MAME 0.36b9 was released on 13 November 1999.
The known contributors for this version are, in alphabetical order:
The known contributions for this version are, in the order specified in the whatsnew:
- Massimo Morra fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2.
- Phil Stroffolino added 16 bit support in the tilemap manager, so the Namco System 2 games no longer require -depth 8.
- Changed the -depth option behaviour in the DOS version, now it can be either 8, 16, or auto. The default is auto, which uses the color depth appropriate for the game. 8 forces use of a 256 colors display (faster but less accurate), 16 forces use of a 16-bit display (not suggested, doesn't work with all games). MAKE SURE TO SET depth = auto IN MAME.CFG, OR YOU'LL USE 16-BIT IN ALL GAMES.
- Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others.
- Aaron Giles made several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound.
- The DOS version is now compiled with Allegro 3.9.27 WIP.
- Replaced MachineDriver->video_attributes VIDEO_SUPPORTS_16BIT with GameDriver->flags GAME_REQUIRES_16BIT. Added color_depth to struct RunningMachine and struct GameOptions. OS dependant code may set it to force a specific depth. Added depth parameter to osd_create_display(). The OS dependant code MUST respect it - if it has special requirements, it must set the GameOptions flag beforehand.
- Calling palette_recalc() is now *MANDATORY* in all drivers that modify the palette. The palette will not be updated otherwise.
- Removed adpcm_sample_list, palette and colortable from struct GameDriver. Changed char *color_prom to int prom_memory_region.
New Games added or promoted from GAME_NOT_WORKING status
New clones added