also be interested in Scott Waye&#039;s project of emulating MACH3 by clicking [http://www.scottwaye.com/mach3/ here], please note that this is not a supported or official MAME project.&lt;br /&gt;
&lt;br /&gt;
==How do I play Water Match?==&lt;br /&gt;
The instructions are on the game&#039;s bezel. The game involves waggling the two joysticks around like an idiot. Here&#039;s what you have to do: &lt;br /&gt;
&lt;br /&gt;
For freestyle and backstroke swimming, move the two joysticks up and down in opposition to each other (when one is up, the other must be down). &lt;br /&gt;
&lt;br /&gt;
For butterfly, turn the joysticks &amp;quot;outward&amp;quot; &amp;amp;mdash; left clockwise, right counterclockwise. For breaststroke, turn them &amp;quot;inward&amp;quot; (left counterclockwise, right clockwise). &lt;br /&gt;
&lt;br /&gt;
(You need to use the start button to dive into the pool and the turn button to turn around.) &lt;br /&gt;
&lt;br /&gt;
For rowing the rowboat, move the joysticks up and down in sync (both up, both down, both up, etc.). &lt;br /&gt;
&lt;br /&gt;
For rowing the canoe, move the joysticks up and down independently: the left one if the canoe is veering to the left or the right one if the canoe is veering to the right. (One of the buttons is involved as well, but it&#039;s too hard to make out in the photo.) You have to press one of the buttons (not sure which one) to right your canoe when it capsizes. &lt;br /&gt;
&lt;br /&gt;
==How do I start a PlayChoice-10 game?==&lt;br /&gt;
The Playchoice-10 system was a multigame arcade machine. MAME emulates a Playchoice-10 with one game in it. However, the &amp;quot;channel select&amp;quot; menus and timer still are there in MAME. PC-10 games are timer-based, which means coins buy playing time, instead of a certain number of lives. Game ends when time is up, although you can reset, start and continue unlimited times, as long as you have time left). &lt;br /&gt;
&lt;br /&gt;
To start the game, do the following: &lt;br /&gt;
# Run MAME with the PC-10 game you want to play (ex. &amp;quot;MAME PC_SMB3&amp;quot; would run Super Mario Bros 3, or &amp;quot;MAME PC_RCPAM&amp;quot; would run RC Pro-AM). &lt;br /&gt;
# Insert a coin by pressing &#039;&#039;&#039;5&#039;&#039;&#039; to put some time on the timer (300 Units Per coin). &lt;br /&gt;
# Press &#039;&#039;&#039;0&#039;&#039;&#039; to select channel one. &lt;br /&gt;
# Press &#039;&#039;&#039;-&#039;&#039;&#039; to &amp;quot;Enter&amp;quot; the game. &lt;br /&gt;
# Press &#039;&#039;&#039;1&#039;&#039;&#039; to select Options. &lt;br /&gt;
# Press &#039;&#039;&#039;2&#039;&#039;&#039; to Start Game.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start any Funworld game. I got a legend telling &amp;quot;ELEKTRONIK DEFEKT&amp;quot; or just a blank screen.==&lt;br /&gt;
All Funworld games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;) again.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Jolly Card.&lt;br /&gt;
 - Big Deal.&lt;br /&gt;
 - Cuore 1.&lt;br /&gt;
 - Elephant Family.&lt;br /&gt;
 - Pool 10.&lt;br /&gt;
 - Tortuga Family.&lt;br /&gt;
 - Pot Game.&lt;br /&gt;
 - Royal Card.&lt;br /&gt;
 - Lucky Lady.&lt;br /&gt;
 - Magic Card II.&lt;br /&gt;
 - Royal Vegas Joker Card.&lt;br /&gt;
 - Jolly Joker.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m trying to run Big Deal. I did the steps to init NVRAM, but I got the game freezed.==&lt;br /&gt;
&lt;br /&gt;
Wait... Wait... Wait...&lt;br /&gt;
The game need more than 40 seconds to start.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start Snooker 10, Apple 10 and Ten Balls. Are they working?.==&lt;br /&gt;
Same as Funworld games. All Sandii&#039; games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Snooker 10.&lt;br /&gt;
 - Apple 10.&lt;br /&gt;
 - Ten Balls.&lt;br /&gt;
&lt;br /&gt;
==I wanna play the Game-A-Tron gambling games but they only show a blank screen with an error message.==&lt;br /&gt;
All games need to initialize the NVRAM on the first boot. Just press RESET (F3) to do it.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Card Games?.&lt;br /&gt;
 - Slots Game?.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1693</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1693"/>
		<updated>2008-05-12T17:49:26Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1692</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1692"/>
		<updated>2008-05-12T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* Details / Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for GAME-A-TRON gambling games.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for GAME-A-TRON gambling games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Both games are working properly, but without sound due to unidentified sound device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1691</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1691"/>
		<updated>2008-05-08T18:45:44Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for GAME-A-TRON gambling games.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for GAME-A-TRON gambling games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Currently working on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1690</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1690"/>
		<updated>2008-05-08T16:42:44Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Write a new driver for GAME-A-TRON games.&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Write a new driver for SANDII&#039; games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. All games are working properly with sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Write a new driver for GAME-A-TRON games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Currently working on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1681</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1681"/>
		<updated>2008-05-05T05:56:56Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; - uses incandescent lamps to make a display grid, need better timing to make this work&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapols &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1680</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1680"/>
		<updated>2008-05-05T05:54:47Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NO_SOUND or GAME_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darthvdr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lupin3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdoa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pspikesc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ashnojoe.c.html ashnojoe] ==&lt;br /&gt;
MSM5205 is incorrectly implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrof.c.html astrof] ==&lt;br /&gt;
&#039;&#039;&#039; spfghmk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spfgmk22 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahaw1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahawk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beaminv.c.html beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; beaminv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beaminva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beezer.c.html beezer] ==&lt;br /&gt;
&#039;&#039;&#039; beezer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beezer1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintono &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintoon &#039;&#039;&#039; - As above&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigstrkb.c.html bigstrkb] ==&lt;br /&gt;
&#039;&#039;&#039; bigstrkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishjan.c.html bishjan] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockade.c.html blockade] ==&lt;br /&gt;
&#039;&#039;&#039; blasto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blockade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; comotion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hustle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minesw4p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mineswpr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bloodbro.c.html bloodbro] ==&lt;br /&gt;
&#039;&#039;&#039; weststry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bnstars.c.html bnstars] ==&lt;br /&gt;
&#039;&#039;&#039; bnstars1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/boxer.c.html boxer] ==&lt;br /&gt;
&#039;&#039;&#039; boxer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cabal.c.html cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carpolo.c.html carpolo] ==&lt;br /&gt;
&#039;&#039;&#039; carpolo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cave.c.html cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theroes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cheekyms.c.html cheekyms] ==&lt;br /&gt;
&#039;&#039;&#039; cheekyms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinagat.c.html chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinsan.c.html chinsan] ==&lt;br /&gt;
&#039;&#039;&#039; chinsan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chqflag.c.html chqflag] ==&lt;br /&gt;
&#039;&#039;&#039; chqflag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chqflagj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; speedfrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/circus.c.html circus] ==&lt;br /&gt;
&#039;&#039;&#039; crash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ripcord &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robotbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clayshoo.c.html clayshoo] ==&lt;br /&gt;
&#039;&#039;&#039; clayshoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolpool.c.html coolpool] ==&lt;br /&gt;
&#039;&#039;&#039; amerdar2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amerdart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/copsnrob.c.html copsnrob] ==&lt;br /&gt;
&#039;&#039;&#039; copsnrob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cosmic.c.html cosmic] ==&lt;br /&gt;
&#039;&#039;&#039; cosmica &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmica2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlndg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/crbaloon.c.html crbaloon] ==&lt;br /&gt;
&#039;&#039;&#039; crbalon2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crbaloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; csk227it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csk234it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cflyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/destroyr.c.html destroyr] ==&lt;br /&gt;
&#039;&#039;&#039; destroyr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dgpix.c.html dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; fmaniac3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kdynastg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xfiles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcfrcii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclforc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; gulfstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gulfstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pollux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dorachan.c.html dorachan] ==&lt;br /&gt;
&#039;&#039;&#039; dorachan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dotrikun.c.html dotrikun] ==&lt;br /&gt;
&#039;&#039;&#039; dotriku2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dotrikun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dribling.c.html dribling] ==&lt;br /&gt;
&#039;&#039;&#039; dribling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driblino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/embargo.c.html embargo] ==&lt;br /&gt;
&#039;&#039;&#039; embargo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; fort2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fort2ba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidctch2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidnctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landbrka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nhidctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlekg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; ertictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcrash.c.html fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fgoal.c.html fgoal] ==&lt;br /&gt;
&#039;&#039;&#039; fgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgoala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/finalizr.c.html finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalizr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flower.c.html flower] ==&lt;br /&gt;
&#039;&#039;&#039; flower &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flowerbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
&#039;&#039;&#039; flstory &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flstoryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ro &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victnine &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flyball.c.html flyball] ==&lt;br /&gt;
&#039;&#039;&#039; flyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkgalax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gcpinbal.c.html gcpinbal] ==&lt;br /&gt;
&#039;&#039;&#039; gcpinbal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goal92.c.html goal92] ==&lt;br /&gt;
&#039;&#039;&#039; goal92 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gridlee.c.html gridlee] ==&lt;br /&gt;
&#039;&#039;&#039; gridlee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstream.c.html gstream] ==&lt;br /&gt;
&#039;&#039;&#039; gstream &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strtdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitme.c.html hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brickyrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; gradius4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbapbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vbowlj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kickgoal.c.html kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingpin.c.html kingpin] ==&lt;br /&gt;
Should be extremely easy to hook this sound hardware up for someone who knows what they&#039;re doing.  I don&#039;t, so I didn&#039;t.  (Andrew)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lastfght.c.html lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lazercmd.c.html lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; dynabomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legendoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/looping.c.html looping] ==&lt;br /&gt;
&#039;&#039;&#039; looping &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loopinga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skybump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; horizon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidniki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidnikiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lithero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spelunk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yanchamr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m79amb.c.html m79amb] ==&lt;br /&gt;
&#039;&#039;&#039; m79amb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; bbmanw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newapunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; psoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==&lt;br /&gt;
&#039;&#039;&#039; madalien &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; madalina &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
No remaining writes, so no idea how is triggered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
No remaining writes, so no idea how is triggered.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marinedt.c.html marinedt] ==&lt;br /&gt;
&#039;&#039;&#039; marinedt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mgolf.c.html mgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mgolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/munchmo.c.html munchmo] ==&lt;br /&gt;
&#039;&#039;&#039; joyfulr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mnchmobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; 280zzzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clowns &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clowns1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertgu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dogpatch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invad2ct &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lagunar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; m4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phantom2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadrunm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shuffle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcenctr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tornbase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; finalapb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
The NA-2 games are using an imperfect MCU/sound simulation until the MCU BIOS can be extracted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namconb1.c.html namconb1] ==&lt;br /&gt;
&#039;&#039;&#039; gslgr94u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gslugrsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunbulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machbrkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulray &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxesj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxies &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws95 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vshoot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nitedrvr.c.html nitedrvr] ==&lt;br /&gt;
&#039;&#039;&#039; nitedrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; acrobatm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bioship &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkhearj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkheart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunnail &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; macross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustangs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raphero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbsgomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyja2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyjal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nyny.c.html nyny] ==&lt;br /&gt;
&#039;&#039;&#039; arcadia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nyny &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nynyg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/opwolf.c.html opwolf] ==&lt;br /&gt;
&#039;&#039;&#039; opwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pasha2.c.html pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbldt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov115 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2106 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; martmast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld105k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld111c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegend &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegndc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegnde &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; photoy2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzlstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raf102j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pipeline.c.html pipeline] ==&lt;br /&gt;
&#039;&#039;&#039; pipeline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pitnrun.c.html pitnrun] ==&lt;br /&gt;
&#039;&#039;&#039; pitnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitnruna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playmark.c.html playmark] ==&lt;br /&gt;
&#039;&#039;&#039; hrdtimea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hrdtimes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachvl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pmpoker.c.html pmpoker] ==&lt;br /&gt;
&#039;&#039;&#039; goldnpkb &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkc &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkr &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokerpkr &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmpoker &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkb &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkr &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ppmast93.c.html ppmast93] ==&lt;br /&gt;
&#039;&#039;&#039; ppmast93 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; soldivid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rallyx.c.html rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; redalert &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rockola.c.html rockola] ==&lt;br /&gt;
&#039;&#039;&#039; satansaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zarzon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rollrace.c.html rollrace] ==&lt;br /&gt;
&#039;&#039;&#039; fightrol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rotaryf.c.html rotaryf] ==&lt;br /&gt;
&#039;&#039;&#039; rotaryf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbowling.c.html sbowling] ==&lt;br /&gt;
&#039;&#039;&#039; sbowling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 roms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion &#039;&#039;&#039;, &#039;&#039;&#039; scrpionb &#039;&#039;&#039; - Uses a natsemi digitalker.  Being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turpins &#039;&#039;&#039; - Sound CPU to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80v.c.html segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; startrek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tacscan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; hotroda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hotrodj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snowbros.c.html snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
&#039;&#039;&#039; roldfrga &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; roldfrog &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/sprint8.c.html sprint8] ==&lt;br /&gt;
&#039;&#039;&#039; sprint8 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sprint8a &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssfindo.c.html ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssfindo &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/sshangha.c.html sshangha] ==&lt;br /&gt;
&#039;&#039;&#039; sshangha &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sshanghb &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html sspeedr] ==&lt;br /&gt;
&#039;&#039;&#039; sspeedr &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/sstrangr.c.html sstrangr] ==&lt;br /&gt;
&#039;&#039;&#039; sstrangr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sstrngr2 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/stactics.c.html stactics] ==&lt;br /&gt;
&#039;&#039;&#039; stactics &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/starfire.c.html starfire] ==&lt;br /&gt;
&#039;&#039;&#039; fireone &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starfire &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/starshp1.c.html starshp1] ==&lt;br /&gt;
&#039;&#039;&#039; starshp1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starshpp &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/starwars.c.html starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sss &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; suikoenb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/subs.c.html subs] ==&lt;br /&gt;
&#039;&#039;&#039; subs &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
&#039;&#039;&#039; rranger &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suprridr.c.html suprridr] ==&lt;br /&gt;
&#039;&#039;&#039; suprridr &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; eswatbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; passshtb &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; ridefgtj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ridefgtu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ridingf &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ringrage &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ringragj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ringragu &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taito_l.c.html taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; champwrj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; champwru &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/toaplan1.c.html toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; fireshrk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; samesam2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; samesame &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vimana1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vimanan &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dogyuun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ghox &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grindsta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grindstm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kbash &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekipaki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfive &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toki.c.html toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hyprolyb &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/truco.c.html truco] ==&lt;br /&gt;
&#039;&#039;&#039; truco &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/trucocl.c.html trucocl] ==&lt;br /&gt;
&#039;&#039;&#039; trucocl &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; pangpang &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tumbleb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tumbleb2 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/uapce.c.html uapce] ==&lt;br /&gt;
&#039;&#039;&#039; blazlaz &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/ultrsprt.c.html ultrsprt] ==&lt;br /&gt;
&#039;&#039;&#039; fiveside &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/upscope.c.html upscope] ==&lt;br /&gt;
&#039;&#039;&#039; upscope &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vamphalf.c.html vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wyvernwg &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vegaeo.c.html vegaeo] ==&lt;br /&gt;
&#039;&#039;&#039; crazywar &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; gauntl12 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brdrlinb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brdrlins &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; car2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; headonb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; headons &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; heiankyo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; spacetrk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sptrekct &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sspacat3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sspaceat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; supcrash &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tranqgun &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/warpwarp.c.html warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sos &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wc90.c.html wc90] ==&lt;br /&gt;
&#039;&#039;&#039; wc90 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wc90a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90t &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wc90b.c.html wc90b] ==&lt;br /&gt;
&#039;&#039;&#039; wc90b &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wilytowr.c.html wilytowr] ==&lt;br /&gt;
&#039;&#039;&#039; atomboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fghtbskt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wilytowr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; wldarrow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wolfpack.c.html wolfpack] ==&lt;br /&gt;
&#039;&#039;&#039; wolfpack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yunsung8.c.html yunsung8] ==&lt;br /&gt;
&#039;&#039;&#039; cannball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rocktris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zac2650.c.html zac2650] ==&lt;br /&gt;
&#039;&#039;&#039; dodgem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sia2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tinv2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaccaria.c.html zaccaria] ==&lt;br /&gt;
&#039;&#039;&#039; jackrab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monymony &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html zaxxon] ==&lt;br /&gt;
&#039;&#039;&#039; ixion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; razmataz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1679</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1679"/>
		<updated>2008-05-05T05:49:45Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker2.c.html ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; - The game is properly emulated. Maybe need an input mask, or a kind of sequence to get ride of the error message.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Unknown reason. Need to investigate more deeply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccda &#039;&#039;&#039; - CPU issues. This game use a slightly modified instructions set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccdb &#039;&#039;&#039; - CPU issues. This game use a slightly modified instructions set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mongolnw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vcombat.c.html vcombat] ==&lt;br /&gt;
This purely a skeleton driver.  Also missing CPU core for Intel i860 CPU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1678</id>
		<title>FAQ:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=FAQ:Games&amp;diff=1678"/>
		<updated>2008-05-01T18:58:07Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the main [[Frequently Asked Questions]] page.&lt;br /&gt;
==The volume in the Mortal Kombat and other recent Williams games is very low.==&lt;br /&gt;
When the game is running, hit &#039;&#039;&#039;F2&#039;&#039;&#039; to get to its own internal service menu. Hit &#039;&#039;&#039;F2&#039;&#039;&#039; again to &amp;quot;close&amp;quot; the service switch so that you won&#039;t get stuck in the menu. Now navigate to the &amp;quot;Volume adjust&amp;quot; option with arrow keys or your joystick, and adjust the volume. Then exit the menu with the appropriate selections. &lt;br /&gt;
&lt;br /&gt;
==The newest Neo Geo games lock up when loading the ROMs.==&lt;br /&gt;
Many more recent games require large amounts of memory to hold game data and the large quantity of graphics data that generally go with a modern game. It is not unusual for some of these games to require upwards of 256 MB or 512 MB of RAM to run. If the game loads very slowly or the graphics decode very slowly, and your hard drive is running the whole time it is happening, then you probably don&#039;t really have enough available RAM to run the game on your system.&lt;br /&gt;
&lt;br /&gt;
==How do I turn on blood in the Metal Slug and King of Fighters games?==&lt;br /&gt;
Hit &#039;&#039;&#039;F2&#039;&#039;&#039;, use the player 1 controls to navigate to &amp;quot;Setting up the soft dip&amp;quot;, hit the primary button (&#039;&#039;&#039;Left Control&#039;&#039;&#039;), navigate to &amp;quot;Slot 1 (game name)&amp;quot;, hit the primary button and finally navigate to the &amp;quot;Blood&amp;quot; selection and turn it on by hitting the primary button. To exit the menu, press the third button (&#039;&#039;&#039;Space&#039;&#039;&#039;) two times and select &amp;quot;Exit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Simpsons Bowling (or any other post-1986 Konami game) says a ROM is bad or BAD EEPROM etc.==&lt;br /&gt;
To re-initialize the EEPROM, hold down the test switch (&#039;&#039;&#039;F2&#039;&#039;&#039;) and tap reset (&#039;&#039;&#039;F3&#039;&#039;&#039;) once. Do not let go of &#039;&#039;&#039;F2&#039;&#039;&#039; until you see a message that says &amp;quot;Initializing EEPROM&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Die Hard Arcade says &amp;quot;operation of this cartridge is disallowed in this country&amp;quot;.==&lt;br /&gt;
The default BIOS of the Sega ST-V system is Japanese, because most of the games on that system were primarily for the Japanese market. However, Die Hard Arcade only runs with the US version of the BIOS. You can select it with the -bios parameter as follows: &lt;br /&gt;
&lt;br /&gt;
 mame diehard -bios us &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039; is uncontrollable! It brakes all the time!==&lt;br /&gt;
The problem is that the calibration wasn&#039;t done correctly. So the first thing you need to do is toss out the existing NVRAM file. This is generally going to be found in your NVRAM directory, called harddriv.nv or racedriv.nv. &lt;br /&gt;
&lt;br /&gt;
The next thing you need to do is understand how the controls are mapped in MAME. It&#039;s not very intuitive, so pay attention: &lt;br /&gt;
&lt;br /&gt;
* Steering wheel: Player 1 Paddle control, by default maps to the mouse and the left/right arrow keys &lt;br /&gt;
* Gas pedal: Pedal 1 control, by default maps to the &#039;&#039;&#039;Left Control&#039;&#039;&#039; key. Pressing the key will quickly depress the analog control; releasing the key will release it. &lt;br /&gt;
* Brake pedal: Pedal 2 control, by default maps to the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key. Operates the same way as the gas pedal. &lt;br /&gt;
* Clutch pedal: Pedal 3 control, by default maps to the &#039;&#039;&#039;Space&#039;&#039;&#039; key. Operates the same way as the gas and brake pedals. &lt;br /&gt;
* Analog Shifter: (found in the non-compact versions only) Maps to the Player 2 analog joystick X/Y axes, which are mapped by default to the keys &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;F&#039;&#039;&#039;, &#039;&#039;&#039;D&#039;&#039;&#039;, &#039;&#039;&#039;G&#039;&#039;&#039;. &lt;br /&gt;
* Digital Shifter: (found in the compact versions only) Maps to Player 1 buttons 2, 3, 4 and 5. First gear is button 2 (default: &#039;&#039;&#039;Left Alt&#039;&#039;&#039;). Second gear is button 3 (default: &#039;&#039;&#039;Space&#039;&#039;&#039;). Third gear is button 4 (default: &#039;&#039;&#039;Left Shift&#039;&#039;&#039;). Fourth gear is button 5 (default: &#039;&#039;&#039;Z&#039;&#039;&#039; key). &lt;br /&gt;
* Key: Maps to Player 1 start button (default: &#039;&#039;&#039;1&#039;&#039;&#039; key). &lt;br /&gt;
* Abort: Maps to Player 2 start button (default: &#039;&#039;&#039;2&#039;&#039;&#039; key). &lt;br /&gt;
&lt;br /&gt;
Finally, here is a step-by-step tour through the Hard Drivin&#039; calibration. Note that even if you have an analog control connected to any of the analog controls in the game, it is much easier to do calibration with the keyboard. &lt;br /&gt;
&lt;br /&gt;
# Take your hands and feet off all controls then turn key. Make absolutely sure you haven&#039;t touched any of the controls up to this point, then press the &#039;&#039;&#039;1&#039;&#039;&#039; key.&lt;br /&gt;
# Turn wheel counterclockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Left&#039;&#039;&#039; key for about 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the left arrow. It should say New min 256. &lt;br /&gt;
# Turn wheel clockwise as far as it will go then turn key. At this point, press and hold the &#039;&#039;&#039;Right&#039;&#039;&#039; key for about 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the right arrow. It should say Max 3840. &lt;br /&gt;
# Put transmission in first then turn key and release. Since first gear is in the upper-left corner, press and hold the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys for 5 seconds. After 5 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;D&#039;&#039;&#039; and &#039;&#039;&#039;R&#039;&#039;&#039; keys. &lt;br /&gt;
# Put transmission in fourth then turn key again. Since fourth gear is in the lower-right corner, press and hold the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys for 10 seconds. After 10 seconds, press the &#039;&#039;&#039;1&#039;&#039;&#039; key while still holding down the &#039;&#039;&#039;F&#039;&#039;&#039; and &#039;&#039;&#039;G&#039;&#039;&#039; keys. &lt;br /&gt;
# Move seat full forward then turn key and release. Since the seat feedback isn&#039;t implemented in the MAME driver, just go ahead and press the &#039;&#039;&#039;1&#039;&#039;&#039; key here. &lt;br /&gt;
# Move fully back and to side then turn key again. Just press the &#039;&#039;&#039;1&#039;&#039;&#039; key here again to move on. &lt;br /&gt;
# Take your foot off the brake turn key to abort. Now this is the tricky part. When you see this screen do nothing. Wait for a couple of seconds until it displays New max 4064. Do NOT press the &#039;&#039;&#039;1&#039;&#039;&#039; key prematurely here or you will screw up the calibration! &lt;br /&gt;
# Now step on brake firmly and release. Do this by pressing and holding the &#039;&#039;&#039;Left Alt&#039;&#039;&#039; key for 3 seconds, and then letting go. If all is well, it should display Range 4064 and move on to the game. &lt;br /&gt;
&lt;br /&gt;
There, now that wasn&#039;t so hard, was it? &lt;br /&gt;
&lt;br /&gt;
==Hard Drivin&#039;, Metal Slug 2 and Double Dragon are choppy, but I have enough CPU power.==&lt;br /&gt;
Although the FPS counter shows 100% speed for these games, they may appear choppy. This is true to the original &amp;amp;mdash; even the original hardware of these games struggled with them and therefore the choppiness is actually accurate emulation of these games. You may be able to get rid of it in some cases by using the -cheat parameter, hitting the tilde key and browsing the on screen menu until you find &amp;quot;CPU overclocking&amp;quot;. This will run the emulated CPU faster which may or may not fix it. It may also cause the emulation to have errors, so don&#039;t bug people if overclocking screws up a game. &lt;br /&gt;
&lt;br /&gt;
==How can I play Cruis&#039;n USA when it frameskips so badly?==&lt;br /&gt;
Short Answer: It isn&#039;t as bad as you think. Turn off autoframeskipping. Set your frameskip value to 0. &lt;br /&gt;
&lt;br /&gt;
Long Answer: Many games use bitmaps and blitters to draw their graphics, much like modern computer hardware. With these games, they talk to a blitter chip, and give it commands to draw certain graphics into memory. This memory is also accessible to the main CPU directly, so it is free to manually hand-draw pixels just by writing to graphics memory. Furthermore, the CPU can also read graphics memory, thus allowing it to, for example, read back the data that was written there by the graphics chip. Because of this tight relationship between the CPU and graphics memory, it is important that all drawing commands sent to the blitter actually get executed, regardless of whether they will be displayed on the screen this frame. &lt;br /&gt;
&lt;br /&gt;
Thus, when it comes time to draw the bitmap to the screen, all MAME has to do is copy the contents of graphics memory to the screen. Compared to other arcade hardware that uses tilemaps and sprites, this is a relatively quick and easy process. The problem comes when your computer is not fast enough to run the emulation of the game, the blitter, and the graphics. When this happens, MAME kicks in with &amp;quot;autoframeskipping&amp;quot;, where it will gradually increase the frameskip count in order to hopefully save enough time to get the game running 100%. In order to save time, MAME skips the video rendering portion of the emulation periodically. &lt;br /&gt;
&lt;br /&gt;
Now, for games which have fairly complex video rendering with tilemaps and sprites, this can save a lot of time, which is why autoframeskipping is generally a good thing. But in the case of games that use blitters and bitmaps, the only thing MAME can skip is the copying of the graphics memory to the screen. All the blitter commands still must be executed, and so increasing the frameskip value will make very little impact on the overall emulation speed. What&#039;s worse is that if your computer is too slow to run these games at frameskip 0, it is also likely too slow to run them at frameskip 11, and so the autoframeskip will shoot right to 11 and display only 1 out of every 12 frames. This is called a &amp;quot;slideshow&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The solution is to identify these kinds of games, and forget all about using autoframeskipping. In this case, you want to always run with a fixed frameskip of 0, because the amount of frameskipping doesn&#039;t matter much for performance, and a frameskip of 11 (which is what you&#039;ll get with the autoframeskipping) looks really, really bad. &lt;br /&gt;
&lt;br /&gt;
Games that are affected by this pattern: All Williams games, the Cruis&#039;n series of games, the Incredible Technologies games, Police Trainer, and several others. &lt;br /&gt;
&lt;br /&gt;
==How do I set up D&amp;amp;D - Shadow over Mystara or other games for 4 player use?==&lt;br /&gt;
Usually the default number of players for most games is two &amp;amp;mdash; even if they support more. The most common way to set them for four players is to access the dipswitches, but sometimes the setting is not there. In these cases, try using the service mode (by default &#039;&#039;&#039;F2&#039;&#039;&#039; key) and investigate the service mode options. Follow the screen instructions on how to move between the menus and save the options (usually by exiting the service mode properly). &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Terminator 2? Can I use a light gun?==&lt;br /&gt;
Terminator 2 will automatically ask you to calibrate the guns when you start the game for the first time. Simply put, use your mouse or keyboard to &amp;quot;target&amp;quot; the top left corner when the game asks so. There aren&#039;t any visual cues to help this, so you&#039;ll have to go by the numerical coordinates that are visible on the screen. The numbers you see are in a simple 8-bit scale going from 0 to 255. To &amp;quot;target&amp;quot; the top left corner, keep moving your mouse until you get P1 X and P1 Y as near to 0 as possible. The middle is located at about 127, 127, and the bottom right corner is 255, 255. Repeat the process for the second player. &lt;br /&gt;
&lt;br /&gt;
As for the light gun, the short answer is no. A longer answer is that Terminator 2 didn&#039;t actually have a light gun &amp;amp;mdash; it had two analog joysticks mounted as guns, and emulating them with a proper light gun is not viable. Try to use mouse control with this game. &lt;br /&gt;
&lt;br /&gt;
Revolution X can be calibrated much the same way. Follow the instructions above. &lt;br /&gt;
&lt;br /&gt;
==How do I calibrate the guns in Namco games? (Golly! Ghost, Lucky &amp;amp; Wild etc.)==&lt;br /&gt;
While holding the service coin (&#039;&#039;&#039;9&#039;&#039;&#039;) key, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;). Shoot at the targets it shows using the crosshair. The target briefly lights up red while you shoot. After you&#039;ve shot the target, press the service coin key (&#039;&#039;&#039;9&#039;&#039;&#039;) again to move onto the next one and it will also ask you to calibrate the second player&#039;s gun. Once the whole thing repeats, press the service mode button (&#039;&#039;&#039;F2&#039;&#039;&#039;) to exit. &lt;br /&gt;
&lt;br /&gt;
==Why doesn&#039;t 720 Degrees use a spinner?==&lt;br /&gt;
The original controller for 720 Degrees was a joystick that was hardware-limited to only travel along the outermost edges in a circle. The internal mechanism for reading this control was similar to a spinner except that it had the additional benefit of knowing which direction the joystick was pointing. Because this knowledge is an important aspect of the game, the current emulation of the controller maps an analog joystick to the underlying controls instead of a spinner.&lt;br /&gt;
&lt;br /&gt;
==I am trying to play a Williams game (Joust, Defender, Bubbles, etc.) and I can&#039;t get into the game itself.==&lt;br /&gt;
The first time you run these games, they will say &amp;quot;Factory settings restored&amp;quot;. Press &#039;&#039;&#039;F2&#039;&#039;&#039; to proceed. This works for most Williams games. Otherwise, try &#039;&#039;&#039;F3&#039;&#039;&#039;, or &#039;&#039;&#039;F1&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039; together. &lt;br /&gt;
&lt;br /&gt;
==When I run Zookeeper, I get stuck on a THIS LOCATION screen.==&lt;br /&gt;
The first time you run the game, it will ask the location. You can change the name using &#039;&#039;&#039;F5&#039;&#039;&#039; / &#039;&#039;&#039;F6&#039;&#039;&#039; and &#039;&#039;&#039;F2&#039;&#039;&#039;, then &#039;&#039;&#039;F1&#039;&#039;&#039; to proceed through the configuration screens. Or just reset (&#039;&#039;&#039;F3&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
==What&#039;s wrong with the NVRAM in Food Fight?==&lt;br /&gt;
The first time you run the game, it re-initializes the NVRAM (Non-volatile RAM) memory. To get past the initialization screen, hit the primary fire button (&#039;&#039;&#039;Left Control&#039;&#039;&#039; key, or the first joystick button). &lt;br /&gt;
&lt;br /&gt;
==When I try to play MACH 3 or Us vs. Them, I just get a &amp;quot;Disc&amp;quot; message.==&lt;br /&gt;
These are laserdisc games. In the &#039;80s, several &amp;quot;hybrid&amp;quot; video/laserdisc games appeared. Unlike Space Ace and Dragon&#039;s Lair &amp;amp;mdash; which were essentially interactive cartoons &amp;amp;mdash; these games mixed graphics and video for a more intense gaming experience. The MAME team decided to emulate the normal graphics portions of the games, and worry later about how to emulate the laserdisc video. Hence, you cannot play these games at this time in MAME. However, a lot of the laserdisc games are emulated in [http://www.daphne-emu.com/site3/index_hi.php Daphne].  You might also be interested in Scott Waye&#039;s project of emulating MACH3 by clicking [http://www.scottwaye.com/mach3/ here], please note that this is not a supported or official MAME project.&lt;br /&gt;
&lt;br /&gt;
==How do I play Water Match?==&lt;br /&gt;
The instructions are on the game&#039;s bezel. The game involves waggling the two joysticks around like an idiot. Here&#039;s what you have to do: &lt;br /&gt;
&lt;br /&gt;
For freestyle and backstroke swimming, move the two joysticks up and down in opposition to each other (when one is up, the other must be down). &lt;br /&gt;
&lt;br /&gt;
For butterfly, turn the joysticks &amp;quot;outward&amp;quot; &amp;amp;mdash; left clockwise, right counterclockwise. For breaststroke, turn them &amp;quot;inward&amp;quot; (left counterclockwise, right clockwise). &lt;br /&gt;
&lt;br /&gt;
(You need to use the start button to dive into the pool and the turn button to turn around.) &lt;br /&gt;
&lt;br /&gt;
For rowing the rowboat, move the joysticks up and down in sync (both up, both down, both up, etc.). &lt;br /&gt;
&lt;br /&gt;
For rowing the canoe, move the joysticks up and down independently: the left one if the canoe is veering to the left or the right one if the canoe is veering to the right. (One of the buttons is involved as well, but it&#039;s too hard to make out in the photo.) You have to press one of the buttons (not sure which one) to right your canoe when it capsizes. &lt;br /&gt;
&lt;br /&gt;
==How do I start a PlayChoice-10 game?==&lt;br /&gt;
The Playchoice-10 system was a multigame arcade machine. MAME emulates a Playchoice-10 with one game in it. However, the &amp;quot;channel select&amp;quot; menus and timer still are there in MAME. PC-10 games are timer-based, which means coins buy playing time, instead of a certain number of lives. Game ends when time is up, although you can reset, start and continue unlimited times, as long as you have time left). &lt;br /&gt;
&lt;br /&gt;
To start the game, do the following: &lt;br /&gt;
# Run MAME with the PC-10 game you want to play (ex. &amp;quot;MAME PC_SMB3&amp;quot; would run Super Mario Bros 3, or &amp;quot;MAME PC_RCPAM&amp;quot; would run RC Pro-AM). &lt;br /&gt;
# Insert a coin by pressing &#039;&#039;&#039;5&#039;&#039;&#039; to put some time on the timer (300 Units Per coin). &lt;br /&gt;
# Press &#039;&#039;&#039;0&#039;&#039;&#039; to select channel one. &lt;br /&gt;
# Press &#039;&#039;&#039;-&#039;&#039;&#039; to &amp;quot;Enter&amp;quot; the game. &lt;br /&gt;
# Press &#039;&#039;&#039;1&#039;&#039;&#039; to select Options. &lt;br /&gt;
# Press &#039;&#039;&#039;2&#039;&#039;&#039; to Start Game.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start any Funworld game. I got a legend telling &amp;quot;ELEKTRONIK DEFEKT&amp;quot; or just a blank screen.==&lt;br /&gt;
All Funworld games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;) again.&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Jolly Card.&lt;br /&gt;
 - Big Deal.&lt;br /&gt;
 - Cuore 1.&lt;br /&gt;
 - Elephant Family.&lt;br /&gt;
 - Pool 10.&lt;br /&gt;
 - Tortuga Family.&lt;br /&gt;
 - Pot Game.&lt;br /&gt;
 - Royal Card.&lt;br /&gt;
 - Lucky Lady.&lt;br /&gt;
 - Magic Card II.&lt;br /&gt;
 - Royal Vegas Joker Card.&lt;br /&gt;
 - Jolly Joker.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m trying to run Big Deal. I did the steps to init NVRAM, but I got the game freezed.==&lt;br /&gt;
&lt;br /&gt;
Wait... Wait... Wait...&lt;br /&gt;
The game need more than 40 seconds to start.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t start Snooker 10, Apple 10 and Ten Balls. Are they working?.==&lt;br /&gt;
Same as Funworld games. All Sandii&#039; games need to initialize the NVRAM on the first boot.&lt;br /&gt;
&lt;br /&gt;
To proper init the NVRAM, do the following steps:&lt;br /&gt;
# Start the game.&lt;br /&gt;
# Keep pressed both service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
# Press RESET (&#039;&#039;&#039;F3&#039;&#039;&#039;).&lt;br /&gt;
# Release the service buttons (keys &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
This applies to the following games:&lt;br /&gt;
&lt;br /&gt;
 - Snooker 10.&lt;br /&gt;
 - Apple 10.&lt;br /&gt;
 - Ten Balls.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1620</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1620"/>
		<updated>2008-02-18T17:56:11Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Fix graphics and other issues of Magic Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate the Royal Vegas Joker Card series:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* They come in two flavors: Fast and Slow draw. Both emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Add support to 3-deal version of Jolly Card:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1603</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1603"/>
		<updated>2008-02-07T01:51:37Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; - Fixed. Soon will be submitted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapols &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1602</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1602"/>
		<updated>2008-02-07T01:50:58Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; - Fixed. Soon will be submitted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; - Need to understand the palette system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; - Need to understand the palette system.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; - The palette system need to be understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapols &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1601</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1601"/>
		<updated>2008-02-07T01:49:32Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; - Fixed. Soon will be submitted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; - Need to understand the palette system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; - Need to understand the palette system.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1600</id>
		<title>MIG</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MIG&amp;diff=1600"/>
		<updated>2008-02-07T01:47:31Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_IMPERFECT_GRAPHICS, GAME_IMPERFECT_COLORS or GAME_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/20pacgal.c.html 20pacgal] ==&lt;br /&gt;
Missing starfield.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/40love.c.html 40love] ==&lt;br /&gt;
&#039;&#039;&#039; 40love &#039;&#039;&#039; - Possible bad rom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aeroboto.c.html aeroboto] ==&lt;br /&gt;
&#039;&#039;&#039; aeroboto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; formatz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; starsldr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vivdolls &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; argus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; butasan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; valtric &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; tetrsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/armedf.c.html armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kodure &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legiono &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terraf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terrafu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/asterix.c.html asterix] ==&lt;br /&gt;
&#039;&#039;&#039; asterix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astrxeac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astinvad.c.html astinvad] ==&lt;br /&gt;
&#039;&#039;&#039; spaceinj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceint &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarisy1.c.html atarisy1] ==&lt;br /&gt;
&#039;&#039;&#039; roadblc1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadblcg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlex.c.html battlex] ==&lt;br /&gt;
&#039;&#039;&#039; battlex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; escounts &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qosb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizvadr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trebltop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishi.c.html bishi] ==&lt;br /&gt;
&#039;&#039;&#039; bishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbishi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockout.c.html blockout] ==&lt;br /&gt;
&#039;&#039;&#039; agress &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agressb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bogeyman.c.html bogeyman] ==&lt;br /&gt;
&#039;&#039;&#039; bogeyman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carjmbre.c.html carjmbre] ==&lt;br /&gt;
&#039;&#039;&#039; carjmbre &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carrera.c.html carrera] ==&lt;br /&gt;
&#039;&#039;&#039; carrera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cclimber.c.html cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; cannonb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/centiped.c.html centiped] ==&lt;br /&gt;
&#039;&#039;&#039; bullsdrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; qb3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cischeat.c.html cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchm2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; armchmp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cischeat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scudhamm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clshroad.c.html clshroad] ==&lt;br /&gt;
&#039;&#039;&#039; firebatl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; quizmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/combatsc.c.html combatsc] ==&lt;br /&gt;
&#039;&#039;&#039; combascb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; jojo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoalt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoaltn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojoban &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojobane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jojon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redearth &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3an &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiii3n &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfiiiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warzard &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cultures.c.html cultures] ==&lt;br /&gt;
&#039;&#039;&#039; cultures &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkhors.c.html darkhors] ==&lt;br /&gt;
&#039;&#039;&#039; darkhors &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/darkmist.c.html darkmist] ==&lt;br /&gt;
&#039;&#039;&#039; darkmist &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dbz.c.html dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dday.c.html dday] ==&lt;br /&gt;
&#039;&#039;&#039; dday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; funkyfig &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nettoqc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz365t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrngj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rongrong &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; dragngun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslasher &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nslashes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tattassa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; flytiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dwarfd.c.html dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; dwarfd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; 7jigen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; majxtal7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neruton &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shpeng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; igmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ettrivia.c.html ettrivia] ==&lt;br /&gt;
&#039;&#039;&#039; strvmstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/exctsccr.c.html exctsccr] ==&lt;br /&gt;
&#039;&#039;&#039; exctscc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastfred.c.html fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; imago &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fastlane.c.html fastlane] ==&lt;br /&gt;
&#039;&#039;&#039; fastlane &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcombat.c.html fcombat] ==&lt;br /&gt;
&#039;&#039;&#039; fcombat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fromance.c.html fromance] ==&lt;br /&gt;
&#039;&#039;&#039; nekkyoku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; bigdeal &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdealb &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdat &#039;&#039;&#039; - Need its own bipolar PROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; - Fixed. Soon will be submitted.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco3d.c.html gaelco3d] ==&lt;br /&gt;
&#039;&#039;&#039; radikalb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedup &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; surfplnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaiden.c.html gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; raiga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stratof &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; bosco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscomdo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; boscoo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagamw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galagao &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; catacomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luctoday &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; porter &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; streakng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaplus.c.html gaplus] ==&lt;br /&gt;
&#039;&#039;&#039; galaga3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galaga3m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gapluso &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goodejan.c.html goodejan] ==&lt;br /&gt;
&#039;&#039;&#039; goodejaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goodejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totmejan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; vidvince &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hal21.c.html hal21] ==&lt;br /&gt;
&#039;&#039;&#039; hal21 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hal21j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/halleys.c.html halleys] ==&lt;br /&gt;
&#039;&#039;&#039; benberob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halley87 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleycj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleys &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; halleysc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hanaroku.c.html hanaroku] ==&lt;br /&gt;
&#039;&#039;&#039; hanaroku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/holeland.c.html holeland] ==&lt;br /&gt;
&#039;&#039;&#039; crzralla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrallg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzrally &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holeland &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; battlcry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hourouki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrokumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; chmplst2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtwall &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/imolagp.c.html imolagp] ==&lt;br /&gt;
&#039;&#039;&#039; imolagp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/itech32.c.html itech32] ==&lt;br /&gt;
&#039;&#039;&#039; drivedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackal.c.html jackal] ==&lt;br /&gt;
&#039;&#039;&#039; jackal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topgunr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; kakumei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kakumei2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjzoomin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suchipi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jcross.c.html jcross] ==&lt;br /&gt;
&#039;&#039;&#039; jcross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jongkyo.c.html jongkyo] ==&lt;br /&gt;
&#039;&#039;&#039; jongkyo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jpmimpct.c.html jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; cluedo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cluedo2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/koikoi.c.html koikoi] ==&lt;br /&gt;
&#039;&#039;&#039; koikoi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigq.c.html konamigq] ==&lt;br /&gt;
&#039;&#039;&#039; cryptklr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; daiskiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoona &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragoonj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gokuparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzldama &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salmndr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyparo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tbyahhoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tkmmpzdm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokkae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspike &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winspikj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lethal.c.html lethal] ==&lt;br /&gt;
&#039;&#039;&#039; lethalej &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lethalux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; letheae &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; lordgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lsasquad.c.html lsasquad] ==&lt;br /&gt;
&#039;&#039;&#039; daikaiju &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsasquad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; storming &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mv4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; battroad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; quizf1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; leaguemn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbbatman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macrossp.c.html macrossp] ==&lt;br /&gt;
&#039;&#039;&#039; macrossp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizmoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mainsnk.c.html mainsnk] ==&lt;br /&gt;
&#039;&#039;&#039; canvas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marvins.c.html marvins] ==&lt;br /&gt;
&#039;&#039;&#039; madcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
&#039;&#039;&#039; greatgun &#039;&#039;&#039; - Use a custom video controller which isn&#039;t fully understood.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megasys1.c.html megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; hayaosi1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; phrcraze &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phrcrazs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz3v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwz4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvwzva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/metro.c.html metro] ==&lt;br /&gt;
&#039;&#039;&#039; 3kokushi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blzntrnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; daitorid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gakusai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gstrik2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; karatour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ladykill &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moegonta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; torid2gg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toride2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midas.c.html midas] ==&lt;br /&gt;
&#039;&#039;&#039; livequiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; invasnab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invasnv4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk4a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; mstworld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjkjidai.c.html mjkjidai] ==&lt;br /&gt;
&#039;&#039;&#039; mjkjidai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vformula &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
&#039;&#039;&#039; connect4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dealem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mystwarr.c.html mystwarr] ==&lt;br /&gt;
&#039;&#039;&#039; dadandrn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapols &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gaiapolu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrph &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; metamrpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mmaulers &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtlchmpu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mystwaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viostrmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalapc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finallap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlapjc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fourtrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8h2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuk8hj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suzuka8h &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; cybsled &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsledj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; solvalou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starblad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos86.c.html namcos86] ==&lt;br /&gt;
&#039;&#039;&#039; wndrmomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; orangec &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orangeci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vipclub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ninjakd2.c.html ninjakd2] ==&lt;br /&gt;
&#039;&#039;&#039; mnight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; oneshot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/overdriv.c.html overdriv] ==&lt;br /&gt;
&#039;&#039;&#039; overdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; cannonbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paradise.c.html paradise] ==&lt;br /&gt;
&#039;&#039;&#039; paradlx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; capitol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiadce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pleiads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pingpong.c.html pingpong] ==&lt;br /&gt;
&#039;&#039;&#039; cashquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_1942 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_bstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_gntlt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc_miket &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/popper.c.html popper] ==&lt;br /&gt;
&#039;&#039;&#039; popper &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945ii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; s1945iii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pturn.c.html pturn] ==&lt;br /&gt;
&#039;&#039;&#039; pturn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcasino.c.html rcasino] ==&lt;br /&gt;
&#039;&#039;&#039; rcasino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkgnshdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; realbrkk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbuggera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scobra.c.html scobra] ==&lt;br /&gt;
&#039;&#039;&#039; superbon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scregg.c.html scregg] ==&lt;br /&gt;
&#039;&#039;&#039; rockduck &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; crkdown &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crkdownu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; qsww &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmastj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; alien3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alien3u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arabfgtu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; arescue &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brival &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brivalj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darkedgj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dbzvrvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1en &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ga2u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; harddunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; holo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jleague &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunners &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orunneru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radmu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; radru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scrossu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slipstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonicp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidman &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spidmanu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; svs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlef &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; titlefu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft22kc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sengokmj.c.html sengokmj] ==&lt;br /&gt;
&#039;&#039;&#039; sengokmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/senjyo.c.html senjyo] ==&lt;br /&gt;
&#039;&#039;&#039; baluba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extdwnhl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wiggie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta2.c.html seta2] ==&lt;br /&gt;
&#039;&#039;&#039; deerhuna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; deerhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grdians &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trophyh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turkhunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wschampa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; shanghai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sidearms.c.html sidearms] ==&lt;br /&gt;
&#039;&#039;&#039; sidearjp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearmr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sidearms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyarmy.c.html skyarmy] ==&lt;br /&gt;
&#039;&#039;&#039; skyarmy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ipminvad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sliver.c.html sliver] ==&lt;br /&gt;
&#039;&#039;&#039; sliver &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spbactn.c.html spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spbactnj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spcforce.c.html spcforce] ==&lt;br /&gt;
&#039;&#039;&#039; meteor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speedspn.c.html speedspn] ==&lt;br /&gt;
&#039;&#039;&#039; speedspn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/speglsht.c.html speglsht] ==&lt;br /&gt;
&#039;&#039;&#039; speglsht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssrj.c.html ssrj] ==&lt;br /&gt;
&#039;&#039;&#039; ssrj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; dynagear &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eaglshot &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; janjans1 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; janjans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stmblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ultrax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; koikois &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; supertr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; colmns97 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cotton2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cottonbm &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; critcrsh &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; danchih &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ejihon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fhboxers &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; finlarch &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grdforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; groovef &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hanagumi &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; introdon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; kiwames &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; maruchan &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mausuke &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nclubv3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; othellos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pblbeach &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; prikura &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puyosun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; rsgun &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sasissu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sokyugrt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vmahjong &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; winterht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprnova.c.html suprnova] ==&lt;br /&gt;
&#039;&#039;&#039; cyvern &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpani4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpanis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galpans2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gutsn &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; jjparad2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jjparads &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; panicstr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; puzloopj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzloopu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzloop &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ryouran &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sarukani &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sengekis &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senknow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; teljan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vblokbrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprslam.c.html suprslam] ==&lt;br /&gt;
&#039;&#039;&#039; suprslam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; astormbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mwalkbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; commandw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; aquajack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aquajckj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bshark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bsharkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chasehqj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcirc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrcu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; contcrua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dblaxle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; enforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nightstr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwheelsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sci &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scij &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sciu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; sidebs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tatsumi.c.html tatsumi] ==&lt;br /&gt;
&#039;&#039;&#039; apache3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cyclwarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roundup5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taxidrvr.c.html taxidrvr] ==&lt;br /&gt;
&#039;&#039;&#039; taxidrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetrisp2.c.html tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; rocknms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; rtriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tiamc1.c.html tiamc1] ==&lt;br /&gt;
&#039;&#039;&#039; konek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/timelimt.c.html timelimt] ==&lt;br /&gt;
&#039;&#039;&#039; timelimt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrabd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdradd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdreaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrebd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrjbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdrubc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssrdruda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; mastkin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tryout.c.html tryout] ==&lt;br /&gt;
&#039;&#039;&#039; tryout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tsamurai.c.html tsamurai] ==&lt;br /&gt;
&#039;&#039;&#039; nunchaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsgongf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamagchi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tugboat.c.html tugboat] ==&lt;br /&gt;
&#039;&#039;&#039; noahsark &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tugboat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; bcstry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bcstrya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chokchok &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dquizgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; semibase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbo.c.html turbo] ==&lt;br /&gt;
&#039;&#039;&#039; zoom909 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vroulet.c.html vroulet] ==&lt;br /&gt;
&#039;&#039;&#039; vroulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; jajamaru &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machridr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; platoon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; tkoboxng &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vsslalom &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vstetris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wgp.c.html wgp] ==&lt;br /&gt;
&#039;&#039;&#039; wgp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wgpjoya &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/xmen.c.html xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmen6p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xmen6pu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yamato.c.html yamato] ==&lt;br /&gt;
&#039;&#039;&#039; toprollr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yamato2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zodiack.c.html zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; dogfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; moguchan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zodiack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1599</id>
		<title>MNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNS&amp;diff=1599"/>
		<updated>2008-02-07T01:44:44Z</updated>

		<summary type="html">&lt;p&gt;Robbie: /* [http://mamedev.org/source/src/mame/drivers/pmpoker.c.html pmpoker] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NO_SOUND or GAME_IMPERFECT_SOUND flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; ballbomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; darthvdr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invrvnge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lupin3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schaser &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; schasrcv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sflush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdoa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yosakdon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ace.c.html ace] ==&lt;br /&gt;
&#039;&#039;&#039; ace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; sidewndr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spellbnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pspikesc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ashnojoe.c.html ashnojoe] ==&lt;br /&gt;
MSM5205 is incorrectly implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; demndrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrof.c.html astrof] ==&lt;br /&gt;
&#039;&#039;&#039; spfghmk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spfgmk22 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahaw1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tomahawk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/battlera.c.html battlera] ==&lt;br /&gt;
&#039;&#039;&#039; battlera &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldwolfj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beaminv.c.html beaminv] ==&lt;br /&gt;
&#039;&#039;&#039; beaminv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beaminva &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/beezer.c.html beezer] ==&lt;br /&gt;
&#039;&#039;&#039; beezer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beezer1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintono &#039;&#039;&#039; - Sound ROM needs redumping, the one currently used is suspiciously similar to qos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintoon &#039;&#039;&#039; - As above&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigstrkb.c.html bigstrkb] ==&lt;br /&gt;
&#039;&#039;&#039; bigstrkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bishjan.c.html bishjan] ==&lt;br /&gt;
&#039;&#039;&#039; bishjan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/blockade.c.html blockade] ==&lt;br /&gt;
&#039;&#039;&#039; blasto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blockade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; comotion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hustle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; minesw4p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mineswpr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bloodbro.c.html bloodbro] ==&lt;br /&gt;
&#039;&#039;&#039; weststry &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bmcbowl.c.html bmcbowl] ==&lt;br /&gt;
&#039;&#039;&#039; bmcbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bnstars.c.html bnstars] ==&lt;br /&gt;
&#039;&#039;&#039; bnstars1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/boxer.c.html boxer] ==&lt;br /&gt;
&#039;&#039;&#039; boxer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/buggychl.c.html buggychl] ==&lt;br /&gt;
&#039;&#039;&#039; buggychl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggycht &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cabal.c.html cabal] ==&lt;br /&gt;
&#039;&#039;&#039; cabalbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/carpolo.c.html carpolo] ==&lt;br /&gt;
&#039;&#039;&#039; carpolo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cave.c.html cave] ==&lt;br /&gt;
&#039;&#039;&#039; gaia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theroes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cball.c.html cball] ==&lt;br /&gt;
&#039;&#039;&#039; cball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cheekyms.c.html cheekyms] ==&lt;br /&gt;
&#039;&#039;&#039; cheekyms &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinagat.c.html chinagat] ==&lt;br /&gt;
&#039;&#039;&#039; saiyugb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chinsan.c.html chinsan] ==&lt;br /&gt;
&#039;&#039;&#039; chinsan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/chqflag.c.html chqflag] ==&lt;br /&gt;
&#039;&#039;&#039; chqflag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chqflagj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cidelsa.c.html cidelsa] ==&lt;br /&gt;
&#039;&#039;&#039; altair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; destryer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; draco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; speedfrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/circus.c.html circus] ==&lt;br /&gt;
&#039;&#039;&#039; crash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ripcord &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robotbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/clayshoo.c.html clayshoo] ==&lt;br /&gt;
&#039;&#039;&#039; clayshoo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolpool.c.html coolpool] ==&lt;br /&gt;
&#039;&#039;&#039; amerdar2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amerdart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/copsnrob.c.html copsnrob] ==&lt;br /&gt;
&#039;&#039;&#039; copsnrob &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cosmic.c.html cosmic] ==&lt;br /&gt;
&#039;&#039;&#039; cosmica &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cosmica2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; devzone2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magspot2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlnd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nomnlndg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/crbaloon.c.html crbaloon] ==&lt;br /&gt;
&#039;&#039;&#039; crbalon2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crbaloon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; csk227it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csk234it &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dacholer.c.html dacholer] ==&lt;br /&gt;
&#039;&#039;&#039; dacholer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddayjlc.c.html ddayjlc] ==&lt;br /&gt;
&#039;&#039;&#039; ddayjlc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddayjlca &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; animaljr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; cflyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deniam.c.html deniam] ==&lt;br /&gt;
&#039;&#039;&#039; logicpr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/destroyr.c.html destroyr] ==&lt;br /&gt;
&#039;&#039;&#039; destroyr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dgpix.c.html dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; fmaniac3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kdynastg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xfiles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dkong.c.html dkong] ==&lt;br /&gt;
&#039;&#039;&#039; pestplce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shootgal &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; spcfrcii &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclforc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dooyong.c.html dooyong] ==&lt;br /&gt;
&#039;&#039;&#039; gulfstr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gulfstrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pollux &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; polluxa2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dorachan.c.html dorachan] ==&lt;br /&gt;
&#039;&#039;&#039; dorachan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dotrikun.c.html dotrikun] ==&lt;br /&gt;
&#039;&#039;&#039; dotriku2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dotrikun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dribling.c.html dribling] ==&lt;br /&gt;
&#039;&#039;&#039; dribling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driblino &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/embargo.c.html embargo] ==&lt;br /&gt;
&#039;&#039;&#039; embargo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; fort2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fort2ba &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; hidctch2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hidnctch &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; landbrk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; landbrka &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nhidctch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlekg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; ertictac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fcrash.c.html fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; fcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fgoal.c.html fgoal] ==&lt;br /&gt;
&#039;&#039;&#039; fgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgoala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/finalizr.c.html finalizr] ==&lt;br /&gt;
&#039;&#039;&#039; finalizb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalizr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/findout.c.html findout] ==&lt;br /&gt;
&#039;&#039;&#039; findout &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103a4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103aa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103ab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt103asx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt507uk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quiz211 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; reelfun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fitfight.c.html fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; bbprot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fitfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; histryma &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flower.c.html flower] ==&lt;br /&gt;
&#039;&#039;&#039; flower &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flowerbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flstory.c.html flstory] ==&lt;br /&gt;
&#039;&#039;&#039; flstory &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flstoryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ra &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; onna34ro &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victnine &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/flyball.c.html flyball] ==&lt;br /&gt;
&#039;&#039;&#039; flyball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; magiccrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fuukifg3.c.html fuukifg3] ==&lt;br /&gt;
&#039;&#039;&#039; asurabus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaga.c.html galaga] ==&lt;br /&gt;
&#039;&#039;&#039; gallag &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gatsbee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; 4in1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dkongjrm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kkgalax &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpanic.c.html galpanic] ==&lt;br /&gt;
&#039;&#039;&#039; zipzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gcpinbal.c.html gcpinbal] ==&lt;br /&gt;
&#039;&#039;&#039; gcpinbal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; gepoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gs4002a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt101c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gt102c3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sextriv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/goal92.c.html goal92] ==&lt;br /&gt;
&#039;&#039;&#039; goal92 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; kngtmare &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tylz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/grchamp.c.html grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gridlee.c.html gridlee] ==&lt;br /&gt;
&#039;&#039;&#039; gridlee &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstream.c.html gstream] ==&lt;br /&gt;
&#039;&#039;&#039; gstream &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gsword.c.html gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; hdrivair &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strtdriv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hitme.c.html hitme] ==&lt;br /&gt;
&#039;&#039;&#039; barricad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brickyrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homerun.c.html homerun] ==&lt;br /&gt;
&#039;&#039;&#039; dynashot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; homerun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; gradius4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbapbp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; vbowl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vbowlj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jack.c.html jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kickgoal.c.html kickgoal] ==&lt;br /&gt;
&#039;&#039;&#039; actionhw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kickgoal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kingpin.c.html kingpin] ==&lt;br /&gt;
Should be extremely easy to hook this sound hardware up for someone who knows what they&#039;re doing.  I don&#039;t, so I didn&#039;t.  (Andrew)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; hyperath &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nagano98 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; pbball96 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; simpbowl &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; susume &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; weddingr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksayakyu.c.html ksayakyu] ==&lt;br /&gt;
&#039;&#039;&#039; ksayakyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
&#039;&#039;&#039; bassangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cr589fw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; cr589fwa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; darkhleg &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2mc2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddr2ml &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddra &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrbocd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddrj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ddru &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsfdcta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dsftkd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dstage &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbait2bc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitbc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmc &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmca &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmcj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; fbaitmcu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrk2m &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrks &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksa &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; gtrfrksu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konam80u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pbballex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; salarymc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmous &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; laserbat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lazarian &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lastfght.c.html lastfght] ==&lt;br /&gt;
&#039;&#039;&#039; lastfght &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lazercmd.c.html lazercmd] ==&lt;br /&gt;
&#039;&#039;&#039; medlanes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/limenko.c.html limenko] ==&lt;br /&gt;
&#039;&#039;&#039; dynabomb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; legendoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sb2003a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spotty &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/looping.c.html looping] ==&lt;br /&gt;
&#039;&#039;&#039; looping &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loopinga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skybump &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; firebarr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m62.c.html m62] ==&lt;br /&gt;
&#039;&#039;&#039; horizon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidniki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kidnikiu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lithero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spelunk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yanchamr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m79amb.c.html m79amb] ==&lt;br /&gt;
&#039;&#039;&#039; m79amb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; bbmanw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newapunk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m92.c.html m92] ==&lt;br /&gt;
&#039;&#039;&#039; psoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssoldier &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/madalien.c.html madalien] ==&lt;br /&gt;
&#039;&#039;&#039; madalien &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; madalina &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magicfly.c.html magicfly] ==&lt;br /&gt;
&#039;&#039;&#039; 7mezzo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicfly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/marinedt.c.html marinedt] ==&lt;br /&gt;
&#039;&#039;&#039; marinedt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; twotiger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; minferno &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mgolf.c.html mgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mgolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missb2.c.html missb2] ==&lt;br /&gt;
&#039;&#039;&#039; missb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mitchell.c.html mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; 47pie2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 47pie2o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; akiss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbbxing &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertwr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gametngk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gratiaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hayaosi3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kirarast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; p47aces &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tetrisp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tp2m32 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/munchmo.c.html munchmo] ==&lt;br /&gt;
&#039;&#039;&#039; joyfulr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mnchmobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/murogem.c.html murogem] ==&lt;br /&gt;
&#039;&#039;&#039; lasvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; murogema &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html mw8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; 280zzzap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blueshrk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bowler &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; checkmat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clowns &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clowns1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; desertgu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dogpatch &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gmissile &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunfight &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invad2ct &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lagunar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; m4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; phantom2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadrunm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seawolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shuffle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcenctr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tornbase &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/n8080.c.html n8080] ==&lt;br /&gt;
&#039;&#039;&#039; helifira &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; helifire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcofl.c.html namcofl] ==&lt;br /&gt;
&#039;&#039;&#039; finalapb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalapr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedrcr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
The NA-2 games are using an imperfect MCU/sound simulation until the MCU BIOS can be extracted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namconb1.c.html namconb1] ==&lt;br /&gt;
&#039;&#039;&#039; gslgr94u &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gslugrsj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunbulet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; machbrkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulray &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nebulryj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxesj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; outfxies &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws95 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws97 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vshoot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcond1.c.html namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; ncv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv1j2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncv2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; danceyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dunkmnic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myangel3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pocketrc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primglex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblnk2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starswep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkena &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekkenc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xevi3dg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; aquarush &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ehrgeiza &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fgtlayer &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; g13knd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghlpanic &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; golgo13 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lbgrande &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrillr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacapp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacappsp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ptblank2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws98 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws99 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekken3c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomoj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkomor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; toukon3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; acedrvrw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinerd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinr2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcycc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; propcycl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveracw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raveraja &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgerac &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeraj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timecrsa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victlapw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nitedrvr.c.html nitedrvr] ==&lt;br /&gt;
&#039;&#039;&#039; nitedrvr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; acrobatm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bioship &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkhearj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blkheart &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gunnail &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hachamf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; macross &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; manybloc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mustangs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raphero &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbsgomo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strahla &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyja2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyjal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vandyke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; bronx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; colt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nycaptor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nyny.c.html nyny] ==&lt;br /&gt;
&#039;&#039;&#039; arcadia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nyny &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nynyg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/olibochu.c.html olibochu] ==&lt;br /&gt;
&#039;&#039;&#039; olibochu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/opwolf.c.html opwolf] ==&lt;br /&gt;
&#039;&#039;&#039; opwolf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; opwolfu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039; eggor &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pasha2.c.html pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; pasha2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbldt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov115 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2106 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovplusa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; martmast &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld105k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orld111c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegend &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegndc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; orlegnde &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; photoy2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzlstar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raf102j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pipeline.c.html pipeline] ==&lt;br /&gt;
&#039;&#039;&#039; pipeline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pitnrun.c.html pitnrun] ==&lt;br /&gt;
&#039;&#039;&#039; pitnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitnruna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pktgaldx.c.html pktgaldx] ==&lt;br /&gt;
&#039;&#039;&#039; pktgaldb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playmark.c.html playmark] ==&lt;br /&gt;
&#039;&#039;&#039; hrdtimea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hrdtimes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wbeachvl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pmpoker.c.html pmpoker] ==&lt;br /&gt;
&#039;&#039;&#039; goldnpkb &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkc &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkr &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokerpkr &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmpoker &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkb &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pottnpkr &#039;&#039;&#039; - Sound is discrete and need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pokechmp.c.html pokechmp] ==&lt;br /&gt;
&#039;&#039;&#039; pokechmp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/portrait.c.html portrait] ==&lt;br /&gt;
&#039;&#039;&#039; portrait &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; portrata &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ppmast93.c.html ppmast93] ==&lt;br /&gt;
&#039;&#039;&#039; ppmast93 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/psikyosh.c.html psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; soldivid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/quasar.c.html quasar] ==&lt;br /&gt;
&#039;&#039;&#039; quasar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quasara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
&#039;&#039;&#039; rabbit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rallyx.c.html rallyx] ==&lt;br /&gt;
&#039;&#039;&#039; commsega &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/realbrk.c.html realbrk] ==&lt;br /&gt;
&#039;&#039;&#039; dai2kaku &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; redalert &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redclash.c.html redclash] ==&lt;br /&gt;
&#039;&#039;&#039; redclash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclask &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; redclsha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zerohour &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rockola.c.html rockola] ==&lt;br /&gt;
&#039;&#039;&#039; satansaa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; satansat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zarzon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rollrace.c.html rollrace] ==&lt;br /&gt;
&#039;&#039;&#039; fightrol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rollace2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rotaryf.c.html rotaryf] ==&lt;br /&gt;
&#039;&#039;&#039; rotaryf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rungun.c.html rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; runguna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungunua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slmdunkj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/safarir.c.html safarir] ==&lt;br /&gt;
&#039;&#039;&#039; safarir &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbowling.c.html sbowling] ==&lt;br /&gt;
&#039;&#039;&#039; sbowling &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; ad2083 &#039;&#039;&#039; - Bad dump of the tms5110 roms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mariner &#039;&#039;&#039; - Discrete sound in addition to the 8910.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; scorpion &#039;&#039;&#039;, &#039;&#039;&#039; scrpionb &#039;&#039;&#039; - Uses a natsemi digitalker.  Being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; turpins &#039;&#039;&#039; - Sound CPU to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; 005 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pignewta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80v.c.html segag80v] ==&lt;br /&gt;
&#039;&#039;&#039; startrek &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tacscan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; hotroda &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hotrodj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seibuspi.c.html seibuspi] ==&lt;br /&gt;
&#039;&#039;&#039; batlbala &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlball &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlbalu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ejanhs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2a2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdft2us &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftau &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftdi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftit &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rdftu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjet &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjeta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rfjetus &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; senkyua &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1hk &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1o &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1ot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; viprp1s &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; crazyfgt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sokonuke &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; headoni &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skychut &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacbeam &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skyraid.c.html skyraid] ==&lt;br /&gt;
&#039;&#039;&#039; skyraid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/snowbros.c.html snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; snowbro3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spacefb.c.html spacefb] ==&lt;br /&gt;
&#039;&#039;&#039; spacebrd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacedem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spacefbg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/spaceg.c.html spaceg] ==&lt;br /&gt;
&#039;&#039;&#039; spaceg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
&#039;&#039;&#039; roldfrga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roldfrog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sprint8.c.html sprint8] ==&lt;br /&gt;
&#039;&#039;&#039; sprint8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sprint8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp6.c.html srmp6] ==&lt;br /&gt;
&#039;&#039;&#039; srmp6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssfindo.c.html ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; ppcar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssfindo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sshangha.c.html sshangha] ==&lt;br /&gt;
&#039;&#039;&#039; sshangha &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sshanghb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssingles.c.html ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; ssingles &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html sspeedr] ==&lt;br /&gt;
&#039;&#039;&#039; sspeedr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sstrangr.c.html sstrangr] ==&lt;br /&gt;
&#039;&#039;&#039; sstrangr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sstrngr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ssv.c.html ssv] ==&lt;br /&gt;
&#039;&#039;&#039; srmp7 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/stactics.c.html stactics] ==&lt;br /&gt;
&#039;&#039;&#039; stactics &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starfire.c.html starfire] ==&lt;br /&gt;
&#039;&#039;&#039; fireone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039; starfire &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/starshp1.c.html starshp1] ==&lt;br /&gt;
&#039;&#039;&#039; starshp1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starshpp &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/starwars.c.html starwars] ==&lt;br /&gt;
&#039;&#039;&#039; tomcatsw &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; astrass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; bakubaku &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sandor &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sanjeon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; seabass &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shanhigw &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shienryu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; smleague &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sss &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; suikoenb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thunt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; thuntk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; znpwfv &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/subs.c.html subs] ==&lt;br /&gt;
&#039;&#039;&#039; subs &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
&#039;&#039;&#039; rranger &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/suprridr.c.html suprridr] ==&lt;br /&gt;
&#039;&#039;&#039; suprridr &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; eswatbl &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/system18.c.html system18] ==&lt;br /&gt;
&#039;&#039;&#039; astormb2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; shdancbl &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taito_f3.c.html taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; ridefgtj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ridefgtu &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ridingf &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ringrage &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ringragj &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; ringragu &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/taito_l.c.html taito_l] ==&lt;br /&gt;
&#039;&#039;&#039; champwr &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; champwru &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; glfgretj &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/toaplan1.c.html toaplan1] ==&lt;br /&gt;
&#039;&#039;&#039; fireshrk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; samesam2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; samesame &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vimana &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; vimana1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vimanan &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; batsugna &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batsugun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batugnsp &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; dogyuun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ghox &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grindsta &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; grindstm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tekipaki &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfive &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toki.c.html toki] ==&lt;br /&gt;
&#039;&#039;&#039; jujub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trackfld.c.html trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; hyprolyb &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/truco.c.html truco] ==&lt;br /&gt;
&#039;&#039;&#039; truco &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trucocl.c.html trucocl] ==&lt;br /&gt;
&#039;&#039;&#039; trucocl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; pangpang &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tumbleb2 &#039;&#039;&#039; -&lt;br /&gt;
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&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/uapce.c.html uapce] ==&lt;br /&gt;
&#039;&#039;&#039; blazlaz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ultrsprt.c.html ultrsprt] ==&lt;br /&gt;
&#039;&#039;&#039; fiveside &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/upscope.c.html upscope] ==&lt;br /&gt;
&#039;&#039;&#039; upscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vamphalf.c.html vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; wyvernwg &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vegaeo.c.html vegaeo] ==&lt;br /&gt;
&#039;&#039;&#039; crazywar &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; gauntl12 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/vicdual.c.html vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; alphaho &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brdrlinb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brdrline &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; brdrlins &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; car2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; digger &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; headon &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; headon2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; headonb &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; headons &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; heiankyo &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; invds &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; invho2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; nsub &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; safari &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; samurai &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; spacetrk &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sptrekct &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sspacaho &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sspacat2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sspacat3 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sspacatc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sspaceat &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; supcrash &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tranqgun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vmetal.c.html vmetal] ==&lt;br /&gt;
&#039;&#039;&#039; vmetal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vmetaln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/warpwarp.c.html warpwarp] ==&lt;br /&gt;
&#039;&#039;&#039; navarone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90.c.html wc90] ==&lt;br /&gt;
&#039;&#039;&#039; wc90 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wc90t &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wc90b.c.html wc90b] ==&lt;br /&gt;
&#039;&#039;&#039; wc90b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wilytowr.c.html wilytowr] ==&lt;br /&gt;
&#039;&#039;&#039; atomboy &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fghtbskt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wilytowr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wink.c.html wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wiz.c.html wiz] ==&lt;br /&gt;
&#039;&#039;&#039; scion &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; scionc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stinger2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; wldarrow &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/wolfpack.c.html wolfpack] ==&lt;br /&gt;
&#039;&#039;&#039; wolfpack &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yunsung8.c.html yunsung8] ==&lt;br /&gt;
&#039;&#039;&#039; cannball &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; magix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rocktris &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zac2650.c.html zac2650] ==&lt;br /&gt;
&#039;&#039;&#039; dodgem &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sia2650 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tinv2650 &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/zaccaria.c.html zaccaria] ==&lt;br /&gt;
&#039;&#039;&#039; jackrab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jackrabt &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; monymony &#039;&#039;&#039; -&lt;br /&gt;
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== [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html zaxxon] ==&lt;br /&gt;
&#039;&#039;&#039; ixion &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; razmataz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; beastrzr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bldyror2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; brvblade &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbaj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; doapp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flameguj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; flamegun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdarius2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gdariusb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hvnsgate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jgakuen &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kikaioh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mfjump &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; mgcldtex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; plsmaswd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; plsmswda &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; psyforce &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyfrcex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raystorm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschola &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rvschool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; sfex2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfex2pj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexpu1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfexu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shiryu2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shngmtkb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sncwgltd &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; starglad &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; stargld2 &#039;&#039;&#039; -&lt;br /&gt;
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&#039;&#039;&#039; strider2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stridr2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tblkkuzu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; techromu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tecmowcm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgmj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tondemo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ts2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; midnrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; windheat &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1598</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=1598"/>
		<updated>2008-02-07T01:40:21Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/2mindril.c.html 2mindril] ==&lt;br /&gt;
Motion control?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1] ==&lt;br /&gt;
The program ROM appears to be encrypted.  Mame on ARM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/8080bw.c.html 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; astropal &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acefruit.c.html acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/acommand.c.html acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aerofgt.c.html aerofgt] ==&lt;br /&gt;
&#039;&#039;&#039; pallavol &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aerfboot &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtetrisc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srmvs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twrshaft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alg.c.html alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/alpha68k.c.html alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ampoker2.c.html ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; sigma2k &#039;&#039;&#039; - The game is properly emulated. Maybe need an input mask, or a kind of sequence to get ride of the error message.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/argus.c.html argus] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Banking problems, Data roms won&#039;t pass ROM check.  Probably needs some checks done on the real hw (Guru has the PCB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/astrocde.c.html astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/atarigx2.c.html atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/berzerk.c.html berzerk] ==&lt;br /&gt;
&#039;&#039;&#039; moonwarp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfcobra.c.html bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image and 6809 program ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bfm_sc2.c.html bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - missing emulation of RS232 data  link device (see BACTA Datapak specs for more info)&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bigfghtr.c.html bigfghtr] ==&lt;br /&gt;
Undumpable protection MCUs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokiou &#039;&#039;&#039; - Protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cham24.c.html cham24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/champbas.c.html champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym.c.html cherrym] ==&lt;br /&gt;
&#039;&#039;&#039; cmv801 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cherrym2.c.html cherrym2] ==&lt;br /&gt;
&#039;&#039;&#039; cm2v841 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cm2841a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cinemat.c.html cinemat] ==&lt;br /&gt;
&#039;&#039;&#039; spaceftr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cliffhgr.c.html cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgr , cliffhga, goaltogo &#039;&#039;&#039; - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cntsteer.c.html cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer, zerotrgt &#039;&#039;&#039; - Very old ROZ style hardware. Haze looked at it a few times, doesn&#039;t really make sense to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coinmstr.c.html coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; supnudg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/comebaby.c.html comebaby] ==&lt;br /&gt;
Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/coolridr.c.html coolridr] ==&lt;br /&gt;
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don&#039;t make sense, interrupts don&#039;t make sense.. somebody mentioned that the SH1 has &#039;extra&#039; features, but according to dox it&#039;s plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cop01.c.html cop01] ==&lt;br /&gt;
&#039;&#039;&#039; mightguy &#039;&#039;&#039; - Protection not emulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/couple.c.html couple] ==&lt;br /&gt;
&#039;&#039;&#039; couple &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; couplei &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cowrace.c.html cowrace] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps1.c.html cps1] ==&lt;br /&gt;
&#039;&#039;&#039; kodb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2m3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cps3.c.html cps3] ==&lt;br /&gt;
&#039;&#039;&#039; redeartn &#039;&#039;&#039; - Missing nocd bios dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cshooter.c.html cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039; (Dox working on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/csk.c.html csk] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cubocd32.c.html cubocd32] ==&lt;br /&gt;
&#039;&#039;&#039; cndypuzl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; haremchl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgprem11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lasstixx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/cybertnk.c.html cybertnk] ==&lt;br /&gt;
Program ROMs (Japanese version) are bad. A dump of the US version is pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dblewing.c.html dblewing] ==&lt;br /&gt;
Heavy duty protection supplies jump addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddealer.c.html ddealer] ==&lt;br /&gt;
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc.  Dox has PCB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddenlovr.c.html ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; quizchq &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchql &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ddz.c.html ddz] ==&lt;br /&gt;
&#039;&#039;&#039; ddz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dec0.c.html dec0] ==&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; midresb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco_mlc.c.html deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; stadhr96 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadh96a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/deco32.c.html deco32] ==&lt;br /&gt;
&#039;&#039;&#039; lockload &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; locklodu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/decocass.c.html decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctislnd3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cgraplp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/djmain.c.html djmain] ==&lt;br /&gt;
&#039;&#039;&#039; bmclubmx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bm7thmix &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dlair.c.html dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dmndrby.c.html dmndrby] ==&lt;br /&gt;
(electrocoin on snk hardware).  Could be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/drw80pkr.c.html drw80pkr] ==&lt;br /&gt;
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hjingi &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/dynax.c.html dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaicb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenkaie &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/eolith.c.html eolith] ==&lt;br /&gt;
&#039;&#039;&#039; hidctch3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/epos.c.html epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, dealer, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/equites.c.html equites] ==&lt;br /&gt;
&#039;&#039;&#039; gekisou &#039;&#039;&#039; - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check.  It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU.  Currently MCU is simulated for equites.c games, but not this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ertictac.c.html ertictac] ==&lt;br /&gt;
&#039;&#039;&#039; poizone &#039;&#039;&#039; - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game.  Not sure what the actual problem is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/esh.c.html esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/expro02.c.html expro02] ==&lt;br /&gt;
&#039;&#039;&#039; galsnew &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; galsnewj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/f1gp.c.html f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/filetto.c.html filetto] ==&lt;br /&gt;
&#039;&#039;&#039; filetto &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/firebeat.c.html firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; ppp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ppp11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm2nd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kbm3rd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn7 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/fortecar.c.html fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] ==&lt;br /&gt;
&#039;&#039;&#039; freekick, countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/funworld.c.html funworld] ==&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Unknown reason. Need to investigate more deeply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcdc &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monglfir &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccernw &#039;&#039;&#039; - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snookr10 &#039;&#039;&#039; - Code jumps like crazy due to inputs problems that need to be understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gaelco2.c.html gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator &#039;&#039;&#039; - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgo &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; touchgoe &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] ==&lt;br /&gt;
&#039;&#039;&#039; galaxia &#039;&#039;&#039; - Skeleton driver.  It&#039;s a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galaxian.c.html galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; supergx , hare &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - No question rom dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galivan.c.html galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] ==&lt;br /&gt;
&#039;&#039;&#039; gamecstl &#039;&#039;&#039; - &#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/getrivia.c.html getrivia] ==&lt;br /&gt;
&#039;&#039;&#039; m075 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; superbwl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gepoker1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] ==&lt;br /&gt;
&#039;&#039;&#039; bballoon &#039;&#039;&#039; - Uses a fairly recent ARM based chip.  Almost a skeleton driver. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gladiatr.c.html gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/go2000.c.html go2000] ==&lt;br /&gt;
&#039;&#039;&#039; go2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/good.c.html good] ==&lt;br /&gt;
&#039;&#039;&#039; good &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gottlieb.c.html gottlieb] ==&lt;br /&gt;
&#039;&#039;&#039; mach3, cobram3, usvsthem &#039;&#039;&#039; - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gpworld.c.html gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] ==&lt;br /&gt;
Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gticlub.c.html gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slrasslt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gticlubj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hangplt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gtipoker.c.html gtipoker] ==&lt;br /&gt;
&#039;&#039;&#039; gtipoker &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gumbo.c.html gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzln &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] ==&lt;br /&gt;
&#039;&#039;&#039; gunpey &#039;&#039;&#039; - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/harddriv.c.html harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; harddrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrv1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrb1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racedrg1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; steeltap &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hdrivaip &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hng64.c.html hng64] ==&lt;br /&gt;
&#039;&#039;&#039; hng64 &#039;&#039;&#039; - The I/O CPU is a protected MCU.  There is some thought that the game uses this as a protection device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fatfurwa, buriki, roadedge, sams64_2 &#039;&#039;&#039; - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from.  The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.&lt;br /&gt;
&lt;br /&gt;
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc.  Making these boot and load the palette would be a great start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following may or may not be current...&lt;br /&gt;
&lt;br /&gt;
Samurai Shodown 64 2 - Doesn&#039;t set palette, locks up in attract mode, COULD be a bad dump.&lt;br /&gt;
&lt;br /&gt;
Roads Edge / Round Trip - Doesn&#039;t pass network test, probably needs different IO emulated too.&lt;br /&gt;
&lt;br /&gt;
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.&lt;br /&gt;
&lt;br /&gt;
Buriki One - makes conflicting use of the HNG64 video hardware.&lt;br /&gt;
&lt;br /&gt;
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/homedata.c.html homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mjikaga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hornet.c.html hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscopea &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/hyprduel.c.html hyprduel] ==&lt;br /&gt;
&#039;&#039;&#039; magerror &#039;&#039;&#039; - Mostly &#039;playable&#039; but CPU comms issues means it takes forever between some scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_180.c.html igs_180] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iqblockf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tjsb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_blit.c.html igs_blit] ==&lt;br /&gt;
&#039;&#039;&#039; dbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xymg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m68.c.html igs_m68] ==&lt;br /&gt;
&#039;&#039;&#039; lhzb2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lhzb2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] ==&lt;br /&gt;
Main program / boot code in (currently undumpable) MCU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] ==&lt;br /&gt;
&#039;&#039;&#039; intrscti &#039;&#039;&#039; - Probably missing code in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/iqblock.c.html iqblock] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerigs &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ironhors.c.html ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/istellar.c.html istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jackpool.c.html jackpool] ==&lt;br /&gt;
&#039;&#039;&#039; jackpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; suprpool &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; urashima &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jalmah.c.html jalmah] ==&lt;br /&gt;
&#039;&#039;&#039; daireika &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Decap should be possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] ==&lt;br /&gt;
Kaneko protection MCU, same type of chip as other 90s Kaneko games.  Awaiting Decap results.  Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk&#039;s Adventure protection simulation in the source for more info.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinst.c.html kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kinstb.c.html kinstb] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigv.c.html konamigv] ==&lt;br /&gt;
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamigx.c.html konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; racinfrc, opengolf &#039;&#039;&#039; - Both of these games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fantjour &#039;&#039;&#039; - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soccerss &#039;&#039;&#039; - This game would probably work if the video emulation were simply sorted out a bit more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rungun2, vsnetscr, rushhero &#039;&#039;&#039; - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it&#039;s operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slamdnk2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ggreats2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; le2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/konamim2.c.html konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; polystar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvice &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/kopunch.c.html kopunch] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ksys573.c.html ksys573] ==&lt;br /&gt;
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/laserbat.c.html laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catmousa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lgp.c.html lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/liberate.c.html liberate] ==&lt;br /&gt;
&#039;&#039;&#039; prosoccr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; prosport &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] ==&lt;br /&gt;
Annoying VDP-like chip controlling access to video devices.  Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes.  Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it&#039;s currently processing is in the right format, or the right place as everything is written through the &#039;VDP&#039; device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lordgun.c.html lordgun] ==&lt;br /&gt;
&#039;&#039;&#039; hfh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ltcasino.c.html ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/lucky8.c.html lucky8] ==&lt;br /&gt;
&#039;&#039;&#039; lucky8 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lohtb2 &#039;&#039;&#039; - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to.  The MCU should be emulated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m90.c.html m90] ==&lt;br /&gt;
&#039;&#039;&#039; dynablsb, bomblord, riskchal, gussun &#039;&#039;&#039; - Decryption or CPU bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/m107.c.html m107] ==&lt;br /&gt;
&#039;&#039;&#039; wpksoc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/macs.c.html macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/magic10.c.html magic10] ==&lt;br /&gt;
&#039;&#039;&#039; magic102 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/malzak.c.html malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; malzak2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mazerbla.c.html mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meadows.c.html meadows] ==&lt;br /&gt;
&#039;&#039;&#039; bowl3d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/megatech.c.html megatech] ==&lt;br /&gt;
Incorrect behavior at time out and they&#039;re sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/merit.c.html merit] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; casino5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigappg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dodge &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/meritm.c.html meritm] ==&lt;br /&gt;
&#039;&#039;&#039; pitboss2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spitboss &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pitbossm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat5 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megat6 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mermaid.c.html mermaid] ==&lt;br /&gt;
&#039;&#039;&#039; mermaid &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yachtmn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mcr.c.html mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/micro3d.c.html micro3d] ==&lt;br /&gt;
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midvunit.c.html midvunit] ==&lt;br /&gt;
&#039;&#039;&#039; offroadc &#039;&#039;&#039; - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/midzeus.c.html midzeus] ==&lt;br /&gt;
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mediagx.c.html mediagx] ==&lt;br /&gt;
&#039;&#039;&#039; a51site4 &#039;&#039;&#039; - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/miniboy7.c.html miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirage.c.html mirage] ==&lt;br /&gt;
Preliminary, almost skeleton, may be deco156-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mirax.c.html mirax] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/missile.c.html missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mjsiyoub.c.html mjsiyoub] ==&lt;br /&gt;
Skeleton driver, maybe slight encryption, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mlanding.c.html mlanding] ==&lt;br /&gt;
3D needs hooking up, wherever it is in the hardware/memory map.  May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model1.c.html model1] ==&lt;br /&gt;
&#039;&#039;&#039; swa, wingwar, wingwara &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model2.c.html model2] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/model3.c.html model3] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/moo.c.html moo] ==&lt;br /&gt;
&#039;&#039;&#039; moobl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpatrol.c.html mpatrol] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mpu4drvr.c.html mpu4drvr] ==&lt;br /&gt;
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.&lt;br /&gt;
&lt;br /&gt;
8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It&#039;s VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips&lt;br /&gt;
&lt;br /&gt;
Cursory glance at the self tests suggest we at least need a 6850 core that doesn&#039;t use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these&#039;ll even look like booting up, let alone having correct video etc.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/mquake.c.html mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level.  MS32 cleanups are currently in progress, but haven&#039;t helped this so far. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcona1.c.html namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; xday2 &#039;&#039;&#039; - Incomplete graphics emulation - game text is often missing/corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos2.c.html namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bubbletr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalap3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finalp3j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; mrdrilr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gjspace &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrdrilrg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; knpuzzle &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; startrgn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gamshara &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos11.c.html namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; souledge, &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; souledgc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos12.c.html namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; soulclbr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclba &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; soulclbd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mdhorse &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtc &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2000 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sws2001 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos21.c.html namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; winrun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; winrun91 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aircombu &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos22.c.html namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgera2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridger2b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybrcomm &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23] ==&lt;br /&gt;
&#039;&#039;&#039; timecrs2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gp500 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfurl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finfrl2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/naomi.c.html naomi] ==&lt;br /&gt;
Lots missing still.  Very early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8688.c.html nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nbmj8991.c.html nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; av2mj2rg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/neodrvr.c.html neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nmk16.c.html nmk16] ==&lt;br /&gt;
NMK Protection.  There was a closed source hack build that ran Task Force Harrier, but without source it wasn&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nss.c.html nss] ==&lt;br /&gt;
Menu system difficult to make sense of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html nwk-tr] ==&lt;br /&gt;
&#039;&#039;&#039; racingj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racingj2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/nycaptor.c.html nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pacman.c.html pacman] ==&lt;br /&gt;
&#039;&#039;&#039;woodpeka&#039;&#039;&#039; - Missing and badly dumped program roms, which are tucked into an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] ==&lt;br /&gt;
&#039;&#039;&#039; panicr &#039;&#039;&#039; - Capable of reading back the background layout ROMs for collision, readback method isn&#039;t properly understood, so the game doesn&#039;t play correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/paranoia.c.html paranoia] ==&lt;br /&gt;
&#039;&#039;&#039; paranoia &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pgm.c.html pgm] ==&lt;br /&gt;
&#039;&#039;&#039; drgw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw3k &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kovsh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; killbld &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olds100a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kov2p &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddp2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzli2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; theglad &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dmnfrnta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/phoenix.c.html phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; survival &#039;&#039;&#039; - Weird protection, see details in sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/playch10.c.html playch10] ==&lt;br /&gt;
&#039;&#039;&#039; pc_pinbt &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/plygonet.c.html plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/pntnpuzl.c.html pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/progolf.c.html progolf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rabbit.c.html rabbit] ==&lt;br /&gt;
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects?  Video hardware for tmmjprd may be low-hanging fruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; raiden2*, raidndx*, zeroteam*, nzerotea &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; r2dx_v33 &#039;&#039;&#039; - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rbmk.c.html rbmk] ==&lt;br /&gt;
Skeleton, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] ==&lt;br /&gt;
Undumped program roms in epoxy block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/redalert.c.html redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/royalmah.c.html royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjvegas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sangho.c.html sangho] ==&lt;br /&gt;
&#039;&#039;&#039; pzlestar &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sexyboom &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/scramble.c.html scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer, skelagon, scrpiona &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Incomplete protection emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] ==&lt;br /&gt;
&#039;&#039;&#039; pmroulet &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seattle.c.html seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Don&#039;t know why. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segac2.c.html segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segag80r.c.html segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segahang.c.html segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segald.c.html segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaorun.c.html segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; toutrun1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas16b.c.html segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; aceattac, altbeaj1 &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas18.c.html segas18] ==&lt;br /&gt;
&#039;&#039;&#039; astorm &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas24.c.html segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sgmast &#039;&#039;&#039; - Missing decryption key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segas32.c.html segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1lap &#039;&#039;&#039; - Protection + Needs a minimum of 2 boards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; gprider &#039;&#039;&#039; - Program roms not dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/seta.c.html seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] ==&lt;br /&gt;
&#039;&#039;&#039; sfkick, spinkick &#039;&#039;&#039; - Hacked MSX hardware, lots of strings blanked out in the BIOS etc.  Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware.  Correct memory mapping not understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/shanghai.c.html shanghai] ==&lt;br /&gt;
&#039;&#039;&#039; kothello &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] ==&lt;br /&gt;
&#039;&#039;&#039; andromed &#039;&#039;&#039; - Bad dump (missing rom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; greenber &#039;&#039;&#039; - Bad dump (missing rom).  Note this is not the same game as Konami&#039;s Green Beret. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/skylncr.c.html skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; skylncr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] ==&lt;br /&gt;
Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/smstrv.c.html smstrv] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] ==&lt;br /&gt;
Protection MCUs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funny Strip / Puck People&#039;&#039;&#039; - protection, controls eating of dots + other things&lt;br /&gt;
* &#039;&#039;&#039;Rebus&#039;&#039;&#039; - another protected microhard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/srmp5.c.html srmp5] ==&lt;br /&gt;
Preliminary, Mahjong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/st0016.c.html st0016] ==&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/statriv2.c.html statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] ==&lt;br /&gt;
&#039;&#039;&#039; steaser &#039;&#039;&#039; - Skeleton driver.  Board has 2x M68705s for protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stepstag.c.html stepstag] ==&lt;br /&gt;
Incomplete frankendump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/strnskil.c.html strnskil] ==&lt;br /&gt;
&#039;&#039;&#039; banbam &#039;&#039;&#039; - protection MCU.. seems to be a data (or code?) ROM for it tho.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pettanp &#039;&#039;&#039; -&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/stv.c.html stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt &#039;&#039;&#039; - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; elandore &#039;&#039;&#039; - Protection and vdp1 issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffreveng &#039;&#039;&#039; - Black screen somehow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; findlove &#039;&#039;&#039; - Controls broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; myfairld &#039;&#039;&#039; - Sound ram check breaks things, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98 &#039;&#039;&#039; - Missing tecmo logo.  Protection, player / ball movements etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stress &#039;&#039;&#039; - Needs printer handling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] ==&lt;br /&gt;
Protection / encryption (custom CPU modules containing Z80 + encryption logic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/supdrapo.c.html supdrapo] ==&lt;br /&gt;
Preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superdq.c.html superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/superqix.c.html superqix] ==&lt;br /&gt;
&#039;&#039;&#039; sqixu &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/suprgolf.c.html suprgolf] ==&lt;br /&gt;
Preliminary, may be missing proms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system1.c.html system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chplft &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gardiab &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dakkochn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/system16.c.html system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrtbl1 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bayrtbl2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnabl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnab2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; passht4b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tturfbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taito_z.c.html taito_z] ==&lt;br /&gt;
&#039;&#039;&#039; racingb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc] ==&lt;br /&gt;
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitowlf.c.html taitowlf] ==&lt;br /&gt;
Preliminary, PC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/taitoair.c.html taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tank8.c.html tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8b &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8c &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tank8d &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tarzan.c.html tarzan] ==&lt;br /&gt;
Skeleton, even the CPU is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tattack.c.html tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tcl.c.html tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tecmosys.c.html tecmosys] ==&lt;br /&gt;
MCU Protection gives out code.  Need to run tests on Deroon Dero Dero.  It would be good to test Touki Denshou -Angel Eyes- as well, but we don&#039;t have a board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tetriunk.c.html tetriunk] ==&lt;br /&gt;
PC hardware, preliminary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thayers.c.html thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/thepit.c.html thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmaster.c.html tmaster] ==&lt;br /&gt;
Some kind of blitter for video?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tmnt.c.html tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; sunsetbl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; fixeight &#039;&#039;&#039; - Protection MCU supplies background data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] ==&lt;br /&gt;
Protection MCU handles inputs (and winning odds?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/toratora.c.html toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/trvmadns.c.html trvmadns] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/ttchamp.c.html ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tumbleb.c.html tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; wondl96 &#039;&#039;&#039; - Undumped protection MCU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/turbosub.c.html turbosub] ==&lt;br /&gt;
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/tx1.c.html tx1] ==&lt;br /&gt;
&#039;&#039;&#039; tx1, tx1a &#039;&#039;&#039; - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; buggyboy &#039;&#039;&#039; - ROM dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vcombat.c.html vcombat] ==&lt;br /&gt;
This purely a skeleton driver.  Also missing CPU core for Intel i860 CPU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vegas.c.html vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, cartfury, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/viper.c.html viper] ==&lt;br /&gt;
Work in progress by Ville, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/vsnes.c.html vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; smgolfb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsbbaljb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] ==&lt;br /&gt;
&#039;&#039;&#039; wheelfir &#039;&#039;&#039; - Complex video blitter + raster effects for road. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/williams.c.html williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wldarrow.c.html wldarrow] ==&lt;br /&gt;
&#039;&#039;&#039; mdrawpkr &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] ==&lt;br /&gt;
Encrypted video RAM (like Splash / Thunder Hoop) not figured out.  Also has Dallas MCU / Coprocessor for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] ==&lt;br /&gt;
&#039;&#039;&#039; wwfsstaj &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/yumefuda.c.html yumefuda] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zn.c.html zn] ==&lt;br /&gt;
&#039;&#039;&#039; glpracr2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2j &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glprac2l &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1on1gov &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdredd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jdreddb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchamp &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfchampj &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcldate &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpact &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ftimpcta &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://mamedev.org/source/src/mame/drivers/zr107.c.html zr107] ==&lt;br /&gt;
&#039;&#039;&#039; jetwave &#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1549</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1549"/>
		<updated>2008-02-01T01:19:26Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Fix graphics and other issues of Magic Card.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* Emulate the Royal Vegas Joker Card series.&lt;br /&gt;
* Add support to 3-deal version of Jolly Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix graphics and other issues of Magic Card:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Self explanatory. &lt;br /&gt;
&lt;br /&gt;
(in progress...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate the Royal Vegas Joker Card series:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They come in two flavors: Fast and Slow draw. Add support for both of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add support to 3-deal version of Jolly Card:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Self explanatory.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1406</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1406"/>
		<updated>2007-12-12T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Re-rewrite the gdrawpkr (ex vp906iii) driver.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-rewrite the gdrawpkr (ex vp906iii) driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new rewrite is needed to add support for systems 903, 904, 905 &amp;amp; 906. These systems hold dozens of unknown/undumped games. Also the driver need a lot of changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1318</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1318"/>
		<updated>2007-11-21T15:39:09Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Rewrite the ampoker2 driver.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the ampoker2 driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Crystal documented via #define. &lt;br /&gt;
** CPU and sound clocks derived from #defined crystal value. &lt;br /&gt;
** Reworked TILE_GET_INFO to handle the proper tiles/color codes. &lt;br /&gt;
** Fixed interrupts (NMI). &lt;br /&gt;
** Corrected AY8910 frequency to 1.5 MHz to match the real thing. &lt;br /&gt;
** Arranged the AY8910 volume in all games to avoid clips. &lt;br /&gt;
** Corrected the screen visible area. &lt;br /&gt;
** Added NVRAM support. &lt;br /&gt;
** Reworked the memory map, mapping all the hardware I/O ports. &lt;br /&gt;
** Reworked the Inputs for all sets. &lt;br /&gt;
** Added implementation of Operator and Supervisor Keys. &lt;br /&gt;
** Fixed some timing troubles. &lt;br /&gt;
** Mapped the input buttons in the same way I mapped them in other poker games. &lt;br /&gt;
** Added partial DIP switch support with diplocations to all sets. &lt;br /&gt;
** Removed the hack in DRIVER_INIT. &lt;br /&gt;
** Hooked write handlers for output ports. &lt;br /&gt;
** Added watchdog routines. &lt;br /&gt;
** Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect. &lt;br /&gt;
** Modified the refresh rate to 60 fps according to hardware measurements. &lt;br /&gt;
** Cleaned up and renamed all sets, defining parent-clone relationship. &lt;br /&gt;
** Wired the lamps for all sets. Created their respective layouts. &lt;br /&gt;
** Updated flags in game drivers. &lt;br /&gt;
** Splitted the driver to driver/video. &lt;br /&gt;
** Other minor fixes. &lt;br /&gt;
** New set dumped/added: American Poker 95. &lt;br /&gt;
** New set dumped/added: American Poker 2 (bootleg, set 1). &lt;br /&gt;
** New set dumped/added: Sigma Poker. &lt;br /&gt;
** New set dumped/added: Sigma Poker 2000. &lt;br /&gt;
** Fixed graphics/tiles in Sigma Poker 2000.&lt;br /&gt;
** Rewritten the technical notes from the scratch (still in progress). &lt;br /&gt;
** Added a PCB layout to the technical notes.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1315</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1315"/>
		<updated>2007-11-02T05:17:46Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ampoker2 driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ampoker2 driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze supported sets to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1294</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=1294"/>
		<updated>2007-09-01T02:53:48Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
Not sure the best way to organize this yet, but we&#039;ll try it by manufacturer first and see how that goes:&lt;br /&gt;
&lt;br /&gt;
* [[Atari]]&lt;br /&gt;
* [[Capcom]]&lt;br /&gt;
* [[Data East]]&lt;br /&gt;
* [[Entertainment Sciences]]&lt;br /&gt;
* [[Gaelco]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[Konami]]&lt;br /&gt;
* [[Microhard]]&lt;br /&gt;
* [[Microprose]]&lt;br /&gt;
* [[Midway]]&lt;br /&gt;
* [[Other]]&lt;br /&gt;
* [[Psikyo]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Seibu]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Tatsumi]]&lt;br /&gt;
* [[Tecmo]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Unknown&amp;diff=1293</id>
		<title>Unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Unknown&amp;diff=1293"/>
		<updated>2007-09-01T02:52:56Z</updated>

		<summary type="html">&lt;p&gt;Robbie: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=P%26A_Games&amp;diff=1292</id>
		<title>P&amp;A Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=P%26A_Games&amp;diff=1292"/>
		<updated>2007-09-01T02:52:09Z</updated>

		<summary type="html">&lt;p&gt;Robbie: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.33b7&amp;diff=1196</id>
		<title>MAME 0.33b7</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.33b7&amp;diff=1196"/>
		<updated>2007-06-07T01:46:52Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.33b7 was released on 21 July 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Alex Pasadyn]]&lt;br /&gt;
* [[Bernd Wiebelt]]&lt;br /&gt;
* [[Brad Oliver]]&lt;br /&gt;
* [[Brian Verre]]&lt;br /&gt;
* [[Bryan McPhail]]&lt;br /&gt;
* [[Carlos A. Lozano]]&lt;br /&gt;
* [[Dani Portillo]]&lt;br /&gt;
* [[Darren Olafson]]&lt;br /&gt;
* [[Darrin Redick]]&lt;br /&gt;
* [[Eric Hustvedt]]&lt;br /&gt;
* [[Ernesto Corvi]]&lt;br /&gt;
* [[Frank Palazzolo]]&lt;br /&gt;
* [[Jarek Parchanski]]&lt;br /&gt;
* [[Jose Tejada Gomez]]&lt;br /&gt;
* [[Juergen Buchmueller]]&lt;br /&gt;
* [[Keith Wilkins]]&lt;br /&gt;
* [[Kenneth Lin]]&lt;br /&gt;
* [[Martin Sandiford]]&lt;br /&gt;
* [[Mike Balfour]]&lt;br /&gt;
* [[Mirko Buffoni]]&lt;br /&gt;
* [[Nicola Salmoria]]&lt;br /&gt;
* [[Paul Forgey]]&lt;br /&gt;
* [[Paul Swan]]&lt;br /&gt;
* [[Peter Clare]]&lt;br /&gt;
* [[Phil Stroffolino]]&lt;br /&gt;
* [[Roberto Fresca]]&lt;br /&gt;
* [[Tim Lindquist]]&lt;br /&gt;
* [[Victor Trucco]]&lt;br /&gt;
* [[Zsolt Vasvari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed the CPS1 games, the System 16 games, Toki, World Cup 90, Super Space Invaders, TMNT and Punk Shot to use the dynamic palette system.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] changed Rastan and Rainbow Islands to use the dynamic palette.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] fixed the colors in Crater Raider.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Sandiford]] added cocktail mode support in some games (invaders, btime, etc.).&lt;br /&gt;
&lt;br /&gt;
* [[Bernd Wiebelt]] changed the vector games to use translucent vectors, inspired by Retrocade and Vector Dream. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] fixed sprite priorities and tile flip in Pinball Action.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Swan]] added accurate colors in Road Fighter.&lt;br /&gt;
&lt;br /&gt;
* [[Keith Wilkins]] added accurate colors in Slap Fight.&lt;br /&gt;
&lt;br /&gt;
* [[Zsolt Vasvari]] fixed Motos High Score display.&lt;br /&gt;
&lt;br /&gt;
* Moon Cresta uses the original gfx ROMs, fixing graphics glitches on the title screen.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added sound in Toki.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed the YM3812 emulator so it still passes commands to the Sound Blaster OPL chip, but handles timers in software. osd_ym3812_status and osd_ym3812_read removed.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] emulated sound in Yie Ar Kung Fu (but you still need samples for speech)&lt;br /&gt;
&lt;br /&gt;
* [[Mirko Buffoni]] added sound in Pinball Action.&lt;br /&gt;
&lt;br /&gt;
* [[Bryan McPhail]] added partial sound in Midnight Resistance and Sly Spy.&lt;br /&gt;
&lt;br /&gt;
* [[Peter Clare]] emulated music in Carnival, and support for a new set of samples.&lt;br /&gt;
&lt;br /&gt;
* [[dayvee@rocketmail.com]] added the TMNT title music.&lt;br /&gt;
&lt;br /&gt;
* [[Dani Portillo]] added high score support to Vastar.&lt;br /&gt;
&lt;br /&gt;
* [[Dani Portillo]] fixed Rygar (you&#039;ll have to delete your old .hi file)&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] fixed hangs in Tapper, and hopefully other MCR games as well.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Forgey]] made some fixes to Quantum.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed the default scores in Paperboy and Super Sprint to be correct (though of course you must delete the .HI files)&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] changed Super Qix to be running at the proper speed now.&lt;br /&gt;
&lt;br /&gt;
* [[Brian Verre]] added close to accurate 68000 instruction timing.&lt;br /&gt;
&lt;br /&gt;
* [[Darren Olafson]] slightly improved the speed of the 68000 emulator.&lt;br /&gt;
&lt;br /&gt;
* The copyright disclaimer and driver credits screens are shown only the first time a game is run. The game information screen is always shown since it may contain important info.&lt;br /&gt;
&lt;br /&gt;
* [[Martin Sandiford]] improved handling of 4 way joysticks.&lt;br /&gt;
&lt;br /&gt;
* [[Bernd Wiebelt]] modified the code of the DOS version so that to start a game you can use&lt;br /&gt;
** the full game name as listed in &amp;quot;mame -listfull&amp;quot;&lt;br /&gt;
** any ordered subset of the characters used in the full game name&lt;br /&gt;
** So you can start Asteroids Deluxe like:&lt;br /&gt;
*** mame &amp;quot;Asteroids Deluxe&amp;quot;         !note the quotes!&lt;br /&gt;
*** mame astdelx&lt;br /&gt;
*** mame adlx&lt;br /&gt;
** The less characters you use, the more likely you&#039;ll be surprised which game actually gets choosen.&lt;br /&gt;
&lt;br /&gt;
* [[Bernd Wiebelt]] added back older VESA modes to the DOS version to improve comaptibility. If your card doesn&#039;t work in VESA mode, try &amp;quot;vesamode=vesa2b&amp;quot; or &amp;quot;vesamode=vesa1&amp;quot; in mame.cfg&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] slightly changed the resolution picker in the DOS version, so that when -vesa and -noscanlines are requested, it will use e.g. 320x240 instead of 640x480 with pixel doubling, and 400x300 instead of 800x600 with pixel doubling. If the lower res mode is not available, it automatically switches back to the pixel doubled mode.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added the new -listclones command to the DOS version, which lists in two columns the clones and the game they are clone of.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] Changed the AY8910 emulation to generate three separate audio streams for the three channels instead of premixing them. This improves audio quality, increases the volume, and doesn&#039;t seem to affect performance too much.&lt;br /&gt;
&lt;br /&gt;
* [[Alex Pasadyn]] included Neil Bradley&#039;s asm M6808 emulator in the DOS version. Note: you need &amp;lt;nowiki&amp;gt;NASM&amp;lt;/nowiki&amp;gt; to compile (the makefile defaults to &amp;lt;nowiki&amp;gt;NASMW&amp;lt;/nowiki&amp;gt;, the Win32 version).&lt;br /&gt;
&lt;br /&gt;
* [[Brad Oliver]] changed the (*vh_update)() call to have an additional parameter, full_refresh. When it is 0, the driver may assume that the screen has not been altered by the main engine since the last call, and do an incremental update instead of redrawing the full screen.&lt;br /&gt;
&lt;br /&gt;
* [[Nicola Salmoria]] added some commonly used palette read/write fucntions to vidhrdw/generic.c.&lt;br /&gt;
&lt;br /&gt;
* [[Peter Clare]] added support for 16 bit samples in sndhrdw/samples.c. IMPORTANT NOTE FOR PORTERS: for consistency with the sound libraries, osd_play_sample_16() and osd_play_streamed_sample_16() now want the lenth in _bytes_ of the array, instead of the length in _shorts_ as it was before.&lt;br /&gt;
&lt;br /&gt;
* [[Andrea Mazzoleni]] added the I8039 to the debugger, using Mike Cuddy&#039;s disassembler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&#039;&#039;&#039;New Games added or promoted from GAME_NOT_WORKING status&#039;&#039;&#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pballoon Pioner Balloon]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/jackal Jackal]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/topgunr Top Gunner]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/contra Contra]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gryzor Gryzor]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/solomonj Solomon&#039;s Key]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/roundup Round-Up]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tehkanwc Tehkan World Cup]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/teedoff Tee&#039;d Off]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/vindict4 Vindicators]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/stactics Space Tactics]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/polaris Polaris]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mainevt The Main Event]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/devstor2 Devastators]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/darksea1 Dark Seal]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gatedom1 Gate of Doom]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/goldstar Golden Star]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/theglobp The Glob]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ninjakd2 Ninja Kid 2]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/bagman Bagman]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/kicker Kicker]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tempest2 Tempest (version 2)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tempest Tempest (version 3)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/gladiatr Gladiator (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/zookeep3 Zoo Keeper (alternate)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mikie Mikie (US)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mikiej Mikie (Japan)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/mooncrgx Moon Cresta (bootleg on Galaxian hardware)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pengo2 Pengo (encrypted version of set 2)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Releases 1998]]&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1028</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1028"/>
		<updated>2007-05-12T07:30:21Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* &amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Figured out how the protection works.&lt;br /&gt;
** Removed the hacks/patchs that formerly allow boot the games.&lt;br /&gt;
** Figured out how the buffered inputs works.&lt;br /&gt;
** Demuxed all inputs for both games.&lt;br /&gt;
** Unified the memory maps from both games.&lt;br /&gt;
** Added NVRAM support to both games.&lt;br /&gt;
** Crystal documented via #define.&lt;br /&gt;
** CPU clock derived from #defined crystal value.&lt;br /&gt;
** Changed CPU clock to 833 kHz.&lt;br /&gt;
** Mapped DIP switches.&lt;br /&gt;
** Found the maximum bet DIP switch in magicfly.&lt;br /&gt;
** Removed flag GAME_NOT_WORKING for both games.&lt;br /&gt;
** Managed the planes to get the 3bpp GFX colors accurate.&lt;br /&gt;
** Renamed the ROMs acording to pcb pictures and ROM contents.&lt;br /&gt;
** Cleaned up and optimized the driver.&lt;br /&gt;
** Reworked/updated technical notes.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1027</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=1027"/>
		<updated>2007-05-12T01:38:24Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze how inputs are multiplexed and handled through different buffers.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=861</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=861"/>
		<updated>2007-05-05T03:48:25Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added all inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze how inputs are multiplexed and handled through different buffers.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=860</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=860"/>
		<updated>2007-05-05T03:47:13Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
* Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added partial inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction!)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done. Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Hook the inputs properly in pmpoker.c games:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Done.&lt;br /&gt;
** Removed all inputs hacks.&lt;br /&gt;
** Connected both PIAs properly.&lt;br /&gt;
** Demuxed all inputs for each game.&lt;br /&gt;
** Documented all outputs.&lt;br /&gt;
** Added lamps support.&lt;br /&gt;
** Created different layout files to cover each game.&lt;br /&gt;
** Add NVRAM support to all games.&lt;br /&gt;
** Corrected the color PROM status for each set.&lt;br /&gt;
** Figured out most of the DIP switches.&lt;br /&gt;
** Added diplocations to goldnpkb.&lt;br /&gt;
** Replaced the remaining IPT_SERVICE with IPT_BUTTON for regular buttons.&lt;br /&gt;
** Updated technical notes.&lt;br /&gt;
** Cleaned up the driver. Now is better organized and documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demux and rework inputs in [http://www.mameworld.net/maws/romset/magicfly Magic Fly] and [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze how inputs are multiplexed and handled through different buffers.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=563</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=563"/>
		<updated>2007-04-30T02:49:08Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Hook the inputs properly in pmpoker.c games.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Almost done (in progress).&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added partial inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction!)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/magicfly Magic Fly]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in [http://www.mameworld.net/maws/romset/7mezzo 7 e Mezzo]:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hook the inputs properly in pmpoker.c games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connect all inputs through PIAs and remove the direct hack to input registers for all sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=562</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=562"/>
		<updated>2007-04-30T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in Magic Fly ([[P&amp;amp;A Games]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in 7 e Mezzo ([[Unknown]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Hook the inputs properly in pmpoker.c games.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Almost done (in progress).&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added partial inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume to avoid clips.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction!)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added NVRAM support.&lt;br /&gt;
** Renamed driver, set and description to match the real game.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in Magic Fly ([[P&amp;amp;A Games]]):&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in 7 e Mezzo ([[Unknown]]):&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hook the inputs properly in pmpoker.c games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connect all inputs through PIAs and remove the direct hack to input registers for all sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=548</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=548"/>
		<updated>2007-04-26T18:53:46Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in Magic Fly ([[P&amp;amp;A Games]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in 7 e Mezzo ([[Unknown]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Hook the inputs properly in pmpoker.c games.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Rewrite the vp906iii driver:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Almost Done (in progress).&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added partial inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction!)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in Magic Fly ([[P&amp;amp;A Games]]):&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;s&amp;gt;Emulate protection in 7 e Mezzo ([[Unknown]]):&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hook the inputs properly in pmpoker.c games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connect all inputs through PIAs and remove the direct hack to input registers for all sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=547</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=547"/>
		<updated>2007-04-26T18:42:56Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Rewrite the vp906iii driver.&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in Magic Fly ([[P&amp;amp;A Games]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in 7 e Mezzo ([[Unknown]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Hook the inputs properly in pmpoker.c games.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details / Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the vp906iii driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Almost Done (in progress).&lt;br /&gt;
** Rearranged GFX in two different banks.&lt;br /&gt;
** Decoded GFX properly.&lt;br /&gt;
** Rewrote the memory map based on program ROMs analysis.&lt;br /&gt;
** Hooked two SY6520/6280 (M6821) PIAs for I/O.&lt;br /&gt;
** Hooked the SY6545 (6845) CRT controller.&lt;br /&gt;
** Fixed size for screen total and visible area based on SY6545 CRTC registers.&lt;br /&gt;
** Added partial inputs through PIAs.&lt;br /&gt;
** Added proper sound through AY8910 (mapped at $0840-$0841).&lt;br /&gt;
** Fixed AY8910 volume.&lt;br /&gt;
** Proper colors through color PROM decode.&lt;br /&gt;
** Demuxed inputs (thanks to Dox that pointed me in the right direction!)&lt;br /&gt;
** Added some game-protection workaround.&lt;br /&gt;
** Added technical notes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate protection in Magic Fly ([[P&amp;amp;A Games]]):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate protection in 7 e Mezzo ([[Unknown]]):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hook the inputs properly in pmpoker.c games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connect all inputs through PIAs and remove the direct hack to input registers for all sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MAME_0.107u1&amp;diff=546</id>
		<title>MAME 0.107u1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MAME_0.107u1&amp;diff=546"/>
		<updated>2007-04-26T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Release Date ==&lt;br /&gt;
MAME 0.107u1 was released on 29 July 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
The known contributors for this version are, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]]&lt;br /&gt;
* [[Andrew Gardner]]&lt;br /&gt;
* [[Brian Troha]]&lt;br /&gt;
* [[BUT]]&lt;br /&gt;
* [[Charles MacDonald]]&lt;br /&gt;
* [[David Haywood]]&lt;br /&gt;
* [[Luigi30]]&lt;br /&gt;
* [[Mathis Rosenhauer]]&lt;br /&gt;
* [[Minuous]]&lt;br /&gt;
* [[Pierpaolo Prazzoli]]&lt;br /&gt;
* [[Roberto Fresca]]&lt;br /&gt;
* [[ShimaPong]]&lt;br /&gt;
* [[Ville Linde]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Contributions ==&lt;br /&gt;
The known contributions for this version are, in the order specified in the whatsnew: &lt;br /&gt;
&lt;br /&gt;
* [[Andrew Gardner]] removed hard core dependency on samples.&lt;br /&gt;
&lt;br /&gt;
* [[Pierpaolo Prazzoli]] added what seems to be a proper fix for the background transparency flag that was needed by champbwl to show the green background.&lt;br /&gt;
&lt;br /&gt;
* [[Roberto Fresca]] updated the MagicFly driver:&lt;br /&gt;
** Figured out the MC6845 (mapped at $0800-$0801)&lt;br /&gt;
** Fixed the screen size based on MC6845 registers.&lt;br /&gt;
** Fixed the visible area based on MC6845 registers.&lt;br /&gt;
** Corrected the gfx rom region.&lt;br /&gt;
** Solved the NMI/vblank issue. Now attract works.&lt;br /&gt;
** Changed CPU clock to 625khz.&lt;br /&gt;
** Added new findings to the technical notes.&lt;br /&gt;
** Marked magicfly PAL as NO_DUMP (read protected).&lt;br /&gt;
&lt;br /&gt;
* [[Charles MacDonald]] fixed memory write ordering bug in the 68000 core.&lt;br /&gt;
&lt;br /&gt;
* [[Ville Linde]] added some PPC602 specific opcodes and registers.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] removed NEW_RENDER definition and all support for the old rendering system from the core. Cleaned up a bunch of useless and deprecated code as a result.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] massively rewrote the user interface to rely on the new rendering systems. Broke the UI into multiple pieces (ui.c, uimenu.c, uigfx.c). The code is now verging on readable.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] renamed ui_popup to popmessage across the code, and implemented popmessage in mame.c. This breaks the dependency between the core driver code and the user interface in almost all cases.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] added a red background to serious warning messages in the vain hope that people might take better notice.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] fixed vector game crashes with DirectDraw rendering.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] consolidated live screen parameters into a screen_state structure. Machine-&amp;gt;visible_area* [[num]] is now Machine-&amp;gt;screen* [[num]].visarea. Machine-&amp;gt;refresh_rate* [[num]] is now Machine-&amp;gt;screen* [[num]].refresh.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] added new function configure_screen() which can control the width, height, visible area, and refresh rate of each screen. This function allows for widths and heights larger than what were specified in the game driver, so you no longer have to specify the maximum width and height in the driver, but can instead specify a typical width and height. This function supercedes the old set_visible_area() and set_refresh_rate() functions. The former has been rewritten to call configure_screen(), while the latter has been removed entirely.&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] changed the behavior for supporting overscan and other effects. The width and height of a screen control the overall bitmap size. The visible area of a screen specify its non-blanked boundaries (and default visible area, as before).&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Giles]] moved line-to-quad conversion routine into the core render.c as another utility function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Support ==&lt;br /&gt;
&#039;&#039;&#039;New games supported or promoted from NOT_WORKING status&#039;&#039;&#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/tomcatsw TomCat (Star Wars hardware, prototype)]&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/pokechmp Poke Champ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New clones added&#039;&#039;&#039;&lt;br /&gt;
* [http://www.mameworld.net/maws/romset/ddsomb Dungeons &amp;amp; Dragons: Shadow over Mystara (Brazil 960223)]&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=442</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=442"/>
		<updated>2007-03-31T23:44:37Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Rewrite the vp906iii driver. &lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in Magic Fly ([[P&amp;amp;A Games]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;Emulate protection in 7 e Mezzo ([[Unknown]])&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Hook the inputs properly in pmpoker.c games.&lt;br /&gt;
* Rewrite the ltcasino driver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the vp906iii driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the vp906iii program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate protection in Magic Fly ([[P&amp;amp;A Games]]):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate protection in 7 e Mezzo ([[Unknown]]):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Added proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hook the inputs properly in pmpoker.c games:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connect all inputs through PIAs and remove the direct hack to input registers for all sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the ltcasino driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the ltcasino &amp;amp; ltcasin2 program ROMs to fix all wrong aspects of emulation.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=411</id>
		<title>Robbie&#039;s To-Do List</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Robbie%27s_To-Do_List&amp;diff=411"/>
		<updated>2007-03-25T09:06:07Z</updated>

		<summary type="html">&lt;p&gt;Robbie: New page: * Rewrite the vp906iii driver.  * Emulate protection in Magic Fly (P&amp;amp;A Games). * Emulate protection in 7 e Mezzo (Unknown). * Hook the inputs properly in pmpoker.c   == Details == ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Rewrite the vp906iii driver. &lt;br /&gt;
* Emulate protection in Magic Fly ([[P&amp;amp;A Games]]).&lt;br /&gt;
* Emulate protection in 7 e Mezzo ([[Unknown]]).&lt;br /&gt;
* Hook the inputs properly in pmpoker.c&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewrite the vp906iii driver:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Analyze the vp906iii program ROMs to fix all wrong aspects of emulation.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate protection in Magic Fly ([[P&amp;amp;A Games]]):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emulate protection in 7 e Mezzo ([[Unknown]]):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add proper emulation to the game protection that allow boot the game without patchs/hacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hook the inputs properly in pmpoker.c:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Connect all inputs through PIAs and remove the direct hack to input registers for all sets.&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Developer_WIPs&amp;diff=410</id>
		<title>Developer WIPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Developer_WIPs&amp;diff=410"/>
		<updated>2007-03-25T08:30:04Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages are here to serve as WIPs, to-do lists, or whatever else the developer wants to talk about here (as long as it&#039;s MAME related!)&lt;br /&gt;
&lt;br /&gt;
* [[Aaron&#039;s To-Do List]]&lt;br /&gt;
* [[Ernesto&#039;s To-Do List]]&lt;br /&gt;
* [[Phil B&#039;s To-Do List]]&lt;br /&gt;
* [[Reip&#039;s To-Do List]]&lt;br /&gt;
* [[Robbie&#039;s To-Do List]]&lt;br /&gt;
&lt;br /&gt;
And here are links to individual developers&#039; pages that are maintained elsewhere:&lt;br /&gt;
&lt;br /&gt;
* [http://mamelife.blogspot.com/ Nicola&#039;s MAME Ramblings]&lt;br /&gt;
* [http://haze.mameworld.info/ David Haywood&#039;s Homepage]&lt;br /&gt;
* [http://www.aarongiles.com/ Aaron Giles&#039; Homepage]&lt;br /&gt;
* [http://rbelmont.mameworld.info/ Arbee&#039;s WIP Emporium] (R. Belmont)&lt;br /&gt;
* [http://avoidspikes.blogspot.com/ Avoid Spikes] (Frank Palazzolo)&lt;br /&gt;
* [http://cgfm2.emuviews.com/ Charles MacDonald&#039;s Home Page]&lt;br /&gt;
* [http://www.vcmame.net/wip/ VCMAME.NET] (Bryan McPhail)&lt;br /&gt;
* [http://www.citylan.it/reip/ Reip&#039;s MAME WIP] (Pierpaolo Prazzoli)&lt;br /&gt;
* [http://www.slanina.pl/mamewip.html Tomasz Slanina]&lt;br /&gt;
* [http://www.citylan.it/kale/ Angelo Salese Page]&lt;br /&gt;
* [http://www.lucaelia.com/mame.php Luca&#039;s MAME Drivers] (Luca Elia)&lt;br /&gt;
* [http://www.mameworld.net/vlinde/ Ville&#039;s Development Log] (Ville Linde)&lt;br /&gt;
* [http://www.mameworld.net/ajg/ Drew&#039;s MAMEography] (Andrew Gardner)&lt;br /&gt;
* [http://derrick.mameworld.info/ D&#039;s MAME Stuff] (Derrick Renaud)&lt;br /&gt;
* [http://smf.mameworld.info/ smf&#039;s Blog]&lt;br /&gt;
* [http://www.mameworld.net/tourniquet/ Tourniquet&#039;s MAME News] (Paul Priest)&lt;br /&gt;
* [http://philwip.mameworld.info/ PhilWIP] (Philip Bennett)&lt;br /&gt;
* [http://www.mameworld.net/robbie/ Risen From My Grave] (Roberto Fresca)&lt;br /&gt;
* [http://www.manuelabadia.com/blog/CategoryView,category,Games.aspx Manuel Abadia]&lt;br /&gt;
* [http://web.utanet.at/nkehrer/index.html Norbert&#039;s Emulators] (Norbert Kehrer)&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=P%26A_Games&amp;diff=201</id>
		<title>P&amp;A Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=P%26A_Games&amp;diff=201"/>
		<updated>2007-02-17T12:10:36Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Magic Fly&#039;&#039;&#039; - Protection: Color RAM is checked for a mirrored bit. Also all inputs are piped to a single 8bits port, using three buffers (and some calculations) to get each single input value. (see also 7 e Mezzo under [[Unknown]])&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Unknown&amp;diff=50</id>
		<title>Unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Unknown&amp;diff=50"/>
		<updated>2007-02-03T03:27:25Z</updated>

		<summary type="html">&lt;p&gt;Robbie: New page: * &amp;#039;&amp;#039;&amp;#039;7 e Mezzo&amp;#039;&amp;#039;&amp;#039; - Protection: Color RAM is checked for a mirrored bit. Also all inputs are piped to a single 8bits port, using three buffers (and calculations) to get each single input v...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;7 e Mezzo&#039;&#039;&#039; - Protection: Color RAM is checked for a mirrored bit. Also all inputs are piped to a single 8bits port, using three buffers (and calculations) to get each single input value. (see also Magic Fly from [[P&amp;amp;A Games]])&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=48</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=48"/>
		<updated>2007-02-03T03:22:18Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
Not sure the best way to organize this yet, but we&#039;ll try it by manufacturer first and see how that goes:&lt;br /&gt;
&lt;br /&gt;
* [[Atari]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[P&amp;amp;A Games]]&lt;br /&gt;
* [[TCH]]&lt;br /&gt;
* [[Unknown]]&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=P%26A_Games&amp;diff=46</id>
		<title>P&amp;A Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=P%26A_Games&amp;diff=46"/>
		<updated>2007-02-03T03:20:58Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Magic Fly&#039;&#039;&#039; - Protection: Color RAM is checked for a mirrored bit. Also all inputs are piped to a single 8bits port, using three buffers (and some calculations) to get each single input value. (see also [[7 e Mezzo]])&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=45</id>
		<title>Non-Working Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=Non-Working_Drivers&amp;diff=45"/>
		<updated>2007-02-03T03:14:47Z</updated>

		<summary type="html">&lt;p&gt;Robbie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many drivers in MAME are tagged as non-working. In many cases it is obvious why the drivers don&#039;t work. In some cases it is subtle. And quite often, other devs can&#039;t even really remember why some games don&#039;t work. This section of the wiki is an attempt to provide some additional information that can be widely shared about why the games don&#039;t work. Hopefully it will answer some of the many questions out there, and might even encourage others to help complete the driver.&lt;br /&gt;
&lt;br /&gt;
Not sure the best way to organize this yet, but we&#039;ll try it by manufacturer first and see how that goes:&lt;br /&gt;
&lt;br /&gt;
* [[Atari]]&lt;br /&gt;
* [[Jaleco]]&lt;br /&gt;
* [[Kaneko]]&lt;br /&gt;
* [[P&amp;amp;A Games]]&lt;br /&gt;
* [[TCH]]&lt;/div&gt;</summary>
		<author><name>Robbie</name></author>
	</entry>
</feed>